nightyorb: (pic#16426570)
Riz Gukgak ([personal profile] nightyorb) wrote in [personal profile] indigo_league 2023-05-03 01:10 am (UTC)

Character: Riz Gukgak | [personal profile] nightyorb
Badge/Gym Leader: Misty / Cerulean Gym
Elite/Regular: Regular Team
Team: Tumble dry the Flapple (lvl 33) (holding Clear Amulet); Puk the Kecleon (lvl 76) (holding Sitrus Berry); Loggy the Hisuian Voltorb (lvl 100) (Happy To Be Here Back-up)
Battle Details:

VS Golduck

This is Tumble Dry's first big gym battle! Please all be very impressed by this ever-moving little dragon.

First things first, Flapple as a combined Dragon/Grass type, has a 4x resistance to Water moves. On the flip side, he also has a 4x weakness to Ice moves. This means Riz is going to be picking his opponents carefully as he knows a lot of water types can also learn ice moves.

Thankfully, Golduck is not one of those!

First, Riz is going to have his Flapple set up Leech Seed. Partially for the HP regain on Flapple's end, but also because he knows there is a chance Golduck might end up confusing Flapple at some point during the battle, and at least this way there will still be some continuous damage being done!

With this set, he'll have Tumble use Dragon Dance to boost his speed and attack, hopefully allowing the little dragon to move first in the initiative order.

Then finally, with his power and speed boosted, Riz will have Tumble use Grav Apple until Golduck goes down. The great thing is that this move does not only do damage, but it also lowers Golduck's defence, hopefully allowing this brave little dragon to win, even if he is just a tiny bit lower in level.

Should Flapple become unable to use Grav Apple for whatever reason, he'll switch to using either Twister or Dragon Breath. These moves can't exploit a weakness in Golduck, but they can still do damage. Plus, might cause Golduck to either Flinch or become paralysed.

Now, hopefully, Flapple will be able to win his first battle all on his own, but should he go down or look really in trouble, Riz will switch him out and bring in his other pokemon.


VS Lapras

Even if Flapple managed to get through the previous battle, the first thing Riz does is withdraw him. Golduck might not have access to Ice moves, but Lapras sure does!

Instead, he'll bring out Puk the Kecleon. Important to note is that Puk has the ability Protean, meaning his typing will always match that of the move he uses. This means every damaging move will have STAB damage.

To start, Riz will have Kecleon use Trick Room to compensate for its slow speed stat. He should now be able to go ahead of Lapras for the next five turns. He'll repeat this move if the Trick room wears off.

Next, Riz'll have Kecleon us Rock Smash. Lapras is weak to fighting moves, and it has the added bonus of potentially lowering its defence.

After this, Riz'll whip out the new TM move he taught Puk (thanks to the money he made from beating the Fuchsia gym!) -- Grass Knot. This grass type move (which Lapras is weak to) does the max of 120 points of damage to pokemon heavier than 440lbs; Lapras is 485lbs.

The only downside to using Grass Knot is that it leaves Puk as a grass type, which are weak to Ice moves. So if Lapras isn't down yet, he'll use Rock Smash again to become a fighting type once more.


VS Starmie

Riz will leave Puk in the field. Should he have taken significant damage from Lapras, he'll use his first turn to fully heal him with a Hyper Potion.

For this battle, Riz will be focusing on Kecleon's Dark type moves. This is because Dark type gives him immunity to Pyschic damage, which will make several of Starmie's heavy hitting moves useless.

If Trick Room is still active, Riz will have Puk use Foul Play; if Trick Room is not active anymore, he'll use Sucker Punch. This ensures he'll get the first move in, do dark damage to Starmie (which it is weak to) and will confer the psychic defence mentioned above.

After this, he'll switch between using Foul Play, Sucker Punch and Thief (once Puk has used up his berry) at random to keep Misty and Starmie on her toes. He might even go wild and throw in a Shadow Ball or Shadow Claw to break up the pattern, but based on their big level difference, this should be enough to finish out the battle.

But just in case, because Riz is planning a Mt Moon trip with his boy (so he doesn't have time to redo this fight), he is also bringing Loggy the Hisuian Voltorb to this fight. He doesn't think he'll need him, but if it gets to that, Loggy has got all the grass and electric moves.

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