Character: Cassandra the Dust-Eater | fearinahandfulof Badge/Gym Leader: Storm/Chuck Elite/Regular: Regular team Team:Blade the Silvally, Isley the Corviknight, Neideen the Crobat Battle Details: One thing about Chuck's party: they're all weak to Psychic, Fairy, and Flying attacks. Cassandra's pokemon on the whole don't have much in the way of Psychic attacks, but Flying and Fairy they can do, and these three in particular are currently the toughest pokemon Cassandra has, with all three having at least partial type advantage.
Hitmonlee: Hitmonlee doesn't have a lot of status moves, but the ones he does have are potentially a problem (or, in the case of Endure, really annoying), so right off the bat Neideen is going to hit him with Taunt to shut those right down. She'll follow that up with Confuse Ray in hopes of getting him to damage himself enough to speed the battle along. She'll then break out Air Slash - partly because Hitmonlee is weak to it, partly for the 30% chance of getting him to flinch. She'll continue applying Taunt and/or Confuse Ray as necessary, but the overall goal is to get through this one as quickly as possible. If she runs into trouble, Cassandra will either break out the necessary healing items or send Isley in to spell her.
Hitmonchan: Hitmonchan doesn't have Endure, at least. It does have a few other status skills that could be a problem, though, so Neideen (or Isley, if Neideen's not doing well) is going to open with Taunt; if Neideen's still in it, then Confuse Ray is next, followed by Toxic and Venoshock to soften him up more. Then she breaks out Air Slash and/or Air Cutter, reapplying the Taunt/Confuse Ray combo as necessary. There is a danger of Hitmonchan using Thunder Punch or Ice Punch, though, and if that happens, then Cassandra will switch her out in favor of Blade, who as a Fairy type does not have these weaknesses and is resistant to Fighting moves besides. Blade's first move will be Thunder Wave to inflict paralysis, followed by Aerial Ace or Air Slash - Blade doesn't have a STAB bonus for those, but they'll still hit Hitmonchan's weaknesses. If those don't suffice, then Blade will move on to Multi-Attack, which it does get a STAB bonus for, since Multi-Attack has the same typing as Blade. For the most part, though, Blade will want to be saving Multi-Attack for...
Poliwrath: Isley is the one who starts this battle off, since he's immune to Ground attacks. He'll likely start off with Taunt, then switch to Drill Peck and/or Brave Bird. Still, he does take normal damage from Water and Fighting, and there's a possibility of his getting hit by Hypnosis if he can't toss out another Taunt in time, so he's likely to be spelled by Blade midway through. Blade immediately opens with Thunder Wave again, then spams Multi-Attack until either Poliwrath goes down or it runs out of Multi-Attack castings, in which case it will switch to Aerial Ace, Air Slash (and if that flinches Poliwrath, so much the better), or Thunder Fang. Like the other two battles, the goal is to win as quickly as possible.
As always, Cassandra will use healing items as necessary.
Character: Cassandra the Dust-Eater | fearinahandfulof Badge/Gym Leader: Plain/Whitney Elite/Regular: Regular team Team:Priscilla the Deino, Neideen the Crobat, Elizabeth the Aegislash, possiblyIsley the Corviknight Battle Details: They've been in Goldenrod City for a few weeks; they have the necessary levels; they might as well do this. Though Cassandra makes a point of waiting until the end of the week so her team can recover from the battle with Chuck's team, particularly Neideen. Fortunately, all of the pokemon deployed for this outlevel Whitney's team, if not by much in the case of the Miltank.
Girafarig: Girafarig has just enough status spells to be annoying, so right away Priscilla casts Taunt to cut down on that nonsense. Fortunately, Priscilla has the additional advantage of being completely immune to Girafarig's Psychic skills and has a number of levels on Girafarig besides, so even with Hustle as an ability she's actually in a decent position for this fight. At any rate, she follows Taunt up by using Scary Face to reduce Girafarig's speed and buffing herself with Work Up and/or Focus Energy, and then it's time to Crunch, and also to Bite (because even if it is weaker than Crunch, a 30% chance of causing a flinch is not to be ignored). Priscilla will still use Taunt as needed, but mostly she's going to do what a Deino does best: bite (and crunch).
Clefable: Speaking of annoying status moves, Clefable sure has a lot of them. This fight is Neideen's, and fortunately Neideen is a lot faster than a Clefable. Taunt and Confuse Ray will see a lot of use in this battle, and while those are active Neideen will also be breaking out Toxic, Venoshock, and Cross Poison to take advantage of Clefable's weakness to Poison. Clefable's Stored Power could be an issue, since Neideen is weak to Psychic attacks, but on the other hand it's a relatively weak attack and Neideen should be fast enough with Taunt to keep Clefable from buffing its stats. Neideen being resistant to Fairy-type attacks will probably also help a lot.
Miltank: Miltank is more of a challenge, thanks to its ability to buff its defenses - and to the dreaded Milk Drink. That its only weakness is Fighting moves doesn't really help, either. So Neideen starts things off again, hitting Miltank with Taunt. Then it switches out for Elizabeth, who is resistant or outright immune to many of Miltank's attacks and more importantly has Sacred Sword, which is a Fighting-type move. The two will likely end up switching off for most if not all of the battle, with Neideen Taunting the Miltank while Elizabeth keeps using Sacred Sword. There's a chance that Neideen will run out of Taunt uses, in which case she'll be spelled by Priscilla (who spends a few turns casting Scary Face on Miltank as well to lower her speed, in addition to the Taunts) or Isley. It won't be quick, and it will likely be messy, but hopefully it will suffice.
