① yachi is fully aware ume is at a disadvantage but he really would've tantrumed to take part in her first! ② as per the original games, yachi will be sticking to a four move only move-pool of her choice among her pokemon's moves!
🦉 noctowl (lv 30): ume will start first and due to his flying type weakness, may not last for too long. despite that, he's going to leave his mark and be sure to at least take one down with him— he'll use toxic to badly poison noctowl, then protect will be used to extend his battle time for just a little longer (and let noctowl suffer from worsening poison). after, he'll then set up physical walls for the rest of the team using reflect, to damper some of that attack power during five rounds. lastly, ume will close his time with petal dance. i expect him to either barely make it through taking out noctowl with the help of reflect and protect (then being finished off easily by honchkrow) or to be taken out with little left in noctowl.
🐦 honchkrow (lv 32): hina is next in line and will immediately hit honchkrow with the attack + status move, nuzzle. thunderbolt will be the main choice of attack power from here on out (probably two turns), and with the help of ume's reflect, will buff up hina from any physical attacks that make it through honchkrow's paralysis until this point (moving forward, reflect would've stopped working). lastly, parabolic charge will be used to finalize honchkrow as well as bump up hina's hp, and move onto the next bad boy with hina in mostly good health!
🪶 pidgeot (lv 35): with hina still in-field, she will use her last chosen attack, volt switch, to deal initial damage to pidgeot and pass the baton to tsubaki. tsubaki will then use thunder wave to make life bothersome for birds, set up light screen to buff up from any special flying attacks, then spam between thunderbolt and shadow sneak if this isn't enough to take out pidgeot and tsubaki gets punted at some point, hina will make a return to finish him off with a switch between parabolic charge for healing + damage and the obligatory thunderbolt for damage.
no subject
Badge/Gym Leader: falkner, zephyr badge!
Elite/Regular: regular team!
Team: ume the meganium (lv 35), hina the dedenne (lv 32), and tsubaki the mimikyu (lv 33).
Battle Details:
🦉 noctowl (lv 30): ume will start first and due to his flying type weakness, may not last for too long. despite that, he's going to leave his mark and be sure to at least take one down with him— he'll use toxic to badly poison noctowl, then protect will be used to extend his battle time for just a little longer (and let noctowl suffer from worsening poison). after, he'll then set up physical walls for the rest of the team using reflect, to damper some of that attack power during five rounds. lastly, ume will close his time with petal dance. i expect him to either barely make it through taking out noctowl with the help of reflect and protect (then being finished off easily by honchkrow) or to be taken out with little left in noctowl.
🐦 honchkrow (lv 32): hina is next in line and will immediately hit honchkrow with the attack + status move, nuzzle. thunderbolt will be the main choice of attack power from here on out (probably two turns), and with the help of ume's reflect, will buff up hina from any physical attacks that make it through honchkrow's paralysis until this point (moving forward, reflect would've stopped working). lastly, parabolic charge will be used to finalize honchkrow as well as bump up hina's hp, and move onto the next bad boy with hina in mostly good health!
🪶 pidgeot (lv 35): with hina still in-field, she will use her last chosen attack, volt switch, to deal initial damage to pidgeot and pass the baton to tsubaki. tsubaki will then use thunder wave to make life bothersome for birds, set up light screen to buff up from any special flying attacks, then spam between thunderbolt and shadow sneak if this isn't enough to take out pidgeot and tsubaki gets punted at some point, hina will make a return to finish him off with a switch between parabolic charge for healing + damage and the obligatory thunderbolt for damage.