Badge/Gym Leader: Storm/Chuck Elite/Regular: Regular Team Team:Rotoms... Ghost (80), Fan (75), Mow (75) Battle Details: Using the little ghost buddy's inability to be hit by fighting type moves, he works to set things up for the following two. Putting up Electric Field, and focusing on taking out his first with the power advantage his level affords him. Once the second comes out, the speed advantage allows the ghost lad to hit him with a thunderwave and possibly a confuse ray before being dispatched.
Next up is Fan, and with Hitmonchan properly enfeebled, he should be quick work with some well placed Air Slashes, and failing that, utilizing the electric field to hit him with some powered up Discharges.
Lastly he will use Mow against Poliwrath, and between Leaf Storm and the electic attacks, it should be a pretty easy defeat. If not, then it's likely Fan is still kicking, and should be able to finish the job.
Challenged on 12/16
Badge/Gym Leader: Mineral/Jasmine Elite/Regular: regular Team: It's the Rotoms AGAIN! but Ghost (90), Heat (85), Wash (85) Battle Details: Sending out his ordinary Rotom first against Skarmory, he quickly sets up Electric Field before following it up with a empowered Thunderbolt. He will proceed like this, trying to knock the Skarmory out as soon as possible, attempting to make the most of his first as much as possible. If next she sends out Magneton, he will use confuse ray on it, and whittle it down with ghost and dark attacks like Hex and Dark Pulse. He does not expect to necessarily beat it, though it's entirely possible, he will send out Heat to finish the deed with Overheat.
With Steelix next, Rotom's levitate makes any ground attacks useless, but that does not rule out any rock attacks it might have. Still, with Heat's superior speed, he will at the very least get an Overheat off (hopefully it hits!), before swapping to Wash. Having the same advantage of being immune to ground attacks, it doesn't hold the same weakness to rock that Heat does, but likewise is pretty resistant to Steel attacks.
Unfortunately for Steelix, it has no resistance to water attacks, and having suffered an Overheat already (though weakened from the prior use), the following Hydro Pumps (though less accurate than Overheat) will likely dispatch it quickly enough. Wash is rather sturdy as well, and so it should be able to hold up against Steelix's own attacks, and for what Hydro Pump can't do, Hex and a Confuse Ray should be able to make up for.
no subject
Badge/Gym Leader: Storm/Chuck
Elite/Regular: Regular Team
Team: Rotoms... Ghost (80), Fan (75), Mow (75)
Battle Details: Using the little ghost buddy's inability to be hit by fighting type moves, he works to set things up for the following two. Putting up Electric Field, and focusing on taking out his first with the power advantage his level affords him. Once the second comes out, the speed advantage allows the ghost lad to hit him with a thunderwave and possibly a confuse ray before being dispatched.
Next up is Fan, and with Hitmonchan properly enfeebled, he should be quick work with some well placed Air Slashes, and failing that, utilizing the electric field to hit him with some powered up Discharges.
Lastly he will use Mow against Poliwrath, and between Leaf Storm and the electic attacks, it should be a pretty easy defeat. If not, then it's likely Fan is still kicking, and should be able to finish the job.
Challenged on 12/16
Badge/Gym Leader: Mineral/Jasmine
Elite/Regular: regular
Team: It's the Rotoms AGAIN! but Ghost (90), Heat (85), Wash (85)
Battle Details: Sending out his ordinary Rotom first against Skarmory, he quickly sets up Electric Field before following it up with a empowered Thunderbolt. He will proceed like this, trying to knock the Skarmory out as soon as possible, attempting to make the most of his first as much as possible. If next she sends out Magneton, he will use confuse ray on it, and whittle it down with ghost and dark attacks like Hex and Dark Pulse. He does not expect to necessarily beat it, though it's entirely possible, he will send out Heat to finish the deed with Overheat.
With Steelix next, Rotom's levitate makes any ground attacks useless, but that does not rule out any rock attacks it might have. Still, with Heat's superior speed, he will at the very least get an Overheat off (hopefully it hits!), before swapping to Wash. Having the same advantage of being immune to ground attacks, it doesn't hold the same weakness to rock that Heat does, but likewise is pretty resistant to Steel attacks.
Unfortunately for Steelix, it has no resistance to water attacks, and having suffered an Overheat already (though weakened from the prior use), the following Hydro Pumps (though less accurate than Overheat) will likely dispatch it quickly enough. Wash is rather sturdy as well, and so it should be able to hold up against Steelix's own attacks, and for what Hydro Pump can't do, Hex and a Confuse Ray should be able to make up for.