Kinnagoe is out first, disguised as Danny. He'll open with an Agility and, if his disguise is not knocked off, will follow up with an Embargo. Either way, he'll begin to attack with Night Slashes, using Fient Attack if they try to lower his accuracy and Foul Play if they boost their stats. While Kinnagoe is lower level, his type advantage will hopefully enable him to get some strong strikes in and maybe some knock-outs.
After Kinnagoe is Psychopump. While at a type disadvantage, he'll still encourage her to do her best; using Confuse Ray to try and enable her to survive, along with leech Seed. After that, it's Shadow Balls and Shadow Sneaks to attack.
When Psychopump falls, Temposhark gets her chance to shine! She just goes all out with raw power, immediately using Dragon Claw. She'll also try to use Slash and Dig, which is how Ash learns that ground types don't work on Ghosts...even though that's not how that works.
After Temposhark's valiant efforts, An Tintreach makes her debut! She opens up with Nuzzle to paralyse the foe (and will do that for every new foe who comes out), followed up by Sparks and Wild Charges. When there's an opening, such as a switch or a full paralysis turn, she'll use Double Team to amp up her evasion and really show off her stuff.
Should An Tintreach struggle and fall, Mufusa enters the fray. Ash isn't aware her Normal typing makes her immune to Ghost attacks but does realise that Normal doesn't affect ghosts; so she's setting everything ablaze with Flamethrower and using Crunch for super-effective damage.
If it really comes down to the last Pokemon, then Danny has Flash Cannon for STAB damage on them. And is also level 100.
no subject
Badge/Gym Leader: Fog Badge / Morty
Elite/Regular: Regular
Team: Kinnagoe the Zoroark (lv.48), Psychopump the Pumpkaboo (lv.51), Temposhark the Gible (lv.51), An Tintreach the Raichu (lv.61), Mufusa the Pyroar (lv.71), Danny the Lucario (lv.100)
Battle Details: Ash was only in town for two days, so he just grabbed some of his strongest Pokemon and tried to make a mixed team before walking in to challenge this gym...let's see how that works for him!
Kinnagoe is out first, disguised as Danny. He'll open with an Agility and, if his disguise is not knocked off, will follow up with an Embargo. Either way, he'll begin to attack with Night Slashes, using Fient Attack if they try to lower his accuracy and Foul Play if they boost their stats. While Kinnagoe is lower level, his type advantage will hopefully enable him to get some strong strikes in and maybe some knock-outs.
After Kinnagoe is Psychopump. While at a type disadvantage, he'll still encourage her to do her best; using Confuse Ray to try and enable her to survive, along with leech Seed. After that, it's Shadow Balls and Shadow Sneaks to attack.
When Psychopump falls, Temposhark gets her chance to shine! She just goes all out with raw power, immediately using Dragon Claw. She'll also try to use Slash and Dig, which is how Ash learns that ground types don't work on Ghosts...even though that's not how that works.
After Temposhark's valiant efforts, An Tintreach makes her debut! She opens up with Nuzzle to paralyse the foe (and will do that for every new foe who comes out), followed up by Sparks and Wild Charges. When there's an opening, such as a switch or a full paralysis turn, she'll use Double Team to amp up her evasion and really show off her stuff.
Should An Tintreach struggle and fall, Mufusa enters the fray. Ash isn't aware her Normal typing makes her immune to Ghost attacks but does realise that Normal doesn't affect ghosts; so she's setting everything ablaze with Flamethrower and using Crunch for super-effective damage.
If it really comes down to the last Pokemon, then Danny has Flash Cannon for STAB damage on them. And is also level 100.