Battle Details: Between each member of the Elite Four, Keith will be using revives and hyper potions to keep his team fresh and ready to battle. He’ll also be giving the moth squad various hold items which I’ll indicate as pertinent.
Will To start things off, Keith will be sending in his Volcarona (holding a Chesto Berry) to face off against Will’s Bronzong. Bronzong, being a more defensive pokemon,with steel/psychic typing that Volcarona has resistances to, should be good set up fodder for the brave moth. Kicking things off with a nasty Will-O-Wisp to cut Bronzong’s damage output + deal some residual damage, Volcarona should be able to tank whatever move Bronzong wants to go for After this, Keith will be going for the classic Quiver Dance set up for the +3 boost to enhance Volcarona’s special attack, special defense and speed stats, effectively raising those 2.5x. If, at any point during this boosting, Volc’s health gets too low, he’ll have the moth use Rest to regain its HP and thanks to Chesto Berry, Volcarona will be awake next turn. The buffs to Volc’s SpDef from each turn of QD will also decrease the amount of damage taken every turn if Will’s Bronzong relies more on Special Attacks. Once Volcarona has sufficiently boosted up, Keith will immediately have the moth go on the offensive with Flamethrower to hopefully score a OHKO on Bronzong. Next comes Jynx who will be meeting a similar fiery fate with another+3 flamethrower. Grumpig will be hit with a super effective +3 Bug Buzz. Slowbro will take a +3 Giga Drain which should also knock it out in one hit while also restoring all of Volcarona’s health. Gardevoir will get a +3 Bug Buzz. Xatu will be hit with a +3 Flamethrower that won’t be super effective, but still hit like a truck.
Koga Volcarona is up first against Skuntank who is immediately getting Will-O-Wisped to cut its attack (the higher of Skuntank’s offenses) and start racking up some passive damage to try and get around Aftermath. Then Keith will switch out to Venomoth. With the attack reduction from the burn, Venomoth should be better able to take a hit on switch in and go for an annoying Infestation to rack up more passive damage. Rather than go on the offense, Keith will have Venotmoth go for roost to stay at a healthy amount of HP while Infestation and Burn do their thing. This will probably be a fairly annoying battle for Koga as Keith’s strat here tis to keep using Roost to stay at a good amount of HP but go for Supersonic and at least one Quiver Dance during any turns where Skuntank hits itself in confusion. This is stall-y, but when Skuntank finally faints from residual damage, Venomoth should have the +1 QD boost which will come in handy for when Koga’s own Venomoth comes in as Keith’s moth should outspeed it guaranteed. Venomoth will hit Koga’s with a Sleep Powder.
As you can guess, this will go downhill quickly. While Koga’s mothpal is zzzzing, Venomoth will go for another QD to boost up to +2. From there, Venomoth will go on the offense with +2 Psychic to knock out the opposing moth.. Toxicorak might come in and be able to do a chunk with Sucker Punch, but go down to a +2 Psychic that it has a 4x weakness to. Unfortunately for Koga, Swalot doesn’t have any priority moves to smack Venomoth with to do a speedy KO, so Venomoth will continue his reign of terror with a Sleep Powder to get a turn to Roost up to a decent amount of HP. Then back to hitting like a truck with +2 Psychics. Very dramatically, Swalot gets to wake up and smack Venomoth with an Extrasensory, but with buffed +2 SpDef from QD, Venomoth takes that like a champ before finishing Swalot off. Next comes Crobat which is getting immediately hit with a +2 Psychic. Thanks to the +2 speed boost from QD it should be able to outspeed the fast bat and do a hefty amount of damage. Crobat will then proceed to take out Venomoth with a brave bat bird, but dramatically faint from the recoil damage.
Finally, in comes Muk. Volcarona comes in first to throw out a Will-O-Wisp to cut its attack. Seeing as Muk gets access to Earthquake. It probably does a respectable chonk of damage to Volcarona who will then go for a hail mary Fire Spin for added residual damage. After Volc faints from Muk’s second attack, Keith will switch in to Frosmoth who is also going to be massively annoyed between the combination of Attract and Confusion to keep Muk from attacking as much as possible. If Muk is at all able to get in a hit between its dual status condition, Frostmoth should at least be able to tank one or two weakened hits from Muk and retaliate with a super effective Psybeam to whittle away the rest of Muk’s HP.
