🪶 noctowl (L: 30): falco will start off with a super effective attacker at a slightly lower level but perfectly capable heloptile (L: 25) with the following moveset!:
thunder shock: 10% paralysis chance | 40 power | x4 super effectiveness + STAB volt switch switch with alley | 70 power | x4 super effectiveness + STAB charge raises user’s sp. def and doubles power of following electric type move | STAB quick attack +1 priority | 40 power
noctowl has an annoying amount of base hp and defense, so we’re going to try and break that down with charge > thunder shock > volt switch or charge > volt switch. if noctowl gets paralyzed, that’s going to be a miracle. if not, helioptile’s charged electric attacks should give us an advantage, especially volt switch that will deal a good amount and still save helioptile for another battle entry, possibly!
🪶 honchkrow (L: 32): helioptile will volt switch with nodorino (L: 32) and will deal the following move set!
thunderbolt 10% paralysis chance | 70 power | x4 super effectiveness rock slide 30% flinch chance | 75 power | x4 super effectiveness rock smash 50% chance of lowering target defense | 40 power | x4 super effectiveness focus energy increases critical hit ratio
nidorino will set with focus energy and follow up with thunderbolt > rock slide the most, using rock smash if there’s little left in honchcrow. if nidorino doesn’t make it, there’s still the following that will sweep up the job along with:
🪶 pidgeot (L: 35) falco will lastly use prinplup (L: 31) that was prepped to take out flying types! her move set is as follows:
scald 30% burn chance | 80 power | STAB growl lowers target attack ice beam 10% freeze chance | 90 power | x4 super effectiveness blizzard 10% freeze chance | 110 power | x4 super effectiveness
prinplup will start with scald to try and get a burn in + STAB, but if that doesn’t seem to cause a status effect she’ll roll into ice type attacks for maximum damage. ice beam + blizzard combos will be her go-to, and that also helps when there’s a 10% freeze chance each time used. with super effectiveness in mind, i don’t expect pidgeot to last too long!
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Badge/Gym Leader: zephyr badge | falkner
Elite/Regular: regular
Team:
Battle Details:
🪶 noctowl (L: 30): falco will start off with a super effective attacker at a slightly lower level but perfectly capable heloptile (L: 25) with the following moveset!:
noctowl has an annoying amount of base hp and defense, so we’re going to try and break that down with charge > thunder shock > volt switch or charge > volt switch. if noctowl gets paralyzed, that’s going to be a miracle. if not, helioptile’s charged electric attacks should give us an advantage, especially volt switch that will deal a good amount and still save helioptile for another battle entry, possibly!
🪶 honchkrow (L: 32): helioptile will volt switch with nodorino (L: 32) and will deal the following move set!
nidorino will set with focus energy and follow up with thunderbolt > rock slide the most, using rock smash if there’s little left in honchcrow. if nidorino doesn’t make it, there’s still the following that will sweep up the job along with:
🪶 pidgeot (L: 35) falco will lastly use prinplup (L: 31) that was prepped to take out flying types! her move set is as follows:
prinplup will start with scald to try and get a burn in + STAB, but if that doesn’t seem to cause a status effect she’ll roll into ice type attacks for maximum damage. ice beam + blizzard combos will be her go-to, and that also helps when there’s a 10% freeze chance each time used. with super effectiveness in mind, i don’t expect pidgeot to last too long!