Any further details are pretty much just the game's plot, linked down in the next section.
Original Character Background: As Naltryd's the playable character in an MMORPG, here we go!
Naltryd was born in the city-state of Ul'dah to a middle class merchant couple. Though her parents were not Ul'Dah natives, the reputation of the city's wealth was something that attracted many merchants (and people in general) to try to make a living there. Many found it nigh impossible to break into the established market, but they'd somehow managed, and both lived and sold their wares on the outskirts of the city near its wall. An only child, Naltryd was expected to take over the family business, and so much of her childhood was spent both learning crafts (weaving, in particular) and learning how to be a successful businesswoman. She was decent enough at it, but it often left her bored and restless.
Even with a mostly successful business, however, being outsiders to the city left her parents making more than a few enemies. In a place like Ul'dah, everything had an underbelly, and rags-to-riches stories weren't always met with admiration. For Naltryd's safety, they eventually left the city when she was about ten in order to become traveling salesmen and not catch anyone powerful's eyes too much. Naltryd took well to this, loving seeing new places and exploring new things. They never strayed too far outside of Thanalan, and living day to day on the road was never easy, but it still brought her joy.
When she was a teenager, she happened to stumble across a pugilist training against a dummy set up in a town her family was currently selling things in. The way he fought fascinated her, and she insisted he teach her what he knew, even if it was very little. It never hurt to be able to protect herself and her family, and even if he didn't have much to teach her, she took to it quickly anyway. Through the years she kept up a regimen she'd created for herself. Her style was sloppy and untrained, not having many concepts to work off of, but she did the best she could anyway.
Naltryd realized as the years passed that she much preferred fighting than selling shirts and trousers. Her parents were growing older, and she feared that the day would soon come where she would be expected to take up the mantle. She'd seen a little over twenty summers when the war with Garlemald came to a head and the Calamity occurred. Needless to say, no one came out of that incident unscathed. Her family had survived, but many others she had been familiar with had perished in Bahamut's attack. With the refugee camps outside Ul'dah's city walls overflowing, they instead took residence in a camp outside of Horizon. With people simply trying to survive and rebuild now, there wasn't as much business, though they got by decently enough selling basic clothing necessities to the townspeople and to others in similar situations to their own.
Naltryd helped where she could, but she found herself led more to helping patrol the area and dealing with any potential dangers from beasts than hawking wares. Her parents weren't blind to their daughter's wants and wishes. They gave her their blessing to take some time away to discover what she really wanted and who she wanted to be. She still didn't want to stray too far from them, of course, so she stayed in Thanalan. The pugilist she met years ago, she recalled, had mentioned something about having a master back in Ul'dah. And so she returned to her hometown, intent on seeking out the guild. Becoming an adventurer just seemed to come hand in hand with it all, a way to earn coin and help others at the same time. Plenty of people needed help now, more than ever, and she'd seen it for herself. And adventuring? That sounded great in general.
It was there in Ul'dah that she met Thancred, a Scion of the Seventh Dawn, and her life was changed forever. She discovered she had a supernatural ability called the Echo, one that would serve her well in the future. Naltryd soon found herself wrapped up in an adventure far beyond what she could have ever imagined. Eorzea was in danger from both the beast tribes within and neighboring land of Garlemald. It needed a hero, a shining beacon of light to inspire and save the people, and she would become this.
That wraps up pre-game events. As for game events…well, there's a lot considering how long this game has been out and the very nature of it being a story based MMO. This is the most comprehensive collection of plot summaries. It's honestly difficult to find anything shorter than that that covers the entire game up to date.
The background I determined for her is based mostly on the game's lore when it comes to Ul'dah. At the very beginning of the game, on your way to town, you are asked whether you've been there or not before. Both are options, and I chose the former. Since I created Naltryd in game as a hyur highlander, it would be more likely that her family was not native to a city heavily populated by lalafell. Most highlanders in the city are refugees from Ala Mhigo, but not all, so I went with the second most likely explanation in that her family were merchants. It wasn't until recently that we started learning more details about Ala Mhigo as it is, and it won't be until the next expansion that I would feel comfortable enough getting the details right in her family having come directly from there. And so, I worked with what solid lore the game has given us so far.
