nevercaught: (trainer)
Jarlaxle ([personal profile] nevercaught) wrote in [personal profile] indigo_league 2022-04-20 03:06 am (UTC)

Character: Jarlaxle Baenre | [personal profile] nevercaught
Badge/Gym Leader: Violet
Elite/Regular: Regular
Team: Euol (Sableye 52), with Mrim'ol (Klefki 50) and Dalhar (Zoroark 42) as back-up
Battle Details: Just by typing alone, Falkner was always destined to be a harder battle for Jarlaxle, whose taste for spider-shaped Pokemon has left him with a main team that's half bug. It's probably not a surprise that he chooses to leave his spiders on the bench for this battle.

If possible, Jarlaxle will try to use Euol for the entire fight, because the little imp is well and determined to show off how clever a creature he is--and he does have Power Gem, which is very useful for ruining the day of any Flying pokemon by hitting them in the Rock weakness. Even better, Euol's advantageous Dark/Ghost typing leaves him vulnerable only to Fairy attacks, none of which the birds on Falkner's team should have. At the start of each battle, Euol will Flash to screw with his opponent's accuracy.

For his fights with Noctowl and Pidgeot, Euol turns to the already mentioned Power Gem, paying strict attention to how many times he has to move available and pacing himself, so he'll have Power Gems for Noctowl and Pidgeot both, tossing in some Zen Headbutts if it's taking more Power Gems to take them down than he though. For Honchkrow, however, he turns to the Dazzling Gleam he taught Euol via TM, smacking the gangster bird in their mutual fairy weakness instead.

If Euol goes down, Mrim'ol goes in, using Metal Sound to decrease their special defense, before mixing things up with a combination of more Dazzling Gleams and Draining Kisses. Although only Honchkrow is vulnerable to Fairy, none of Falkner's birds are resistant at least. Meanwhile, poor Dalhar is mainly here to be a heal stall until Jarlaxle can get Euol or Mrim'ol back up again.

Jarlaxle tends to work out battle strategy beforehand with his pokemon, so he can catch his opponents off-guard by not shouting out move names. If he does have to give orders in the field, he does it using the Drow Sign Language he's been teaching all his pokemon. His entrances and exits are highly flamboyant; the drow is a consummate showman.

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