Character: Emporio AlniƱo | seacub Badge/Gym Leader: Soul Badge Elite/Regular: REGULAR TEAM Team:Here - Cuja the Pangoro (slide 6), Gomera the Kangaskhan (slide 10), Petals the Blissey (slide 11), Mootiny the Tauros (slide 14), Gobstopper the Lickilicky (slide 15), Yayo the Drampa (slide 17) Battle Details: In the continued blast of badge acquirment that occurred through September via warping around a pile of places he'd visited but not really bothered doing anything in, Emporio wound up breaking off to jump ahead of even Narancia- though to be fair, Narancia hasn't been to Seafoam. Ah well.
After some debate about an underleveled super effective team, or more of his usual though, he has to go for the tired and true usual! What's that mean? Well in this case it means going in with a slight disadvantage, without any real strengths...as unfortunately, when he looked over his pokemon, Emporio had to admit that there just wasn't enough time to really put together a true 'full disadvantage' team. Shame, that!
Still, he decides the best way to bring that to the field is to run with a slower team; a slower team against a team that can poison him after all, is about as challenging as it gets.
(Somewhere, Dirk Strider sneezes, and then ignores it in favor of a tournament he's totally going to win and definitely not going to whine about you guys. Definitely.)
Easier said than done, but more on that...later. For now, Emporio comes in aiming to primarily handle the team with Cuja the Pangoro, and Yayo the Drampa- while it's hard to say if four normal types on the lower end of the 50s qualify as 'backup' exactly, that's essentially what those four are.
But for now, the mom-and-(grand)pop-team; Cuja comes out first against Crobat, making it an easy call for just who's faster. Now, Emporio could counter that with Bullet Punch- it has increased priority after all. But instead, Emporio prioritizes something else...
Namely, Taunt! ('Fight how you want!', Emporio will tell the dirty fighter!) Making sure that anything that could poison (either her buddies, or even herself) is restricted to moves only, Cuja begins a battle full of jeering Work Ups and then starts using Bullet Punch ('Think fast!'). It is, after all, all she's got against Crobat. And Venomoth too, for that matter! Though she'll toss in a few Night Slashes as well for the raised crit potential.
When Cuja looks to be coming down on empty though, she'll do two things, as Emporio shouts for the bear to 'Catch and Release- first, Circle Throw, tossing Crobat- or Venomoth- outta there. Sure, it doesn't do a whole lot damage wise, but that's not important. What's important is that if Ariados comes on out, she'll follow with a Parting Shot to swap places with Yayo. And uh, if it's one of the other two well...Time for her old strategy to rinse and repeat.
Of course if Crobat goes down, Emporio's swapping Cuja out for Yayo regardless. See....Ariados?
Is actually Really Slow guys. The only pokemon on Emporio's current team that's slower is Yayo the Drampa! While Cuja is on call to hopefully clear the ground of the flying menaces of Janine's team, that means Yayo is here to deal with the spider! Starting with Glare- to paralyze, and give a bit of a leg up for taking the somewhat faster foe out. Unlike Cuja, Yayo has no real weaknesses against the poison typing- but that aside, he doesn't really have any advantages either. Ever fair, Emporio refuses to let Yayo use the one Psychic move he has, instead focusing on Safeguard to protect their stats ('Watch it!'), and the moves Dragon Breath and Return in alternation ('Back to the basics, Yayo!').
The idea is that Yayo can take out Ariados- and potentially clean up after whoever Cuja couldn't handle as well. Their strategies are simple enough- Emporio doesn't even have to repeat any statements to have them looping through them- but if both of them go down, the question becomes what the other four will be doing.
Suffice to say, it's pretty much the same against all three of Janine's pokemon; Gomera the Kangaskhan will start off with Focus Energy, following with moves like Double Hit and Stomp, using the latter in particular to bypass any accuracy checks. Her orders were pretty direct- 'Breath in, and go!'
Petals the Blissey meanwhile focuses a bit more on stall and protection ('Take care, take time!')- Sing of course will be used to put the other to sleep, but Light Screen to bolster necessary special defenses are also there. While she uses Healing Wish when it seems like she'll have to pass the baton, she mostly uses Soft Boiled to patch up as needed. As for actual damage? It's not much, but Pound is about all she can do for that, because Emporio isn't especially keen on letting her use her recoil moves.
