Character: Marco Bott | sunspotted Badge/Gym Leader: Rainbow Badge/Erika Elite/Regular: Regular Team:Viola (100), Niles (64), Teddy (100), Sushi (90). Battle Details: Marco is taking advantage of types here - he's bringing Viola and Niles in and expects them to carry the battles, for the most part. Teddy and Sushi are there as backup in case something goes terribly awry. This time, he has stocked up on some antidotes since he knows that these grass types have Poison Powder. Viola is smug as hell about performing, and Niles has a strong bond with both her and Marco.
Since Jumpluff is especially weak to ice, he's leading with Viola, who'll start out with Safeguard (and recast as needed). Beyond that, she'll be casting Sheer Cold in the hopes to faint the opposing pokemon out the gate, and if it fails, she'll be casting Aurora Beam and Blizzard until the Jumpluff faints.
He'll switch out Viola for Niles at this point. This is Niles' first big battle and he's raring to go! He starts out casting Supersonic in the hopes he can confuse the Tangrowth and keep it from casting Poison Powder (though the antidote is for that). After that, he'll be using Fury Attack (which has same-type attack bonus and with his ability, Skill link, should always hit five times) and Drill Beak. He also has Roost if he needs Niles to heal up.
If for some reason Niles succumbs to the Tangrowth, he'll switch in Viola, cast Safeguard, and use the same method as before. Marco will also revive Niles during her Safeguarded turns.
Viola gets brought out (or left in) for this last round. Bellossum knows a lot of status effects, and Marco wants to use Safeguard to his advantage here. Other than that, he'll be counting on the type and level difference to carry Viola to victory with more uses of Blizzard and Aurora Beam.
If for some reason things go really awry, he has Teddy, at level 100, and Sushi, at level 90, to mop up or buy time to revive Viola.
backdated to during the contest event!
Badge/Gym Leader: Rainbow Badge/Erika
Elite/Regular: Regular
Team: Viola (100), Niles (64), Teddy (100), Sushi (90).
Battle Details: Marco is taking advantage of types here - he's bringing Viola and Niles in and expects them to carry the battles, for the most part. Teddy and Sushi are there as backup in case something goes terribly awry. This time, he has stocked up on some antidotes since he knows that these grass types have Poison Powder. Viola is smug as hell about performing, and Niles has a strong bond with both her and Marco.
Since Jumpluff is especially weak to ice, he's leading with Viola, who'll start out with Safeguard (and recast as needed). Beyond that, she'll be casting Sheer Cold in the hopes to faint the opposing pokemon out the gate, and if it fails, she'll be casting Aurora Beam and Blizzard until the Jumpluff faints.
He'll switch out Viola for Niles at this point. This is Niles' first big battle and he's raring to go! He starts out casting Supersonic in the hopes he can confuse the Tangrowth and keep it from casting Poison Powder (though the antidote is for that). After that, he'll be using Fury Attack (which has same-type attack bonus and with his ability, Skill link, should always hit five times) and Drill Beak. He also has Roost if he needs Niles to heal up.
If for some reason Niles succumbs to the Tangrowth, he'll switch in Viola, cast Safeguard, and use the same method as before. Marco will also revive Niles during her Safeguarded turns.
Viola gets brought out (or left in) for this last round. Bellossum knows a lot of status effects, and Marco wants to use Safeguard to his advantage here. Other than that, he'll be counting on the type and level difference to carry Viola to victory with more uses of Blizzard and Aurora Beam.
If for some reason things go really awry, he has Teddy, at level 100, and Sushi, at level 90, to mop up or buy time to revive Viola.