Character: Joey Wheeler | infernofireblast Badge/Gym Leader: Elite Four - Koga Team:"Charizard - LV100", "Dragonite - LV100", "Bisharp - LV100" , "Ceruledge - LV100", "Feraligatr - LV100", "Wailord - LV100" Battle Details: As a standard opener, regardless of who he goes up against, Joey would bring in Bisharp, Legendary Knight Hermos, and throw down a Stealth Rock to start the match off. Depending on what Pokemon his opponent opened with he would then switch-out to it's corresponding counter (With the possibility of Bisharp remaining on the field, of course, should luck of the draw have his preferred matchup come-up first). While this means it might take a hit on the way out it also would mean that just about any subsequent Pokemon Koga might send out will be getting around a quarter of their health knocked-off on-arrival. With his opener delivered, though, Joey would then change his active Pokemon to reflect the following matchups:
VS SKUNTANK Against Koga's Skuntank Joey would send out his Bisharp, Legendary Knight Hermos. With his Steel-Typing granting him complete immunity to Poison and Dark being resistant to Dark he'd be in a very good position to weather attacks. On the offensive side of things he'd have to rely on his Steel Moves to do damage, which wouldn't be hitting for super-effective numbers, but would still be doing far more damage than his opponent. Opening by buffing himself with a Sword's Dance and then sending out repeated volley's of Iron Head would mean solid damage output, but would also bring a 30% chance to cause his opponent to flinch with every hit as well. With the ability to shrug-off virtually everything his opponent can send out while doing fine numbers himself it would make for a very one-sided battle and should let Bisharp take the day.
VS VENOMOTH Against Venomoth Joey would send out his Charizard, Red-Eyes Black Dragon. His Fire/Flying-Typing has weaknesses to neither Poison or Bug while his own Fire-Type Attacks will be super-effective against Venomoth, making the scales tipped solidly in his favor. Starting off with Sunny Day to lay the groundwork for further buffs, he would then begin sending-out barrages of Flamethrower. With the Sunny Weather, his Wise Glasses Held Item, the STAB bonus, and super-effective in the mix each hit would be landing at nearly x5 damage for every hit while his opponent would only be landing at the standard damage. This damage disparity would mean Venomoth would be very likely finished-off by the time the Sunny Weather dissipated, with Charizard as a clear victor.
VS TOXICROAK Against Toxicroak Joey would use his Dragonite, Baby Dragon. Dragon-Type is weak to neither Poison nor Fighting, while Flying even possesses resistances against the latter. With defenses further bolstered by his Multiscale Ability halving the damage on whatever Toxicroak's opening salvo would be Dragonite would be in a solid position defensively. Thanks to Fighting's vulnerability to Flying-Type Moves, too, bombarding his opponent with the hard-hitting Hurricane Move would do punishing damage while also having a respectable chance to confuse them. Overall it would be another matchup in which the odds heavily favored Joey, and should result in netting another victory.
VS SWALOT Against Swalot Joey would send out his Ceruledge, Gearfried the Iron Knight. While his regular Bitter Blade/Flash Fire combination wouldn't be effective in this matchup his Ghost-Typing would mean that he'd have resistances against at least half of the attacks coming his way. Swords' Dance would allow him to buff his attack power to make up for the lack of a STAB bonus, and then Psycho Cut would allow him to deliver consistently hard hitting super-effective damage. The moves inherently high chance to land a critical hit would also mean there's fair chance of just ending the fight in one-to-two hits, but that would be up to lady luck. Even just relying on the move's basic stats, though, Ceruledge should be putting-out punishing damage in comparison to the hits that would be coming his way and should give him the tools necessary to come out the victor.
VS CROBAT Against Crobat Joey would send-out his Feraligatr, Alligator's Sword. Water-Typing has weaknesses to neither Flying nor Poison but his Ice Punch move, when stacked with the bonuses of his Sheer Power Hidden Ability and Life Orb Held Item, should make for a potent super-effective combo. Though unable to take advantage of the STAB bonus each hit would still be hitting at a multiplier of x4.5 and bring with it a 10% chance to freeze the target. Like with most matchups involving Feraligatr the sheer disparity in terms of offensive output should make for a solidly one-sided engagement, netting him a fast-and-straightforward win.
VS MUK Against Koga's Muk Joey would use his Wailord, Fortress Whale. In what would doubtlessly be the simplest of his matchups against Koga's team neither Pokemon would have moves that were super-effective against one another or hold resistances to their opponent's typing. It would be a simple battle of artillery and, hopefully, that would be what would let Wailord come out the victor. With the stacking boosts of STAB and his Choice Specs Held Item buffing the already-powerful Water Spout move Wailord should be able to come out on-top and wash away his competition.
CONTINGENCIES AND AUDIBLES As a standard closer is the idea that plans can certainly go in ways differently than the planner intended and, in cases like these, it’s important to have your ducks-in-a-row so that you’re able to respond accordingly to how the battle goes. Like he always does in these League Battles Joey would have a stockpile of restorative items like Hyper Potions and Full Restores ready-and-waiting to use on his team should they fall low on health. With the majority of his matchups favorable towards his team, too, any of his Pokemon that might be unfortunate enough to be knocked-out prior to defeating their assigned opponent would have their matchup subsequently taken-on by another of Joey's Pokemon. With the majority of fights looking like they would tidy victories any of the Pokemon tapped to serve as a "Round 2" would almost certainly be in better condition than their opposition. Even if things went quite badly attrition would be Joey's friend, as each Pokemon his opponent lost would tip the scales further and further into his favor. Once the proverbial walls began to close-in on his opponent Joey would be able to control the match more-and-more, making victory all-but-assured.
