Character: Ryou Bakura | rolltoavoidpossession Badge/Gym Leader: Jasmine | Mineral Badge Elite/Regular: Regular Team:Hinotama, Will-o-Wisp, Wight Battle Details: Ryou's back, now with glasses so he can actually see what he's doing and not just fumble along! (And by the look on his face as he stares around the gym, he's still a bit overwhelmed by how much better his vision is now that he's dealt with the problem!)
He's fully expecting Jasmine to remember what he did last time, so he'll be mixing it up a bit this go around!
VS Skarmory
Ryou will open with Hinotama the Lampent, and in a break from his more usual status inducing tactics, will instead go straight for Overheat as an opener. If the Skarmory is still up after that opening blast, he'll then do some cleanup with Flame Burst to knock the metal bird down.
VS Magneton
Mindful of how Overheat would have lowered Hinotama's Special Attack, Ryou switches the Lampent out for Will-o-Wisp the Pumpkaboo and leads in on the Magneton with Trick-or-Treat to forcefully add the Ghost type onto the Magneton. From there, it's all Shadow Ball spam with maybe a few Pain Splits if Will-o-Wisp's health is getting a touch low and he thinks Pain Split will provide a health boost.
VS Steelix
Here we go again with the Steelix. This time Ryou actually managed to bring the correct Pokémon for the fight and sends in Wight the Cursola, who will open with Perish Song to put the Steelix on a time limit. From this point forward, it's just a mix of Hex for damage and Strength Sap as a health recovery measure as he waits out those turns, depending on what's more needed in the moment.
Notably, he's not out to make his own Pokémon faint and will switch Wight out for Will-o-Wisp on the last turn before Perish Song kicks in, sparing the Cursola from being taken out as well. And if the Steelix tries to use Crunch, it turns out that Wight was given a Colbur Berry to hold to help reduce the damage from a super effective Dark Type attack.
If he wins this time, it's going to be one heck of a triumphant way to earn his personal battle theme.
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Badge/Gym Leader: Jasmine | Mineral Badge
Elite/Regular: Regular
Team: Hinotama, Will-o-Wisp, Wight
Battle Details: Ryou's back, now with glasses so he can actually see what he's doing and not just fumble along! (And by the look on his face as he stares around the gym, he's still a bit overwhelmed by how much better his vision is now that he's dealt with the problem!)
He's fully expecting Jasmine to remember what he did last time, so he'll be mixing it up a bit this go around!
VS Skarmory
Ryou will open with Hinotama the Lampent, and in a break from his more usual status inducing tactics, will instead go straight for Overheat as an opener. If the Skarmory is still up after that opening blast, he'll then do some cleanup with Flame Burst to knock the metal bird down.
VS Magneton
Mindful of how Overheat would have lowered Hinotama's Special Attack, Ryou switches the Lampent out for Will-o-Wisp the Pumpkaboo and leads in on the Magneton with Trick-or-Treat to forcefully add the Ghost type onto the Magneton. From there, it's all Shadow Ball spam with maybe a few Pain Splits if Will-o-Wisp's health is getting a touch low and he thinks Pain Split will provide a health boost.
VS Steelix
Here we go again with the Steelix. This time Ryou actually managed to bring the correct Pokémon for the fight and sends in Wight the Cursola, who will open with Perish Song to put the Steelix on a time limit. From this point forward, it's just a mix of Hex for damage and Strength Sap as a health recovery measure as he waits out those turns, depending on what's more needed in the moment.
Notably, he's not out to make his own Pokémon faint and will switch Wight out for Will-o-Wisp on the last turn before Perish Song kicks in, sparing the Cursola from being taken out as well. And if the Steelix tries to use Crunch, it turns out that Wight was given a Colbur Berry to hold to help reduce the damage from a super effective Dark Type attack.
If he wins this time, it's going to be one heck of a triumphant way to earn his personal battle theme.