fuelthefire: (THIS IS THE TRUTH!!)
KRIEG (tHE pSYcHO) ([personal profile] fuelthefire) wrote in [personal profile] indigo_league 2016-08-21 01:51 am (UTC)

Krieg || Borderlands

Player
Name: Kiwi
E-mail: gundamkiwi at gmail
Preferred Contact: [plurk.com profile] gundamkiwi or PM this journal!
Timezone: PST (GMT -8)
Current Characters in Victory Road: None!

Character
Name: Krieg
Series: Borderlands 2
Timeline: Post end-game
Canon Resource Links:

Personality:
From the wiki:
Krieg suffers from Dissociative Identity Disorder (DID). He argues with himself in some of his quotes, and he has a quieter 'inner voice' which occasionally tells him what to do or comments on his surroundings.

[...]

Krieg's inner voice is compared to a man driving an out-of-control semi truck by [Borderlands' lead writer]. He cannot stop the truck, but he can try and steer it away from as many innocents as possible.

Krieg's dominant personality is pretty clearly his violent side, as is evidenced by his typical interactions with the Borderlands world. He's far more lucid within the constraints of his own mind than he's able translate into language and action.

His peaceful side keeps his violent side in check by threatening to take control and commit suicide the instant he harms an innocent person. The arrangement appears to have worked out, because not only did Krieg survive all of the various, exciting events that transpired throughout the story in Borderlands 2, he thrived.

It's fairly clear that positive interaction with other people is a huge benefit to Krieg. All it took was the kindness of A pretty lady with a heart of gold (cw for violence and blood) to get him started on the Path To Redemption, or at least on the Path of Not Killing People Who Don't Deserve It. We're still not sure about the former, but as of the start of BL2, we do know Krieg is definitely on the latter.

He's particularly close to Maya - the pretty lady with a heart of gold - but he works well with all of the vault hunters. Being able to focus on a concrete goal - in this instance, stop Handsome Jack from opening the Vault - and working toward meeting that goal is hugely beneficial to his psyche. His inner side is very aware that the way their mind works currently is not right, and that it hasn't always been this way, and holds out hope that someday they'll be able to act like a normal person again. He believes that Maya's kindness is the starting point to their road to recovery.

Krieg plays surprisingly well with others given his generally violent nature. While there is a disconnect between his inner self and outer self in a lot of instances, overall he seems to prefer company, and teamwork. He recalls a time when he helped other people - when, as he says, his mind was whole - and is generally encouraging (in his own special way) when reviving fallen teammates. Even Krieg's violent side understands the value of teamwork, and does his part to ensure the success of the group.

In addition to swearing never to harm an innocent, Krieg will step in to prevent someone else harming an innocent...most likely using his own body as a meat shield. He's not squeamish in the least, and is in fact very much a masochist. His inner voice seems to believe that he deserves to suffer whatever physical pain is inflicted on him, and his outer personality actually, literally revels when he's injured. Krieg's style of combat in the context of Borderlands' gameplay is - for all intents and purposes - suicidal. Based on how skill points are distributed by the player, he receives massive stat and combat bonuses when he's injured. The lower his HP, the better the bonuses.

Snippets of monologue throughout the story reveal vague memories of helping people and getting paid with loot (such as a vault hunter might do), but Krieg never allows himself to actively search for these memories, shying away from them and avoid them completely instead. His more peaceful, lucid side has some desire to remember, but his dominant, violent side does not, and he actively stops himself from attempting to recall. Despite this, he is occasionally motivated by memories of a mysterious woman - "Where is she? Is she still alive? Did she get away?" "Get up. She might still be out there." The identity of this woman (or possibly women) is never revealed, but a popular fan theory is that Krieg is the father of one of BL2's main character NPCs, Tiny Tina, and that his rare references to this woman mean either Tina, Tina's mother, or possibly both. It's possible the woman doesn't have a direct relationship to whatever traumatic event caused Krieg's disassociation in the first place, because while his dominant side overrides most efforts to remember things, he doesn't have a strong reaction to mentions of her.

Krieg can follow and participate in conversations, but his contributions are not always easy for his conversation partner to parse. While Inner Krieg is perfectly lucid and has proper command of the English language, Outer Krieg has an unfortunate (if hilarious) tendency to spout nonsense when he speaks. He's mostly able to get his point across, albeit with some side-ramblings that might have little or nothing to do with the conversation at hand. His feelings on any given situation tend to be expressed through the emotion and volume of his voice, rather than the words he chooses to use. His overall posture and body language reflect what he's feeling as well, and he tends to gesticulate broadly when speaking.

If left to his own devices, Krieg would likely revert back to the crazed, blood-thirsty psychopath from his pre-BL2 days. His peaceful side definitely doesn't want that to happen, and while it's difficult to say for sure, his violent side does seem to feel the same. Living the way he did before was unsustainable for long-term survival which is necessary to find out what happened to "her." Both sides realize this. In an RP setting, he's likely to attach himself to another person or people with a strong personality and at least reasonably decent morals (such as Maya). He may suffer from a loss of touch with reality from time to time, but his sense of "right and wrong" works just fine.

Pokémon Information
Affiliation: Trainer
Starter: Torchic
Password: Atomic Fireball

Samples
Test Drive Thread(s) (slightly shy of 10 comments, but I got thread-dropped...hopefully this is enough!)

Victory Road Sample:
He remembers birds, the kind with feathers on. He doesn't remember why he does, just that he does. Raks don't have feathers. Neither did Bloodwing, not really. The little bird at his feet is a bright orange and yellow and covered in feathers and doesn't seem to have wings. It looks soft, and delicate, and squishable.

Don't you dare, he orders himself.

But he doesn't need to be told. He isn't going to hurt it. He doesn't want to hurt it. It's looking up at him just as curiously as he's looking down at it. It chirps and hops to an fro, once, twice, three times, before stopping to stare up at him again. He tilts his head to one side, meets its beady little black eyes with his one visible eye, and kneels, cautiously, stretching out a careful hand. The little bird chirps again, and hops into his hand once it's low enough, miniscule talons pricking the flesh of his palm.

It's just a baby.

It weighs nothing, like a feather, in his hand.

We can't have a pet. We can barely take care of ourselves.

The little bird fluffs up contentedly and nestles down into his hand. Krieg remains motionless in order to allow it to do so. For a time, the tiny creature appears to fall asleep, and Krieg watches the way its soft feathers flutter in time with its breathing. Time passes, though he's not particularly aware of it, and eventually the little bird wakes up. It blinks its round, black eyes at him, and begins to hop and walk up his arm, its sharp little nails digging and pricking once it reaches the bare skin of his bicep. When it reaches his shoulder, it stops and perches there, tiny talons digging securely into the leather straps of his harness.

It chirps brightly, as if to say, "Let's go!", and a laugh escapes from Krieg, deep, guttural, and a little unhinged. He rises to his feet amid a chorus of snaps and groans from various joints in his hips and knees, protesting the sudden movement after remaining motionless for so long. He ignores the sharp ache in his legs and begins walking. There's a worn path that's easy to follow through all of the impossibly green, vivid plant life. His axe is missing and he has no idea where he is or where his fellow vault hunters are, but he has a small fluffy companion to accompany him while he looks for his missing property and friends, so things can't be all bad.

Post a comment in response:

If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting