Character: Emporio AlniƱo | seacub Badge/Gym Leader: NAME OF THE BADGE OR GYM LEADER YOU'RE CHALLENGING Elite/Regular: REGULAR TEAM Team:Slide 1, Sparks! ...That's it. Battle Details: It's finally here- the last gym badge! Technically it was here almost a month ago! But don't worry about that.
Why was Vermillion last? Well it's a bit easier to handle the chain warping from there to the ultimate tournament grounds that Emporio would've been due to be present at, so.
But hey, as it stands! Let's see how well he handled Surge. ...Or if Surge wiped him out, even.
In any case, Emporio's going against a team of two solid electrics, and one that's paired with steel typing. He's of course avoiding ground type- that would make this a cakewalk after all. But a thought occurs to him, and he decides that since they won't be around for the Final Stretch, he'll go at this akin to how he did with Clair.
Which is why, despite Electric in fact having resistance to its own type, Sparks the Luxray comes in to Solo the team. Much like when Blue fought Clair, there's a significant level advantage; so Emporio is content to run in without back up, knowing that the challenge is attainable without the kind of risk that could really hold him back.
...Even if Sparks only has two moves that aren't electric type.
Because of the fact that Sparks only has those two moves, it's understandable that Sparks is therefore going to be relying on them a lot- against most of Surge's pokemon in fact. It's a battle that is defined just as much by Sparks' own tenacity, as it is Emporio's creativity; the orders he gives aren't for moves, but rather, for Sparks to dodge, to duck a blow, to strike from a particular side, and so on so forth. Statements that seem so very out of place will quickly become a recognizable pattern to the seasoned soldier that is Surge no doubt, which means Emporio will be as on his toes as his pokemon is.
The first one in the line up is Electabuzz though, which means Emporio can play it simple; this is a pokemon who relies on Attack more than Special Attack, and between Intimidate and a series of Baby-Doll Eyes, Sparks will soon be given a severe advantage. He uses Crunch more than he does Bite, though he assuredly uses both- intent more on shattering defense than he is causing a flinch- and with any luck, the first pokemon is soon down.
This means Magneton is next. Fortunately for Emporio, Magneton is not a fast pokemon. So while the special attack is something that can hurt, and the defense nothing to sneeze at, it's still not too difficult an opponent. Being damaged normally by dark moves, Sparks resolutely alternates Crunch and Leer until that defense is as thin as tissue paper, to be cut through by fearsome claws and a snarling voice.
Which leaves, unfortunately, Raichu. Emporio's true gambit is here- Scary Face is used repeatedly to slow the pokemon down to start, as well as Leer to bring down the rodent's defenses, but from there of all things Sparks makes use of Electric Terrain. This is the final strike to barge in upon after all, and they're going to make it as much a blast for Surge as possible. With the Terrain set, Sparks' next strike is a 1-and-2 back and forth; Charge, and then immediately after, Thunder Fang. It's a combo that helps skirt around the electric resistance Raichu has with intensity, and it's clear why all that slow down and defense breaking came first. With any luck, Sparks is a lion chasing down prey in the electric jungle- coming out on top to bring home the last of Emporio's necessary sixteen badges!
FINAL BADGE I CAN FINALLY BE FREE TO UPDATE MY ROSTER MAYBE???
Badge/Gym Leader: NAME OF THE BADGE OR GYM LEADER YOU'RE CHALLENGING
Elite/Regular: REGULAR TEAM
Team: Slide 1, Sparks! ...That's it.
Battle Details: It's finally here- the last gym badge! Technically it was here almost a month ago! But don't worry about that.
Why was Vermillion last? Well it's a bit easier to handle the chain warping from there to the ultimate tournament grounds that Emporio would've been due to be present at, so.
But hey, as it stands! Let's see how well he handled Surge. ...Or if Surge wiped him out, even.
In any case, Emporio's going against a team of two solid electrics, and one that's paired with steel typing. He's of course avoiding ground type- that would make this a cakewalk after all. But a thought occurs to him, and he decides that since they won't be around for the Final Stretch, he'll go at this akin to how he did with Clair.
Which is why, despite Electric in fact having resistance to its own type, Sparks the Luxray comes in to Solo the team. Much like when Blue fought Clair, there's a significant level advantage; so Emporio is content to run in without back up, knowing that the challenge is attainable without the kind of risk that could really hold him back.
...Even if Sparks only has two moves that aren't electric type.
Because of the fact that Sparks only has those two moves, it's understandable that Sparks is therefore going to be relying on them a lot- against most of Surge's pokemon in fact. It's a battle that is defined just as much by Sparks' own tenacity, as it is Emporio's creativity; the orders he gives aren't for moves, but rather, for Sparks to dodge, to duck a blow, to strike from a particular side, and so on so forth. Statements that seem so very out of place will quickly become a recognizable pattern to the seasoned soldier that is Surge no doubt, which means Emporio will be as on his toes as his pokemon is.
The first one in the line up is Electabuzz though, which means Emporio can play it simple; this is a pokemon who relies on Attack more than Special Attack, and between Intimidate and a series of Baby-Doll Eyes, Sparks will soon be given a severe advantage. He uses Crunch more than he does Bite, though he assuredly uses both- intent more on shattering defense than he is causing a flinch- and with any luck, the first pokemon is soon down.
This means Magneton is next. Fortunately for Emporio, Magneton is not a fast pokemon. So while the special attack is something that can hurt, and the defense nothing to sneeze at, it's still not too difficult an opponent. Being damaged normally by dark moves, Sparks resolutely alternates Crunch and Leer until that defense is as thin as tissue paper, to be cut through by fearsome claws and a snarling voice.
Which leaves, unfortunately, Raichu. Emporio's true gambit is here- Scary Face is used repeatedly to slow the pokemon down to start, as well as Leer to bring down the rodent's defenses, but from there of all things Sparks makes use of Electric Terrain. This is the final strike to barge in upon after all, and they're going to make it as much a blast for Surge as possible. With the Terrain set, Sparks' next strike is a 1-and-2 back and forth; Charge, and then immediately after, Thunder Fang. It's a combo that helps skirt around the electric resistance Raichu has with intensity, and it's clear why all that slow down and defense breaking came first. With any luck, Sparks is a lion chasing down prey in the electric jungle- coming out on top to bring home the last of Emporio's necessary sixteen badges!