Player Name: Kit E-mail: kitmishima [at] hotmail [dot] com Preferred Contact: Plurk, @StorytellerKit Timezone: UTC-05:00 Current Characters in Victory Road: None!
Character Name: Anastasia Kitty Leonheart Series: Original Character Timeline: N/A. Canon Resource Links: N/A
Original Character Background:
The world of Nevus is one of two planets that occupy the same orbit. The smaller of the two, Nevus is a vibrant world home to six super nations. With ancient history seeped in magic and technology, inhabited by beings called Nevusians, masters of both magic and technology. Long-lived, arrogant and pious, the Nevusians were the undisputed masters of the world, pushing aside lesser races to scattered pocket communities through-out the known world. The Nevusians enjoyed several millennium of direct interaction with their ten Goddesses, the masters of the material world that hold the world together in its current form, sending out chosen priests to tend to the great Mother Tree, Pankosmia. Pankosmia is said to be the throne of the world, and a bridge to spirit world. After all these millennia, the Nevusians descended into civil war, turning Pankosmia's home region into a land of eternal winter, and eventually leading to the near death of Pankosmia itself. After the defeat and imprisonment of a traiterous priest who started the war, the Nevusians lost their longevity, prowess with magic and intellectual innovation. Within a few hundred years, each new generation changed, becoming a new race of humans, then the Nevusians went extinct.
A dark age reigned over the world as the three ancient kingdoms collapsed, leaving the new race of humans to struggle and find a new way of life. Many people migrated out of the now snowy wasteland to find new settlements in the ruins of the fallen kingdoms. Those loyal to the now dormant mother tree remained. New generations of Pankosmia's caretakers evolved to survive and thrive in cold, harsh conditions. As new nations began to emerge from the ruins of the old, explorers set out to find new continents and new civilizations. An event occurred within Pankosmia to spark a renaissance, when the tree suddenly loosed a burst of mana, with the image of the prime Goddess visible for miles. This event emboldened the people and hastened the growth of new nations world-wide. Before long, the world was blanketed by six super nations, vastly different from each other, but united by a common ancestry. These six nations are: Granysea, Regnum Nivibus, Firland, Pastoria, Aldaeas and Crezanti. The largest among them is Firland, a arid country, once green with life now withered and arid thanks to the over-use of the newly re-discovered manatechnology, and with influence across the world, coming into prominence through military might and scientific innovation. Known for causing the most famous rivalries between itself, and the eternal snowy Regnum Nivibus. Having conquered Nivibus before to harvest the power emanating from Pankosmia, the Firlanders were driven out by a revolt as if orchestrated by the Goddesses themselves.
With the threat of a world war prevailing between the heated rivalries between fire and ice, a new massive war erupted between the two nations, though it quickly ended with a Nivian victory. It was in a few short years following the war that a new religion emerged with a promise to replace everything that could cause war and opression. The new Erulean Way quickly takes root and spreads, but the idea of peace seems to come at a very high price.
<b>History</b> Born on March 3rd, 1111 in the Age of Awakening, Anastasia is the first born and only child of the current Nivian monarchs. Princess of all Regnum Nivibus and heiress to the throne of the kingdom. She is the second known human to possess pure destruction magic, the force once belonging to the long-gone ancient civilizations. She is a sheltered girl who was raised by her mother and resident maids. Her interaction with so many women of common birth molded Anastasia into a polite young lady with knowledge of all her nation's languages, princess ettiquete and common lifestyles. However, she had little to no interaction with males, resulting in her being very timid around them. With heavy persuasion, Anastasia was introduced to a rookie knight by the name of Noah, for her to learn how to interact with male subjects and lead them, while Noah learns discipline and humility. Life was good for the little Princess as she plays in her garden full of bunnies, try on clothes from other nations, sleeping, and simply being pampered in her days of rest at home in the castle in the central district, and being schooled in the art of ettiquete, fencing, law, order, military, economics and diplomacy for the rest of the year in the city's Great Cathedral in the cathedral district.
