Felix ends up a little disappointed by how much stronger his team is than Pryce's, especially after he trained and strategized so carefully, but...it's fine. No training is a waste.
First up is the Dewgong vs. Fimbulvetr. Felix has a lot of Pokemon who could have done the job of providing super-effective attacks against a water/ice type, but most of them would likewise have been at a type disadvantage of one kind or another. So instead he's brought his Cryogonal, who isn't weak to anything Dewgong can do, takes half damage from its ice attacks, ad can't be frozen. Felix might normally start out with some good status moves like Laser Focus, Reflect, or Acid Armor, the chances of getting Encore'd on something like that are high, so instead he just dives right in with Ancient Power for double damage! Which is fine, because spamming Ancient Power means the possibility of making Fimbulvetr stronger in the process; Encore actually helps them out here. If it takes too much damage from Normal and Water moves, it can use Recover to stabilize; this opposite the Dewgong's Rest could result in a bit of a war of attrition, but that's what Solar Beam is for - to deal enough damage to hopefully outrace Rest. And since Dewgong doesn't know Rain Dance, it can't wake itself up from Rest easily if it has Hydration!
It is possible that Pryce might switch in Lapras to make it rain and then switch back, so Kyphon is here to switch in and bask in the downpour while Rock Smashing the Dewgong in the face repeatedly, hopefully decreasing its Defense multiple times along with the double Fighting damage. And in case things go wrong with Fimbulvetr, Brandl can step in to finish Dewgong off with fun tricks like using Counter against Dewgong's majority-physical moveset to deal 4x damage, along with its many other Fighting moves.
Lapras' primary opponent is Brandl, who takes half damage from ice and water moves. Sing and Confuse Ray are annoying, so Felix will keep plenty of items on hand to deal with those. Perish Song is worse! But Brandl can use Endure to survive through the turn when Perish Song activates, and then Life Dew to restore her health afterward, with plenty of Fighting moves to bring to bear in between--like Force Palm, which can hopefully paralyze Lapras and hold off its status moves. She can also use Copycat to use Perish Song on Lapras in return! And, if Felix and Brandl are feeling spicy, Brandl can forgo Life Dew to instead use Reversal after Endure sends her to 1HP for a ridiculously powerful Fighting-damage blow.
Finally, vs. Mamoswine, Felix sends out Ukonvasara. They've been training together a lot, because they're both training-obsessed weirdos, so Felix is glad to give her a chance to shine. Ukon takes half damage from Ancient Power and regular damage from everything else in Mamoswine's arsenal. Force Palm is once again useful for potential paralysis, hopefully before Ukon can be frozen. If her health starts getting low, she can use Reversal to deal a good chunk of Fighting damage and then Drain Punch to deal more Fighting damage while restoring her own health. Mamoswine can do the Endure + Flail combo, so it's good for Ukon to be able to recover health quickly.
If Ukon gets frozen or faints, Pwyll will come in as her backup with obnoxious nonsense like Psybeam, Hypnosis, and Will-O'-Wisp. Psycho Cut and Close Combat should be able to finish Mamoswine off along with those. If Pwyll gets too injured, he has both Draining Kiss and Life Dew to help himself out.
Finally, if all else fails, Zoltan is here as usual to mop up whatever's left at the end with Power Trick followed by Rock Smash, Sacred Sword, and/or Solar Blade. As a backup, he can also use Retaliate if he's called in after someone else faints!
Since his whole team is so much more powerful in level than Pryce's, Felix doesn't anticipate any problems here, and he's confident in his strategies as well. He plans to stick to them even if the level advantage means he could sort of coast through the battle - he has to set a good example for Chip and Dimitri other trainers! Plus Felix never does anything by halves.