Elite Four Challenge 2/5 (Divided-Up Due to Text Limits)
Badge/Gym Leader: Elite Four - Koga
Team: "Charizard - LV100", "Dragonite - LV100", "Bisharp - LV100" , "Ceruledge - LV100", "Feraligatr - LV100", "Wailord - LV100"
Battle Details:
As a standard opener, regardless of who he goes up against, Joey would bring in Bisharp, Legendary Knight Hermos, and throw down a Stealth Rock to start the match off. Depending on what Pokemon his opponent opened with he would then switch-out to it's corresponding counter (With the possibility of Bisharp remaining on the field, of course, should luck of the draw have his preferred matchup come-up first). While this means it might take a hit on the way out it also would mean that just about any subsequent Pokemon Koga might send out will be getting around a quarter of their health knocked-off on-arrival. With his opener delivered, though, Joey would then change his active Pokemon to reflect the following matchups:
VS SKUNTANK
Against Koga's Skuntank Joey would send out his Bisharp, Legendary Knight Hermos. With his Steel-Typing granting him complete immunity to Poison and Dark being resistant to Dark he'd be in a very good position to weather attacks. On the offensive side of things he'd have to rely on his Steel Moves to do damage, which wouldn't be hitting for super-effective numbers, but would still be doing far more damage than his opponent. Opening by buffing himself with a Sword's Dance and then sending out repeated volley's of Iron Head would mean solid damage output, but would also bring a 30% chance to cause his opponent to flinch with every hit as well. With the ability to shrug-off virtually everything his opponent can send out while doing fine numbers himself it would make for a very one-sided battle and should let Bisharp take the day.
VS VENOMOTH
Against Venomoth Joey would send out his Charizard, Red-Eyes Black Dragon. His Fire/Flying-Typing has weaknesses to neither Poison or Bug while his own Fire-Type Attacks will be super-effective against Venomoth, making the scales tipped solidly in his favor. Starting off with Sunny Day to lay the groundwork for further buffs, he would then begin sending-out barrages of Flamethrower. With the Sunny Weather, his Wise Glasses Held Item, the STAB bonus, and super-effective in the mix each hit would be landing at nearly x5 damage for every hit while his opponent would only be landing at the standard damage. This damage disparity would mean Venomoth would be very likely finished-off by the time the Sunny Weather dissipated, with Charizard as a clear victor.
VS TOXICROAK
Against Toxicroak Joey would use his Dragonite, Baby Dragon. Dragon-Type is weak to neither Poison nor Fighting, while Flying even possesses resistances against the latter. With defenses further bolstered by his Multiscale Ability halving the damage on whatever Toxicroak's opening salvo would be Dragonite would be in a solid position defensively. Thanks to Fighting's vulnerability to Flying-Type Moves, too, bombarding his opponent with the hard-hitting Hurricane Move would do punishing damage while also having a respectable chance to confuse them. Overall it would be another matchup in which the odds heavily favored Joey, and should result in netting another victory.
VS SWALOT
Against Swalot Joey would send out his Ceruledge, Gearfried the Iron Knight. While his regular Bitter Blade/Flash Fire combination wouldn't be effective in this matchup his Ghost-Typing would mean that he'd have resistances against at least half of the attacks coming his way. Swords' Dance would allow him to buff his attack power to make up for the lack of a STAB bonus, and then Psycho Cut would allow him to deliver consistently hard hitting super-effective damage. The moves inherently high chance to land a critical hit would also mean there's fair chance of just ending the fight in one-to-two hits, but that would be up to lady luck. Even just relying on the move's basic stats, though, Ceruledge should be putting-out punishing damage in comparison to the hits that would be coming his way and should give him the tools necessary to come out the victor.
VS CROBAT
Against Crobat Joey would send-out his Feraligatr, Alligator's Sword. Water-Typing has weaknesses to neither Flying nor Poison but his Ice Punch move, when stacked with the bonuses of his Sheer Power Hidden Ability and Life Orb Held Item, should make for a potent super-effective combo. Though unable to take advantage of the STAB bonus each hit would still be hitting at a multiplier of x4.5 and bring with it a 10% chance to freeze the target. Like with most matchups involving Feraligatr the sheer disparity in terms of offensive output should make for a solidly one-sided engagement, netting him a fast-and-straightforward win.
VS MUK
Against Koga's Muk Joey would use his Wailord, Fortress Whale. In what would doubtlessly be the simplest of his matchups against Koga's team neither Pokemon would have moves that were super-effective against one another or hold resistances to their opponent's typing. It would be a simple battle of artillery and, hopefully, that would be what would let Wailord come out the victor. With the stacking boosts of STAB and his Choice Specs Held Item buffing the already-powerful Water Spout move Wailord should be able to come out on-top and wash away his competition.
CONTINGENCIES AND AUDIBLES
As a standard closer is the idea that plans can certainly go in ways differently than the planner intended and, in cases like these, it’s important to have your ducks-in-a-row so that you’re able to respond accordingly to how the battle goes. Like he always does in these League Battles Joey would have a stockpile of restorative items like Hyper Potions and Full Restores ready-and-waiting to use on his team should they fall low on health. With the majority of his matchups favorable towards his team, too, any of his Pokemon that might be unfortunate enough to be knocked-out prior to defeating their assigned opponent would have their matchup subsequently taken-on by another of Joey's Pokemon. With the majority of fights looking like they would tidy victories any of the Pokemon tapped to serve as a "Round 2" would almost certainly be in better condition than their opposition. Even if things went quite badly attrition would be Joey's friend, as each Pokemon his opponent lost would tip the scales further and further into his favor. Once the proverbial walls began to close-in on his opponent Joey would be able to control the match more-and-more, making victory all-but-assured.