Player Name: Morgan Preferred Contact: pm / hylidae (plurk) Timezone: UTC-4/5 Current Characters in Victory Road: N/A
Character Name: Jiro Azuma Series: Black Torch Timeline: ch. 18, after going through the torii portal to save Rago Canon Resource Links:wiki
Personality:
On the surface, Jiro isn't a very likable person. He's mouthy and rude, and has no sense of civility in the way he addresses people. He makes disparaging remarks indiscriminately; insulting anyone from enemies, to teammates, to his grandfather. He'll deliberately provoke people into fighting him by jeering and name-calling, even upon a first meeting. When introduced to his teammate Reiji, Jiro immediately goes for mocking his appearance, background, and his attempt at flirting with their teammate, Ichika. Though often more in a good-natured bantering way of continual snark, Jiro's caustic comments can come off as disrespectful and dismissive. He refers to a family heirloom sword as a cheap knockoff after his grandfather gives him a lecture about bringing shame to his lineage. He generally can't make it through a conversation without derogatory statements, backtalk, or unnecessary bitching. Along with this off-putting manner of communication, Jiro has a tendency to yell and be outspoken about things. He'll say what he wants to say when he wants to say it, and he'll say it loudly, no matter the situation. After being possessed by a mononoke, and subsequently tracked down by the Bureau, they tell him in no uncertain terms that he'll be going back as their prisoner. Jiro calls them out, protesting that they have no authority to do whatever they want with him; and Ichika knocks him out with the hilt of her sword out half-way through his tirade just to get him to shut up.
His slights and taunts often present as childish and he has a juvenile sense of humor. He is viewed as immature and impertinent and isn't particularly liked by his teammates initially, even without his half-demon status. Jiro is frequently compared to a middle schooler when he doesn't take things seriously, makes stupid and obvious comments, or whines about mundane things like someone taking his food from the refrigerator. He also engages in sophomoric pranks, like shaking up a can of soda before giving it to Reiji. Jiro expresses his annoyance and irritation through outbursts of frustrated incoherent screaming or baseless recalcitrance; essentially a temper tantrum.
Jiro is very reactive physically in addition to verbally. He won't hesitate to engage in fights, and has a long history of doing so. This stems mostly from his childhood, and the way he was brought up. He was bullied as a child nearly every day; other kids at school would make fun of him and pick fights because they considered Jiro creepy and weird for being able to talk to animals. He lived with his grandfather, but it was the family dog who Jiro got the most consolation from. His grandfather instead put emphasis on getting stronger, which sort of backfired. Jiro learned how to fight from him, but considered that to be the primary way to resolve anything. He derives entertainment and gratification from inciting altercations, has little restraint, and will use the slightest provocation as an excuse for violence.
Despite outwardly showing little decorum or friendliness in general, Jiro is kind and compassionate at his core, especially with animals, whom he doesn't consider lesser beings than humans. Animals have always been his friends when he had no human ones, and Jiro frequently goes out of his way or puts himself in danger to help them. As a child, he would rescue cats from trees when they were scared and couldn't get down, but neither could he, and he'd fall along with the cat. His crusade expanded to things like confronting gang members because they were throwing bottle rockets at cats and crows under a bridge, and reassuring the animals that if there was retaliation, he'd be fine because he's used to it. Jiro is known for this protective streak, and the local crows seek him out when there's a problem. Alerted to an injured cat in the woods near his house, Jiro immediately runs out to find it and make sure its injuries are treated; before he has any idea that the cat is a mononoke named Rago. Once he does know, Jiro thinks no differently of Rago and follows him into the woods, despite Rago's protests, to save him again when he's attacked. When asked why, Jiro simply says that he doesn't need a reason to help people.
His consideration for others over himself makes him rather reckless and impulsive. Jiro's drive to assist anyone who needs help results in a tendency to charge into dangerous situations before taking stock of potential consequences. Saving Rago results in Jiro's death and subsequent possession, because he wasn't prepared for the encounter in the slightest. When Ichika is transporting Jiro to the Bureau, they're stopped by mononoke and Ichika leaves the vehicle to fight them alone. She expresses her hatred for Jiro only moments earlier, but he is adamant about going out to help her fight; even though he's both her prisoner and the mononoke's target.
Like with everything else, Jiro isn't quiet about what he sees as injustice and unfair practices and opinions. While Rago is more ardently pacifistic about it, Jiro speaks up on behalf of the both of them when they're being collectively dismissed as an object or tool under ownership of the Bureau. He refuses to allow himself to be treated like a monster because he's a demon by a technicality. When he and Reiji fight, Jiro refuses to "use" Rago like the weapon Reiji classifies him as. Jiro doesn't like anyone, human or mononoke or animal, being shoved into categories and generalizations.
