For this battle, it's Asama who goes first. As the pokemon with the level disadvantage going in, the strategy is to set up a Leer + Howl + Agility combo. By lowering the Noctowl's defence and raising her own Attack and Speed, Asama should be able to run in and get in a Fire Fang in the hopes of either inflicting a Burn or causing a flinch. After that, and assuming Asama hasn't turned the Noctowl into a Nockedoutl, it's time for Mikazumi to run in and get in an Attack-boosting Howl or two, then finish the job with a nice Rock Slide [as she's on a more even footing level-wise, Keldor will be going for the hardest thing Mikazuki has to hit with].
HONCHKROW
Another battle where the levels of the opponents are near parity. A Sand Attack to lower the Krow's accuracy, then a Double Team to increase Mikazuki's Evasion, it's time to give the big bully of a bird something to keep it busy with in the form of a Rock Tomb. While it's dodging rocks, it'll be time to roll in Shidosanda, who will have the level advantage to make up for its Grass type disadvantage. Should the Krow still be standing, the Hisuian Voltorb will be making everyone run for their noise-cancelling headphones with a Screech which will be followed up with a Rollout, in the hopes that it won't take too many hits to turn the Honchkrow into a feather duster.
PIDGEOT
Hopefully the Honchkrow's a pushover, because Shidosanda will still be bowling for birdies when Falkner sends his Pidgeot in if its Rollout doesn't miss. If it does miss, a Screech to lower the Defence of the Pidgeot will hopefully make it more vulnerable to another Rollout. If this Rollout misses, Shidosanda will need to be recalled, because the Big Pidge will also have a type advantage against the Voltorb's secondary Grass typing. When that happens, it'll be Nami the Alolan Raichu's turn, as she tags in with a Thunder Wave to keep the bird from being able to get in very much offence of its own. Once things have been brought to a standstill, a Slam or two from Nami followed up with a Thunderbolt should secure the victory for the visiting team.
no subject
Badge/Gym Leader: Falkner | Zephyr Badge
Elite/Regular: Regular
Team:
Battle Details:
NOCTOWL
For this battle, it's Asama who goes first. As the pokemon with the level disadvantage going in, the strategy is to set up a Leer + Howl + Agility combo. By lowering the Noctowl's defence and raising her own Attack and Speed, Asama should be able to run in and get in a Fire Fang in the hopes of either inflicting a Burn or causing a flinch. After that, and assuming Asama hasn't turned the Noctowl into a Nockedoutl, it's time for Mikazumi to run in and get in an Attack-boosting Howl or two, then finish the job with a nice Rock Slide [as she's on a more even footing level-wise, Keldor will be going for the hardest thing Mikazuki has to hit with].
HONCHKROW
Another battle where the levels of the opponents are near parity. A Sand Attack to lower the Krow's accuracy, then a Double Team to increase Mikazuki's Evasion, it's time to give the big bully of a bird something to keep it busy with in the form of a Rock Tomb. While it's dodging rocks, it'll be time to roll in Shidosanda, who will have the level advantage to make up for its Grass type disadvantage. Should the Krow still be standing, the Hisuian Voltorb will be making everyone run for their noise-cancelling headphones with a Screech which will be followed up with a Rollout, in the hopes that it won't take too many hits to turn the Honchkrow into a feather duster.
PIDGEOT
Hopefully the Honchkrow's a pushover, because Shidosanda will still be bowling for birdies when Falkner sends his Pidgeot in if its Rollout doesn't miss. If it does miss, a Screech to lower the Defence of the Pidgeot will hopefully make it more vulnerable to another Rollout. If this Rollout misses, Shidosanda will need to be recalled, because the Big Pidge will also have a type advantage against the Voltorb's secondary Grass typing. When that happens, it'll be Nami the Alolan Raichu's turn, as she tags in with a Thunder Wave to keep the bird from being able to get in very much offence of its own. Once things have been brought to a standstill, a Slam or two from Nami followed up with a Thunderbolt should secure the victory for the visiting team.