Anastasia admired the knights, especially her warrior-king of a father. The hero of the Second Pankosmian War, with his tactical brilliance and the might of magic, the elemental force lost for hundreds of thousands of years, drove back the invading Firlandic Imperial Army and saved their nation. She loved the idea of these brave men fighting to protect their homes and loved ones. But Anastasia never really got to know her father. Always busy leading the nation and training troops, only ever seeing him on rather rare occasions. In 1121 in the Age of Awakening, 10 year old Anastasia sees her father and tells her about it being time for her to take on new responsibilities. She got to accompany her father to the other districts of the city, and even visit other provinces in the kingdom. During this time, her father made it official for the rookie knight, Noah, to be her retainer now that his initial training is complete.
It was business as usual for Anastasia. At 12 years old, her mind was opening to the wonders of the world and longed to explore and see it all for herself. She got her wish when she was asked by her father to visit the Market District and collect a report from the local marshal. She was escorted by her retainer and a couple castle guards, and arrived at the Market District to find the massive outdoor market nearly deserted. Her curious nature drove her to wander off and explore before her task was complete.
Little did she know that a ancient threat stalked the shadowy corners of the once thriving market, and it lunged out at her. It was the frozen flesh of a ancient human, risen back to life by the mana-saturated snow. Before the hideous undead could sink its teeth into Anastasia, she was rescued by a regal fighter who introduced himself as Albert Ross. Albert further charmed his way to Anastasia's good graces by speaking of her beauty and convinced her to meet some of his colleagues, Erulean priests who want to establish a small church. Whether it was foolishness, or bravery she inherited from her father, she agreed, finished her task in the district, survived a scolding from her parents, and snuck out of the castle in the evening to meet these priests.
In the outskirts of Archangel, she met three dark-robbed monks, but Albert was nowhere to be found. One of the monks approached and spoke to her. They called her, "The Princess of Destruction," and drew daggers. Confused and frightened, realizing now the horrible mistake she made, she tried to run back to the city, but what caught. In unison, the monks chanted, "Praise be he, the one true God-King!" Before they went in for the kill, Anastasia's new retainer, Noah, arrived in time to fight them off. Nearly dying twice in one day was taking an emotional toll on the girl, but she was still forcing herself to put on a strong face, as a proper princess should. Her father was notified the next morning.
For wandering off twice and nearly getting killed both times, Anastasia was locked away in her bedroom and kept under heavy guard. The King will investigate the appearence of undead and the group that would assassinate a harmless girl. Anastasia would hardly ever see freedom again for the next couple of months as she is often visited by Pankosminite priestesses to help her cope with the stresses of what she endured. Scouts report that a huge legion of undead has emerged and was closing in on Archangel, overrunning provinces and their capitals. Anastasia was released from her room and loaded up onto a carriage with her retainer and a small group of knights. As soon as an opening was found, she escaped north, leaving behind a home that would soon be conquered. She does not know what became of her parents whom stayed behind to buy her time. Her only option is to continue north to friendly Granysea, but her young mind couldn't yet fathom that her nation was just the first to fall in the Erulean Way Uprising.
Personality:
Anastasia is a old-fashioned girly-girl. Raised to prefer elegant attire in the form of dresses and gowns. She adores dressing up, reading fairy tales, and playing with snow bunnies or strategy games. She is gentle and considerate, and equal amounts curious. She will often watch the maids, chefs and the guards from afar, watching how they go about day-to-day jobs and wondering what life would be like in their shoes. Because of influence from both high and low borne, she is not spoiled or terribly vain. She is vain to the extent that she thinks she is cuter and prettier than other girls, but isn't so rude as to make her beliefs known.
