Personality: Magnus tries to do good, recklessly. From a very early age he’s tried to dedicate himself to helping those who need it, without obvious benefit to himself. While he’s nearly as chaotic as the rest of his adventuring group and he’s never going to turn down payment in exchange for services rendered, he’s more likely to take action to do what seems right without a lot of prompting. As early as their first recorded adventure together, Magnus was inclined to rush in; to the point of rushing to the aid of a woman who had previously tried to kill him and his partners for reasons they couldn’t understand and had no control over, or risking death by immolation to try evacuating a town about to literally explode rather than seeking the immediate safe shelter of a well. He can be very stubborn about this, such as refusing to kill one probably-non-sapient creature that was innocent but still threatening the entire plane by its existence. Despite his do-gooder tendencies, Magnus can easily be abrasive to those around him. On first meetings he tends towards throwing out jokes and goofs, often at the expense of whoever he’s interacting with, or at least without a great deal of respect for whatever the situation might be. He improves on this over the course of canon, but his primary form of opening socialization is almost always shitty jokes. He approaches everything with gusto, bringing a great energy and enthusiasm to everything he does. In all things, however, Magnus falls back on action over thought; he’s not an unintelligent man, and he’s been shown to make some very smart tactical decisions in combat, but he lives more by his gut than anything.
For most of canon, Magnus is something of a death-seeker. He’s not suicidal, but he’s accepted the possibility of dying. He dealt with the loss of his wife by throwing himself further into his action-first mindset, and it wasn’t until he was offered the chance to literally change his past that he truly began moving past seeking death and began more trying to live in her memory, living to help people again. While it’s explicitly stated several times that he still sees death and the afterlife as his final reward, Magnus begins trying harder to stay alive fight to live, even after technically dying and being sent on a trip to the afterlife in a fight with a pair of necromancers. Regardless, his biggest weakness is his tendency to shield and protect others, taking the big hits so they don’t have to.
Pokémon Information Affiliation: Breeder Starter: Lillipup Password: Atomic Fireball
Victory Road Sample: so does anyone else ever feel a little uncomf beating up kids and taking their money
i mean i know battling's like super important to EVERYONE here and that's honestly pretty great
like it’s super important to be able to defend yourself if necessary
and learning to do that in a safe environment is all good, A+, really, much safer than having kids go out and punch monsters alone or something
but i just had what I'm pretty sure was a pair of preschoolers throw their hamsters or something at me and wouldn't let me say 'no' to fighting them and that's just all kinds of weird
and then they just kind of shoved their money at me and
they didn’t run exactly, but they wouldn’t let me like not take it or give it back
i seriously tried setting it down on the ground and walking away and I think that upset them more than losing did, it was probably the most awkward thing i’ve ever seen or done
i'm pretty sure that prize money was supposed to be their lunch money or something too
Magnus Burnsides | The Adventure Zone: Balance
Name: Phasma
E-mail: geoduelist87@yahoo.com
Preferred Contact:
Timezone: EST
Current Characters in Victory Road: n/a
Character
Name: Magnus Burnsides
Series: The Adventure Zone: Balance
Timeline: Post-canon, after the wedding
Canon Resource Links:
The Balance Arc on the Fandom Wiki, including individual storyline summaries
Magnus on the Fandom Wiki
Personality:
Magnus tries to do good, recklessly. From a very early age he’s tried to dedicate himself to helping those who need it, without obvious benefit to himself. While he’s nearly as chaotic as the rest of his adventuring group and he’s never going to turn down payment in exchange for services rendered, he’s more likely to take action to do what seems right without a lot of prompting. As early as their first recorded adventure together, Magnus was inclined to rush in; to the point of rushing to the aid of a woman who had previously tried to kill him and his partners for reasons they couldn’t understand and had no control over, or risking death by immolation to try evacuating a town about to literally explode rather than seeking the immediate safe shelter of a well. He can be very stubborn about this, such as refusing to kill one probably-non-sapient creature that was innocent but still threatening the entire plane by its existence. Despite his do-gooder tendencies, Magnus can easily be abrasive to those around him. On first meetings he tends towards throwing out jokes and goofs, often at the expense of whoever he’s interacting with, or at least without a great deal of respect for whatever the situation might be. He improves on this over the course of canon, but his primary form of opening socialization is almost always shitty jokes. He approaches everything with gusto, bringing a great energy and enthusiasm to everything he does. In all things, however, Magnus falls back on action over thought; he’s not an unintelligent man, and he’s been shown to make some very smart tactical decisions in combat, but he lives more by his gut than anything.
For most of canon, Magnus is something of a death-seeker. He’s not suicidal, but he’s accepted the possibility of dying. He dealt with the loss of his wife by throwing himself further into his action-first mindset, and it wasn’t until he was offered the chance to literally change his past that he truly began moving past seeking death and began more trying to live in her memory, living to help people again. While it’s explicitly stated several times that he still sees death and the afterlife as his final reward, Magnus begins trying harder to stay alive fight to live, even after technically dying and being sent on a trip to the afterlife in a fight with a pair of necromancers. Regardless, his biggest weakness is his tendency to shield and protect others, taking the big hits so they don’t have to.
Pokémon Information
Affiliation: Breeder
Starter: Lillipup
Password: Atomic Fireball
Samples
RP Sample: A Dear_Player Thread
Victory Road Sample:
so does anyone else ever feel a little uncomf beating up kids and taking their money
i mean i know battling's like super important to EVERYONE here and that's honestly pretty great
like it’s super important to be able to defend yourself if necessary
and learning to do that in a safe environment is all good, A+, really, much safer than having kids go out and punch monsters alone or something
but i just had what I'm pretty sure was a pair of preschoolers throw their hamsters or something at me and wouldn't let me say 'no' to fighting them and that's just all kinds of weird
and then they just kind of shoved their money at me and
they didn’t run exactly, but they wouldn’t let me like not take it or give it back
i seriously tried setting it down on the ground and walking away and I think that upset them more than losing did, it was probably the most awkward thing i’ve ever seen or done
i'm pretty sure that prize money was supposed to be their lunch money or something too