heartofalioness: (I'll spend my vacation AT THE LIBRARY!)
Princess Allura ([personal profile] heartofalioness) wrote in [personal profile] indigo_league 2022-10-14 07:41 pm (UTC)

Character: Princess Allura | [personal profile] heartofalioness
Badge/Gym Leader: Pryce, Glacier Badge
Elite/Regular: Regular
Team: Chumirra the Azumarill, Plattran the Alolan Raichu, and Plamer the Hisuian Typhlosion
Battle Details:
Ice Bucket Challenge? Meet the Mice Bucket Challege. The next two gym challenges will be nothing but rodents (and rodent cosplayers)!

First up is Chumirra against Dewgong. Chumirra being Water/Fairy grants resistance to Water and Ice, as well as Signal Beam and any Dark moves the Sea Lion Pokémon might have up its sleeve. Still, not only does Dewgong have abilities that either nullify or even have it benefit being hit with Water attacks or rain, it might also be able to know Perish Song via breeding (curse you, B2W2 tournaments). This means the Azumarill will need to take her opponent out quickly, meaning no time to waste on set-up moves, invulnerability, or getting locked into Rollout. Instead, Allura will have Chumirra start with Dynamic Punch which will guarantee confusion if it connects, before she dives in for a flurry of Brick Breaks and Iron Tails- being super-effective and having a chance of lowering Lapras's Defense by a stage, respectively. If Chumirra's health gets low enough or Perish Song is about to kick in, she'll unleash Superpower as a coup de grâce. And just in case, she's armed with a Lum Berry.

Next is Plattran versus Lapras. This one is pretty straightforward, since Lapras still has a weakness to Electric, and Plattran has a tremendous advantage in both attack stats and Speed, and can resist Thunderbolt if Pryce has taught it to Lapras like in the games. Still, Allura will need to be careful of Confuse Ray, any Bug or Ground Moves, and Perish Song, so she'll be arming Plattran with a Lum Berry and having him attack from a distance as hard and as fast as he can. First up, Thunder Wave, since not only will the paralysis mess with Lapras's timing and halve its speed, it'll also prevent it from using Rest, Snore, or Sleep Talk since non-volatile statuses can't stack. And after setting up Electric Terrain- increasing the power of Plattran's Electric attacks, doubling his speed with Surge Surfer, and *really* preventing sleep in case Lapras had a Lum or Cheri Berry to cure the paralysis- the increased difference between the two Pokémon's speeds will bring a well-placed Electro Ball or two to max power. If Lapras tries to get in close for a physical attack, Plattran will retaliate with either Thunder Punch or Sweet Kiss (since confusion CAN stack with other status conditions) before moving away to continue the above strategy.

Lastly, Plamer might seem like an odd choice given Fire is weak to Ground, *but* Mamoswine is the only one of Pryce's Pokémon whose weakness to Fire isn't canceled out (unless it has Thick Fat), and Plamer has a little trick up his sleeve: Burn Up. Not only is it a powerful and accurate Fire-type move to start with, boosted by a Charcoal, it will turn Plamer into a pure Ghost Pokémon for the rest of the match. This'll be followed up by Will-o-Wisp to guarantee a burn, which will not only do extra damage and halve the power of Mamoswine's physical moves, it'll double the power of the following Hex, followed by a series of Flamethrowers and Lava Plumes from a distance, the Charcoal compensating for the loss of STAB. If Mamoswine manages to get in close for a physical attack, Plamer will counter with Rock Smash before darting away to continue the assault of Fire and Ghost special moves, with Blaze kicking in if Plamer takes enough damage and boosting those Fire moves even more.

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