Character: Joey Wheeler | infernofireblast Badge/Gym Leader: Zephyr Badge/Falkner Elite/Regular: Regular Team:"Red-Eyes Black Dragon" (Charizard - LV100), "Baby Dragon" (Dragonite - LV100), "Legendary Knight Hermos" (Bisharp - LV100), "Gearfried the Iron Knight" (Ceruledge - LV70), "Alligator's Sword" (Feraligatr - LV100), "Fortress Whale" (Wailord - LV100) Battle Details: Joey would open with his Bisharp, “Legendary Knight Hermos”, who’s typing gives him resistance to flying moves. Thanks to his resistances he’d be able to better take advantage of buffs, meaning he could use Swords Dance to increase his attack without putting Hermos at risk. On the next turn he’d begin barraging Iron Head down upon Falkner’s Pokémon. With a 1-in-3 chance of making the opponent flinch it would present both significant damage (80 base power x2 against flying types, not even considering the boosts given by Swords Dance or his Adamant Nature) as well as solid chances at stealing the enemy’s chance to move. This alone should make relatively quick work of the team considering both the typing mismatch and the level gaps but, should Bisharp be brought low on health, Joey would bring him back up to full strength using Hyper Potions.
Should the worst happen and Bisharp be brought down Joey would follow with his Feraligatr, “Alligator’s Sword”. Though Feraligatr lacks the defensive typing bonus of Bisharp, that fact that he has his hidden power combined with the Life Orb held item makes for a powerful combination. Sheer Force removes the secondary effects of attacks made by the Pokémon and increases an attack’s power x1.3 and Life Orb gives the same increase but inflicts a recoil of 1/10 of the wielder’s total health after the attack concludes… except that Sheer Force absorbs that effect and just makes it a double increase with no side effects. Using Ice Punch gives a 10% chance of freezing the target, but has a base power of 75 before calculating-in the super effectiveness of the ice typing and the double 1.3 damage multipliers. Starting-off with a Dragon Dance would increase his attack even further, making it so that any hit would be a utterly devastating. In the event that his health ended up low as well, Joey would restore him using Hyper Potions.
Given the overwhelming difference in team power, the presence of multiple type-advantaged moves, and a solid arsenal of healing items these two Pokémon should be more than enough to put Falkner’s team down but, should that somehow not be enough it would just be a matter of throwing more pumped-up and powerful Pokémon at it until they were put down for good.
Character: Joey Wheeler | infernofireblast Badge/Gym Leader: Hive Badge/Bugsy Elite/Regular: Regular Team:"Red-Eyes Black Dragon" (Charizard - LV100), "Baby Dragon" (Dragonite - LV100), "Legendary Knight Hermos" (Bisharp - LV100), "Gearfried the Iron Knight" (Ceruledge - LV70), "Alligator's Sword" (Feraligatr - LV100), "Fortress Whale" (Wailord - LV100) Battle Details: Against Bugsy’s selection of bug-type Pokemon Joey would open with his Charizard, “Red-Eyes”. Being both Fire and Flying it would have double resistances against any bug-type moves, meaning that most of the staple attacks of Bugsy’s arsenal would be largely irrelevant. Charizard, equipped with Wise Glasses and being Timid in nature, would have a significantly stronger Special Attack than his already-strong baseline and moves like Flamethrower and Hurricane would put out consistent and devastating super-effective damage. Each move has a chance to inflict additional status damage via Flamethrowers’ 1/10 chance to inflict Burn and Whirlwind’s 3/10 chance to inflict Confuse, which only adds to Charizards’ ability to stop his opponent from putting-out damage against him. Should he be whittled-down by consecutive attacks or unlucky critical hits, though, Joey stands-ready to heal him using Hyper Potions and Full Restores.
In the truly unfortunate event that Joey’s Charizard is somehow brought-down by Bugsy’s team Joey would bring-in his Ceruledge, “Gearfried”. Though only LV70 while his comrades are LV100, Gearfried is nearly as resistant to Bug-Types as Charizard was. It’s ability “Flash Fire” presents a truly interesting ability for both damage and sustainability. On top of being immune to Fire Damage, the ability increases the damage of all Fire-Type moves the wielder puts-out by 50%. provided that they’ve been on the receiving end of Fire Damage. This is where the move Flare Blitz comes in. After opening with a Swords Dance, sending in a Flare Blitz sets the stage for a killer combination. As a super-effective move with a base power of 120 and a 1/10 chance to inflict burn it certainly make for a powerful opener, but the 33% recoil that would normally act as the move’s downsides only serves to sweeten the deal. Dealing zero actual damage thanks to Flash Fire all it does is serve as a trigger to activate the ability’s bonus Fire Damage. Using the move Bitter Blade from that point on allows Ceruledge to put out consistently excellent damage due to all his buffs but also renders him largely immune to all damages outside of one-hit ko moves and statuses due to it taking 50% of the massive damage it outputs and returning it to Ceruledge as a heal. Should this tank-and-spank strategy somehow fail, though, and Ceruledge be brought low on health, Joey would again be on standby with Hyper Potions and Full Restores.
