First up will be Echoes. He will be starting out with Supersonic, then depending on whether or not that succeeded will be using Double Team once or twice. After that he will start using Air Slash to wear down its health. Once confusion wears off (or, if it didn't land, once Echoes has got a couple of hits in) he will once again use Supersonic to keep it unreliable.
He'd rather keep Echoes in for the duration of this match, so if his health is starting to look shaky Min will accept losing that sweet STAB for flying moves and have him use Roost. There's no real counter to Circle Throw, except for the fact all but one of his Pokemon have moves that are super effective. He does want to keep Echoes in so if it's early enough in the fight (or it's been switched to Ry) then Min will switch back to his Noivern. If it's pretty late in the game then he'll just suck it up and use super effective moves to finish it.
In an absolute disaster Min will switch to Corviknight and have her use Drill Peck, but hopefully that won't be happening this early on.
Azumarill vs. Heracross
Once Katy sends out her Heracross, Min-Gi will be turning to Killer Queen the Azumarill. Although she does resist a lot of its attacks, Min won't be taking chances with her. He will try to get her to Sing it to sleep. If that doesn't work or it gets in a Throat Chop first...
That's okay. He has other ideas.
First she'll use Aqua Ring to help heal her up a bit, then she'll use Charm (if she couldn't make it fall asleep) and Play Rough. If she did successfully get it to fall asleep she will use Charm once it wakes up instead.
If it survives an attack by using Endure then Killer Queen will use Tackle to take out the last of its HP.
If her health gets too low he will switch her out. Echoes will be his first bet if he has enough health left. If not, his Corviknight will take the field. In either case, they'll be taking advantage of that 4x weakness against flying moves.
Alolan Marowak vs. Forretress
This is a tricky one. Although Rodeo does have very strong moves to use in this situation, he's also weak to some of Forretress's moves and can't stop it using Spikes for whoever follows him to deal with. He'll equip him with a Focus Sash to help if it uses Explosion or Self Destruct right away, but there's not much else he can do against it.
For that reason he'll be going straight to offence. Thanks to Rock Head there's no downside to using Flare Blitz. It's a very basic strategy, but Forretress is extremely weak to fire. They're crossing their fingers here and hoping for the best.
Since Forretress does have some very nasty tricks up its non-existent sleeves this is one battle Min can't afford to be losing. If Rodeo's health starts looking low and Forretress hasn't eliminated itself in doing so then he will be using a Max Potion on him rather than switching to another Pokemon.
If it has... welp. That's fine. He doesn't want to be reckless unnecessarily, but he'll just be glad to get through this part of the battle.
Glimmora vs. Lokix
Presumably Glimmin will be coming out onto Spikes. This is unideal, but he'll be taking care of that for whoever comes next using Mortal Spin. To give himself a bit of protection he'll also be using Acid Armor.
Since Mortal Spin should poison Lokix, Min will be getting Glimmin to use Venoshock as well as Power Gem. He will also throw in the occasional Spiky Shield to try and keep Lokix on its toes. If Glimmin's defence is dropped then Min-Gi will get Glimmin to use Acid Armor again.
When things start getting close to the end he will use Stealth Rock, and ideally Toxic Spikes.
If things start looking bad then he might use Self Destruct, but only if it seems likely to finish Lokix. If not then he will switch back to his Azumarill and save Glimmin's last bit of health. If it still has a decent chunk of health then she will try to use Sing first, ideally she will be able to finish things off quick with Play Rough will do the job.
Corviknight vs. Araquanid
With any luck she won't have been out already, but if she has then Red Eye has a decent heft to her and should have a decent chunk of health left. She has also been equipped with Leftovers to make extra sure she will last this long.
She will be starting out by using Taunt to prevent the use of Soak, then Iron Defense. He will get Red to use this at least once, but twice if he thinks he can get away with it.
From there it will mostly be Drill Peck and throwing in Taunt when the effect of that would fade.