Whether classified as independent, strong-willed, or stubborn, Jiro sticks with his convictions and ideals, and is confident in his ability to handle things on his own. After learning of his possession, Jiro's grandfather attacks him without holding back, asserting Jiro becoming a demon is an affront to everything he's worked for as a former member of the Bureau. Jiro insists on fighting the old man himself without Rago's power assistance, even though he'd likely be killed. That sentiment proves himself, and his grandfather relents. Later, when separated from Rago, Jiro is angry the Bureau isn't immediately going to find him and track down the mononoke responsible, telling them that he'll go himself, and intent on charging in alone if he has to. He spends only days trying to get control of the power Rago left behind, and can't, but he continues his rescue mission regardless.
While most people he interacts with have a starkly black/white morality, Jiro ascribes to a more grey area in the sense of not taking sides based on anything but the individual matter at hand without prejudice. His attitude and personality push him towards a chaotic alignment, and though rebellious, his principles place him on the side of good.
Pokémon Information Affiliation: Trainer Starter: Pyukumuku Password: Atomic Fireball
[The typical experience of a mother waking her kid up for school or whatever is something Jiro never had, and it's jarring to wake up to that. Who the fuck is this woman? He asks her exactly that, but she heads right back into the hallway, laughing good-naturedly like he'd said something ridiculous.
He doesn't spend much time investigating the room, but has more of a cursory look around. It's a normal bedroom, not much different from his own; a little more messy and with more things for younger boys. The woman is right back at it a minute later, sticking her head into the room and insisting he needs to get going.]
Who the fuck are you!?
[Apparently, she's his mother, which is bullshit. He's irritated and argues with her the entire time until she's somehow got him out the door with a backpack. The door shuts as the woman says her goodbyes, and Jiro finally has time to think. What the fuck happened? He did not end up where that portal should have gone; this place is far from what he'd been imagining a demon realm would look like. He digs through the backpack; clothes and incidentals pushed aside with little interest. The handbook is the only thing he pulls out.]
The fuck is a pokemon?
[In his peripheral vision, something moves when he speaks. It's some weird... slug thing, or maybe a rabbit. Those two things shouldn't go together.]
You a pokemon?
[Jiro's just going to talk to it. He's seen weirder shit. The pyukumuku does nothing in response, content to stay where it is after it's caught his attention. He assumes this creature is some kind of animal and therefore, it should be able to understand him.]
Hey! I asked you a question!
[It moves about an inch. Enough of this bullshit. Jiro stomps over to the thing and picks it up. It's all slimy and gross, and he immediately drops it again just in time for it to... turn inside out or vomit up something. What the fuck is it doing? Is that a hand?]
Jiro Azuma | Black Torch | Not Reserved
Name: Morgan
Preferred Contact: pm / hylidae (plurk)
Timezone: UTC-4/5
Current Characters in Victory Road: N/A
Character
Name: Jiro Azuma
Series: Black Torch
Timeline: ch. 18, after going through the torii portal to save Rago
Canon Resource Links: wiki
Personality:
On the surface, Jiro isn't a very likable person. He's mouthy and rude, and has no sense of civility in the way he addresses people. He makes disparaging remarks indiscriminately; insulting anyone from enemies, to teammates, to his grandfather. He'll deliberately provoke people into fighting him by jeering and name-calling, even upon a first meeting. When introduced to his teammate Reiji, Jiro immediately goes for mocking his appearance, background, and his attempt at flirting with their teammate, Ichika. Though often more in a good-natured bantering way of continual snark, Jiro's caustic comments can come off as disrespectful and dismissive. He refers to a family heirloom sword as a cheap knockoff after his grandfather gives him a lecture about bringing shame to his lineage. He generally can't make it through a conversation without derogatory statements, backtalk, or unnecessary bitching. Along with this off-putting manner of communication, Jiro has a tendency to yell and be outspoken about things. He'll say what he wants to say when he wants to say it, and he'll say it loudly, no matter the situation. After being possessed by a mononoke, and subsequently tracked down by the Bureau, they tell him in no uncertain terms that he'll be going back as their prisoner. Jiro calls them out, protesting that they have no authority to do whatever they want with him; and Ichika knocks him out with the hilt of her sword out half-way through his tirade just to get him to shut up.
His slights and taunts often present as childish and he has a juvenile sense of humor. He is viewed as immature and impertinent and isn't particularly liked by his teammates initially, even without his half-demon status. Jiro is frequently compared to a middle schooler when he doesn't take things seriously, makes stupid and obvious comments, or whines about mundane things like someone taking his food from the refrigerator. He also engages in sophomoric pranks, like shaking up a can of soda before giving it to Reiji. Jiro expresses his annoyance and irritation through outbursts of frustrated incoherent screaming or baseless recalcitrance; essentially a temper tantrum.
Jiro is very reactive physically in addition to verbally. He won't hesitate to engage in fights, and has a long history of doing so. This stems mostly from his childhood, and the way he was brought up. He was bullied as a child nearly every day; other kids at school would make fun of him and pick fights because they considered Jiro creepy and weird for being able to talk to animals. He lived with his grandfather, but it was the family dog who Jiro got the most consolation from. His grandfather instead put emphasis on getting stronger, which sort of backfired. Jiro learned how to fight from him, but considered that to be the primary way to resolve anything. He derives entertainment and gratification from inciting altercations, has little restraint, and will use the slightest provocation as an excuse for violence.