Her interest in becoming a pugilist is a way to explain how right now, her main job is monk. Nothing too lore specific there aside from the fact that Naltryd is based on my in game character and that punching things in the face is what I ended up mainly doing and becoming familiar with, mechanics and storyline included. Her urge to help people and fight instead of just sitting around stems from the fact that, well, you're an adventurer in the game. By the nature of a game like this, you're running fetch quests, saving the world, breaking rocks, and exterminating monsters. It's what the Warrior of Light does. There's also the ability to craft, of course, which is why I had her having learned a trade early on. That explains how she can do said crafting. The background as helping as a saleswoman as well lends to her having developed the charisma that the Warrior of Light clearly has in order to inspire so many people in Eorzea.
Personality: With a generally cheerful and bright demeanor, Naltryd tries to keep a smile on her face both for herself and those around her. She is the Warrior of Light, and it would not do for her to be outwardly gloomy. Naltryd is quick to laughter and finds amusement in even the ordinary. She has a tendency to tease and poke fun at her comrades, trying to keep the mood light during Eorzea's dark times. One of her main duties, after all, is to inspire those around her.
However, though she had always considered herself to be emotionally strong, her losses during her adventure have been building up and chipping away at her optimism. The loss of Haurchefant in particular is one she still has not gotten over, and each person's life around her claimed has affected her deeply. One close ally after another is slipping through her grasp, and for all her strength, she is powerless to save them. Deep in her heart, Naltryd is exhausted. Being the hero of Eorzea is an enormous burden. There are times where she feels bitter about her vital responsibility of solving the land's problems, almost enslaved to sacrifice everything.
Vengeance is something that she has also learned over time. Especially if her allies are targeted, she will never forgive, and never forget. When Haurchefant was taken from her, she vowed to tear the very heart out of the man responsible for it. She is fiercely protective of those she loves and will go to great lengths to protect them, and if she fails, then at least avenge them.
Through it all she still finds the strength to go on. Naltryd draws hope from her allies, and even if her steps are heavier, every smile on the face of someone she helps is enough to get her through the days.
Pokémon Information Affiliation: Trainer Starter: Growlithe Password: Atomic Fireball
Naltryd Albrecht / Warrior of Light | Final Fantasy XIV
Name: Relika
E-mail: Relika[at]gmail[dot]com
Preferred Contact: Plurk:
Timezone: EST
Current Characters in Victory Road: N/A
Character
Name: Naltryd Albrecht / Warrior of Light
Series: Final Fantasy XIV
Timeline: Post patch 3.56
Canon Resource Links: http://finalfantasy.wikia.com/wiki/Adventurer_(Final_Fantasy_XIV)
http://forum.square-enix.com/ffxiv/threads/114311-Explaining-the-Term-Warriors-of-Light <--this is some information about how the term "Warrior of Light" applies. Naltryd falls under the Second Wave category.
Any further details are pretty much just the game's plot, linked down in the next section.
Original Character Background: As Naltryd's the playable character in an MMORPG, here we go!
Naltryd was born in the city-state of Ul'dah to a middle class merchant couple. Though her parents were not Ul'Dah natives, the reputation of the city's wealth was something that attracted many merchants (and people in general) to try to make a living there. Many found it nigh impossible to break into the established market, but they'd somehow managed, and both lived and sold their wares on the outskirts of the city near its wall. An only child, Naltryd was expected to take over the family business, and so much of her childhood was spent both learning crafts (weaving, in particular) and learning how to be a successful businesswoman. She was decent enough at it, but it often left her bored and restless.
Even with a mostly successful business, however, being outsiders to the city left her parents making more than a few enemies. In a place like Ul'dah, everything had an underbelly, and rags-to-riches stories weren't always met with admiration. For Naltryd's safety, they eventually left the city when she was about ten in order to become traveling salesmen and not catch anyone powerful's eyes too much. Naltryd took well to this, loving seeing new places and exploring new things. They never strayed too far outside of Thanalan, and living day to day on the road was never easy, but it still brought her joy.
When she was a teenager, she happened to stumble across a pugilist training against a dummy set up in a town her family was currently selling things in. The way he fought fascinated her, and she insisted he teach her what he knew, even if it was very little. It never hurt to be able to protect herself and her family, and even if he didn't have much to teach her, she took to it quickly anyway. Through the years she kept up a regimen she'd created for herself. Her style was sloppy and untrained, not having many concepts to work off of, but she did the best she could anyway.
Naltryd realized as the years passed that she much preferred fighting than selling shirts and trousers. Her parents were growing older, and she feared that the day would soon come where she would be expected to take up the mantle. She'd seen a little over twenty summers when the war with Garlemald came to a head and the Calamity occurred. Needless to say, no one came out of that incident unscathed. Her family had survived, but many others she had been familiar with had perished in Bahamut's attack. With the refugee camps outside Ul'dah's city walls overflowing, they instead took residence in a camp outside of Horizon. With people simply trying to survive and rebuild now, there wasn't as much business, though they got by decently enough selling basic clothing necessities to the townspeople and to others in similar situations to their own.
