nightyorb: (pic#17053570)
Riz Gukgak ([personal profile] nightyorb) wrote in [personal profile] indigo_league 2024-04-07 12:33 am (UTC)

Character: Riz Gukgak | [personal profile] nightyorb
Badge/Gym Leader: Medali / Larry
Elite/Regular: Elite Team
Team:
Asfel the Shedinja holding Focus Sash (allows pokemon to survive one one-hit knockout move) (lvl 100)
Crab King the Klawf holding a Persim Berry (cures confusion once) (lvl 100)
Chit the Sableye holding Scope Lens (boosts critical hit ratio) (lvl 100)
Tumble Dry the Flapple holding Sitrus Berry (restores 30hp; effect doubled by Flapple's ability) (lvl 100)
Zrak the Murkrow holdingClear Amulet (Negates stat changes) (lvl 100)
Grum the Honedge holding Sitrus Berry (restores 30hp) (lvl 100)


Battle Details:

Two extremely tired men in suits enter, only one will leave.


vs Oinkologne

For this first match, Riz will bring out Asfel the Shedinja, and immediately everybody will know what time it is.

Yes, it's time to just sit there and watch as Larry's pokemon can do nothing against one (1) extremely dead bug.

To recap -- Shedinja's ability wonderguard protects it from all damage except that of the types Flying, Rock, Ghost, Fire and Dark. Oinkologne's entire move-set consists only of normal, fairy, ground and poison moves. This means Oinkologne cannot inflict any damage on Shedinja.

On Riz's end, Shedinja doesn't have any attacks that can inflict super-effective damage to Oinkologne, and a lot of Shedinja's moves are useless (as Oinkologne is immune to ghost type damage) but between Fury Swipes, Silver Wind, and Aerial Ace, Riz is more than happy to slowly chip away at Oinkologne's HP.


vs Tauros

Riz would absolutely love to leave Shedinja out there to deal with Tauros, but unfortunately, Taurus does have a few moves that could deal damage to Shedinja so for this match, Riz'll withdraw Shedinja and instead bring out his royal highness himself, Crab King the Klawf!

Klawf is a rock type, which means it has a resistance to normal type damage. Most of Tauros' move set consists of normal type moves, so this will be a huge advantage. Additionally, the only damage type that Tauros is vulnerable to is fighting. And it just so happens that Klawf has a fighting type move in its arsenal.

Riz'll be sending Klawf into battle holding a Persim Berry. This can cure confusion one time, in case Larry decides to use Swagger on him.

To start off, Riz'll instruct Klawf to us Swords Dance to sharply boost its attack stat. With that done, he'll have him use Rock Smash (fighting type; to target Tauros' weakness) and Rock Slide (Rock type; can cause Tauros to flinch). He might even toss in a High Horsepower (Ground type; no addition effect)

Unfortunately, Klawf doesn't have any moves that can restore HP, so Riz is mainly hoping that Klawf won't get hit by Swagger (and therefore confusion and potential self-inflicted damage) too much. Because that is pretty much the only thing that could keep Klawf from being victor over Tauros.


vs Dudunsparce


For his next battle, Riz'll bring out Chit his Sableye.

As a combined Dark/Ghost type, Sableye is immune to normal type moves, meaning most of Dudunsparce's moves cannot hit him. While Dudunsparce is left with a few moves that can hit Sableye, none of those can target his weakness to Fairy Type moves.

Much like Tauros (and, you know, all of Larry's pokemon), Dudunsparce is weak to fighting type moves. Luckily for Riz, Chit was originally bred by Cecil and has a truly stunning amount of moves. Like seriously. There should be laws against this!

Also, one important thing to note is that Sableye is a very slow pokemon (20 base speed to Dudunsparce's 55). But that is actually all part of the plan here.

First, Riz is going to have Sableye use Taunt. Taunt forces the opponent to only use damaging moves. You'd think he want to avoid taking damage, right?

Wrong.

Next up, Riz'll have Sableye use Counter. This is a Fighting type move (Dudunsparce's weakness) that inflicts back the damage taken times twice, if the pokemon was just his by a physical attack. While not all of Dudunsparce's remaining attacks are physical ones, most of its strongest ones are, so Riz is hoping that Larry will be tempted to go for those and land into his trap.

Should Larry grow wise and switch to any non-physical attacks he has left, Riz'll have Sableye use either Rock Smash (Fighting; chance of lowering opponent's defence) or Low Kick (Fighting).

And, of course, Riz'll reup the Taunt if it wears off. Unless Dudunsparce is stuck in the loop of using Roll-out. In which case he'll just keep countering, and hopefully knock out Dudunsparce before Dudunsparce can take down Sableye.


vs Bibarel

Anyway, what dry cleaner does Larry use for his suits, cause Riz knows a guy who-- oh right. We are still battling.

Up next is Bibarel, and on Riz's side, he'll bring out Tumble Dry the Flapple.

Bibarel is a part water type, which leaves it with a weakness to grass type moves. Flapple meanwhile is a combination Grass/Dragon pokemon, which means he not only has several grass type moves to use, but he also has a double resistance to water type moves.

To start off, Riz'll have Flapple use Leech Seed. This grass type move will drain a bit of HP from Bibarel on each turn and using it to restore Flapple. It's not much, but it's honest battling.

Next, Riz'll have Flapple use Grav Apple. This grass type move (which involves conking Bibarel in the head with an apple from high up) also lowered Bibarel's defence by one stage upon each hit. Riz'll repeat using this move, but he might also toss in a Giga Drain (Grass; restores 50% of the damage done as HP) if Bibarel takes away a huge chunk of Flapple's HP.

Between the constant grass damage, the slow leeching of HP through Leech seed, and being able to restore Flapple's HP with Giga Drain, Riz is pretty secure in this fight.


vs Stantler

Against Stantler, Riz will bring out his Murkrow Zrak. Murkrow is a Dark/Flying type, which gives it immunity to Psychic and Ground moves as well as protection against Ghost moves. Of Stantler's move set, five of it are Psychich, one is ground, two are ghost, and only the remaining five are normal.

To start, Riz will have Murkrow use Torment. This move makes it so Stantler cannot use the same move twice in a row. And with its normal move set already severely compromised, Riz hopes this will mean Larry won't just be able to get by by using one strong move. Torment is active until the pokemon is switched out, so Riz won't need to re-up it either!

From here, Riz'll use moves like Fly, Gust and Wing Attack to slowly chip away at Stantler's HP. None of these attacks can target Stantler's weakness, but with Stantler's compromised move set forcing Larry to use some less than ideal moves, Riz hopes Murkrow will be able to take out Stantler, before it can knock out Zrak.


vs Staraptor

This is the first time Riz is actually getting to see a Terastilised pokemon. He's gonna have to study up on that!

Anyway, for this final battle, Riz will bring out his Honedge Grum. As a dual Steel/Ghost type, Grum is immune to Normal and fighting damage. He also resists Flying damage. This means Honedge is immune to nine of Staraptor's moves, and resists the other three.

Oh, and to top it all off, Honedge knows a fighting type move, the only thing this tera type Normal Staraptor is weak to.

First, Riz'll have Honedge set up a Swords dance to boost its own attack, before he'll have Grum use Sacred Sword (Fighting; ignores any changes to the target's defence or evasion) until Staraptor goes down.

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