Despite outwardly showing little decorum or friendliness in general, Jiro is kind and compassionate at his core, especially with animals, whom he doesn't consider lesser beings than humans. Animals have always been his friends when he had no human ones, and Jiro frequently goes out of his way or puts himself in danger to help them. As a child, he would rescue cats from trees when they were scared and couldn't get down, but neither could he, and he'd fall along with the cat. His crusade expanded to things like confronting gang members because they were throwing bottle rockets at cats and crows under a bridge, and reassuring the animals that if there was retaliation, he'd be fine because he's used to it. Jiro is known for this protective streak, and the local crows seek him out when there's a problem. Alerted to an injured cat in the woods near his house, Jiro immediately runs out to find it and make sure its injuries are treated; before he has any idea that the cat is a mononoke named Rago. Once he does know, Jiro thinks no differently of Rago and follows him into the woods, despite Rago's protests, to save him again when he's attacked. When asked why, Jiro simply says that he doesn't need a reason to help people.
His consideration for others over himself makes him rather reckless and impulsive. Jiro's drive to assist anyone who needs help results in a tendency to charge into dangerous situations before taking stock of potential consequences. Saving Rago results in Jiro's death and subsequent possession, because he wasn't prepared for the encounter in the slightest. When Ichika is transporting Jiro to the Bureau, they're stopped by mononoke and Ichika leaves the vehicle to fight them alone. She expresses her hatred for Jiro only moments earlier, but he is adamant about going out to help her fight; even though he's both her prisoner and the mononoke's target.
Like with everything else, Jiro isn't quiet about what he sees as injustice and unfair practices and opinions. While Rago is more ardently pacifistic about it, Jiro speaks up on behalf of the both of them when they're being collectively dismissed as an object or tool under ownership of the Bureau. He refuses to allow himself to be treated like a monster because he's a demon by a technicality. When he and Reiji fight, Jiro refuses to "use" Rago like the weapon Reiji classifies him as. Jiro doesn't like anyone, human or mononoke or animal, being shoved into categories and generalizations.
Whether classified as independent, strong-willed, or stubborn, Jiro sticks with his convictions and ideals, and is confident in his ability to handle things on his own. After learning of his possession, Jiro's grandfather attacks him without holding back, asserting Jiro becoming a demon is an affront to everything he's worked for as a former member of the Bureau. Jiro insists on fighting the old man himself without Rago's power assistance, even though he'd likely be killed. That sentiment proves himself, and his grandfather relents. Later, when separated from Rago, Jiro is angry the Bureau isn't immediately going to find him and track down the mononoke responsible, telling them that he'll go himself, and intent on charging in alone if he has to. He spends only days trying to get control of the power Rago left behind, and can't, but he continues his rescue mission regardless.
While most people he interacts with have a starkly black/white morality, Jiro ascribes to a more grey area in the sense of not taking sides based on anything but the individual matter at hand without prejudice. His attitude and personality push him towards a chaotic alignment, and though rebellious, his principles place him on the side of good.
Pokémon Information
Affiliation: Trainer
Starter: Pyukumuku
Password: Atomic Fireball
Samples
RP Sample: previous game thread (Jan. 2020)
Victory Road Sample:
[The typical experience of a mother waking her kid up for school or whatever is something Jiro never had, and it's jarring to wake up to that. Who the fuck is this woman? He asks her exactly that, but she heads right back into the hallway, laughing good-naturedly like he'd said something ridiculous.
He doesn't spend much time investigating the room, but has more of a cursory look around. It's a normal bedroom, not much different from his own; a little more messy and with more things for younger boys. The woman is right back at it a minute later, sticking her head into the room and insisting he needs to get going.]
Who the fuck are you!?
[Apparently, she's his mother, which is bullshit. He's irritated and argues with her the entire time until she's somehow got him out the door with a backpack. The door shuts as the woman says her goodbyes, and Jiro finally has time to think. What the fuck happened? He did not end up where that portal should have gone; this place is far from what he'd been imagining a demon realm would look like. He digs through the backpack; clothes and incidentals pushed aside with little interest. The handbook is the only thing he pulls out.]
The fuck is a pokemon?
[In his peripheral vision, something moves when he speaks. It's some weird... slug thing, or maybe a rabbit. Those two things shouldn't go together.]
You a pokemon?
[Jiro's just going to talk to it. He's seen weirder shit. The pyukumuku does nothing in response, content to stay where it is after it's caught his attention. He assumes this creature is some kind of animal and therefore, it should be able to understand him.]
Hey! I asked you a question!
[It moves about an inch. Enough of this bullshit. Jiro stomps over to the thing and picks it up. It's all slimy and gross, and he immediately drops it again just in time for it to... turn inside out or vomit up something. What the fuck is it doing? Is that a hand?]