Naltryd helped where she could, but she found herself led more to helping patrol the area and dealing with any potential dangers from beasts than hawking wares. Her parents weren't blind to their daughter's wants and wishes. They gave her their blessing to take some time away to discover what she really wanted and who she wanted to be. She still didn't want to stray too far from them, of course, so she stayed in Thanalan. The pugilist she met years ago, she recalled, had mentioned something about having a master back in Ul'dah. And so she returned to her hometown, intent on seeking out the guild. Becoming an adventurer just seemed to come hand in hand with it all, a way to earn coin and help others at the same time. Plenty of people needed help now, more than ever, and she'd seen it for herself. And adventuring? That sounded great in general.
It was there in Ul'dah that she met Thancred, a Scion of the Seventh Dawn, and her life was changed forever. She discovered she had a supernatural ability called the Echo, one that would serve her well in the future. Naltryd soon found herself wrapped up in an adventure far beyond what she could have ever imagined. Eorzea was in danger from both the beast tribes within and neighboring land of Garlemald. It needed a hero, a shining beacon of light to inspire and save the people, and she would become this.
That wraps up pre-game events. As for game events…well, there's a lot considering how long this game has been out and the very nature of it being a story based MMO. This is the most comprehensive collection of plot summaries. It's honestly difficult to find anything shorter than that that covers the entire game up to date.
The background I determined for her is based mostly on the game's lore when it comes to Ul'dah. At the very beginning of the game, on your way to town, you are asked whether you've been there or not before. Both are options, and I chose the former. Since I created Naltryd in game as a hyur highlander, it would be more likely that her family was not native to a city heavily populated by lalafell. Most highlanders in the city are refugees from Ala Mhigo, but not all, so I went with the second most likely explanation in that her family were merchants. It wasn't until recently that we started learning more details about Ala Mhigo as it is, and it won't be until the next expansion that I would feel comfortable enough getting the details right in her family having come directly from there. And so, I worked with what solid lore the game has given us so far.
Her interest in becoming a pugilist is a way to explain how right now, her main job is monk. Nothing too lore specific there aside from the fact that Naltryd is based on my in game character and that punching things in the face is what I ended up mainly doing and becoming familiar with, mechanics and storyline included. Her urge to help people and fight instead of just sitting around stems from the fact that, well, you're an adventurer in the game. By the nature of a game like this, you're running fetch quests, saving the world, breaking rocks, and exterminating monsters. It's what the Warrior of Light does. There's also the ability to craft, of course, which is why I had her having learned a trade early on. That explains how she can do said crafting. The background as helping as a saleswoman as well lends to her having developed the charisma that the Warrior of Light clearly has in order to inspire so many people in Eorzea.
Personality: With a generally cheerful and bright demeanor, Naltryd tries to keep a smile on her face both for herself and those around her. She is the Warrior of Light, and it would not do for her to be outwardly gloomy. Naltryd is quick to laughter and finds amusement in even the ordinary. She has a tendency to tease and poke fun at her comrades, trying to keep the mood light during Eorzea's dark times. One of her main duties, after all, is to inspire those around her.
However, though she had always considered herself to be emotionally strong, her losses during her adventure have been building up and chipping away at her optimism. The loss of Haurchefant in particular is one she still has not gotten over, and each person's life around her claimed has affected her deeply. One close ally after another is slipping through her grasp, and for all her strength, she is powerless to save them. Deep in her heart, Naltryd is exhausted. Being the hero of Eorzea is an enormous burden. There are times where she feels bitter about her vital responsibility of solving the land's problems, almost enslaved to sacrifice everything.
Vengeance is something that she has also learned over time. Especially if her allies are targeted, she will never forgive, and never forget. When Haurchefant was taken from her, she vowed to tear the very heart out of the man responsible for it. She is fiercely protective of those she loves and will go to great lengths to protect them, and if she fails, then at least avenge them.
Through it all she still finds the strength to go on. Naltryd draws hope from her allies, and even if her steps are heavier, every smile on the face of someone she helps is enough to get her through the days.
Pokémon Information
Affiliation: Trainer
Starter: Growlithe
Password: Atomic Fireball
Samples
RP Sample: dear_player post!
Victory Road Sample: TDM thread!