Character: Keith | marmoron Badge/Gym Leader: Blaine Elite/Regular: Regular Team:Mothlad,Mothchick, Mothman, Moth Junior, Mothbro, Mothgal Battle Details: Aaaaand here we go, bringing a team of moths to a pit of fire. Since Magcargo's Fire/Rock typing is a death sentence, Keith ain't messing around. Venomoth will use Sleep Powder to put that thing straight to sleep, then hit it with a supersonic to keep Magcargo from attacking even if it wakes up early. (Sorry, Blaine, this might get real annoying fast).Then Venomoth will go on the offensive with neutral Psychic attacks to whittle down the flame snail while it's snoozing or hitting itself in confusion. Magcargo will of course be put right back to sleep if it wakes at any point during this strategy.
Enter Magmortar and a quick switch out to Masquerain for INTIMIDATION. Literally her ability. Masquerain will kick things off by using Water Sport to reduce the power of any fire type moves used by 67%. This will help cut down the damage taken from any super effective fire type attacks. Then adding insult to injury, Masquerain will go for a Rain Dance to further decrease the potency of any Fire type attacks. For this battle, she'll be holding onto a Damp Rock to keep RD active for more turns. Now that Masquerain can tank Magmortar's fire type attacks much better, it's time for everyone's favorite combo of Stun Spore + Air Slash flinches. Paraflinching Magmortar for the win???
In comes Rapidash. While Water Sport and Rain Dance are still in effect, Keith will send out Dustox and use Toxic to start whittling away at its HP and put Rapidash on a timer. Since fire type moves should be doing less damage, Dustox should be able to tank at least one attack, then retaliate with Venoshock which doubles in base power when the target is poisoned.. Repeated use of Venoshock will hopefully clinch the victory. But if not, there are back up moths like Mothim who can pick up the slack and toxic stall a little with Protect to rack up more toxic damage.
Badge/Gym Leader: Blue Elite/Regular: Regular Team: See Moths linked above Battle Details: First up is Volcarona who resists both of Exeggutor’s grass/psychic type attacks with his fire/bug type. Naturally, this can only mean one thing: it’s time to dance. Quiver Dance will boost Volc’s special attack, special defense and speed stats which is never what you want to see with a pokemon that has base stats as naturally high as Volcarona’s. After 2 QD boosts, Volcarona will go on the offensive and use Bug Buzz which should OHKO Exeggutor due to its 4x weakness to Bug type moves. Next comes Machamp who, being a fighting type, isn’t going to appreciate a powerful +2 Hurricane to the face. Likewise, Rhydon won’t appreciate taking a super effective +2 Giga Drain that it has a 4x weakness to. The upside of Giga Drain, too, is that the move restores Volcarona’s HP as well. Just in time to … switch on Gyarados? Yep, the sweep stops here for now.
Frosmoth switches in on the Gyarados and will proceed to be both massively amazingly lucky and incredibly irritating, as after managing to hang on after taking an attack, she’ll go for a stun spore to slow it down. One her next turn, she’ll go for an Attract, and oh boy para-attract is not a fun status condition to try and break out of. Taking the turns while Gyarados is either immobilized by love or paralysis, Frosmoth will set up Hail and Aurora Veil to cut the attack power of Blue’s pokemon by 50%.
Cue a switch out to Venomoth who’ll be taking advantage of the protection of Aurora veil + Gyarados’s dual status condition to go ahead and do some more dancing. After boosting with Quiver Dance twice (which it should be able to do due to Aurora Veil helping to increase Venomoth’s bulk and/or Gyarados being paraluzed) , it’s time to attack with a Leech Life. Leech Life will both restore some of Venomoth’s HP that’s been getting whittled down by hail and do neutral damage thanks to its Tinted Lens ability. However, once the Hail / Aurora Veil turns expire, it’ll be time to switch to using +2 Bug Buzz to do more damage with Venomoth’s higher Special Attack stats to hopefully clinch the KO.
