sociallychallenged: (Default)
Hank Anderson ([personal profile] sociallychallenged) wrote in [personal profile] indigo_league 2019-05-02 01:08 am (UTC)

Hank Anderson | Detroit Become Human (Reapp)

Player
Name: Binky
E-mail: macguffinrp at gmail
Preferred Contact: PM
Timezone: PST
Current Characters in Victory Road: N/A

Character
Name: Hank Anderson
Series: Detroit: Become Human
Timeline: Everyone Lives Ending
Canon Resource Links: Wiki Entry
Timeline for Hank


Personality: Hank Anderson is a tall, broad man who carries himself with a lazy swagger and wears a constant expression of exasperation with the state of the world. He dresses modestly, in a T-Shirt, jeans, a printed button-up shirt of some fashion, and a battered coat. He's blunt and rude and swears frequently, with highlights including telling people where they can shove things, calling a federal agent a 'cocksucker', and his dialog is littered with the occasional 'fuck' as well as old slang like 'Fuckin' A'. His voice is gruff and deep and earnest, or rumbling and angry (bellowing depending on how drunk he is).

He's not in great shape and has let himself go, though his photo from his file and photos kept on his desk show he was once in much better kept condition. He's 53 years old and in his state of depression has actively worked towards ill health and a slow, oncoming death. He smells like booze, often, and hasn't cut his hair in a long time. He keeps his beard trimmed and occasionally showers, but otherwise does little to take care of himself. He collects kitzchy little items, covers things in controversial stickers or labels of his favorite teams and prideful Detroit logos, and is picky with his choices in music (with a special fondness for metal and jazz, largely considered unpopular and overemotional genres of music).

Needless to say, he doesn't have many friends. From his interactions with Fowler, it seems like they were once on good terms. He also has a labeled photo on his desk including some of his previous fellow task force officers that have remarks indicating he was fond (or at least tolerant) of many of them. But in recent years he's pushed people away. Fowler comments on having a folder on his bad behavior thick as a novel, and when Hank pulls a gun on Gavin Reed to stop him from shooting Connor, Reed comments that, "He won't get away with it this time." A friendship with Hank requires insistence on talking with him and spending effort on him despite his protests.

It's very easy to get on his bad side. Gavin Reed makes comments that suggest that he's been wanting the opportunity to abuse suspects, which leads me to believe that Hank's stopped him by force before. Depending on actions within the game, Hank will attack a federal agent (Perkins), calling him names and swearing as he does. While the attack is a ruse, it's apparently not completely out of character, no officers go through an extraordinary effort to restrain him, and does seem in part prompted by the fact that Perkins talked down to him and Connor previously. If Connor responds to him in some parts with offensive levels of mechanical emptiness, he's capable of responding violently.

Aside from being physically and verbally aggressive, once you get on his good side he can open up emotionally, speak soothingly, and even be profoundly kind and supportive. If someone fails at something, he can assure them that they'll succeed later. If someone is confused and distraught, he can steer them on the right path. He has a weakness for gestures of love, as he shows noted approval if the player allows two android companions to escape, and wants to see empathy in others (he'll steeply disapprove if the player options to kill an unarmed, prone android for information only). He's kind towards animals (except for birds which creep him out) and children.

[CONTENT WARNING FOR SUICIDAL IDEATION] Hank has, for the most part, given up on life. Upon the good ending of the game, Connor will have renewed some of his faith in humanity and the influence of Markus's campaign can make him rethink the events of his past in a critical manner. However, throughout the game he's combatting his own grief. He comments that he's been killing himself slowly, a little at a time through drinking and bad decisions because he's too much of a coward to finish the job. Depending on the player's choices, he might actually go through with it. If he's forced to fight the player, he'll say he's been a coward and has been since losing his son. If he dies defending the player, then he'll say he's glad he gets to be with Cole again.

This is unique in itself, because if the player chooses the dialog option in a previous scene where Hank is holding a gun and he says that there's nothing after he dies, then Hank's hand shakes before lowering his gun, suggesting that he believes that might be the case for himself as well but hopes otherwise.

Hank is a good person wrapped in and well hidden by a bad person. He's an idealist that once combatted drugs with a task force that he loved. He was hard working and diligent and cares a lot about the victims in his cases (like in dialog commenting that he feels bad for a victim's family and wouldn't want to be the one to tell them the gruesome act he committed before dying). He's the type of guy to lend his friend fifty bucks because he needed it. He's the sort to be frustrated when he's ignored and is severely weak to pleading gazes. He's the type of man that will throw away his job to save someone's life, but also the type of man to pick fights, eat poorly, drink to excess, and play Russian Roulette. A broken-hearted man that values people that are better than him and compassionate, and despises people that don't feel anything.

Pokémon Information
Affiliation: Breeder
Starter: Growlithe (Tubbs)
Password: Atomic Fireball

Samples
RP Sample: https://ohmyarceus.dreamwidth.org/12971.html?thread=2524587#cmt2524587

Victory Road Sample: https://ohmyarceus.dreamwidth.org/12971.html?thread=2523307#cmt2523307

Notes: Sorry for quitting, I probably would have just hiatused if things had gone a little differently.

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