angewiesen: (15)
Jean Kirstien ([personal profile] angewiesen) wrote in [personal profile] indigo_league 2021-09-05 03:50 am (UTC)

Character: Jean Kirstein | [personal profile] angewiesen

Badge/Gym Leader: Plain Badge
Elite/Regular: Elite
Team: altaltaltaltaltalt

Battle Details: Normal types are infamous for having huge bags of tricks to pull from, and Jean expects to be kept on his toes during this battle.

Expecting Ursaring to come out first, Jean is going to start with Sabre (Gallade). Due to Ursaring’s available abilities, stat deduction doesn’t seem like a good idea. He’s tempted to use Close Combat, but he knows Ursaring’s best stat is his attack, and his defense is high enough to avoid an OHKO. He uses Swords Dance first, confident that Sabre can handle one blow, and then land the OHKO with Close Combat.

For Granbull, Jean brought in Rook (Bisharp) exclusively. He didn’t really understand how a rouge Fairy-Type got into Whitney’s team, but whatever. Anything STAB won’t work on a Steel/Dark-Type. Granbull is slow and its defenses are weak, so Jean uses Iron Head for the possible flinch and sticks to it for the faint.

After fighting a Bisharp, Jean expects Whitney to bring out something that can use Fighting Type attacks. Snowlax is the only one left.To counter this, he sends in Edge (Aegislash). The Ghost/Steel Type is his trump card for this battle, so he wants him to stay healthy. But Snorlax is a tough opponent. Hoping for the first-turn Belly Drum, Jean comes straight out with Sacred Sword to hit for super effective damage on Snorlax’s weaker Physical Defense stat. He’s just gonna wail on his and not let up, or else Snorlax can just get its health back with Rest. Hopefully Edge will survive.

Jean has a specific tactic to take care of Blissey. Fang, his Seviper. First, Toxic. After that, Wrap, to keep the Blissey from switching out and possibly taking advantage of Natural Cure. He wants that Toxic to get as strong as it possibly can be. Maybe Fang can last it out until the Blissey faints. If not, he’ll bring in Timber (Haxorus) to finish the deal with an Outrage.

For Tauros, Jean intends to use Chess (Corviknight). Her typing protects against most of Tauros’ best moves (Normal, Rock, and Ground.) Plus, her Body Press as made for this matchup. Tauros is a bit of a glass cannon, so she only has to outlast for a little while. Jean is confident she can do it.

All that’s left is Exploud. Jean’s had all of his Pokemon out at least once by now, so he might be running a bit low. Timber is probably the most healthy at this point, so he’ll start with him. Might as well Outrage until he can’t anymore. After that, any Steel-Type that’s likely to have some HP left will go out. Exploud doesn’t have a reliable way to heal, so it’s just down to toughing it out.

Badge/Gym Leader: Fog Badge
Elite/Regular: Elite
Team: altaltaltaltaltalt

Battle Details: To be honest, Ghosts are a type that Jean tends to avoid. The whole concept around most of them kinda freaks him out. Dead things need to stay dead, you know? Thankfully, Jean has an abundance of Dark Types to help him in this battle.

Sabre (Gallade) exists at the end of the party for mind games with Shade’s (Zoroark) Illusion ability. A Fighting/Psychic Type will undoubtedly draw in Ghost or Psychic moves, which won’t do a whole lot to a Zoroark. But Gallade’s Psychic moves still have power over some of Morty’s Pokemon. Which one is actually out? You’ll never know!

Jean leads with Max (Lycanroc), hoping for Drifblim. He sets up Stealth Rocks first, as they really help with chip damage on several of Morty’s Pokemon. Then he unleashes his strongest Rock Type moves to hit Drifblim’s poor Defense stat. He doesn’t expect Max to survive after knock out due to Drifblim’s likely Aftermath ability.

Hail (Alolan Ninetales) is here for Spiritomb and Spiritomb only. Fairy Type is the only thing that hits that monster with super effective damage. Time to use Dazzling Gleam until somebody goes down.

If Chandelure comes out, Jean will counter with Trio. It’s Dragon typing protecting it from Fire type moves and high Special Defense giving it a chance against Chandelure’s high Special Attack. Also, Stealth Rocks with take out ¼ of its HP automatically. Jean is careful to use Dark Pulse (taught by TM just for this battle!) instead of Crunch because of Chandelure's possible Flame Body ability, and he wants to keep Trio healthy for later on. It should be enough to OHKO through Chandelure’s weak defenses.

Mismagius is the perfect Pokemon to trick with Shade’s Illusion. An incoming Ghost type attack will be taken well, and Shade can hit for what will likely be an OHKO with Night Slash, since Mismagius has been softened by Stealth Rocks and its Defense is absolute garbage while Zoroark’s Attack is high.

For Gengar, Jean is going to use the actual Sabre, not just Shade pretending to be them. He hopes to take advantage of the momentary confusion to its advantage and hit hard for super effective damage with Psycho Cut. It’s highly likely that Gengar will outspeed the second turn with a Destiny Bond, so Jean doesn’t expect Sabre to survive the encounter.

This leaves Rook and Trio in perfect health to take care of Dusknoir. It’s a bulky Pokemon with a lot of defensive options and stalling tactics, so Jean wouldn’t be surprised if both had to fight their hardest to bring it down. Bu he believes in them, and their type advantage.

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