[I'm still not fully back on my feet, so I apologize again for the slapdash nature of these past couple Gym Challenges. I know this one was last-minute but I should be back to normal and back on my feet by next week so that one should be actually good quality again. My apologies for the inconvenience and thank you for your understanding.]
Character: Joey Wheeler | infernofireblast Badge/Gym Leader: Thunder/Lt. Surge Elite/Regular: Regular Team:"Charizard - LV100", "Dragonite - LV100", "Bisharp - LV100" , "Ceruledge - LV100", "Feraligatr - LV100", "Wailord - LV100" Battle Details: Lt. Surge’s team would be one of the first times Joey wouldn’t really be able to lean on Typing advantage, as literally nothing he has is capable of landing a super-effective hit against them. Despite this lack of an advantage the fighters that Joey would be putting in to the ring wouldn’t be vulnerable to Electric-Type moves either, so it would end up being a very standard slugfest rather than an exploitation of one weakness or another. As a result Joey would begin the battle with his Ceruledge, “Gearfried the Iron Knight”. With their Flash Fire ability Gearfried is not only invulnerable to Fire damage but, the first time that Fire-Type damage comes their way, it activates the ability further to make any Fire-Type move they use increased in damage by x1.5 for the remainder of the battle. To start off with a powerful hit as well as ensuring that his ability fires despite facing Electric opponents Joey would begin with a Swords Dance before launching into a Flare Blitz. After a powerful opponent like this the next step would begin spamming Bitter Blades, as they would not only be increased in power by his ability but be further increased in power by his Life Orb hidden power. The Life Orb has a recoil damage of 1/10 of Gearfried’s total health, but with the Bitter Blade move itself healing back 50% of the damage it deals it would mean that a solid hit would be capable of healing it back from death’s door to full strength in a single hit. With a double x1.5 multiplier firing with each hit every Ceruledge would be dealing x2.25 damage despite not being super-effective and all but ensuring that he would refill to full health after each and every move. In the event that he was able to be brought down by an unlucky critical or just plain attrition from Lt. Surge’s team Joey would be standing by to use recovery items like Hyper Potions and Full Restores, but the healing that Gearfried would be giving itself every turn would already make it hard to take-out with anything but a one-hit knockout.
Should his Ceruledge fall Joey would follow with his Bisharp, “Legendary Knight Hermos”. Though Steel-Type moves only deal half-damage to Electric-Type opponents more than enough Dark-Type moves lurk in Bisharp’s movelist to ensure that he’s able to put-out solid damage without getting stuck on his opponent’s resistances. Starting-out with a Sword’s Dance as normal Hermos would then begin with a Knock-Off, doing critical damage to the enemy if they were unfortunate enough to have a Held Item and ensuring that whatever advantage it might have given them would be eliminated by blasting it off of them. Following-up with spamming multiple uses of Night Slash would mean that solid damage output would be put-out which, just like with his use of Knock-Off, would be increased in power thanks to his Dread Plate Held Item. Putting-out more and more damage every turn should allow Hermos to put whatever Pokemon Lt. Surge still had standing after Ceruledge got through with him. In the event that there was still some fight left in his opponent’s team despite the beatdown, though, Joey would be waiting in the wings to make use of items like Hyper Potions and Full Restores to bring him back up to full strength.
In the event that both his lead attackers weren’t capable of bringing down the opposing team despite the level gap and the restorative items Joey would still have a whole host of Lv. 100 Pokemon waiting to take their places. Admittedly all of his remaining Pokemon would have typing disadvantages of one kind or another (Whether through Water or Flying-Typing) but there would still be more than enough damage to put whatever the good Lieutenant might have in the the ground multiple times over.
