Lucky and Chimera are going to be the main players in this fight for obvious reasons, and Envy uses status effects like confusion against opponents enough to expect the same from Will, so he’ll be trying to finish this as quick as he can. Chimera will be sent out first against Bronzong and immediately get Sand Stream started as well as laying down Stealth Rock. Envy will make a misstep thinking that he can use Fire Fang against Bronzong’s Steel type, but after he discovers that it has Heatproof he’ll have Chimera tank through with high defense and Dark Type moves until he’s taken it down. Assuming Will sends out Slowbro next to counter, Envy will switch Pokemon to Xerxes to outspeed and try and take that down quickly with electric attacks. Lucky will go against Jynx and use a Nasty Plot to up special attack and then Fire type moves to finish. Envy won’t depend too much on stat boosters otherwise, as his plan for dealing with potential confusion statuses is to switch between Chimera, Lucky, and potentially Xerxes for Will’s Xatu as necessary for the rest of the battle. Between them they should have enough type resistance and move coverage to handle the rest easily enough.
KOGA
Like with Will, Envy knows better than to mess around taking his time against a team that’s out to poison him, so again his strategy is to hit hard and fast. Chimera is out first again for another Stealth Rock and to take out Skuntank with Earthquake. Envy will keep Chimera out as long as he can for continued Earthquake damage, but should he become worn down by poison or if Venomoth is sent out, he’ll switch out. Either to Lucky to take out the Venomoth with Flamethrower, Xerxes against Crobat (if Chimera wound up too worn down to use Stone Edge against it) to fight with Flash and Discharge, or Samus against anything else. Samus’ Steel typing will protect her from poisoning and she has Zen Headbutt and Bulldoze to go for the throat.
BRUNO
It’s finally Izumi’s time to shine. For this fight Envy isn’t going to attempt Stealth Rock again as Chimera has that 4x weakness to everything Bruno has, so he’s going to open with the Tropius. Her type resistance, high HP, and defense stats will keep her from taking too much damage when Bruno’s Pokemon are faster, and her Quick Claw will keep that from happening EVERY turn. She’ll be primarily using Air Slash and Fly, Roosting if she gets the chance. Hariyama will be on the recieving end of Grass Knot. Assuming Hitmonchan has Fire or Thunder Punch though, that’s likely to be what takes her out. If so, Envy will switch back to Samus and Zen Headbutt, hoping to be faster than a Fire Punch, with Xerxes as the third backup there to finish with a return combination of Flash and Discharge. Bruno’s Lucario will be the most challenging. If Xerxes is still out Envy will use both Flash and Rain Dance but will probably be out after that, and then send out Juliet to burn it with Scald to lower Attack and do continuous damage, Water Pulse to try and confuse, and then Surf, taking advantage of the lingering Rain Dance. This should do the trick, but if she’s taken out then it’s back to Samus if she’s still in the game, with Lucky and Chimera as last resorts to try and use their strongest fire moves in hopes of landing them before Bruno’s Lucario hits them.
KAREN
Chimera is out first once more now that his first turn Stealth Rock is viable again, and should have plenty of Defense to withstand Weavile before taking it out with Stone Edge, or Fire Fang if Stone Edge turns out to have a hard time landing against a nimble opponent. After Weavile is out, Envy will be switching to either Juliet or Samus depending on what comes out. Samus should be able to take care of Absol with Aura Sphere, and take out or at the very least deal significant damage to Umbreon before status effects become too much of an issue. In this fight, surprisingly, Juliet is the star against most of this team if she starts out with a Rain Dance, with her Hydration ability and Haze attacks nullifying the worst of the status ailments and stat changes Karen can use on her. She’ll start with Scald against everything, which will be powered up by the Rain Dance, and follow up with Signal Beam possibly against Umbreon, Ice Beam against Honchkrow, and Surf for Houndoom. For Spiritomb she’ll rely on wearing it down with Whirlpool and her powered up Surf.
LANCE
STEALTH
ROCK
Because what’s the point of having it if you don’t get it set up? But this time it’s not just the same old, because before it’s Chimera’s First Turn Stealth Rock Time, it’s also time to finally use that Tyranitarite. Once powered up with mega evolution, Chimera will use either Stone Edge or Rock Slide to get Salamence’s HP down…and then, because he knows that Gyarados and Garchomp are waiting in the wings and isn’t going to let Lance pick them on purpose, will use Dragon Tail to knock Salamence out and hope that whatever comes in isn’t one of those two. Either Altaria or Charizard would be heavily damaged by Stealth Rock on coming in, and Chimera would use Rock Slide against Charizard and more Dragon Tail against Altaria or Dragonite to keep spinning that roulette and wearing any incoming Pokemon down with Stealth Rock. If either Gyarados or Garchomp get pulled in, Envy will immediately switch to Xerxes against Gyarados for that extra supereffective Discharge, and if it’s Garchomp will be putting in Juliet for her Ice Beam and Surf. Izumi is the backup against Garchomp with the Quick Claw and Grass Knot. Other than those two, Chimera should have this match locked down.