Anastasia takes after her father in a variety of ways. She is logical and can be stubborn and somewhat fearless enough to wander off on her own. She is naive and unenlightened to the true horrors of the world, which does explain her fearlessness. She can be quite timid around boys, but is very comfortable around other girls. While it normally takes a while for her to warm up to boys, she is easily charmed and a simple cute gift is enough for her to drop her guard and trust a stranger to a certain point. She believes in her duty as a Princess to put on a strong facade and will very rarely reveal her inner pain from past traumatic
experiences. As a result of bottling her emotions, she is rarely seen smiling or crying. Her race of people, the Nivians, have evolved and adapted for harsh climates, so Anastasia has some personality quirks that others might find either endearing or weird. Anastasia's instincts often make her attracted to anything warm, such as blankets, low fires or warm hugs. Over all, Anastasia can be imaginative and sensitive. Compassionate and kind. Selfless and unworldly. Intuitive and sympathetic. However, she has moments where she may fail at any of the former, especially when she gets emotionally conflicted. So on the dark side, she can be an escapist and idealistic. Secretive and vague. Weak-willed and easily led.
Strengths: +Logical and mature for her age. +Educated. She is quite knowledgable about the basics. +Prim and proper. +Cares about the well-being of people. +Instincts help her identify threats quicker. +High tolerance to cold weather. +Curious and loves to learn. +Moderate training in fencing. +Wide assortment of destructive elemental magics. Naturally gifted with Water, Ice and Dark magic
Weaknesses: -Poor tolerance to hot weather, worse so in direct sunlight on summer days. Needs a constant supply of water to avoid overheating. -Light weight. Easy to push around or carry off. -Instincts don't protect her from human nature. She can't identify when a person is a threat. -Still a child and easily fooled. -Past stressful experiences leave her insecure and with bottled emotions. -Destruction magic drains her quickly. Fire, Thunder and Light magic consumes far more stamina. -Often fails to consider the feelings of the people who care about her well-being. -Sheltered and knows little about the actual world.
Anastasia Leonheart | Original Character (Part 1/2)
Name: Kit
E-mail: kitmishima [at] hotmail [dot] com
Preferred Contact: Plurk, @StorytellerKit
Timezone: UTC-05:00
Current Characters in Victory Road: None!
Character
Name: Anastasia Kitty Leonheart
Series: Original Character
Timeline: N/A.
Canon Resource Links: N/A
Original Character Background:
The world of Nevus is one of two planets that occupy the same orbit. The smaller of the two, Nevus is a vibrant world home to six super nations. With ancient history seeped in magic and technology, inhabited by beings called Nevusians, masters of both magic and technology. Long-lived, arrogant and pious, the Nevusians were the undisputed masters of the world, pushing aside lesser races to scattered pocket communities through-out the known world. The Nevusians enjoyed several millennium of direct interaction with their ten Goddesses, the masters of the material world that hold the world together in its current form, sending out chosen priests to tend to the great Mother Tree, Pankosmia. Pankosmia is said to be the throne of the world, and a bridge to spirit world. After all these millennia, the Nevusians descended into civil war, turning Pankosmia's home region into a land of eternal winter, and eventually leading to the near death of Pankosmia itself. After the defeat and imprisonment of a traiterous priest who started the war, the Nevusians lost their longevity, prowess with magic and intellectual innovation. Within a few hundred years, each new generation changed, becoming a new race of humans, then the Nevusians went extinct.