Using Mootiny and starting with the order to 'Show no restraint', Emporio goes in with Work Up to get...well, worked up, and then starts charging through with Horn Attack until one or the other goes down. It's something! ...It sure is something. Though if Mootiny is facing off against Crobat, this strategy changes- instead, Emporio shouts for the tauros to 'Return to sender'- and rather than using Work Up or Horn Attack, Mootiny comes flying out the gates with Payback!
Which leaves of course, the last backup option on Emporio's team; his Lickilicky. Gobstopper's strengths are simple ones; 'Disorient and restrain', as Emporio puts it. Supersonic to confuse, Wrap to slowly crush, Disable to...well, Disable, and finally a good number of Slam runs to pummel Janine's pokemon into submission.
Hopefully the battles go well enough with Cuja and Yayo, or even all the way to Mootiny, frankly, as that's not gonna be fun to watch.
Badge/Gym Leader: Volcano Badge Elite/Regular: REGULAR TEAM Team:Here - Lego the Eiscue (Slide 8), Mullet the Braviary (Slide 7), Poker the Toucannon (Slide 5), Echo the Crobat (Slide 3) Battle Details: And so across the seas Emporio launches- regardless of if he got that Soul Badge honestly, though hopefully he does- to take on another challenge of similar tastes! Though this time a little less unexpectedly normal-weighted. Having heard that Blaine has a Magcargo, there's no attempting to run with an 'I'm Slower' strategy. That'd be a bit silly in this case...
Still, working with who he has, and who could be trained in time for that matter, he's got...options? He can call these options. Ultimately despite being in the level range where he'd be willing, his Oricorio doesn't come along- she had enough of a go against Sabrina. Likewise, while Blaine would no doubt adore a fight against Emporio's malamar (and has probably been looking forward to this over all with how tricky the boy gets about things), Squid is also sitting back at camp due to such recent batttling. But it's okay. Because really, one could argue, that battling...........
Is for the Birds.
[Bdm-tsh]
Going in with a team of birds and a back up Almost Bird, the battle begins! Lego the Eiscue is first up, and for good reason- while Lego has the incredibly powerful Surf on his side, he's also a solid ice type with an equally solid disadvantage. Counting on that blockhead to take at least one hit, and on the relative advantage in speed that Lego actually has, he tells the penguin to Bunker down, resulting first in the move Hail, and then in a brilliant Aurora Veil upon the field- which might just be vital depending on if Magcargo bothered starting with an attack or not.
Regardless of if he did, Emporio follows up with the next command- to Bring on the Ice Melt!- and Lego immediately strikes with Surf. Hopefully, that takes out Magcargo...REALLY fast. Really really fast! Emporio ultimately gives no further command- he lets the speedy little penguin churn the waters against whatever opponent comes out to the field from there, given how quickly he's likely to get taken down anyway.
But as it stands, it's time for the others to take their turn. Mullet is next up once Lego goes down, and with any luck, the Magcargo take-down was successful...as both he and Poker are going to do poorly against rock type. Worst case, he opens with Whirlwind if such a match-up happens, Emporio shouting to 'Blow them away' rather appropriately to that end. Once the preferred match is in place, Emporio commands Mullet to 'Whip up a storm, creating a Tailwind just to give him an extra advantage- and then, given that Sheer Force ability on Mullet's side, Emporio tells the bird to 'use his fists'- and for all that Crush Claw is used, it sure does seem more like Mullet is determined to have a boxing match from above. And this, ultimately, is the take-down he has for everyone he fights against.
Just a whole lotta falcon punc- Right moving on.
When Mullet can't take the heat, the next one up is Poker- who hopefully CAN take the heat, given her severely useful 'Skill Link'; Emporio first tells her to Scramble some eggs, and while there are no eggs to be scrambled, there are at least minds; Supersonic is the opening move, and with that out of the way she's told to Go Ham. Fury Attack is the name of Poker's game, and while Emporio will occasionally tell her to 'Patch up' with Roost, that's about all she's using. No Rock Blast, you say? Hey, Lego might have been allowed to use super effective moves, but that was because Lego was prone to going down like paper in turn. Poker...well.
That's not a problem Poker has.
Granted, it's still possible that the line up of Lego, Mullet, and Poker will fail, but that's where the back up comes in...ECHO.
Echo has a lot to work with- using various commands that she's been trained in, there's no way to tell what move is coming until the move is Coming, and it makes her a pretty solid match for...well. Anyone. Confuse Ray hits first as usual, but from there it's Toxic to get her opponents poisoned. Venoshock is where Echo's focus goes from there- it hurts, and it hurts a lot, and she's not giving up the chase!
