outofsynth: (lose your faith in this world)
Min-Gi Park ([personal profile] outofsynth) wrote in [personal profile] indigo_league 2024-05-07 09:51 pm (UTC)

Character: Min-Gi Park | [personal profile] outofsynth
Badge/Gym Leader: Grass [Brassisus]
Elite/Regular: Elite
Team:
- Echoes [Noivern - lvl 100 - Pecha Berry]
- We Got the Beat [Baxcalibur - lvl 100 - Zoom Lens]
- Ice Age [Alolan Sandslash - lvl 100 - Loaded Dice]
- Rodeo [Alolan Marowak - lvl 100 - Persim Berry]
- Purple Haze [Frosmoth - lvl 100 - Never-Melt Ice]
- Red Eye [Corviknight - lvl 100 - Leftovers]

Battle Details:

Noivern vs. Breloom

Given Breloom's extremely weak to flying type moves already, Echoes will be jumping straight to Air Slash. He may use other flying type moves if it seems necessary, but will be avoiding physical moves due to the possibility of its ability being Effect Spore.

Min isn't anticipating much difficulty from its attacks, but if Echoes is hurt too much by poison or other status effects delay things enough that his health is impacted heavily then he will have him use Roost to fix himself back up. It's worth losing his flying type to keep him in the game. He has been given a Pecha Berry to try and mitigate the effects of poison, at least.

He is really, really not expecting Echoes to lose here. Between his flying type moves, STAB, and access to healing if things do go unexpectedly wrong he feels like a very safe bet. However, if he does then his Frosmoth will be sent out to finish off with an Aurora Beam.

Baxcalibur vs. Arboliva

With Arboliva having access to Mirror Coat they have the opposite goal this time... Beat will avoid using special attacks. First he'll use Swords Dance to boost his attack, then he'll move onto Ice Fang.

Once again, Min-Gi isn't anticipating too many problems here. The Grassy Terrain won't help it too much, so Min isn't too worried that Beat doesn't have ways to get rid of it. Especially with the potential to keep coming back. The main issue is that Beat is faster than Arboliva so his Zoom Lens isn't helping Ice Fang's accuracy. If this is proving to be a problem then he will use Dragon Claw instead.

As with Echoes before, he does expect Beat to manage this fight on his own, but if he can't then Min will send out his Alolan Sandslash a little earlier than intended. Since Hail is a weather condition rather than a terrain she will be using that first, followed by Icicle Spear. Given she has Loaded Dice and Beat will have already had plenty of opportunity to inflict damage they're hoping one of these will be enough.

Alolan Sandslash vs. Vileplume

First of all Ice Age will be using Snowscape (unless she was already out and used Hail in the previous battle) to make the most of her ability. It will also decrease the effectiveness of Moonlight, which is helpful, and lets her use Aurora Veil which will cut the damage she takes from both physical and special type moves drastically for a time. From there Min-Gi hopes her Loaded Dice will help Icicle Spear make pretty quick work against Vileplume.

While she is naturally immune to any poison affliction she doesn't have any way to prevent being paralyzed or put to sleep, so Min hopes to knock it out before Vileplume succeeds at either of those.. If either of these things do happen the she will be trying to wait out being put to sleep, or to get lucky with attacking while paralyzed. Snowscape and Aurora Veil will both be refreshed as needed to help protect her even if she is hit by status effects.

If Aurora Veil is up then they're fairly safe. However, if it loses its effect while she is asleep they could be in trouble. Petal Dance is a powerful move, resistance or not. If this costs them then he will send out his Frosmoth. Initially, if she needs to, she will use the same strategy of Snowscape and Aurora Veil. From there he hopes Aurora Beam will help them finish things off here.

Alolan Marowak vs. Tsareena

Tsareena's packing some powerful moves, but thankfully Rodeo's dual typing means he is immune to most of her attack types and resistant to what remains. Because of this he anticipates it using Teeter Dance (though he wouldn't complain about swagger) and he's equipped Rodeo with a Persim Berry. This will only help once, but still gives him a chance to order Rodeo to use Leer. After that he will get him to use Flare Blitz, taking advantage of his Rock Head ability to avoid recoil damage. If he has to attempt this a few times because of confusion Min still thinks they should be fine.

Echoes on standby should things not work out as well as Min thinks. Air Slash is his main tactic here, but if his health is looking precarious then Min-Gi will have him use Roost.

Frosmoth vs. Lilligant

By now Brassius may not be too surprised to see yet another ice type come out even if Min didn't have to use her against Vileplume. Purple Haze will be starting out with Hail, then use Aurora Veil to give herself even more protection from Lilligant's moves. If it tries using Sunny Day then Purple Haze will let it slide as long as she's used Aurora Veil.

From here she's going to use Bug Buzz. If confusion has been inflicted on her it might take a little longer, but she should hopefully be able to achieve this without too much trouble.

His main concern with this fight will be if Haze has been out already she might not have enough health to pull through, so he has considered the alternatives. If Echoes hasn't had to come out since his first fight and/or his health is still good enough he will be the backup plan here with Air Slash.

His second choice backup option depends here. If Sunny Day is active then Rodeo will be his pick. He'll be having him use Flame Wheel to avoid being caught out by Entrainment, especially with Brassius knowing by now his ability is Rock Head. If Sunny Day isn't currently active then Beat will be sent out instead. He'll be taking a chance on Icicle Crash since his Zoom Lens should be making a difference this time.

Corviknight vs. Sudowoodo

Since Sudowoodo could potentially use either Copycat or Mimic, Red Eye will be avoiding using moves that boost the user's stats. Instead she'll be using Leer as Mirror Armor means any negative stat changes will be reflected back at her opponent anyway. After that she'll use Drill Peck a few times. This has the advantage of both being super effective against a presumably by now grass type Sudowoodo and not being worth copying since Red will resist this.

This isn't necessarily a match she will be able to win on her own given both Counter and especially Head Smash could still cause a good amount of damage that Min-Gi isn't doing anything to defend against besides having her hold Leftovers to help keep her HP high.

Should she be defeated here he has a couple of options, depending on who's looking in better shape. Option number one is to bring out Rodeo, terastalizing him since his tera type is ghost and that will remove his weakness to rock type attacks while keeping his immunity to normal and ghost. It takes away his resistance to grass type moves, but it's worth the trade off. Since Sudowoodo should hopefully have lowered defence and already have taken some damage they'll be jumping straight to Flare Blitz as Rock Head means Rodeo won't take damage from this move.

If Beat is the one looking a bit more healthy then he will be coming out instead, terastalizing to pure dragon type to remove his weakness to fighting and rock type moves. He's a little less preferable since he's a physical attacker and he can't resist Counter, but Min will have him use Ice Beam here to avoid it being a problem. It's still super effective damage, and being a special attack it can't be turned back on him.

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