Character: Jack Morrison | unabates Badge/Gym Leader: Zephyr Badge/Falkner Elite/Regular: Regular Team:Dixie (33), Crybaby (level 36), Bandit (level 40), and Scout (level 32). Battle Details: Jack has a Plan (TM) for this battle, especially since he knows level-wise he's cutting it close. He's got a couple revives and a few potions on hand. Crybaby refuses to leave his side, ever, and he's trained Bandit since day one to listen to him. Dixie is here for Crybaby, so her goal is not to fall and set a good example for her.
Opening up against the Noctowl is his Houndour, Dixie, since she's immune to psychic moves. Giving Noctowl's attacks have a huge portion of psychic types, he'll only have to worry about the status moves, and the normal and flying attack types. He's going to build up some attack power with Howl, let loose a Smog, and then hit her with Feint Attack and Fire Fang. If things look dicey, Dixie will pull out Beat Up, and get in some extra shots with the other pokemon.
Should Dixie for any reason fall against the Noctowl, he'll sub in Scout to finish up, since he has access to Flare Blitz.
He's trading Dixie (or Scout) for Crybaby against the Honchkrow. This is her first big battle and she's been training all week... because Jack knows it has a weakness to Fairy-type moves. To start, Jack's going to have her Sing, and if that fails, try to Charm the Honchkrow... then hit it hard with Disarming Voice. If Crybaby manages to sing the Honchkrow to sleep, Jack will follow up with Wake Up Slap for big damage after a couple uses of Disarming Voice.
Finally, the Pidgeot is going to meet his baby, Bandit. The Rockruff has plenty of Rock moves to use. He'll start off with Rock Tomb, then Howl, and basically his plan here is just to Rock Slide the Pidgeot to death and hope Bandit doesn't get taken down too hard by any Sand Attack. If Bandit falls for any reason, he's got Scout, Crybaby and Dixie to clean up, but he'll definitely be saving his heals for Bandit and his revives as well.
no subject
Badge/Gym Leader: Zephyr Badge/Falkner
Elite/Regular: Regular
Team: Dixie (33), Crybaby (level 36), Bandit (level 40), and Scout (level 32).
Battle Details: Jack has a Plan (TM) for this battle, especially since he knows level-wise he's cutting it close. He's got a couple revives and a few potions on hand. Crybaby refuses to leave his side, ever, and he's trained Bandit since day one to listen to him. Dixie is here for Crybaby, so her goal is not to fall and set a good example for her.
Opening up against the Noctowl is his Houndour, Dixie, since she's immune to psychic moves. Giving Noctowl's attacks have a huge portion of psychic types, he'll only have to worry about the status moves, and the normal and flying attack types. He's going to build up some attack power with Howl, let loose a Smog, and then hit her with Feint Attack and Fire Fang. If things look dicey, Dixie will pull out Beat Up, and get in some extra shots with the other pokemon.
Should Dixie for any reason fall against the Noctowl, he'll sub in Scout to finish up, since he has access to Flare Blitz.
He's trading Dixie (or Scout) for Crybaby against the Honchkrow. This is her first big battle and she's been training all week... because Jack knows it has a weakness to Fairy-type moves. To start, Jack's going to have her Sing, and if that fails, try to Charm the Honchkrow... then hit it hard with Disarming Voice. If Crybaby manages to sing the Honchkrow to sleep, Jack will follow up with Wake Up Slap for big damage after a couple uses of Disarming Voice.
Finally, the Pidgeot is going to meet his baby, Bandit. The Rockruff has plenty of Rock moves to use. He'll start off with Rock Tomb, then Howl, and basically his plan here is just to Rock Slide the Pidgeot to death and hope Bandit doesn't get taken down too hard by any Sand Attack. If Bandit falls for any reason, he's got Scout, Crybaby and Dixie to clean up, but he'll definitely be saving his heals for Bandit and his revives as well.