Bruno Because all of Bruno’s pokemon have access to Rock type moves which are an absolute death sentence for Keith’s team, the UTMOST precaution will need to be taken here. By which I mean this battle will be yet another annoying grindy battle -- Buckle in.
Venomoth will come swooping in against Hitmontop and take advantage of its base speed naturally outclipping Hitmontops by 20 points to immediately put that thing to sleep. Then… you know how annoying Double Team is? Yeah. Yeah. Venomoth is going right for that because nasty moves like Stone Edge and Rock Slide don’t have 100% accuracy and making as many of those miss as possible will be integral. If Hitmontop wakes up at any point to try and land a Rock Slide, Venomoth will be able to dodge thanks to its buffed evasion and put that thing right back to sleep and will use substitute to boot. This will continue until Venomoth has max evasion, at which point Dodgemoth will be using ye olde annoying tactic of using Psychic to whittle away at Hitmontop’s HP while it is trying to land less than perfect accuracy attacks twice since it has to break a sub, Venomth’s maxed out evasion while also dealing with the moth trying to put it to sleep every time it’s awake. Grindy as I said, but the odds aren’t in Hitmontop’s favor so it will eventually faint.
Next comes Hitmonlee who Bruno is going to wish had glasses on today as the same strat applies here. From behind a nice sub, Venomoth is going straight for a Sleep Powder, but it’ll miss (it was going to miss at least once right?) and Bruno will have wisened up to the Double Team strat and have Hitmonlee go for Mind Reader to negate the evasion buffs for the next move. Uh-oh. Throwing out a second sleep powder, this one will connect and Hitmonlee will take a short nap while Venmoth boosts up with Quiver Dance once. Keith will have Venomoth use +1 Psychic to do a healthy chonk of damage to Hitmonlee. Hitmonlee gets an early lucky wake and obliterates the sub with a Stone Edge. Then banking on the fact that Bruno is going to have to set up a Mind Reader + Stone Edge strat in order to ensure Dodgemoth’s evasion hax doesn’t screw things up, Keith will have Venomoth use substitute again. Bruno goes for the Mind Reader. Next turn, Keith has Venomoth use Psychich to deal the rest of the damage to Hitmonlee and knock it out.
Next comes Hitmonchan who, while it doesn’t naturally get access to moves like iInd Reader unless specifically bred this way, does get a move that ignores evasion stats in Aura Sphere. Unfortunately, it’s also a move that’s 4x resisted byVenmoth so Bruno is going to have a fun time breaking Venomoth’s sub. While Hitmonchan tries to pummel the sub, Venmoth will take a turn to set up another QD boost and start going for +2 Psychics. This should be a 2HKO on Hitmonchan who will have at least broken the sub for Hariyama to try and deal with.
Venomoth goes straight for the +2 Psychic which does a good chonk of damage to Hariyama, but Burno has decided he’s had enough of this goddamn moth and uses Whirlwind to get Dodgemoth out of his face as whirlwind’s accuracy disregards evasion. In Venomoth’s place comes Mothim who goes for a STAB Air Slash, leaving Hariyama with a third of its HP. Sadly Hariyama then proceeds to go for a Stone Edge that easily OHKO’s Mothim. To avenge him, Keith goes into Volcarona to finish it off with a Flamethrower.
In comes Machamp. Opting to switch out into Masquerain (holding a King’s Rock), the ability lowers Machamp’s attack by one stage. Keith has Masquerain use Air Slash. He gets one lucky flinch thanks to King’s Rock doubling the chances, and manages to land two Air Slashes to do about 70% damage to Machamp,before it hits Masquerain with a Stone Edge and another moth friend goes down. In comes Frosmoth to finish things off with a solid Ice Beam.
Finally, Lucario. Keith immediately switches into Venomoth to put that thing to sleep with sleep powder. Next he’ll start using Psychic which will be buffed by Tinted Lens to do neutral rather than ½ damage. Venomoth will manage to land two psychics while Lucario naps, doing about 40% chip damage before Lucario wakes up and goes for a Rock Slide of Doom. Bruno finally takes down the annoying moth, buuuuut in comes Volcarona to finish off Lucario with a STAB super effective Flamethrower.
no subject
Badge/Gym Leader: Elite Four
Elite/Regular: Eliiiiiite
Team: You already know what’s coming…. < ahref=https://marmoron.dreamwidth.org/4545.html?thread=508865#cmt508865>Volcarona // Frosmoth // Venomoth // Dustox // Mothin // Masquerain
Battle Details:
Between each member of the Elite Four, Keith will be using revives and hyper potions to keep his team fresh and ready to battle. He’ll also be giving the moth squad various hold items which I’ll indicate as pertinent.
