🐮 girafarig (L: 40) falco doesn't have dark/bug types so he's going to rely on status effect to take down girafarig starting with shiinotic (L: 50) and the following moves:
sleep powder/spore: puts target to sleep/causes paralysis giga drain: 75 power | half of damage restores user hp | STAB moonblast: 95 power | STAB confuse ray: causes confusion.
we're going to go with a consistent confuse ray + sleep powder/spore, confuse ray going first to cause something in the first place, since sleep powder may have a bit of an accuracy problem while confuse ray never misses. i have both sleep powder and spore down because there may be a chance that girafarig has early bird as an ability, and if that's the case sleep powder won't last long and falco may opt to use spore instead. with double status in place, he'll then chip through hp with moonblast and giga drain if shiinotic's hp needs a bit of a boost— confuse ray will be used again if the target is no longer confused. sleep powder will be used in the same way if girafarig wakes up, and if it has early bird, spore will only need to be used once to maintain the paralysis anyway.
🐮 clefable (L: 42) we'll switch nidorino (L: 40) in for this because of being a poison type against fairy (even though we don't have much to offer here with poison type attacks i've just realized.... oops). move set is as follows:
poison sting 15 power | 30% chance of poison | STAB | x2 super effective toxic spikes entry hazard for next target switch | causes poison thunderbolt 90 power horn attack 65 power
we're going to pray more for a poison status effect to help us out here, and to increase our chances, nidorino also has the poison point ability. going to set up toxic spikes for our friend miltank the next round it comes in, then after that we're going with poison sting until poison kicks. after that, thunderbolt + horn attack will be used to wear clefable down— but i'm very aware that clefable is like. a tank and a hard hitter, so if nidorino can't handle it, falco will send out shiinotic to finish the job with giga drain spamming.
🐮 miltank (L: 45) god i always hated miltank during my gsc runs. anyway . . . why have a special one for miltank. with toxic spikes in the works, miltank should be poisoned upon being released. we'll use shiinotic (with confuse ray + moonblast + giga drain) where possible until brought down. to finish miltank, we have breloom (L: 43) with a toxic orb and the poison heal ability. breloom will be badly poisoned, but the poison will heal it rather than sapping hp away. miltank being a normal type, we're going to whip out the fighting type moves here with the following:
counter retaliation move that hits back double the damage earlier received | STAB drain punch 75 power | drains target hp back to user | STAB mach punch 40 power | +1 priority | STAB leech seed steals target hp every move
we're are going to say screw yooooooo, milk drink! leech seed will be another hp chipper that puts healing on top of the poison heal already in place. miltank could use rollout all it wants— breloom will use mach punch + drain punch and at last counter when rollout gets scary. that should make miltank a good slab of beef.
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Badge/Gym Leader: whitney (plain badge)
Elite/Regular: regular
Team:
Battle Details:
🐮 girafarig (L: 40) falco doesn't have dark/bug types so he's going to rely on status effect to take down girafarig starting with shiinotic (L: 50) and the following moves:
we're going to go with a consistent confuse ray + sleep powder/spore, confuse ray going first to cause something in the first place, since sleep powder may have a bit of an accuracy problem while confuse ray never misses. i have both sleep powder and spore down because there may be a chance that girafarig has early bird as an ability, and if that's the case sleep powder won't last long and falco may opt to use spore instead. with double status in place, he'll then chip through hp with moonblast and giga drain if shiinotic's hp needs a bit of a boost— confuse ray will be used again if the target is no longer confused. sleep powder will be used in the same way if girafarig wakes up, and if it has early bird, spore will only need to be used once to maintain the paralysis anyway.
🐮 clefable (L: 42) we'll switch nidorino (L: 40) in for this because of being a poison type against fairy (even though we don't have much to offer here with poison type attacks i've just realized.... oops). move set is as follows:
we're going to pray more for a poison status effect to help us out here, and to increase our chances, nidorino also has the poison point ability. going to set up toxic spikes for our friend miltank the next round it comes in, then after that we're going with poison sting until poison kicks. after that, thunderbolt + horn attack will be used to wear clefable down— but i'm very aware that clefable is like. a tank and a hard hitter, so if nidorino can't handle it, falco will send out shiinotic to finish the job with giga drain spamming.
🐮 miltank (L: 45) god i always hated miltank during my gsc runs. anyway . . . why have a special one for miltank. with toxic spikes in the works, miltank should be poisoned upon being released. we'll use shiinotic (with confuse ray + moonblast + giga drain) where possible until brought down. to finish miltank, we have breloom (L: 43) with a toxic orb and the poison heal ability. breloom will be badly poisoned, but the poison will heal it rather than sapping hp away. miltank being a normal type, we're going to whip out the fighting type moves here with the following: