rolltoavoidpossession: (looking)
Ryou Bakura | YGO ([personal profile] rolltoavoidpossession) wrote in [personal profile] indigo_league 2022-12-07 08:27 am (UTC)

Character: Ryou Bakura | [personal profile] rolltoavoidpossession
Badge/Gym Leader: Falkner | Zephyr Badge
Elite/Regular: Regular
Team: Banshee, Roc, Nekomata, Chimera, Wight, Air Sprite

Battle Details:

VS Noctowl:

Actually, hopefully nevermind the Noctowl for now, Ryou opens with Roc and has him use Whirlwind to force a switch. Just assume Ryou does this any time Falkner tries to send in the Noctowl. If Roc is incapacitated, whether asleep or fainted, he'll have Chimera use Dragon Tail for the same effect.

VS Honchkrow

Ryou hasn't got much options for the Honchkrow with a team of mostly Ghost and Psychic types, so Chimera's taking this one. The Dracozolt opens with Charge, then goes in with Thunder Shock. If the Honchkrow uses Roost, then he'll take the opportunity to have Chimera use Charge again before going back in with Thunder Shock. If Chimera can't finish this, then Roc will come in to finish up with Aerial Ace.

VS Pidgeot

It's time for Nekomata to come out! The Meowstic opens with Fake Out for a bit of free damage, then follows up with Reflect to blunt any incoming Special Attacks. Next up is Charge Beam; it's super effective and has a 70% chance to boost Nekomata's Special Attack. As a bonus, Nekomata has Keen Eye, preventing her accuracy from being lowered via Sand Attack.

If the Pidgeot tries to do some Whirlwind shenanigans of its own, Ryou will at least try to keep Air Sprite and Wight out of battle at any cost, though the rest of his team will be allowed to fight if forced out and all have some way or another to fight back, such as Banshee's Slash, Roc's Aerial Ace or Close Combat, or Chimera's Charge+Thunder Shock combo or Ancient Power. Just as long as Air Sprite and Wight are kept away from the Pidgeot, he can adapt pretty easily.

VS Noctowl

Only once the Honchkrow and Pidgeot are out of the way will Ryou actually fight the Noctowl, and he opens with...Air Sprite the Chingling. Wasn't he just trying to keep her out of battle?

The reason for this is soon clear as he has Sprite open with Entrainment to change the Noctowl's ability to Levitate, followed by Yawn. With no potential Insomnia and no other Pokémon to switch to, the Noctowl should be easy to put to sleep this way, hopefully preventing it from being able to disable Ryou's team with Hypnosis. Once the Noctowl is Yawned at, Ryou will immediately switch Sprite out for Wight and have him use Ancient Power. If the Noctowl wakes up before being fainted, Ryou will just have Wight attempt to finish up with more Ancient Power instead of trying to set up Yawn again.

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