no subject
Badge/Gym Leader: Elite Four
Elite/Regular: ELITE
Team: Chimera (holding Tyranitarite), Lucky (holding Blackglasses), Xerxes (holding King’s Rock), Juliet (holding Wise Glasses), Izumi (holding Quick Claw), Samus (holding Lum Berry)
Battle Details:
WILL
Lucky and Chimera are going to be the main players in this fight for obvious reasons, and Envy uses status effects like confusion against opponents enough to expect the same from Will, so he’ll be trying to finish this as quick as he can. Chimera will be sent out first against Bronzong and immediately get Sand Stream started as well as laying down Stealth Rock. Envy will make a misstep thinking that he can use Fire Fang against Bronzong’s Steel type, but after he discovers that it has Heatproof he’ll have Chimera tank through with high defense and Dark Type moves until he’s taken it down. Assuming Will sends out Slowbro next to counter, Envy will switch Pokemon to Xerxes to outspeed and try and take that down quickly with electric attacks. Lucky will go against Jynx and use a Nasty Plot to up special attack and then Fire type moves to finish. Envy won’t depend too much on stat boosters otherwise, as his plan for dealing with potential confusion statuses is to switch between Chimera, Lucky, and potentially Xerxes for Will’s Xatu as necessary for the rest of the battle. Between them they should have enough type resistance and move coverage to handle the rest easily enough.
KOGA
Like with Will, Envy knows better than to mess around taking his time against a team that’s out to poison him, so again his strategy is to hit hard and fast. Chimera is out first again for another Stealth Rock and to take out Skuntank with Earthquake. Envy will keep Chimera out as long as he can for continued Earthquake damage, but should he become worn down by poison or if Venomoth is sent out, he’ll switch out. Either to Lucky to take out the Venomoth with Flamethrower, Xerxes against Crobat (if Chimera wound up too worn down to use Stone Edge against it) to fight with Flash and Discharge, or Samus against anything else. Samus’ Steel typing will protect her from poisoning and she has Zen Headbutt and Bulldoze to go for the throat.
BRUNO
It’s finally Izumi’s time to shine. For this fight Envy isn’t going to attempt Stealth Rock again as Chimera has that 4x weakness to everything Bruno has, so he’s going to open with the Tropius. Her type resistance, high HP, and defense stats will keep her from taking too much damage when Bruno’s Pokemon are faster, and her Quick Claw will keep that from happening EVERY turn. She’ll be primarily using Air Slash and Fly, Roosting if she gets the chance. Hariyama will be on the recieving end of Grass Knot. Assuming Hitmonchan has Fire or Thunder Punch though, that’s likely to be what takes her out. If so, Envy will switch back to Samus and Zen Headbutt, hoping to be faster than a Fire Punch, with Xerxes as the third backup there to finish with a return combination of Flash and Discharge. Bruno’s Lucario will be the most challenging. If Xerxes is still out Envy will use both Flash and Rain Dance but will probably be out after that, and then send out Juliet to burn it with Scald to lower Attack and do continuous damage, Water Pulse to try and confuse, and then Surf, taking advantage of the lingering Rain Dance. This should do the trick, but if she’s taken out then it’s back to Samus if she’s still in the game, with Lucky and Chimera as last resorts to try and use their strongest fire moves in hopes of landing them before Bruno’s Lucario hits them.
KAREN
Chimera is out first once more now that his first turn Stealth Rock is viable again, and should have plenty of Defense to withstand Weavile before taking it out with Stone Edge, or Fire Fang if Stone Edge turns out to have a hard time landing against a nimble opponent. After Weavile is out, Envy will be switching to either Juliet or Samus depending on what comes out. Samus should be able to take care of Absol with Aura Sphere, and take out or at the very least deal significant damage to Umbreon before status effects become too much of an issue. In this fight, surprisingly, Juliet is the star against most of this team if she starts out with a Rain Dance, with her Hydration ability and Haze attacks nullifying the worst of the status ailments and stat changes Karen can use on her. She’ll start with Scald against everything, which will be powered up by the Rain Dance, and follow up with Signal Beam possibly against Umbreon, Ice Beam against Honchkrow, and Surf for Houndoom. For Spiritomb she’ll rely on wearing it down with Whirlpool and her powered up Surf.
LANCE
STEALTH
ROCK
Because what’s the point of having it if you don’t get it set up? But this time it’s not just the same old, because before it’s Chimera’s First Turn Stealth Rock Time, it’s also time to finally use that Tyranitarite. Once powered up with mega evolution, Chimera will use either Stone Edge or Rock Slide to get Salamence’s HP down…and then, because he knows that Gyarados and Garchomp are waiting in the wings and isn’t going to let Lance pick them on purpose, will use Dragon Tail to knock Salamence out and hope that whatever comes in isn’t one of those two. Either Altaria or Charizard would be heavily damaged by Stealth Rock on coming in, and Chimera would use Rock Slide against Charizard and more Dragon Tail against Altaria or Dragonite to keep spinning that roulette and wearing any incoming Pokemon down with Stealth Rock. If either Gyarados or Garchomp get pulled in, Envy will immediately switch to Xerxes against Gyarados for that extra supereffective Discharge, and if it’s Garchomp will be putting in Juliet for her Ice Beam and Surf. Izumi is the backup against Garchomp with the Quick Claw and Grass Knot. Other than those two, Chimera should have this match locked down.