seacub: (PLEASE LISTEN TO ME OH GOSH)
Emporio Alnino ([personal profile] seacub) wrote in [personal profile] indigo_league 2024-05-01 02:19 pm (UTC)

its may first so i can pretend -only- half the badges were april, shhh

Character: Emporio AlniƱo | [personal profile] seacub

Badge/Gym Leader: Ryme's Ghost Badge
Elite/Regular: Regular
Team: Here; Hula the Oricorio (slide 5), Maiko the Oricorio (slide 22), Jingle the Chimecho (slide 2), Carol the Bronzong (slide 23), Pequin the Skeledirge (slide 21)
Battle Details: It's time for Emporio to take on the next two of the eight gyms in Paldea, and perhaps most excitingly the first of those is the MC of RIP herself! Emporio tends to attract ghosts like some kind of death omen of course, but like always, he won't be taking the easy or obvious way out- sure, Ghost is super effective against Ghost, but where's the fun in that kind of fight? It needs more flavor than that! More flair! More-

Soul-

(It's a good thing he's not stating this aloud or he'd be boo'd off the stage.)

While the fight isn't a double battle (which is a shame, because aesthetically that would look pretty dang cool with this particular line up), Emporio seems to have built most of this team in pairs. Most, that is. There's a surprise tool to be used later.

Initially however, what comes out flying are Emporio's Oricorio- Maiko the Sensu style Oricorio, followed by the slightly more heavily levelled Hula, the Pa'u style Oricorio. Both take on Ryme's pokemon with rather similar styles; while Maiko's typing means Revelation Dance will be super effective, both birds stick to initially powering the opponent down via Feather Dance, Teeter Dance, and Captivate, with Agility to cap it all off. Notably, Hula only uses those first three if Maiko never got the chance however.

Once the opponent pokemon is sufficiently depowered, it's time for them to strike however- Maiko, rather than attacking, will use Baton Pass to make sure Hula is the one on the field. Hula in turn, given how ineffective Psychic type is against the ghosts, will charge in with Hurricane and even Mirror Move as the bird appears to mimic the opponent's style.

When things get too tough for Hula however, it's time for the dance to end- and to bring in the music. One more Baton Pass, and in comes Jingle the Chimecho! They finally evolved!

As an even more grossly overlevelled pokemon, Emporio doesn't mind letting Jingle fight to the last here; while they're every bit a psychic focused psychic pokemon, there's just enough edge to keep her battling a little longer. First of course, Yawn, to get the enemy asleep. Wrap helps to make sure the ghosts stay put for their lullaby, while Entrainment can help get rid of any particularly dangerous abilities in their hands. With Healing Wish, Heal Bell and Heal Pulse on hand, Jingle can keep themself topped up relatively well too- making it that much easier to pick away using Astonish and Extra Sensory.

Jingle isn't the only bell chiming on the field necessarly though- Carol is back too if Jingle has to be recalled from the field, and while they're a little more focused on outright attacks, that's probably for the best; she doesn't quite have that outright level advantage Jingle did. Hypnosis can still put the enemy to sleep of course, but after that Carol is sticking with moves like Payback and Gyro Ball to do any real damage.

And if all that isn't enough...then it's time for the Solo Act. (Well. The last solo, anyway.)

Out comes Pequin the Skeledirge, armed with a mic and ready to sing- Torch Song is his specialty, and he'll be terastalizing to the Fire type to make full use of it- especially against that Toxitricity when it appears. It's a proper musical contest, and the best part is that Pequin can slip in a Yawn to try getting the opponent sleeping instead of playing! With all that, hopefully Emporio can successfully earn himself a Ghost badge.

...And maybe a CD? Do you have CDs, Ryme??

Badge/Gym Leader: Grusha's Ice Badge
Elite/Regular: Regular Team
Team: Here; Metzli the Roaring Moon (slide 24), Heavy Weather the Sliggoo (slide 25), Ice Fingers the Beartic (slide 26)
Battle Details: Well, if there's anyone here who either Really Will or Really Won't enjoy how Emporio takes these challenges, it's probably going to be Grusha. After a nice long skii run (during which Emporio is taking note of some distant ruins oooo-), Emporio opens his battle with what looks to be an intended solo run....and the reason couldn't be more immediately clear.

Because when Metzli is sent out, he's immediately Terastalized- To DARK Type!

But it's not all darkness here, as Metzli's first move is to use Sunny Day- thereby activating Protosynthesis and really getting things going. Metzli makes use of moves like Focus Energy to raise their critical rate, and Jaw Lock to keep the opponent from trying to escape. Scary Face helps to ensure Metzli will be hitting first, and Dragon Dance a few times just means that when this dragon moves it's going to hurt.

Refreshing the Sun as needed, Metzli's attack is through the roof...and he's about to come crashing into everyone with a near guaranteed critical Night Slash, with a good Throat Chop to hammer things home. The sun is high, and Metzli is here to fight! It's the culmination of training with Emporio- Who's sure dressed to match- and pretty much the great big dragon's chance to really show they can be more than a big scary bad guy. ....Kinda.

Probably still acting the part here.

But if the Sun somehow goes down on things, Emporio's ready to cover for it. ....With a meme, unfortunately, but he's covering; for out comes a very Dragony Dragon...His Sliggoo, Heavy Weather. The goopy little guy isn't here for no reason though- they open with Rain Dance, and immediately swap back out to let Ice Fingers the Beartic take the field, and no surprise why.

While it might be raining on Metzli's parade, that doesn't mean the fight's over- equipped with the hidden ability Swift Swim, and more importantly a move that's now super effective against the terastalized Altaria Grusha has, Ice Fingers comes tearing through with Super Power at his disposal!

...And well hopefully that Does work, because that's about the only move Ice Fingers' has to use here. Well, that and Brine once he's in a pinch, but hey. Whatever the case- even if it rains, they can all pull themselves back up, can't they Grusha?

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