That will be the main strategy from there, assuming no spanners are thrown in the works. Once he's got a few hits in with Drill Peck he will get her to use Brave Birdonce before he switches back to Drill Peck to hopefully finish things off a little quicker.
If Red Eye faints before she can defeat Araquanid then his back up option will be his Noivern. To prevent being hit with Mirror Coat he will be using physical moves like Wing Attack. If his health gets too low then Min-Gi will get him to use Roost.
Azumarill vs. Ursaring
This isn't the real play. Honestly, it's kind of a cheap trick. Killer Queen gets to come out here to show why she got her name.
She will immediately use Perish Song...
Then she's switching out.
Plusle vs. Ursaring
Is Plusle strong enough against Ursaring? Maybe not. Maybe not even with terastallization. Especially considering his tera type is fire... and Ursaring has High Horsepower. However, Ry is his precious son and deserves his chance to shine. With that in mind, he's going for it. They're using the orb. He'd be weak against a ground type move either way. Thankfully Plusle outspeeds Ursaring so if he can survive the turn used to switch him in he will get at least one shot and look very pretty while he does it. Ry will be happy even if he does faint.
If Ursaring used a status move last turn Min will have Ry use Encore, then Charm to lower its attack. If not he will have him use Protect* for as long as he can get away with.
Of course, there's a strong chance Ry will go down before that count ends. In that case it's down to whoever's left. Red Eye will be the priority with Iron Defense, then Drill Peck if Ry went down early enough she needs it. If Red Eye's too weak at this point in the fight it's Killer Queen again with Protect.*
*Due to not seeing Protect as an option for these Pokémon on some sites but seeing it on others I checked my copy of Scarlet and they are both capable of learning it through TMs there.
no subject
Badge/Gym Leader: Bug [Katy]
Elite/Regular: Elite
Team:
- Echoes [Noivern - lvl 100 - Sitrus Berry]
- Killer Queen [Azumarill - lvl 100 - Sitrus Berry]
- Rodeo [Alolan Marowak - lvl 100 - Focus Sash]
- Glimmin [Glimmora - lvl 100 - Sitrus Berry]
- Red Eye [Corviknight - lvl 100 - Leftovers]
- Ry [Plusle - lvl 100 - Sitrus Berry]
Battle Details:
Noivern vs. Spidops
First up will be Echoes. He will be starting out with Supersonic, then depending on whether or not that succeeded will be using Double Team once or twice. After that he will start using Air Slash to wear down its health. Once confusion wears off (or, if it didn't land, once Echoes has got a couple of hits in) he will once again use Supersonic to keep it unreliable.
He'd rather keep Echoes in for the duration of this match, so if his health is starting to look shaky Min will accept losing that sweet STAB for flying moves and have him use Roost. There's no real counter to Circle Throw, except for the fact all but one of his Pokemon have moves that are super effective. He does want to keep Echoes in so if it's early enough in the fight (or it's been switched to Ry) then Min will switch back to his Noivern. If it's pretty late in the game then he'll just suck it up and use super effective moves to finish it.
In an absolute disaster Min will switch to Corviknight and have her use Drill Peck, but hopefully that won't be happening this early on.
Azumarill vs. Heracross
Once Katy sends out her Heracross, Min-Gi will be turning to Killer Queen the Azumarill. Although she does resist a lot of its attacks, Min won't be taking chances with her. He will try to get her to Sing it to sleep. If that doesn't work or it gets in a Throat Chop first...
That's okay. He has other ideas.
First she'll use Aqua Ring to help heal her up a bit, then she'll use Charm (if she couldn't make it fall asleep) and Play Rough. If she did successfully get it to fall asleep she will use Charm once it wakes up instead.
If it survives an attack by using Endure then Killer Queen will use Tackle to take out the last of its HP.
If her health gets too low he will switch her out. Echoes will be his first bet if he has enough health left. If not, his Corviknight will take the field. In either case, they'll be taking advantage of that 4x weakness against flying moves.