Pidgeot is immediately getting Sleep Powdered. Thanks to the previous+2 QD boosts, Venmoth should be able to outspeed the birb. Once the Pidgeot is asleep, we’re pulling a similar annoy and conquer strategy by using Supersonic to keep Pidgeot from attacking as much as possible even in the event that Pidgeot wakes up early. While the bird pokemon is asleep. Venomoth will be going for +2 STAB Bug Buzz which gets the buff to neutral damage from Tinted Lens as well. This will potentially be a little grindy, and if Pidgeot manages to KO Venomoth on a turn where it wakes and breaks through confusion, Keith will switch back into Volcarona who has a base speed of 100 to Pidgeot’s 91, so Mothman ought to be able to finish the job with a speedy Flamethrower.
And finally, in comes Arcanine. Volcarona naturally outspeeds Arcanine with its base speed of 100 compared to Arcanine’s base speed of 95. But rather than go on the attack, Keith will have Volcarona go for a string shot to decrease the doggo’s speed by 2 stages.Given Volcarona’s Fire/Bug typing which means he’ll only take neutral damage from any fire attacks as well as its replenished health from Giga Draining Blue’s Rhydon earlier, Mothman should have enough HP to tank at least one hit and then go for a hail mary hurricane to get in some chip damage. Then after Arcanine knocks out Volcarona, Keith will send out Masquerain. Masquerain should outspeed a -2 speed Arcanine and be able to set up Water Sport to further weaken the doggo’s fire attacks. With that buff to the moth team’s defenses, Masquerain will start going for Air Slash for that chip damage. It’ll be a bit of a battle of attrition, but if Arcanine prevails, Keith will switch into Dustox who easily outspeeds a -2 speed Arcanine and can go ahead and use Toxic. Then a combination of Dustox (and if needed Mothim) using Prrotect-Toxic stall shenanigans should be enough to whittle away at Arcanine's HP.
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Badge/Gym Leader: Blaine
Elite/Regular: Regular
Team: Mothlad,Mothchick, Mothman, Moth Junior, Mothbro, Mothgal
Battle Details:
Aaaaand here we go, bringing a team of moths to a pit of fire. Since Magcargo's Fire/Rock typing is a death sentence, Keith ain't messing around. Venomoth will use Sleep Powder to put that thing straight to sleep, then hit it with a supersonic to keep Magcargo from attacking even if it wakes up early. (Sorry, Blaine, this might get real annoying fast).Then Venomoth will go on the offensive with neutral Psychic attacks to whittle down the flame snail while it's snoozing or hitting itself in confusion. Magcargo will of course be put right back to sleep if it wakes at any point during this strategy.
Enter Magmortar and a quick switch out to Masquerain for INTIMIDATION. Literally her ability. Masquerain will kick things off by using Water Sport to reduce the power of any fire type moves used by 67%. This will help cut down the damage taken from any super effective fire type attacks. Then adding insult to injury, Masquerain will go for a Rain Dance to further decrease the potency of any Fire type attacks. For this battle, she'll be holding onto a Damp Rock to keep RD active for more turns. Now that Masquerain can tank Magmortar's fire type attacks much better, it's time for everyone's favorite combo of Stun Spore + Air Slash flinches. Paraflinching Magmortar for the win???
In comes Rapidash. While Water Sport and Rain Dance are still in effect, Keith will send out Dustox and use Toxic to start whittling away at its HP and put Rapidash on a timer. Since fire type moves should be doing less damage, Dustox should be able to tank at least one attack, then retaliate with Venoshock which doubles in base power when the target is poisoned.. Repeated use of Venoshock will hopefully clinch the victory. But if not, there are back up moths like Mothim who can pick up the slack and toxic stall a little with Protect to rack up more toxic damage.