Much like in the battle against Falkner, these two powerful Pokémon should be more than enough to handle the highly-disadvantaged trio Bugsy would be bringing to bear. In the unheard of situation where both of these Pokémon might be knocked-out, though, there are 4 other very powerful Pokémon with type advantaged moves and superior strength waiting in the wings to take their place.
no subject
Badge/Gym Leader: Zephyr Badge/Falkner
Elite/Regular: Regular
Team: "Red-Eyes Black Dragon" (Charizard - LV100), "Baby Dragon" (Dragonite - LV100), "Legendary Knight Hermos" (Bisharp - LV100), "Gearfried the Iron Knight" (Ceruledge - LV70), "Alligator's Sword" (Feraligatr - LV100), "Fortress Whale" (Wailord - LV100)
Battle Details: Joey would open with his Bisharp, “Legendary Knight Hermos”, who’s typing gives him resistance to flying moves. Thanks to his resistances he’d be able to better take advantage of buffs, meaning he could use Swords Dance to increase his attack without putting Hermos at risk. On the next turn he’d begin barraging Iron Head down upon Falkner’s Pokémon. With a 1-in-3 chance of making the opponent flinch it would present both significant damage (80 base power x2 against flying types, not even considering the boosts given by Swords Dance or his Adamant Nature) as well as solid chances at stealing the enemy’s chance to move. This alone should make relatively quick work of the team considering both the typing mismatch and the level gaps but, should Bisharp be brought low on health, Joey would bring him back up to full strength using Hyper Potions.
Should the worst happen and Bisharp be brought down Joey would follow with his Feraligatr, “Alligator’s Sword”. Though Feraligatr lacks the defensive typing bonus of Bisharp, that fact that he has his hidden power combined with the Life Orb held item makes for a powerful combination. Sheer Force removes the secondary effects of attacks made by the Pokémon and increases an attack’s power x1.3 and Life Orb gives the same increase but inflicts a recoil of 1/10 of the wielder’s total health after the attack concludes… except that Sheer Force absorbs that effect and just makes it a double increase with no side effects. Using Ice Punch gives a 10% chance of freezing the target, but has a base power of 75 before calculating-in the super effectiveness of the ice typing and the double 1.3 damage multipliers. Starting-off with a Dragon Dance would increase his attack even further, making it so that any hit would be a utterly devastating. In the event that his health ended up low as well, Joey would restore him using Hyper Potions.
Given the overwhelming difference in team power, the presence of multiple type-advantaged moves, and a solid arsenal of healing items these two Pokémon should be more than enough to put Falkner’s team down but, should that somehow not be enough it would just be a matter of throwing more pumped-up and powerful Pokémon at it until they were put down for good.
Character: Joey Wheeler |
Badge/Gym Leader: Hive Badge/Bugsy
Elite/Regular: Regular
Team: "Red-Eyes Black Dragon" (Charizard - LV100), "Baby Dragon" (Dragonite - LV100), "Legendary Knight Hermos" (Bisharp - LV100), "Gearfried the Iron Knight" (Ceruledge - LV70), "Alligator's Sword" (Feraligatr - LV100), "Fortress Whale" (Wailord - LV100)
Battle Details: Against Bugsy’s selection of bug-type Pokemon Joey would open with his Charizard, “Red-Eyes”. Being both Fire and Flying it would have double resistances against any bug-type moves, meaning that most of the staple attacks of Bugsy’s arsenal would be largely irrelevant. Charizard, equipped with Wise Glasses and being Timid in nature, would have a significantly stronger Special Attack than his already-strong baseline and moves like Flamethrower and Hurricane would put out consistent and devastating super-effective damage. Each move has a chance to inflict additional status damage via Flamethrowers’ 1/10 chance to inflict Burn and Whirlwind’s 3/10 chance to inflict Confuse, which only adds to Charizards’ ability to stop his opponent from putting-out damage against him. Should he be whittled-down by consecutive attacks or unlucky critical hits, though, Joey stands-ready to heal him using Hyper Potions and Full Restores.
In the truly unfortunate event that Joey’s Charizard is somehow brought-down by Bugsy’s team Joey would bring-in his Ceruledge, “Gearfried”. Though only LV70 while his comrades are LV100, Gearfried is nearly as resistant to Bug-Types as Charizard was. It’s ability “Flash Fire” presents a truly interesting ability for both damage and sustainability. On top of being immune to Fire Damage, the ability increases the damage of all Fire-Type moves the wielder puts-out by 50%. provided that they’ve been on the receiving end of Fire Damage. This is where the move Flare Blitz comes in. After opening with a Swords Dance, sending in a Flare Blitz sets the stage for a killer combination. As a super-effective move with a base power of 120 and a 1/10 chance to inflict burn it certainly make for a powerful opener, but the 33% recoil that would normally act as the move’s downsides only serves to sweeten the deal. Dealing zero actual damage thanks to Flash Fire all it does is serve as a trigger to activate the ability’s bonus Fire Damage. Using the move Bitter Blade from that point on allows Ceruledge to put out consistently excellent damage due to all his buffs but also renders him largely immune to all damages outside of one-hit ko moves and statuses due to it taking 50% of the massive damage it outputs and returning it to Ceruledge as a heal. Should this tank-and-spank strategy somehow fail, though, and Ceruledge be brought low on health, Joey would again be on standby with Hyper Potions and Full Restores.
Much like in the battle against Falkner, these two powerful Pokémon should be more than enough to handle the highly-disadvantaged trio Bugsy would be bringing to bear. In the unheard of situation where both of these Pokémon might be knocked-out, though, there are 4 other very powerful Pokémon with type advantaged moves and superior strength waiting in the wings to take their place.