Character: Shinobu Tsukuyomi | un_oiseau_rebelle Badge/Gym Leader: Thunder/Lt. Surge Elite/Regular: Regular Team:Tonbo the Flygon Battle Details: It's Tonbo the Flygon's time to shine... or so he hopes.
Electabuzz: Tonbo has four major advantages going into this gym battle: 1. He's a partial Ground-type, 2. He's level 63, 3. He's completely immune to Electric attacks, and 4. His weaknesses, to Ice, Dragon, and Fairy, are not ones that Lt. Surge's team can hit. And Tonbo has several moves to choose from to make Electabuzz's life difficult: Bulldoze, Dig, Earth Power, Earthquake, Scorching Sands, and more - plus Sand Attack to ruin its accuracy. All of this combined means Electabuzz's chances of a win are relatively low.
Magneton: To the above strategy, Tonbo can add Flamethrower to hit Magneton's Fire weakness in addition to its Ground weakness. Tonbo will start with Sand Attack, throw in Laser Focus to guarantee a few criticals, and lay right into those weaknesses. Tonbo having over twenty levels on Magneton will likely not help its chances either.
Raichu: Subtract Flamethrower and add Bug Buzz, Bite, and Crunch to all of Tonbo's Ground attacks. Raichu's Double Team will likely be an issue, but Tonbo will pay Raichu back with Sand Attack again, along with copious use of Laser Focus to get those critical hits.
Shinobu, for his part, will be watching Tonbo like a hawk and being very generous with healing and curative items. This includes PP-restoring Leppa berries if necessary.
Crobat: Arashi lacks an immunity to Poison, and its Aura Wheel switches between Electric and Dark, which isn't ideal. Fortunately, Aura Wheel is Electric element half the time, and Arashi has other Electricity attacks to compensate anyway, enabling it to hit one of Crobat's weaknesses. Arashi also has Taunt, which will lock down Crobat's status attacks, Torment to keep it from using moves consecutively, and Agility to boost its own speed. Arashi also has eight levels on Crobat, which will add to its advantage. All of that together will hopefully allow it to win the day.
Ariados: Ariados's partial Bug typing isn't going to do it any favors, because that gives it a Fire weakness, and exploiting Fire weaknesses is one of the things Murasaki does best. The other thing she does best? Poison Poison-type pokemon, which she will also happily do, while enjoying immunity to Ariados's own Poison attacks. She also has Encore and Disable, to force Ariados to use one move repeatedly or to randomly shut down one of Ariados's moves. With luck, that move will be Psychic, because that could still hurt Murasaki despite the Salazzle being fourteen levels higher than Ariados. If Psychic does become a problem, Hashi is waiting in the wings to exploit Ariados's weakness to Flying-type attacks.
Venomoth: Venomoth gets the same strategy as Ariados: Murasaki, if she's still hanging in, will use Taunt, Disable, Encore, and/or Torment to try to lock down Venomoth's more troublesome moves while using Fire Whip and Flamethrower to hit its Fire weakness and trying to inflict Poison via Corrosion and Poison Gas or Toxic. Venomoth's Psybeam is a potential issue, but if it becomes too much of one Hashi will swap in again. Still, Murasaki has a type advantage and eleven levels on Venomoth, so hopefully that will enable her to prevail.
Shinobu will be playing item caddy again, with an emphasis on Poison curatives and healing items.
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Badge/Gym Leader: Thunder/Lt. Surge
Elite/Regular: Regular
Team: Tonbo the Flygon
Battle Details: It's Tonbo the Flygon's time to shine... or so he hopes.
Electabuzz: Tonbo has four major advantages going into this gym battle: 1. He's a partial Ground-type, 2. He's level 63, 3. He's completely immune to Electric attacks, and 4. His weaknesses, to Ice, Dragon, and Fairy, are not ones that Lt. Surge's team can hit. And Tonbo has several moves to choose from to make Electabuzz's life difficult: Bulldoze, Dig, Earth Power, Earthquake, Scorching Sands, and more - plus Sand Attack to ruin its accuracy. All of this combined means Electabuzz's chances of a win are relatively low.
Magneton: To the above strategy, Tonbo can add Flamethrower to hit Magneton's Fire weakness in addition to its Ground weakness. Tonbo will start with Sand Attack, throw in Laser Focus to guarantee a few criticals, and lay right into those weaknesses. Tonbo having over twenty levels on Magneton will likely not help its chances either.
Raichu: Subtract Flamethrower and add Bug Buzz, Bite, and Crunch to all of Tonbo's Ground attacks. Raichu's Double Team will likely be an issue, but Tonbo will pay Raichu back with Sand Attack again, along with copious use of Laser Focus to get those critical hits.
Shinobu, for his part, will be watching Tonbo like a hawk and being very generous with healing and curative items. This includes PP-restoring Leppa berries if necessary.
Badge/Gym Leader: Soul/Janine
Elite/Regular: Regular
Team: Arashi the Morpeko, Murasaki the Salazzle, Hashi the Toucannon
Battle Details: Poison vs. Poison (and a few other elements), basically.
Crobat: Arashi lacks an immunity to Poison, and its Aura Wheel switches between Electric and Dark, which isn't ideal. Fortunately, Aura Wheel is Electric element half the time, and Arashi has other Electricity attacks to compensate anyway, enabling it to hit one of Crobat's weaknesses. Arashi also has Taunt, which will lock down Crobat's status attacks, Torment to keep it from using moves consecutively, and Agility to boost its own speed. Arashi also has eight levels on Crobat, which will add to its advantage. All of that together will hopefully allow it to win the day.
Ariados: Ariados's partial Bug typing isn't going to do it any favors, because that gives it a Fire weakness, and exploiting Fire weaknesses is one of the things Murasaki does best. The other thing she does best? Poison Poison-type pokemon, which she will also happily do, while enjoying immunity to Ariados's own Poison attacks. She also has Encore and Disable, to force Ariados to use one move repeatedly or to randomly shut down one of Ariados's moves. With luck, that move will be Psychic, because that could still hurt Murasaki despite the Salazzle being fourteen levels higher than Ariados. If Psychic does become a problem, Hashi is waiting in the wings to exploit Ariados's weakness to Flying-type attacks.
Venomoth: Venomoth gets the same strategy as Ariados: Murasaki, if she's still hanging in, will use Taunt, Disable, Encore, and/or Torment to try to lock down Venomoth's more troublesome moves while using Fire Whip and Flamethrower to hit its Fire weakness and trying to inflict Poison via Corrosion and Poison Gas or Toxic. Venomoth's Psybeam is a potential issue, but if it becomes too much of one Hashi will swap in again. Still, Murasaki has a type advantage and eleven levels on Venomoth, so hopefully that will enable her to prevail.
Shinobu will be playing item caddy again, with an emphasis on Poison curatives and healing items.