Badge/Gym Leader: Blue
Elite/Regular: Regular
Team: See Moths linked above
Battle Details:
First up is Volcarona who resists both of Exeggutor’s grass/psychic type attacks with his fire/bug type. Naturally, this can only mean one thing: it’s time to dance. Quiver Dance will boost Volc’s special attack, special defense and speed stats which is never what you want to see with a pokemon that has base stats as naturally high as Volcarona’s. After 2 QD boosts, Volcarona will go on the offensive and use Bug Buzz which should OHKO Exeggutor due to its 4x weakness to Bug type moves. Next comes Machamp who, being a fighting type, isn’t going to appreciate a powerful +2 Hurricane to the face. Likewise, Rhydon won’t appreciate taking a super effective +2 Giga Drain that it has a 4x weakness to. The upside of Giga Drain, too, is that the move restores Volcarona’s HP as well. Just in time to … switch on Gyarados? Yep, the sweep stops here for now.
Frosmoth switches in on the Gyarados and will proceed to be both massively amazingly lucky and incredibly irritating, as after managing to hang on after taking an attack, she’ll go for a stun spore to slow it down. One her next turn, she’ll go for an Attract, and oh boy para-attract is not a fun status condition to try and break out of. Taking the turns while Gyarados is either immobilized by love or paralysis, Frosmoth will set up Hail and Aurora Veil to cut the attack power of Blue’s pokemon by 50%.
Cue a switch out to Venomoth who’ll be taking advantage of the protection of Aurora veil + Gyarados’s dual status condition to go ahead and do some more dancing. After boosting with Quiver Dance twice (which it should be able to do due to Aurora Veil helping to increase Venomoth’s bulk and/or Gyarados being paraluzed) , it’s time to attack with a Leech Life. Leech Life will both restore some of Venomoth’s HP that’s been getting whittled down by hail and do neutral damage thanks to its Tinted Lens ability. However, once the Hail / Aurora Veil turns expire, it’ll be time to switch to using +2 Bug Buzz to do more damage with Venomoth’s higher Special Attack stats to hopefully clinch the KO.
Pidgeot is immediately getting Sleep Powdered. Thanks to the previous+2 QD boosts, Venmoth should be able to outspeed the birb. Once the Pidgeot is asleep, we’re pulling a similar annoy and conquer strategy by using Supersonic to keep Pidgeot from attacking as much as possible even in the event that Pidgeot wakes up early. While the bird pokemon is asleep. Venomoth will be going for +2 STAB Bug Buzz which gets the buff to neutral damage from Tinted Lens as well. This will potentially be a little grindy, and if Pidgeot manages to KO Venomoth on a turn where it wakes and breaks through confusion, Keith will switch back into Volcarona who has a base speed of 100 to Pidgeot’s 91, so Mothman ought to be able to finish the job with a speedy Flamethrower.
And finally, in comes Arcanine. Volcarona naturally outspeeds Arcanine with its base speed of 100 compared to Arcanine’s base speed of 95. But rather than go on the attack, Keith will have Volcarona go for a string shot to decrease the doggo’s speed by 2 stages.Given Volcarona’s Fire/Bug typing which means he’ll only take neutral damage from any fire attacks as well as its replenished health from Giga Draining Blue’s Rhydon earlier, Mothman should have enough HP to tank at least one hit and then go for a hail mary hurricane to get in some chip damage. Then after Arcanine knocks out Volcarona, Keith will send out Masquerain. Masquerain should outspeed a -2 speed Arcanine and be able to set up Water Sport to further weaken the doggo’s fire attacks. With that buff to the moth team’s defenses, Masquerain will start going for Air Slash for that chip damage. It’ll be a bit of a battle of attrition, but if Arcanine prevails, Keith will switch into Dustox who easily outspeeds a -2 speed Arcanine and can go ahead and use Toxic. Then a combination of Dustox (and if needed Mothim) using Prrotect-Toxic stall shenanigans should be enough to whittle away at Arcanine's HP.