Backdated to 5/6-ish
Badge/Gym Leader: Glacier Badge/Pryce
Elite/Regular: Regular
Team: Kyphon the Gyarados (lvl 87), Fimbulvetr the Cryogonal (lvl 70), Brandl the Lucario (lvl 86), Zoltan the Aegislash (lvl 86), Ukonvasara the Mienshao (lvl 73), Pwyll the Gallade (lvl 80)
Battle Details:
(Note: since this is backdated, the levels here don't match the levels in Felix's inventory, these are the levels they were at the time we arrived in Mahogany!)
Felix ends up a little disappointed by how much stronger his team is than Pryce's, especially after he trained and strategized so carefully, but...it's fine. No training is a waste.
First up is the Dewgong vs. Fimbulvetr. Felix has a lot of Pokemon who could have done the job of providing super-effective attacks against a water/ice type, but most of them would likewise have been at a type disadvantage of one kind or another. So instead he's brought his Cryogonal, who isn't weak to anything Dewgong can do, takes half damage from its ice attacks, ad can't be frozen. Felix might normally start out with some good status moves like Laser Focus, Reflect, or Acid Armor, the chances of getting Encore'd on something like that are high, so instead he just dives right in with Ancient Power for double damage! Which is fine, because spamming Ancient Power means the possibility of making Fimbulvetr stronger in the process; Encore actually helps them out here. If it takes too much damage from Normal and Water moves, it can use Recover to stabilize; this opposite the Dewgong's Rest could result in a bit of a war of attrition, but that's what Solar Beam is for - to deal enough damage to hopefully outrace Rest. And since Dewgong doesn't know Rain Dance, it can't wake itself up from Rest easily if it has Hydration!
It is possible that Pryce might switch in Lapras to make it rain and then switch back, so Kyphon is here to switch in and bask in the downpour while Rock Smashing the Dewgong in the face repeatedly, hopefully decreasing its Defense multiple times along with the double Fighting damage. And in case things go wrong with Fimbulvetr, Brandl can step in to finish Dewgong off with fun tricks like using Counter against Dewgong's majority-physical moveset to deal 4x damage, along with its many other Fighting moves.
Lapras' primary opponent is Brandl, who takes half damage from ice and water moves. Sing and Confuse Ray are annoying, so Felix will keep plenty of items on hand to deal with those. Perish Song is worse! But Brandl can use Endure to survive through the turn when Perish Song activates, and then Life Dew to restore her health afterward, with plenty of Fighting moves to bring to bear in between--like Force Palm, which can hopefully paralyze Lapras and hold off its status moves. She can also use Copycat to use Perish Song on Lapras in return! And, if Felix and Brandl are feeling spicy, Brandl can forgo Life Dew to instead use Reversal after Endure sends her to 1HP for a ridiculously powerful Fighting-damage blow.
Finally, vs. Mamoswine, Felix sends out Ukonvasara. They've been training together a lot, because they're both training-obsessed weirdos, so Felix is glad to give her a chance to shine. Ukon takes half damage from Ancient Power and regular damage from everything else in Mamoswine's arsenal. Force Palm is once again useful for potential paralysis, hopefully before Ukon can be frozen. If her health starts getting low, she can use Reversal to deal a good chunk of Fighting damage and then Drain Punch to deal more Fighting damage while restoring her own health. Mamoswine can do the Endure + Flail combo, so it's good for Ukon to be able to recover health quickly.
If Ukon gets frozen or faints, Pwyll will come in as her backup with obnoxious nonsense like Psybeam, Hypnosis, and Will-O'-Wisp. Psycho Cut and Close Combat should be able to finish Mamoswine off along with those. If Pwyll gets too injured, he has both Draining Kiss and Life Dew to help himself out.
Finally, if all else fails, Zoltan is here as usual to mop up whatever's left at the end with Power Trick followed by Rock Smash, Sacred Sword, and/or Solar Blade. As a backup, he can also use Retaliate if he's called in after someone else faints!
Since his whole team is so much more powerful in level than Pryce's, Felix doesn't anticipate any problems here, and he's confident in his strategies as well. He plans to stick to them even if the level advantage means he could sort of coast through the battle - he has to set a good example for
Chip and Dimitriother trainers! Plus Felix never does anything by halves.