goldeneyeball: (wildwood)
JW ([personal profile] goldeneyeball) wrote in [personal profile] indigo_league 2018-04-08 01:04 am (UTC)

JW | Original Character

Player
Name: Wolfy
E-mail: wolfyttwisted@gmail.com
Preferred Contact: plurk: wolfyttwisted / personal dw: wolfintheattic
Timezone: Central Daylight Time
Current Characters in Victory Road: Maurice Hutch, Henry Townshend

Character
Name: JW
Series: OC
Timeline: Post 'book' 1

Original Character Background:

JW was born around 1950 in rural Tennessee. His family mostly got on with the help of his mother's parents. When his mother contracted pneumonia and died suddenly (heart enlargement) his father fell into a guilt-driven depression and drinking habit which set off the schizophrenia that his own father had suffered from. He grew abusive and JW was taken away from him to live with his grandfather on his mother's side at the age of six or seven. JW lived with him and learned farm work until he was 14. After the death of his grandfather he was placed back with his father who had deteriorated greatly. JW was a sheltered kid and didn't know to look for help. He was pulled out of school after failing tenth grade and kept secluded from people.

He left his father's home at 18 after a violent fight and took his grandfather's horse to a different town. There he fell in with a Mexican-American family after making friends with the oldest son, Horas Valentine. They unofficially adopted him and repaired the damage that had been done to him as best they could. He was fed, clothed, given a role in the family, and spoiled just a little bit. He grew up along side Horas and the two of them did everything together, including sharing an apartment and working at the same deli. They were like Timon and Pumba if Timon and Pumba smoked weed and occasionally vandalized buildings.

"Hawksaw" is the first ‘book’ in the series. I have completed this one. It describes JW’s arrival in the year 2007 from 1974. It hints that this is not his first adventure, but a terrible creature he encountered on the last one still has his claws sunk in deep from Beyond. The being, described only as The Man in the Cap attempts to puppet JW’s body from within and force him to kill himself. JW over powers him and manages to force him ‘back through the veil’. The Man in the Cap steals a chunk of his memory on his way to being shoved into spectator mode and proceeds to make a pest of himself from there on out.

The thing about JW that I want to make very clear is, yes he is schizophrenic and he is aware of it. He experiences audio and visual hallucinations along with pain, but they are separate from the ‘man in his head’ that yells at him for the entire book. JW is very familiar with his symptoms. The Man in the Cap is very real as an entity.

JW tries to confess to the murder of a girl from 1974 but being only 27 years old, no one believes him. The Man in the Cap causes an outburst that makes the cops to write JW off as ‘just a crazy homeless kid’. Unbeknownst to JW, when they investigated his claim, they managed to find a photo of a man that looked very similar to him, sure enough, from 1974. Bugle, Cheif of Police, got mighty spooked and decided to throw JW onto the streets so he didn’t have to deal with it.

The local busybody church lady named Betty notices JW and decides to make him her new charity project. She drags him to church and shows him off to the Do Good Comity to make herself look good. JW is bounced around from host to host, leaving each time due to things like alcohol triggering his PTSD or simply witnessing domestic abuse. When Betty can’t keep him homed, she elects to put him in a ‘historical’ house at the edge of town as its groundskeeper.

JW is not an idiot and accepts this free house. The moment he manages to land a job and starts to get his feet under him it turns out that Something Else is in the house with him: an undead taxidermy nightmare of a wolf that can speak and wants him out. JW, fed up with just about everything at this point, refuses to leave. A fight ensues which causes his elderly neighbor to overhear the ruckus and rush JW to the ER for a severe eye injury.

The neighbor is Mrs. Shirley and she tells JW that Betty also put her on the hill as a ‘charity trophy’ and they bond over how much they hate her.

With a huge ER bill hanging over his head, JW is more determined than ever to defy the creature living in his house. One day, while he is out, the city brings some machines onto the property to deal with some dead trees. The wolf, who we learn is called Deuteronomy, thinks they have come to knock down the house and in an act of desperation, contacts another monster that lives even deeper in the house. Deuteronomy was made by a man and the monster was made by the same man. As the elder, she orders it to destroy JW so that development of the land will stop, but the monster, Feverdream, decides to run out into the town and Do a Crime instead. Deuteronomy is like “fuck”.

JW returns from an outing and actually manages to talk to Deuteronomy without her trying to murder him, he reveals to her that he just wants to live in the house and not destroy it. She’s like ‘Oh. hey by the way…” so he teams up with her in search of Feverdream so that the monster does not kill anybody in town because a) that would be bad and b) they will TOTALLY knock the house down if folks know that horrible monsters come out of it and also that horrible monsters exist??? Also neither of them will have a house.

So, armed with a spell that Deuteronomy’s creator used to make Feverdream, they chase the monster through town. They run into Chief Bugle and he gives them a lead on where the monster went. He’s also like “What the fuck this isnt in my job description.” JW and Deuteronomy trail Feverdream into someone’s house. There’s a really cool fight that eventually starts a fire and the paper that the spell is on gets burnt up. JW opts for just making up his own spell on the spot and beating the monster to death with an empty rifle. The house burns down and JW is rescued from the wreckage by the fire department.

In the end, JW’s medical bills are “taken care of” by Bugle on the condition that if any other monsters pop up, JW takes care of them. Instead of, you know, people trained in combat that have guns. And muscles. Okay.

World Info:

JW's setting is sort of your run-of-the-mill Earth with hidden supernatural things that have some kind of magnetic attraction to main characters. It's sort of a monster-of-the-week kind of setting for a series of short stories I'm working on. As of right now there are no real history differences between our own world and the Earth JW is from. I may eventually decide that some famous figure like Elvis was actually a unicorn or something, but that doesn't really matter in the long run.