A dark age reigned over the world as the three ancient kingdoms collapsed, leaving the new race of humans to struggle and find a new way of life. Many people migrated out of the now snowy wasteland to find new settlements in the ruins of the fallen kingdoms. Those loyal to the now dormant mother tree remained. New generations of Pankosmia's caretakers evolved to survive and thrive in cold, harsh conditions. As new nations began to emerge from the ruins of the old, explorers set out to find new continents and new civilizations. An event occurred within Pankosmia to spark a renaissance, when the tree suddenly loosed a burst of mana, with the image of the prime Goddess visible for miles. This event emboldened the people and hastened the growth of new nations world-wide. Before long, the world was blanketed by six super nations, vastly different from each other, but united by a common ancestry. These six nations are: Granysea, Regnum Nivibus, Firland, Pastoria, Aldaeas and Crezanti. The largest among them is Firland, a arid country, once green with life now withered and arid thanks to the over-use of the newly re-discovered manatechnology, and with influence across the world, coming into prominence through military might and scientific innovation. Known for causing the most famous rivalries between itself, and the eternal snowy Regnum Nivibus. Having conquered Nivibus before to harvest the power emanating from Pankosmia, the Firlanders were driven out by a revolt as if orchestrated by the Goddesses themselves.
With the threat of a world war prevailing between the heated rivalries between fire and ice, a new massive war erupted between the two nations, though it quickly ended with a Nivian victory. It was in a few short years following the war that a new religion emerged with a promise to replace everything that could cause war and opression. The new Erulean Way quickly takes root and spreads, but the idea of peace seems to come at a very high price.
<b>History</b>
Born on March 3rd, 1111 in the Age of Awakening, Anastasia is the first born and only child of the current Nivian monarchs. Princess of all Regnum Nivibus and heiress to the throne of the kingdom. She is the second known human to possess pure destruction magic, the force once belonging to the long-gone ancient civilizations. She is a sheltered girl who was raised by her mother and resident maids. Her interaction with so many women of common birth molded Anastasia into a polite young lady with knowledge of all her nation's languages, princess ettiquete and common lifestyles. However, she had little to no interaction with males, resulting in her being very timid around them. With heavy persuasion, Anastasia was introduced to a rookie knight by the name of Noah, for her to learn how to interact with male subjects and lead them, while Noah learns discipline and humility. Life was good for the little Princess as she plays in her garden full of bunnies, try on clothes from other nations, sleeping, and simply being pampered in her days of rest at home in the castle in the central district, and being schooled in the art of ettiquete, fencing, law, order, military, economics and diplomacy for the rest of the year in the city's Great Cathedral in the cathedral district.
Anastasia admired the knights, especially her warrior-king of a father. The hero of the Second Pankosmian War, with his tactical brilliance and the might of magic, the elemental force lost for hundreds of thousands of years, drove back the invading Firlandic Imperial Army and saved their nation. She loved the idea of these brave men fighting to protect their homes and loved ones. But Anastasia never really got to know her father. Always busy leading the nation and training troops, only ever seeing him on rather rare occasions. In 1121 in the Age of Awakening, 10 year old Anastasia sees her father and tells her about it being time for her to take on new responsibilities. She got to accompany her father to the other districts of the city, and even visit other provinces in the kingdom. During this time, her father made it official for the rookie knight, Noah, to be her retainer now that his initial training is complete.
It was business as usual for Anastasia. At 12 years old, her mind was opening to the wonders of the world and longed to explore and see it all for herself. She got her wish when she was asked by her father to visit the Market District and collect a report from the local marshal. She was escorted by her retainer and a couple castle guards, and arrived at the Market District to find the massive outdoor market nearly deserted. Her curious nature drove her to wander off and explore before her task was complete.
Little did she know that a ancient threat stalked the shadowy corners of the once thriving market, and it lunged out at her. It was the frozen flesh of a ancient human, risen back to life by the mana-saturated snow. Before the hideous undead could sink its teeth into Anastasia, she was rescued by a regal fighter who introduced himself as Albert Ross. Albert further charmed his way to Anastasia's good graces by speaking of her beauty and convinced her to meet some of his colleagues, Erulean priests who want to establish a small church. Whether it was foolishness, or bravery she inherited from her father, she agreed, finished her task in the district, survived a scolding from her parents, and snuck out of the castle in the evening to meet these priests.
