hurricane_clown: (honk....)
Karako Pierot ([personal profile] hurricane_clown) wrote in [personal profile] indigo_league 2020-11-28 02:48 am (UTC)

Character: Karako Pierot | [personal profile] hurricane_clown
Badge/Gym Leader: Faulkner (Zephyr Badge)
Elite/Regular: Regular
Team: Honk!
Battle Details: Karako's team is a bit underlevelled, but he's like... a child, and so he doesn't care. Luckily, Karako is leading with Gigglesnarl, his Galarian Meowth. He's doing this because Gigglesnarl was his starter, and they get along like a house on fire. However, Gigglesnarl is also pure Steel type--which means he's not taking loads of damage from Flying or Normal type, or even Psychic type attacks. First turn (against Noctowl) is Fake Out, because Karako knows at least that much. After that is Taunt, mostly on Gigglesnarl's initiative--but that does shut down any Hypnosis or Roost attempts, so that's not too bad. After that, it's Metal Claw and Pay Day, alternating with Hone Claws and occasionally Fury Swipes. Basically Gigglesnarl is just doing what comes naturally. He's also holding an Oran berry, though, so.... maybe that'll work out for him. Whether it does or not, Karako will withdraw him as soon as Noctowl faints OR Gigglesnarl is about to.

Shockprong, his (shiny!) Luxio is swapped out, with her Intimidate Ability lowering her opponent's Attack. The first turn is actually totally wasted because Karako is giving Gigglesnarl a Soda Pop, but after that, Shockprong is free to... uh, Spark the heck out of a motherfucker, which is Karako's entire remaining strategy. If she falters, he'll swap her out for Gigglesnarl and repeat the process (although after Fake Out comes a Soda Pop for Shockprong. Then Gigglesnarl gets to become a whirlwind of claws and.... more claws a second time.

The biggest hurdle, other than the blatant level gap, is the part where absolutely no one resists the Dark type moves of Faulkner's Honchkrow.

During all this, Karako's busy on his side of the field honking, baring his teeth, honking louder, clenching his fists, stamping his feet, gnashing his teeth, jumping up and down, and honking ever louder and more aggressively.

When it's over, he seems to be confused--looking all around him, tugging on Faulkner's shirt, and honking inquisitively. And win or lose, he seems oddly.... let down? Finally, he leaves in a fashion best described as "wandering sadly away."

If only he used his words, perhaps the secrets of his obviously powerful emotional journey could be understood....

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