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oleaeuropaea ([personal profile] oleaeuropaea) wrote in [personal profile] indigo_league 2023-06-21 03:42 pm (UTC)

2/2 JESUS CHRIST WHO LET ME WRITE THIS MUCH

While Vash is capable of acknowledging his mistakes and apologizing for them, he struggles to learn from them in the end. There’s an underlying level of stubbornness and self-righteousness that he sticks to despite however many times people tell him otherwise. In many ways, Vash is the type of person to ask for forgiveness instead of permission, preferring to disregard other’s wishes (namely Wolfwood’s) and apologize for it later. Despite having been thoroughly scolded for over-promising when it came to Rollo, Vash immediately promises the now adult man that he’ll never have to be alone again. Not long after, Vash insists on being involved with Wolfwood’s fight against Livio, despite the former telling him to leave. The latter is absolutely certain he can help Wolfwood waken Livio from his brainwashed state, pushing his companion to bring his friend back. As mentioned above, this ends disastrously, with the wakened Livio ultimately putting the gun to his head and seemingly taking his own life when the weight of his actions is too much.

The result of these careful efforts means that those who are unaware of his bounty generally tend to like him quite a bit. He’s welcomed with open arms when returning to Jeneora Rock, with Rosa screaming his name in delight and running to greet him – referring to him as “our Vash.” This should be of little surprise, as he not only remembers her by name, but also knows how many kids she has and congratulates her on kicking out the husband he apparently knows to be a deadbeat.

He tends to get on great with children, with Tonis of Jeneora Rock delightedly running to greet him. Vash immediately gets excited and not only treats him with kindness, but also affectionately pets his head as well. He gladly accepts Tonis’s gift of bugs, even though Tonis himself is quickly chased off. Later, he throws himself into helping Zazie’s little orphan persona, later he eagerly embraces them, relieved to see they’re okay and falling into their trap. This likely also plays into the aforementioned idealism. As Zazie points out, humans are so eager to see a child and assume that they’re not a threat.

That said, his ruse may not be as airtight as he thinks, however. Having only just met him, Roberto de Niro calls Vash out, asking “you’re afraid of something, aren’t you?”

It’s through this that we learn Vash is prone to his moments of seriousness. It’s in these moments that the true gravity of a situation is revealed – if Vash the Stampede, who can laugh at being left for dead or chased by bandits – is sobered by something, you know you’re in big trouble. We first see this when he comes face to face with the dying Plant in Jeneora Rock, gravely telling Rosa that it’s going to die. Roberto himself points this out by saying “Military police and you don’t bat an eye. One wonky Plant and you’re pissing yourself.”

He later adopts this firmness again when the entire town is threatened by the aforementioned clusterbomb that’s now rapidly dropping toward the city, urging Rosa to make sure the villagers find cover, rather than seeking shelter for himself. He immediately leaps into action to help others even further on down the line, when the E.G. Bomber begins to lead a raid on the city.

Vash is also a very forgiving individual. Despite Jeneora Rock’s attempts at capturing Vash and turning him over for the bounty, he doesn’t hold it against them. He smiles at Rosa when she explains her reasoning and then, despite having the opportunity to flee shortly after, quickly jumps in and saves both Rosa and Tonis. He takes this one step further by going out of his way to leave Jeneora Rock in an attempt to draw the Nebraska family away before they can cause more harm. When asked by the Nebraska’s why he’s gone to such lengths to save a city of “traitors,” Vash simply replies that he “Has no reason not to.” This would indicate that he understands their need to survive, especially as he insists that the people of Jeneora Rock were otherwise kind to him.

However, that kindness isn’t necessary to wanting to save someone. Vash quickly turns around and offers to save the Nebraska’s too, and then does so by making sure that not only are the Nebraska’s protected from the members of the city, but that Gofsef is rescued from nearly plummeting to his death.

At the end of the day, Vash tends to treat himself like a martyr. The moment things start to go well or seem relatively at ease, he opts to leave. He punishes himself with a life of loneliness, to “run, and run, and keep on running” because of the trouble that follows him. We see this as he sneaks out during the celebration with the Nebraska’s. And in many ways, this moment seems to solidify that decision, as something terrible DOES happen – the arrival of E.G. the Mine and Millions Knives. Many residents die as a result, and Tonis is severely maimed. Even de Niro comments on this, saying that the title “Humanoid Typhoon” is accurate, as getting caught up with him means getting caught in a whirlwind of trouble.

This martyrdom extends even into outright self-sacrifice, starting when he was a young boy. He quickly gave up his own life of comfort for the sake of atoning for what his brother did, leaving behind a note for Luida that states as much. During the fight with E.G. the Mine, Vash throws himself onto the bomber as his own implant gets ready to explode, ready to use his own body to threaten the villain. Later, he damages his arm when attempting to change the Ion Cannon’s direction.

To some degree, this sense of self-martyrdom extends into self-loathing and even self-flagellation. When things fail to go to plan with the bomber, Vash eventually explains to Meryl that he “doesn’t deserve to cry,” showing that he has a generally low opinion of himself. Afterward, he refuses to eat over the span of several days, until Wolfwood’s words finally get through to him sometime later.

Vash has also been shown to beat himself up about his actions, almost to a crippling degree. This starts from a young age, when – after being discovered in the wreckage of Ship 05 – he refuses to eat in an attempt to punish himself. He remarks upon his own uselessness, as he’s unable to create anything despite that being the primary function of a Plant. From the moment he and his trio of misfits enter the Windmill Village, he abandons his wisecracking, outlandish personality. From the moment he lays eyes on the village again and realizes where they are, he is sobered and silent – a fact that isn’t lost on any of his allies. Distracted as he is in this moment, it takes Wolfwood’s yelling to actually spur him into acting. Ultimately, Wolfwood is the one to fully see through this ruse, outright accusing Vash of having been there before.

This merciless treatment for past mistakes is not, however, extended to others. Despite having been marked as a criminal by the Seven Cities Military Police, Vash doesn’t hold any ill-will toward them. When the Sand Streamer comes under attack and Vash is blamed for it to some degree, his first response is not to defend himself, but to insist that the men pointing their guns at him get to safety. And while this hasn’t happened as of his canon point, he later takes this a step further when he is shot in the middle of Julai, immediately encouraging Wolfwood to stand down and refusing to take any action against the man who fired upon him.


Pokémon Information
Affiliation: Trainer
Starter: Mimikyu
Password: Atomic Fireball

Samples
RP Sample: Here

Victory Road Sample: Here!

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