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The Indigo League ([personal profile] indigo_league) wrote2016-05-06 01:32 pm
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Extended FAQ: Moves, Abilities, and Weather

Which Moveset are we using? Generation VI.

Abilities Not Currently Allowed: Dream World Moves, Hidden Abilities

Overall Note - Regarding Pokemon learning moves they normally don't know: This is not allowed in-game. If a pokemon is unable to learn a move naturally or via TM/HM, they are unable to learn the move at all.

Heart Scale? There wouldn't be at this current time. We aren't using Heart Scales in Route.

I'd understood the starters having standard move-lists for their level; is it normal for starters that wouldn't have an actual attack move (Feebas, Magikarp, Ralts who gets theirs at level 6, etc.) to start with an egg move or something to cover that? And if they normally would, is it alright to leave the character with the starter NOT knowing any useful attacks?
They start with the first attacking move available to them as if it were bred there. It is up to the player to have that move or not, so feel free to not have the Feebas know anything useful!

Relearning Moves: There is no way to relearn moves in the game. It's irrelevant considering we don't have the four-move restriction, therefore all learned moves will stay right where they are. You can assume that a pokémon is getting rusty from not using a move but then it's just a matter of practice when it comes to getting it "back".

Move Tutors: All of the move tutors from every Generation can be found around Johto and Kanto and in random locations, so make use of them when you see them. Their services are completely free, as they pride themselves in their ability to teach. However some might only teach to pokémon they deem 'worthy', like pokemon that are obviously cared for or very happy, or that show potential for the move being taught.



Move Specifics

Attract: Attract generally does not work on humans.

Cut: Pokémon with blades or the ability to cut can use this skill without the HM. If you need a tree out of the way, a larger pokemon can easily knock it down without Cut, a fire- or electric-type could burn it, etc. Kurt does give HM01 in exchange for a few hours' work.

Headbutt: A move that can be used on trees to shake pokémon out. People can also headbutt trees and bushes, although the results may not be as physically pleasant.
Pokemon most commenly found out of trees, especially pugent-smelling ones: Pineco, Heracross, Aipom, Caterpie, Weedle, Spearow, Venonat, Exeggcute, Hoothoot, Noctowl, Ledyba and Spinarak.

Hidden Power:[*] The type can be decided by the player, and the base power will stay at 60.

Last Resort: It would fit under the Gen V guidelines where it's just a normal-damaging move. As only the Mystery Dungeon games have a PP-restriction, this wouldn't apply.

Payday: Meowth produce money each time they use Payday.
How to calculate: Level x P100, per each use of Payday.
Example: Carmen has a level 50 Persian with Pay Day. Pay Day has a PP of 20.
50 x P100 x 20 = P100,000 if Pay Day is completely maxed out.

Sketch: As Sketch is the only move Smeargle can learn naturally (no matter how it changes into other moves), the offspring would indeed only know Sketch - and only one Sketch attack per child.
The Sketch Glitch is not currently possible in Route.

Surf: Trainers can swim across small bodies of water without surf so long as the trainer is physically capable. If it's a trip that would take more than a day, they'll need a raft or a pokémon who has been taught the move Surf so they don't have to risk falling asleep or becoming exhausted in the water.

Telepathy: A psychic pokémon does not need to be taught telepathy, as this is a primary form of communication. However, with young and new pokémon, speech will be a little less 'clear' until they've matured a little. Players with psychic abilties will be able to communicate with pokemon via telepathy as well.

Teleport: Teleport can only be used to return to the last pokémon center/notable landmark that pokémon visited. If a pokémon is transferred to a PC, that pokémon will only be able to go back to the center or the location of the computer the trainer currently visited via teleportation. In battle, it will go by game mechanics and teleport a trainer and team to the PokéCenter last visited.

Trump Card: The longer it is used, before a full healing, the more powerful the attack becomes. This move also has no PP-restriction.


Weather and Battle Impacts


RAINY WEATHER: Fire Pokémon at a 50% disadvantage. Water at a 50% advantage.

CLOUDY DAYS WITH HUMIDITY: Fire at a 20% disadvantage; Grass cannot synthesize properly; 10% disadvantage. Water at 20% advantage.

EXCESSIVE HEAT: Fire at a 20% advantage. Ice at a 50% disadvantage. Water at 20% disadvantage.

EXCESSIVE SUNSHINE: Fire Pokémon at a 50% advantage. Water at a 50% disadvantage. Grass Pokémon can use the move Solarbeam in one turn.

WINDY DAYS: Flying Pokémon at a 30% advantage.

WINTER WEATHER (40ºF/4ºC and below, hail included): Ice Pokémon at 50% advantage. All others at a 30% disadvantage.

SANDSTORMS: Vision problems for all pokémon and trainers without goggles or protective headgear. In battle, add 50% disadvantage for all types for accuracy, and lose 5HP per turn unless they are steel, ground or rock types.


Water battles:
Several pokémon are fine for some periods of time outside of water, Gyarados being an example, since they're very serpent-like. Outright fish-like pokémon are generally pretty awkward and slow without a body of water, but do not struggle unless out of water or pokéballs for too long. No real floating, though.
Magikarp are sometimes listed both by land and by fishing. Some of them do indeed end up jumping out of the body of water and getting stuck there.

NAVIGATION