Alolan Marowak vs. Forretress
This is a tricky one. Although Rodeo does have very strong moves to use in this situation, he's also weak to some of Forretress's moves and can't stop it using Spikes for whoever follows him to deal with. He'll equip him with a Focus Sash to help if it uses Explosion or Self Destruct right away, but there's not much else he can do against it.
For that reason he'll be going straight to offence. Thanks to Rock Head there's no downside to using Flare Blitz. It's a very basic strategy, but Forretress is extremely weak to fire. They're crossing their fingers here and hoping for the best.
Since Forretress does have some very nasty tricks up its non-existent sleeves this is one battle Min can't afford to be losing. If Rodeo's health starts looking low and Forretress hasn't eliminated itself in doing so then he will be using a Max Potion on him rather than switching to another Pokemon.
If it has... welp. That's fine. He doesn't want to be reckless unnecessarily, but he'll just be glad to get through this part of the battle.
Glimmora vs. Lokix
Presumably Glimmin will be coming out onto Spikes. This is unideal, but he'll be taking care of that for whoever comes next using Mortal Spin. To give himself a bit of protection he'll also be using Acid Armor.
Since Mortal Spin should poison Lokix, Min will be getting Glimmin to use Venoshock as well as Power Gem. He will also throw in the occasional Spiky Shield to try and keep Lokix on its toes. If Glimmin's defence is dropped then Min-Gi will get Glimmin to use Acid Armor again.
When things start getting close to the end he will use Stealth Rock, and ideally Toxic Spikes.
If things start looking bad then he might use Self Destruct, but only if it seems likely to finish Lokix. If not then he will switch back to his Azumarill and save Glimmin's last bit of health. If it still has a decent chunk of health then she will try to use Sing first, ideally she will be able to finish things off quick with Play Rough will do the job.
Corviknight vs. Araquanid
With any luck she won't have been out already, but if she has then Red Eye has a decent heft to her and should have a decent chunk of health left. She has also been equipped with Leftovers to make extra sure she will last this long.
She will be starting out by using Taunt to prevent the use of Soak, then Iron Defense. He will get Red to use this at least once, but twice if he thinks he can get away with it.
From there it will mostly be Drill Peck and throwing in Taunt when the effect of that would fade.
That will be the main strategy from there, assuming no spanners are thrown in the works. Once he's got a few hits in with Drill Peck he will get her to use Brave Bird once before he switches back to Drill Peck to hopefully finish things off a little quicker.
If Red Eye faints before she can defeat Araquanid then his back up option will be his Noivern. To prevent being hit with Mirror Coat he will be using physical moves like Wing Attack. If his health gets too low then Min-Gi will get him to use Roost.
Azumarill vs. Ursaring
This isn't the real play. Honestly, it's kind of a cheap trick. Killer Queen gets to come out here to show why she got her name.
She will immediately use Perish Song...
Then she's switching out.
Plusle vs. Ursaring
Is Plusle strong enough against Ursaring? Maybe not. Maybe not even with terastallization. Especially considering his tera type is fire... and Ursaring has High Horsepower. However, Ry is his precious son and deserves his chance to shine. With that in mind, he's going for it. They're using the orb. He'd be weak against a ground type move either way. Thankfully Plusle outspeeds Ursaring so if he can survive the turn used to switch him in he will get at least one shot and look very pretty while he does it. Ry will be happy even if he does faint.
If Ursaring used a status move last turn Min will have Ry use Encore, then Charm to lower its attack. If not he will have him use Protect* for as long as he can get away with.
Of course, there's a strong chance Ry will go down before that count ends. In that case it's down to whoever's left. Red Eye will be the priority with Iron Defense, then Drill Peck if Ry went down early enough she needs it. If Red Eye's too weak at this point in the fight it's Killer Queen again with Protect.*
*Due to not seeing Protect as an option for these Pokémon on some sites but seeing it on others I checked my copy of Scarlet and they are both capable of learning it through TMs there.