Will
To start things off, Keith will be sending in his Volcarona (holding a Chesto Berry) to face off against Will’s Bronzong. Bronzong, being a more defensive pokemon,with steel/psychic typing that Volcarona has resistances to, should be good set up fodder for the brave moth. Kicking things off with a nasty Will-O-Wisp to cut Bronzong’s damage output + deal some residual damage, Volcarona should be able to tank whatever move Bronzong wants to go for After this, Keith will be going for the classic Quiver Dance set up for the +3 boost to enhance Volcarona’s special attack, special defense and speed stats, effectively raising those 2.5x. If, at any point during this boosting, Volc’s health gets too low, he’ll have the moth use Rest to regain its HP and thanks to Chesto Berry, Volcarona will be awake next turn. The buffs to Volc’s SpDef from each turn of QD will also decrease the amount of damage taken every turn if Will’s Bronzong relies more on Special Attacks. Once Volcarona has sufficiently boosted up, Keith will immediately have the moth go on the offensive with Flamethrower to hopefully score a OHKO on Bronzong. Next comes Jynx who will be meeting a similar fiery fate with another+3 flamethrower. Grumpig will be hit with a super effective +3 Bug Buzz. Slowbro will take a +3 Giga Drain which should also knock it out in one hit while also restoring all of Volcarona’s health. Gardevoir will get a +3 Bug Buzz. Xatu will be hit with a +3 Flamethrower that won’t be super effective, but still hit like a truck.
Koga
Volcarona is up first against Skuntank who is immediately getting Will-O-Wisped to cut its attack (the higher of Skuntank’s offenses) and start racking up some passive damage to try and get around Aftermath. Then Keith will switch out to Venomoth. With the attack reduction from the burn, Venomoth should be better able to take a hit on switch in and go for an annoying Infestation to rack up more passive damage. Rather than go on the offense, Keith will have Venotmoth go for roost to stay at a healthy amount of HP while Infestation and Burn do their thing. This will probably be a fairly annoying battle for Koga as Keith’s strat here tis to keep using Roost to stay at a good amount of HP but go for Supersonic and at least one Quiver Dance during any turns where Skuntank hits itself in confusion. This is stall-y, but when Skuntank finally faints from residual damage, Venomoth should have the +1 QD boost which will come in handy for when Koga’s own Venomoth comes in as Keith’s moth should outspeed it guaranteed. Venomoth will hit Koga’s with a Sleep Powder.
As you can guess, this will go downhill quickly. While Koga’s mothpal is zzzzing, Venomoth will go for another QD to boost up to +2. From there, Venomoth will go on the offense with +2 Psychic to knock out the opposing moth.. Toxicorak might come in and be able to do a chunk with Sucker Punch, but go down to a +2 Psychic that it has a 4x weakness to. Unfortunately for Koga, Swalot doesn’t have any priority moves to smack Venomoth with to do a speedy KO, so Venomoth will continue his reign of terror with a Sleep Powder to get a turn to Roost up to a decent amount of HP. Then back to hitting like a truck with +2 Psychics. Very dramatically, Swalot gets to wake up and smack Venomoth with an Extrasensory, but with buffed +2 SpDef from QD, Venomoth takes that like a champ before finishing Swalot off. Next comes Crobat which is getting immediately hit with a +2 Psychic. Thanks to the +2 speed boost from QD it should be able to outspeed the fast bat and do a hefty amount of damage. Crobat will then proceed to take out Venomoth with a brave
batbird, but dramatically faint from the recoil damage.Finally, in comes Muk. Volcarona comes in first to throw out a Will-O-Wisp to cut its attack. Seeing as Muk gets access to Earthquake. It probably does a respectable chonk of damage to Volcarona who will then go for a hail mary Fire Spin for added residual damage. After Volc faints from Muk’s second attack, Keith will switch in to Frosmoth who is also going to be massively annoyed between the combination of Attract and Confusion to keep Muk from attacking as much as possible. If Muk is at all able to get in a hit between its dual status condition, Frostmoth should at least be able to tank one or two weakened hits from Muk and retaliate with a super effective Psybeam to whittle away the rest of Muk’s HP.
