vs Hitmonlee Since Hitmonlee's only elemental attack is fire-based, IV is going to send Ruin the Fletchinder into this fight. It's fighting and fire dual-typing lets it only take half the damage from whatever attack Hitmonlee is going to throw at it, while it can shine by first upping its chance to further evade any attacks by means of things like Agility, Quick Attack and Tail Wind and then raining down flying attacks like Aerial Ace, Fly and Acrobatics on its enemy. Even if Hitmonlee manages to hit the small bird it can still recover using Roost while its ability Flame Body might end up leaving Hitmonlee with Burn status after making contact.
vs. Hitmonchan Beast the Noibat is IV’s choice poison for this round. While it's generally rather difficult to punch a tiny bat out of the air (Hitmonchan's three time the size of Noibat’s full wingspan), Noibat is going to add to the confusion by using Double Team before continuously using Supersonic on its opponent. With a little luck this will be enough to make Hitmonlee either knock itself out or run into one of Noibat’s many flying type attacks like Air Cutter, Air Slash and Hurricane and allow it to land a critical hit.
vs. Poliwrath IV’s Sprigatito, Macabre, and Gimmick theShuppet will be tackling this round. Sprigatito will go first, using its fairy and grass attacks to weaken and sap away on Poliwrath’s health. Once Sprigatito's own health is running low, IV will have it use U-Turn to switch out with his Shuppet, which will once again use the Destiny Bond + notably lower level combination while forcing Poliwrath also to rely on its elemental attacks only thanks to its ghost typing.
Should any of these strategies fail IV has brought his Fuecoco and his Rookidee with him. Both have either a type advantage in either offense or defense against fighting types.
No Magicarps were hurt during this fight. (For once.)
no subject
Badge/Gym Leader: Storm Badge - Chuck
Elite/Regular: Regular
Team: Fletchinder, Noibat, Sprigatito, Shuppet, Fuecoco, Rookidee
Battle Details:
vs Hitmonlee
Since Hitmonlee's only elemental attack is fire-based, IV is going to send Ruin the Fletchinder into this fight. It's fighting and fire dual-typing lets it only take half the damage from whatever attack Hitmonlee is going to throw at it, while it can shine by first upping its chance to further evade any attacks by means of things like Agility, Quick Attack and Tail Wind and then raining down flying attacks like Aerial Ace, Fly and Acrobatics on its enemy. Even if Hitmonlee manages to hit the small bird it can still recover using Roost while its ability Flame Body might end up leaving Hitmonlee with Burn status after making contact.
vs. Hitmonchan
Beast the Noibat is IV’s choice poison for this round. While it's generally rather difficult to punch a tiny bat out of the air (Hitmonchan's three time the size of Noibat’s full wingspan), Noibat is going to add to the confusion by using Double Team before continuously using Supersonic on its opponent. With a little luck this will be enough to make Hitmonlee either knock itself out or run into one of Noibat’s many flying type attacks like Air Cutter, Air Slash and Hurricane and allow it to land a critical hit.
vs. Poliwrath
IV’s Sprigatito, Macabre, and Gimmick the Shuppet will be tackling this round. Sprigatito will go first, using its fairy and grass attacks to weaken and sap away on Poliwrath’s health. Once Sprigatito's own health is running low, IV will have it use U-Turn to switch out with his Shuppet, which will once again use the Destiny Bond + notably lower level combination while forcing Poliwrath also to rely on its elemental attacks only thanks to its ghost typing.
Should any of these strategies fail IV has brought his Fuecoco and his Rookidee with him. Both have either a type advantage in either offense or defense against fighting types.
No Magicarps were hurt during this fight. (For once.)