Cassandra, of course, will be using healing items as necessary.
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Badge/Gym Leader: Storm/Chuck
Elite/Regular: Regular team
Team: Blade the Silvally, Isley the Corviknight, Neideen the Crobat
Battle Details: One thing about Chuck's party: they're all weak to Psychic, Fairy, and Flying attacks. Cassandra's pokemon on the whole don't have much in the way of Psychic attacks, but Flying and Fairy they can do, and these three in particular are currently the toughest pokemon Cassandra has, with all three having at least partial type advantage.
Hitmonlee: Hitmonlee doesn't have a lot of status moves, but the ones he does have are potentially a problem (or, in the case of Endure, really annoying), so right off the bat Neideen is going to hit him with Taunt to shut those right down. She'll follow that up with Confuse Ray in hopes of getting him to damage himself enough to speed the battle along. She'll then break out Air Slash - partly because Hitmonlee is weak to it, partly for the 30% chance of getting him to flinch. She'll continue applying Taunt and/or Confuse Ray as necessary, but the overall goal is to get through this one as quickly as possible. If she runs into trouble, Cassandra will either break out the necessary healing items or send Isley in to spell her.
Hitmonchan: Hitmonchan doesn't have Endure, at least. It does have a few other status skills that could be a problem, though, so Neideen (or Isley, if Neideen's not doing well) is going to open with Taunt; if Neideen's still in it, then Confuse Ray is next, followed by Toxic and Venoshock to soften him up more. Then she breaks out Air Slash and/or Air Cutter, reapplying the Taunt/Confuse Ray combo as necessary. There is a danger of Hitmonchan using Thunder Punch or Ice Punch, though, and if that happens, then Cassandra will switch her out in favor of Blade, who as a Fairy type does not have these weaknesses and is resistant to Fighting moves besides. Blade's first move will be Thunder Wave to inflict paralysis, followed by Aerial Ace or Air Slash - Blade doesn't have a STAB bonus for those, but they'll still hit Hitmonchan's weaknesses. If those don't suffice, then Blade will move on to Multi-Attack, which it does get a STAB bonus for, since Multi-Attack has the same typing as Blade. For the most part, though, Blade will want to be saving Multi-Attack for...
Poliwrath: Isley is the one who starts this battle off, since he's immune to Ground attacks. He'll likely start off with Taunt, then switch to Drill Peck and/or Brave Bird. Still, he does take normal damage from Water and Fighting, and there's a possibility of his getting hit by Hypnosis if he can't toss out another Taunt in time, so he's likely to be spelled by Blade midway through. Blade immediately opens with Thunder Wave again, then spams Multi-Attack until either Poliwrath goes down or it runs out of Multi-Attack castings, in which case it will switch to Aerial Ace, Air Slash (and if that flinches Poliwrath, so much the better), or Thunder Fang. Like the other two battles, the goal is to win as quickly as possible.
As always, Cassandra will use healing items as necessary.
Character: Cassandra the Dust-Eater |
Badge/Gym Leader: Plain/Whitney
Elite/Regular: Regular team
Team: Priscilla the Deino, Neideen the Crobat, Elizabeth the Aegislash, possibly Isley the Corviknight
Battle Details: They've been in Goldenrod City for a few weeks; they have the necessary levels; they might as well do this. Though Cassandra makes a point of waiting until the end of the week so her team can recover from the battle with Chuck's team, particularly Neideen. Fortunately, all of the pokemon deployed for this outlevel Whitney's team, if not by much in the case of the Miltank.
Girafarig: Girafarig has just enough status spells to be annoying, so right away Priscilla casts Taunt to cut down on that nonsense. Fortunately, Priscilla has the additional advantage of being completely immune to Girafarig's Psychic skills and has a number of levels on Girafarig besides, so even with Hustle as an ability she's actually in a decent position for this fight. At any rate, she follows Taunt up by using Scary Face to reduce Girafarig's speed and buffing herself with Work Up and/or Focus Energy, and then it's time to Crunch, and also to Bite (because even if it is weaker than Crunch, a 30% chance of causing a flinch is not to be ignored). Priscilla will still use Taunt as needed, but mostly she's going to do what a Deino does best: bite (and crunch).
Clefable: Speaking of annoying status moves, Clefable sure has a lot of them. This fight is Neideen's, and fortunately Neideen is a lot faster than a Clefable. Taunt and Confuse Ray will see a lot of use in this battle, and while those are active Neideen will also be breaking out Toxic, Venoshock, and Cross Poison to take advantage of Clefable's weakness to Poison. Clefable's Stored Power could be an issue, since Neideen is weak to Psychic attacks, but on the other hand it's a relatively weak attack and Neideen should be fast enough with Taunt to keep Clefable from buffing its stats. Neideen being resistant to Fairy-type attacks will probably also help a lot.
Miltank: Miltank is more of a challenge, thanks to its ability to buff its defenses - and to the dreaded Milk Drink. That its only weakness is Fighting moves doesn't really help, either. So Neideen starts things off again, hitting Miltank with Taunt. Then it switches out for Elizabeth, who is resistant or outright immune to many of Miltank's attacks and more importantly has Sacred Sword, which is a Fighting-type move. The two will likely end up switching off for most if not all of the battle, with Neideen Taunting the Miltank while Elizabeth keeps using Sacred Sword. There's a chance that Neideen will run out of Taunt uses, in which case she'll be spelled by Priscilla (who spends a few turns casting Scary Face on Miltank as well to lower her speed, in addition to the Taunts) or Isley. It won't be quick, and it will likely be messy, but hopefully it will suffice.
Cassandra, of course, will be using healing items as necessary.