THE BACKDATE RUSH CONTINUES...when will usagi be allowed to update her roster again?? mystery
Badge/Gym Leader: Soul Badge
Elite/Regular: REGULAR TEAM
Team: Here - Cuja the Pangoro (slide 6), Gomera the Kangaskhan (slide 10), Petals the Blissey (slide 11), Mootiny the Tauros (slide 14), Gobstopper the Lickilicky (slide 15), Yayo the Drampa (slide 17)
Battle Details: In the continued blast of badge acquirment that occurred through September via warping around a pile of places he'd visited but not really bothered doing anything in, Emporio wound up breaking off to jump ahead of even Narancia- though to be fair, Narancia hasn't been to Seafoam. Ah well.
After some debate about an underleveled super effective team, or more of his usual though, he has to go for the tired and true usual! What's that mean? Well in this case it means going in with a slight disadvantage, without any real strengths...as unfortunately, when he looked over his pokemon, Emporio had to admit that there just wasn't enough time to really put together a true 'full disadvantage' team. Shame, that!
Still, he decides the best way to bring that to the field is to run with a slower team; a slower team against a team that can poison him after all, is about as challenging as it gets.
(Somewhere, Dirk Strider sneezes, and then ignores it in favor of a tournament he's totally going to win and definitely not going to whine about you guys. Definitely.)
Easier said than done, but more on that...later. For now, Emporio comes in aiming to primarily handle the team with Cuja the Pangoro, and Yayo the Drampa- while it's hard to say if four normal types on the lower end of the 50s qualify as 'backup' exactly, that's essentially what those four are.
But for now, the mom-and-(grand)pop-team; Cuja comes out first against Crobat, making it an easy call for just who's faster. Now, Emporio could counter that with Bullet Punch- it has increased priority after all. But instead, Emporio prioritizes something else...
Namely, Taunt! ('Fight how you want!', Emporio will tell the dirty fighter!) Making sure that anything that could poison (either her buddies, or even herself) is restricted to moves only, Cuja begins a battle full of jeering Work Ups and then starts using Bullet Punch ('Think fast!'). It is, after all, all she's got against Crobat. And Venomoth too, for that matter! Though she'll toss in a few Night Slashes as well for the raised crit potential.
When Cuja looks to be coming down on empty though, she'll do two things, as Emporio shouts for the bear to 'Catch and Release- first, Circle Throw, tossing Crobat- or Venomoth- outta there. Sure, it doesn't do a whole lot damage wise, but that's not important. What's important is that if Ariados comes on out, she'll follow with a Parting Shot to swap places with Yayo. And uh, if it's one of the other two well...Time for her old strategy to rinse and repeat.
Of course if Crobat goes down, Emporio's swapping Cuja out for Yayo regardless. See....Ariados?
Is actually Really Slow guys. The only pokemon on Emporio's current team that's slower is Yayo the Drampa! While Cuja is on call to hopefully clear the ground of the flying menaces of Janine's team, that means Yayo is here to deal with the spider! Starting with Glare- to paralyze, and give a bit of a leg up for taking the somewhat faster foe out. Unlike Cuja, Yayo has no real weaknesses against the poison typing- but that aside, he doesn't really have any advantages either. Ever fair, Emporio refuses to let Yayo use the one Psychic move he has, instead focusing on Safeguard to protect their stats ('Watch it!'), and the moves Dragon Breath and Return in alternation ('Back to the basics, Yayo!').
The idea is that Yayo can take out Ariados- and potentially clean up after whoever Cuja couldn't handle as well. Their strategies are simple enough- Emporio doesn't even have to repeat any statements to have them looping through them- but if both of them go down, the question becomes what the other four will be doing.
Suffice to say, it's pretty much the same against all three of Janine's pokemon; Gomera the Kangaskhan will start off with Focus Energy, following with moves like Double Hit and Stomp, using the latter in particular to bypass any accuracy checks. Her orders were pretty direct- 'Breath in, and go!'
Petals the Blissey meanwhile focuses a bit more on stall and protection ('Take care, take time!')- Sing of course will be used to put the other to sleep, but Light Screen to bolster necessary special defenses are also there. While she uses Healing Wish when it seems like she'll have to pass the baton, she mostly uses Soft Boiled to patch up as needed. As for actual damage? It's not much, but Pound is about all she can do for that, because Emporio isn't especially keen on letting her use her recoil moves.