Character: Joey Wheeler | infernofireblast Badge/Gym Leader: Rainbow/Erika Elite/Regular: Regular Team:"Charizard - LV100", "Dragonite - LV100", "Bisharp - LV100" , "Ceruledge - LV100", "Feraligatr - LV100", "Wailord - LV100" Battle Details: In direct contrast to how his battle against Lt. Surge had gone Joey’s battle against Erika would look to be a singularly one-sided affair. Opening up with his Charizard, “Red-Eyes Black Dragon”, Joey would be able to open up immediately with salvos of Flamethrowers. Boosted beyond their already super-effective level by his Wise Glasses Held Item the attack power of each attack would be capable of knocking a Pokemon out of the battle with almost every hit and, with no wind-up period used on moves like Swords or Dragon Dance, would begin immediately. Should the veritable barbecue that the battle against Erika’s team would likely be somehow bring his Charizard near-knockout Joey would be standing-by to use restorative items like Hyper Potions and Full Restores to get him back in the fight.
In the event that his Charizard was somehow brought down Joey would bring his Ceruledge, “Gearfried the Iron Knight”, into battle. Opening up with a Swords Dance and immediatley launching into the move Flare Blitz would allow him to manually activate his Ceruledge’s ability, Flash Fire, which would then ensure that any Fire-Type damage he put out for the rest of the battle would be increased by x1.5. When combined with his Life Orb Held Item it would mean that he was putting out x2.25 damage before even adding-in the super-effectiveness of each of his moves against Erika’s Grass-Type Pokemon. Proceeding into spamming his Bitter Blade move would then allow Gearfied to heal 50% of the damage he put-out, meaning he’d be able to restore nearly his entire health reservoir with each and every hit. This would allow him to put-out massive damage while ensuring that pretty much nothing but a one-hit-ko move would be capable of putting him down. Should Erika somehow succeed in bringing his Ceruledge low, though, Joey would have a host of restoration items on-standby to get his health back up.
If both of these powerhouses were unsuccessful in turning Erika’s team into an autumnal bonfire Joey would still have four more Lv. 100 Pokemon ready-and-waiting to step into the ring. Joey’s two Water-Type Pokemon would have a typing disadvantage, sure, but they possess plenty of moves to be able to do damage over the resistances they’d face as well as each of them holding powerful enough attack and defense to be able to practically take the team on single-handedly.
no subject
Character: Joey Wheeler |
Badge/Gym Leader: Thunder/Lt. Surge
Elite/Regular: Regular
Team: "Charizard - LV100", "Dragonite - LV100", "Bisharp - LV100" , "Ceruledge - LV100", "Feraligatr - LV100", "Wailord - LV100"
Battle Details:
Lt. Surge’s team would be one of the first times Joey wouldn’t really be able to lean on Typing advantage, as literally nothing he has is capable of landing a super-effective hit against them. Despite this lack of an advantage the fighters that Joey would be putting in to the ring wouldn’t be vulnerable to Electric-Type moves either, so it would end up being a very standard slugfest rather than an exploitation of one weakness or another. As a result Joey would begin the battle with his Ceruledge, “Gearfried the Iron Knight”. With their Flash Fire ability Gearfried is not only invulnerable to Fire damage but, the first time that Fire-Type damage comes their way, it activates the ability further to make any Fire-Type move they use increased in damage by x1.5 for the remainder of the battle. To start off with a powerful hit as well as ensuring that his ability fires despite facing Electric opponents Joey would begin with a Swords Dance before launching into a Flare Blitz. After a powerful opponent like this the next step would begin spamming Bitter Blades, as they would not only be increased in power by his ability but be further increased in power by his Life Orb hidden power. The Life Orb has a recoil damage of 1/10 of Gearfried’s total health, but with the Bitter Blade move itself healing back 50% of the damage it deals it would mean that a solid hit would be capable of healing it back from death’s door to full strength in a single hit. With a double x1.5 multiplier firing with each hit every Ceruledge would be dealing x2.25 damage despite not being super-effective and all but ensuring that he would refill to full health after each and every move. In the event that he was able to be brought down by an unlucky critical or just plain attrition from Lt. Surge’s team Joey would be standing by to use recovery items like Hyper Potions and Full Restores, but the healing that Gearfried would be giving itself every turn would already make it hard to take-out with anything but a one-hit knockout.