In the outskirts of Archangel, she met three dark-robbed monks, but Albert was nowhere to be found. One of the monks approached and spoke to her. They called her, "The Princess of Destruction," and drew daggers. Confused and frightened, realizing now the horrible mistake she made, she tried to run back to the city, but what caught. In unison, the monks chanted, "Praise be he, the one true God-King!" Before they went in for the kill, Anastasia's new retainer, Noah, arrived in time to fight them off. Nearly dying twice in one day was taking an emotional toll on the girl, but she was still forcing herself to put on a strong face, as a proper princess should. Her father was notified the next morning.
For wandering off twice and nearly getting killed both times, Anastasia was locked away in her bedroom and kept under heavy guard. The King will investigate the appearence of undead and the group that would assassinate a harmless girl. Anastasia would hardly ever see freedom again for the next couple of months as she is often visited by Pankosminite priestesses to help her cope with the stresses of what she endured. Scouts report that a huge legion of undead has emerged and was closing in on Archangel, overrunning provinces and their capitals. Anastasia was released from her room and loaded up onto a carriage with her retainer and a small group of knights. As soon as an opening was found, she escaped north, leaving behind a home that would soon be conquered. She does not know what became of her parents whom stayed behind to buy her time. Her only option is to continue north to friendly Granysea, but her young mind couldn't yet fathom that her nation was just the first to fall in the Erulean Way Uprising.
Personality:
Anastasia is a old-fashioned girly-girl. Raised to prefer elegant attire in the form of dresses and gowns. She adores dressing up, reading fairy tales, and playing with snow bunnies or strategy games. She is gentle and considerate, and equal amounts curious. She will often watch the maids, chefs and the guards from afar, watching how they go about day-to-day jobs and wondering what life would be like in their shoes. Because of influence from both high and low borne, she is not spoiled or terribly vain. She is vain to the extent that she thinks she is cuter and prettier than other girls, but isn't so rude as to make her beliefs known.
Anastasia takes after her father in a variety of ways. She is logical and can be stubborn and somewhat fearless enough to wander off on her own. She is naive and unenlightened to the true horrors of the world, which does explain her fearlessness. She can be quite timid around boys, but is very comfortable around other girls. While it normally takes a while for her to warm up to boys, she is easily charmed and a simple cute gift is enough for her to drop her guard and trust a stranger to a certain point. She believes in her duty as a Princess to put on a strong facade and will very rarely reveal her inner pain from past traumatic
experiences. As a result of bottling her emotions, she is rarely seen smiling or crying. Her race of people, the Nivians, have evolved and adapted for harsh climates, so Anastasia has some personality quirks that others might find either endearing or weird. Anastasia's instincts often make her attracted to anything warm, such as blankets, low fires or warm hugs. Over all, Anastasia can be imaginative and sensitive. Compassionate and kind. Selfless and unworldly. Intuitive and sympathetic. However, she has moments where she may fail at any of the former, especially when she gets emotionally conflicted. So on the dark side, she can be an escapist and idealistic. Secretive and vague. Weak-willed and easily led.
Strengths:
+Logical and mature for her age.
+Educated. She is quite knowledgable about the basics.
+Prim and proper.
+Cares about the well-being of people.
+Instincts help her identify threats quicker.
+High tolerance to cold weather.
+Curious and loves to learn.
+Moderate training in fencing.
+Wide assortment of destructive elemental magics. Naturally gifted with Water, Ice and Dark magic
Weaknesses:
-Poor tolerance to hot weather, worse so in direct sunlight on summer days. Needs a constant supply of water to avoid overheating.
-Light weight. Easy to push around or carry off.
-Instincts don't protect her from human nature. She can't identify when a person is a threat.
-Still a child and easily fooled.
-Past stressful experiences leave her insecure and with bottled emotions.
-Destruction magic drains her quickly. Fire, Thunder and Light magic consumes far more stamina.
-Often fails to consider the feelings of the people who care about her well-being.
-Sheltered and knows little about the actual world.