There are three classes of supernatural being: undead, fae, and monsters. Undead contains everything from ghosts to vengeful 'demons' to homebrew necromancy projects. Fae are kind of that weird blurry space between creature and spirit and they don't even give a damn. They are unstable, free-roaming, and snobby. Don't mess with them. Monsters are simply creatures bound by biology that haven't been discovered or have fallen off the radar. They're the rarest.

Other dimensions exist and if you know where the thin places are you can pass between them. Like the layers in an onion, there are infinite dimensions circling the main 'base' dimension the stories take place in. Some are just blurry in-between places. It's possible to slip out of the world behind a gas station in Tennessee and pop out of some lady's bathroom in China. However you must know where the roads are. Otherwise, you might just wind up somewhere in the vacuum of space and promptly turn inside out. Some dimensions are exactly the same as Earth except you, dear reader, you actually play the saxophone. Or if you already play the sax, you're a belly dancer. Or maybe a rabbit.

There are three notable dimensions that cluster close to the base-world and make up something called The Memory Dogma: The Attic, The Underbed, and The Basement. They are guarded by three horses: Lost, Forgotten, and False. The memories of man collect here and sort of form a 'mindscape' for Earth as a whole. Some think fae are formed from this place but nobody knows.

One unique feature of this setting is that every single sentient being capable of reasoning between right and wrong has something called a Mindscape. This is a world that exists inside the individual's head and is populated by manifestations of facets of their personality. The happenings and appearance and even the functionality of this little world reflect what has happened to the character. Everyone's is different and VERY rarely do people even know theirs exists. JW has had brief brushes with his since he did some involuntary dimension hopping, but doesn't really understand it. He just knows there's an annoying trap-mouthed man in his head.

Personality:

You know that sign at McDonalds that says 'refills same visit only'? They put that there because of people like JW.

James Walter picks his way through life glancing over one shoulder. Street smart and shifty-eyed, if he can take it, he will. Finders keepers, losers SUCK. Growing up in poverty with an abusive father, hopping from home to home and then world to world, and suddenly landing himself in an important position as an adult has given JW a skewed sense of WANT vs NEED. Suddenly an entire town is at his mercy and his fingertips. If it's yours, he covets it. If it's addressed to him, he gives it the stink eye and dunks it in water first because why are you being so nice? Nobody is nice for no reason! Money is his weakness though and it's an easy way to twist his arm no matter how high on the ladder he sees himself. JW has gone so far as to swallow live goldfish for a crisp twenty dollar bill.

And yet, he hates those with money. He envies and despises them and lets his envy leak over onto other privileged people like folks with high educations, claiming them to be know-it-alls. JW is petty and delights in any failure he sees them face. He is a hypocrite in denouncing things like fancy cars and expensive houses when he himself would absolutely indulge in the very same.

On the social end of things, JW tends to go on long solo walks, only coming home when it's time for dinner. When he does hang around people, he tends to be a wallflower and provide snide internal commentary. He isn't good at talking to people outside of ranting, small talk, or making sales. People are more trouble than they're worth in his opinion and if he can't get anything out of them, what's the use in bothering at all? As much as he'd like to call himself a lone wolf, he's more of a lonely wolf. JW is mentally ill and his schizophrenia causes him to come off as rude (even when he isn't trying to be) and distant. He's in a lot of pain due to it and other issues with his body so his fuse is short and his patience is thin as he is. When JW actually does make an effort to reach out and attempt to make friends, he tends to shove his entire leg down his throat. The best way to be friends with JW is to not take anything he says personally because he doesn't mean half of it.

James does surprisingly well with children though. He's ashamed of his incomplete education and doesn't feel nearly as pressured to sound 'smart' around them. He talks to them like equals. Their protection is very important to him. That is, until they become teenagers. He finds himself easily frustrated by them since he is suddenly an opponent. He reads too much into the attitudes they put on as they come into their own and, in turn, makes himself a great target for anybody looking to ruffle his feathers. JW somehow seems to age at least ten years when he comes within a twelve foot radius of a single Hip Teen.

Though his moral compass is wobbly (lying, cheating, stealing, more lying, leading people he doesn't like into fae-infested groves so that they end up on the receiving end of their pranks instead of him) he's not the sort to go out of his way to be cruel. He might make messes in public spaces but he won't do things that could cause harm, such as setting fires or leaving broken glass laying around. He doesn't like animals very much and while he will shout and shoo strays, he wouldn't hurt them. He smokes weed like a train that smokes a lot of weed and has been tempted by other substances but will turn right around and judge anybody with a scowl if he sees them drinking, toting himself as a teatotler.

James Walter is not a terribly good man, but he's not a bad man either. That's what is most important.

Pokémon Information
Affiliation: Breeder
Starter: Doduo
Password: Atomic Fireball

Samples
RP Sample:

Test Drive Thread

Victory Road Sample:

[After much trial and error, JW has managed to start out a video message without much issue. It's a little crooked and the very edge of his thumb is visible on the right side of the screen, but hey. You can see his face and he isn't covering the mic this time! He's frowning but that's just his usual expression.]

Hello. Hey. It's Jim, listen, I'm over here at Pallet Town. Just got of the boat and a few miles back I think I saw something interesting in the water. Somebody onboard told me I need Surf to travel that far back on my own.

What kinda Pokemon is least likely to get me drowned out there? I'm willing to barter for it, blew all my cash on the ferry. Thanks.

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