Should his Ceruledge fall Joey would follow with his Bisharp, “Legendary Knight Hermos”. Though Steel-Type moves only deal half-damage to Electric-Type opponents more than enough Dark-Type moves lurk in Bisharp’s movelist to ensure that he’s able to put-out solid damage without getting stuck on his opponent’s resistances. Starting-out with a Sword’s Dance as normal Hermos would then begin with a Knock-Off, doing critical damage to the enemy if they were unfortunate enough to have a Held Item and ensuring that whatever advantage it might have given them would be eliminated by blasting it off of them. Following-up with spamming multiple uses of Night Slash would mean that solid damage output would be put-out which, just like with his use of Knock-Off, would be increased in power thanks to his Dread Plate Held Item. Putting-out more and more damage every turn should allow Hermos to put whatever Pokemon Lt. Surge still had standing after Ceruledge got through with him. In the event that there was still some fight left in his opponent’s team despite the beatdown, though, Joey would be waiting in the wings to make use of items like Hyper Potions and Full Restores to bring him back up to full strength.
In the event that both his lead attackers weren’t capable of bringing down the opposing team despite the level gap and the restorative items Joey would still have a whole host of Lv. 100 Pokemon waiting to take their places. Admittedly all of his remaining Pokemon would have typing disadvantages of one kind or another (Whether through Water or Flying-Typing) but there would still be more than enough damage to put whatever the good Lieutenant might have in the the ground multiple times over.
Character: Joey Wheeler |
Badge/Gym Leader: Rainbow/Erika
Elite/Regular: Regular
Team: "Charizard - LV100", "Dragonite - LV100", "Bisharp - LV100" , "Ceruledge - LV100", "Feraligatr - LV100", "Wailord - LV100"
Battle Details:
In direct contrast to how his battle against Lt. Surge had gone Joey’s battle against Erika would look to be a singularly one-sided affair. Opening up with his Charizard, “Red-Eyes Black Dragon”, Joey would be able to open up immediately with salvos of Flamethrowers. Boosted beyond their already super-effective level by his Wise Glasses Held Item the attack power of each attack would be capable of knocking a Pokemon out of the battle with almost every hit and, with no wind-up period used on moves like Swords or Dragon Dance, would begin immediately. Should the veritable barbecue that the battle against Erika’s team would likely be somehow bring his Charizard near-knockout Joey would be standing-by to use restorative items like Hyper Potions and Full Restores to get him back in the fight.
In the event that his Charizard was somehow brought down Joey would bring his Ceruledge, “Gearfried the Iron Knight”, into battle. Opening up with a Swords Dance and immediatley launching into the move Flare Blitz would allow him to manually activate his Ceruledge’s ability, Flash Fire, which would then ensure that any Fire-Type damage he put out for the rest of the battle would be increased by x1.5. When combined with his Life Orb Held Item it would mean that he was putting out x2.25 damage before even adding-in the super-effectiveness of each of his moves against Erika’s Grass-Type Pokemon. Proceeding into spamming his Bitter Blade move would then allow Gearfied to heal 50% of the damage he put-out, meaning he’d be able to restore nearly his entire health reservoir with each and every hit. This would allow him to put-out massive damage while ensuring that pretty much nothing but a one-hit-ko move would be capable of putting him down. Should Erika somehow succeed in bringing his Ceruledge low, though, Joey would have a host of restoration items on-standby to get his health back up.
If both of these powerhouses were unsuccessful in turning Erika’s team into an autumnal bonfire Joey would still have four more Lv. 100 Pokemon ready-and-waiting to step into the ring. Joey’s two Water-Type Pokemon would have a typing disadvantage, sure, but they possess plenty of moves to be able to do damage over the resistances they’d face as well as each of them holding powerful enough attack and defense to be able to practically take the team on single-handedly.