Bruno
Because all of Bruno’s pokemon have access to Rock type moves which are an absolute death sentence for Keith’s team, the UTMOST precaution will need to be taken here. By which I mean this battle will be yet another annoying grindy battle -- Buckle in.
Venomoth will come swooping in against Hitmontop and take advantage of its base speed naturally outclipping Hitmontops by 20 points to immediately put that thing to sleep. Then… you know how annoying Double Team is? Yeah. Yeah. Venomoth is going right for that because nasty moves like Stone Edge and Rock Slide don’t have 100% accuracy and making as many of those miss as possible will be integral. If Hitmontop wakes up at any point to try and land a Rock Slide, Venomoth will be able to dodge thanks to its buffed evasion and put that thing right back to sleep and will use substitute to boot. This will continue until Venomoth has max evasion, at which point Dodgemoth will be using ye olde annoying tactic of using Psychic to whittle away at Hitmontop’s HP while it is trying to land less than perfect accuracy attacks twice since it has to break a sub, Venomth’s maxed out evasion while also dealing with the moth trying to put it to sleep every time it’s awake. Grindy as I said, but the odds aren’t in Hitmontop’s favor so it will eventually faint.
Next comes Hitmonlee who Bruno is going to wish had glasses on today as the same strat applies here. From behind a nice sub, Venomoth is going straight for a Sleep Powder, but it’ll miss (it was going to miss at least once right?) and Bruno will have wisened up to the Double Team strat and have Hitmonlee go for Mind Reader to negate the evasion buffs for the next move. Uh-oh. Throwing out a second sleep powder, this one will connect and Hitmonlee will take a short nap while Venmoth boosts up with Quiver Dance once. Keith will have Venomoth use +1 Psychic to do a healthy chonk of damage to Hitmonlee. Hitmonlee gets an early lucky wake and obliterates the sub with a Stone Edge. Then banking on the fact that Bruno is going to have to set up a Mind Reader + Stone Edge strat in order to ensure Dodgemoth’s evasion hax doesn’t screw things up, Keith will have Venomoth use substitute again. Bruno goes for the Mind Reader. Next turn, Keith has Venomoth use Psychich to deal the rest of the damage to Hitmonlee and knock it out.
Next comes Hitmonchan who, while it doesn’t naturally get access to moves like iInd Reader unless specifically bred this way, does get a move that ignores evasion stats in Aura Sphere. Unfortunately, it’s also a move that’s 4x resisted byVenmoth so Bruno is going to have a fun time breaking Venomoth’s sub. While Hitmonchan tries to pummel the sub, Venmoth will take a turn to set up another QD boost and start going for +2 Psychics. This should be a 2HKO on Hitmonchan who will have at least broken the sub for Hariyama to try and deal with.
Venomoth goes straight for the +2 Psychic which does a good chonk of damage to Hariyama, but Burno has decided he’s had enough of this goddamn moth and uses Whirlwind to get Dodgemoth out of his face as whirlwind’s accuracy disregards evasion. In Venomoth’s place comes Mothim who goes for a STAB Air Slash, leaving Hariyama with a third of its HP. Sadly Hariyama then proceeds to go for a Stone Edge that easily OHKO’s Mothim. To avenge him, Keith goes into Volcarona to finish it off with a Flamethrower.
In comes Machamp. Opting to switch out into Masquerain (holding a King’s Rock), the ability lowers Machamp’s attack by one stage. Keith has Masquerain use Air Slash. He gets one lucky flinch thanks to King’s Rock doubling the chances, and manages to land two Air Slashes to do about 70% damage to Machamp,before it hits Masquerain with a Stone Edge and another moth friend goes down. In comes Frosmoth to finish things off with a solid Ice Beam.
Finally, Lucario. Keith immediately switches into Venomoth to put that thing to sleep with sleep powder. Next he’ll start using Psychic which will be buffed by Tinted Lens to do neutral rather than ½ damage. Venomoth will manage to land two psychics while Lucario naps, doing about 40% chip damage before Lucario wakes up and goes for a Rock Slide of Doom. Bruno finally takes down the annoying moth, buuuuut in comes Volcarona to finish off Lucario with a STAB super effective Flamethrower.
Phew. That one was rough.