Using Mootiny and starting with the order to 'Show no restraint', Emporio goes in with Work Up to get...well, worked up, and then starts charging through with Horn Attack until one or the other goes down. It's something! ...It sure is something. Though if Mootiny is facing off against Crobat, this strategy changes- instead, Emporio shouts for the tauros to 'Return to sender'- and rather than using Work Up or Horn Attack, Mootiny comes flying out the gates with Payback!
Which leaves of course, the last backup option on Emporio's team; his Lickilicky. Gobstopper's strengths are simple ones; 'Disorient and restrain', as Emporio puts it. Supersonic to confuse, Wrap to slowly crush, Disable to...well, Disable, and finally a good number of Slam runs to pummel Janine's pokemon into submission.
Hopefully the battles go well enough with Cuja and Yayo, or even all the way to Mootiny, frankly, as that's not gonna be fun to watch.
Badge/Gym Leader: Volcano Badge
Elite/Regular: REGULAR TEAM
Team: Here - Lego the Eiscue (Slide 8), Mullet the Braviary (Slide 7), Poker the Toucannon (Slide 5), Echo the Crobat (Slide 3)
Battle Details: And so across the seas Emporio launches- regardless of if he got that Soul Badge honestly, though hopefully he does- to take on another challenge of similar tastes! Though this time a little less unexpectedly normal-weighted. Having heard that Blaine has a Magcargo, there's no attempting to run with an 'I'm Slower' strategy. That'd be a bit silly in this case...
Still, working with who he has, and who could be trained in time for that matter, he's got...options? He can call these options. Ultimately despite being in the level range where he'd be willing, his Oricorio doesn't come along- she had enough of a go against Sabrina. Likewise, while Blaine would no doubt adore a fight against Emporio's malamar (and has probably been looking forward to this over all with how tricky the boy gets about things), Squid is also sitting back at camp due to such recent batttling. But it's okay. Because really, one could argue, that battling...........
Is for the Birds.
[Bdm-tsh]
Going in with a team of birds and a back up Almost Bird, the battle begins! Lego the Eiscue is first up, and for good reason- while Lego has the incredibly powerful Surf on his side, he's also a solid ice type with an equally solid disadvantage. Counting on that blockhead to take at least one hit, and on the relative advantage in speed that Lego actually has, he tells the penguin to Bunker down, resulting first in the move Hail, and then in a brilliant Aurora Veil upon the field- which might just be vital depending on if Magcargo bothered starting with an attack or not.
Regardless of if he did, Emporio follows up with the next command- to Bring on the Ice Melt!- and Lego immediately strikes with Surf. Hopefully, that takes out Magcargo...REALLY fast. Really really fast! Emporio ultimately gives no further command- he lets the speedy little penguin churn the waters against whatever opponent comes out to the field from there, given how quickly he's likely to get taken down anyway.
But as it stands, it's time for the others to take their turn. Mullet is next up once Lego goes down, and with any luck, the Magcargo take-down was successful...as both he and Poker are going to do poorly against rock type. Worst case, he opens with Whirlwind if such a match-up happens, Emporio shouting to 'Blow them away' rather appropriately to that end. Once the preferred match is in place, Emporio commands Mullet to 'Whip up a storm, creating a Tailwind just to give him an extra advantage- and then, given that Sheer Force ability on Mullet's side, Emporio tells the bird to 'use his fists'- and for all that Crush Claw is used, it sure does seem more like Mullet is determined to have a boxing match from above. And this, ultimately, is the take-down he has for everyone he fights against.
Just a whole lotta falcon punc- Right moving on.
When Mullet can't take the heat, the next one up is Poker- who hopefully CAN take the heat, given her severely useful 'Skill Link'; Emporio first tells her to Scramble some eggs, and while there are no eggs to be scrambled, there are at least minds; Supersonic is the opening move, and with that out of the way she's told to Go Ham. Fury Attack is the name of Poker's game, and while Emporio will occasionally tell her to 'Patch up' with Roost, that's about all she's using. No Rock Blast, you say? Hey, Lego might have been allowed to use super effective moves, but that was because Lego was prone to going down like paper in turn. Poker...well.
That's not a problem Poker has.
Granted, it's still possible that the line up of Lego, Mullet, and Poker will fail, but that's where the back up comes in...ECHO.
Echo has a lot to work with- using various commands that she's been trained in, there's no way to tell what move is coming until the move is Coming, and it makes her a pretty solid match for...well. Anyone. Confuse Ray hits first as usual, but from there it's Toxic to get her opponents poisoned. Venoshock is where Echo's focus goes from there- it hurts, and it hurts a lot, and she's not giving up the chase!
You're going down Blaine! (...Hopefully anyway.)