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The Indigo League ([personal profile] indigo_league) wrote2016-06-24 09:47 am
Entry tags:

Badge Requests



 What does it take? It changes for each gym! Normally, the games increase in difficulty as you progress, but that wouldn't be any fun if characters could just as easily take on the Gyms that are supposed to be for top trainers only. THEREFORE, the gym leaders aren't going to be pushovers like in the games! In order to win a badge, the mods will take into account your current roster and the attacks and advantages to see whether your pokémon is strong enough to win a badge or not.

Each gym leader has a Regular Team of pokemon and an Elite Team of pokemon you can challenge. It's up to a trainer to decide which team to challenge, but if you take on the Elite Team of six level 100 Pokemon, you'll receive double the prize money. The items, however, are not doubled. Excellent for trainers looking for the extra challenge or those looking to make money fast.

!!! Badges must be mod approved. To earn a badge, please comment on this post. Please don't ask for more than two badges to be approved at once!


JOHTO
Violet City
Badge: Zephyr
Leader: Falkner

Team:
Noctowl (L: 30)
Honchkrow (L: 32)
Pidgeot (L: 35)

Rewards:
[P10,000]
TM Roost
Can use Fly outside of battle

Elite Team: Pidgeot, Dodrio, Swellow, Xatu, Staraptor, Pelipper
Azalea Town
Badge: Hive
Leader: Bugsy

Team:
Pinsir (L: 35)
Heracross (L: 37)
Scizor (L: 40)

Rewards:
[P12,000]
TM U-Turn
Can use Rock Smash outside of battle

Elite Team: Scizor, Venomoth, Vespiquen, Yanmega, Galvantula, Heracross
Goldenrod City
Badge: Plain
Leader: Whitney

Team:
Girafarig (L: 40)
Clefable (L: 42)
Miltank (L: 45)

Rewards:
[P14,000]
HM Rock Smash
TM Attract
Can use Strength outside of battle

Elite Team: Ursaring, Granbull, Blissey, Exploud, Tauros, Snorlax
Ecruteak City
Badge: Fog
Leader: Morty

Team:
Haunter (L: 45)
Misdreavus (L: 47)
Gengar (L: 50)

Rewards:
[P16,000]
TM Shadow Ball
HM Strength
Can use Surf outside of battle

Elite Team: Drifblim, Spiritomb, Dusknoir, Mismagius, Gengar, Chandelure
Cianwood City
Badge: Storm
Leader: Chuck

Team:
Hitmonlee (L: 50)
Hitmonchan (L: 52)
Poliwrath (L: 55)

Rewards:
[P18,000]
HM Fly

Elite Team: Medicham, Machamp, Hariyama, Breloom, Primeape, Toxicroak
Olivine City
Badge: Mineral
Leader: Jasmine

Team:
Skarmory (L: 55)
Magneton (L: 57)
Steelix (L: 60)

Rewards:
[P20,000]
HM Surf
HM Whirlpool

Elite Team: Metagross, Bronzong, Skarmory, Steelix, Magnezone, Empoleon
Mahogany Town
Badge: Glacier
Leader: Pryce

Team:
Dewgong (L: 60)
Lapras (L: 62)
Mamoswine (L: 65)

Rewards:
[P22,000]
TM Hail
Can use Waterfall outside of battle

Elite Team: Abomasnow, Dewgong, Glalie, Froslass, Mamoswine, Walrein
Blackthorn City
Badge: Rising
Leader: Clair

Team:
Gyarados (L: 65)
Kingdra (L: 67)
Dragonite (L: 70)

Rewards:
[P24,000]
HM Waterfall
Can use Whirlpool outside of battle
A reusable ticket for the SS Anne*

Elite Team: Aerodactyl, Charizard, Kingdra, Salamence, Garchomp, Dragonite

      *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion.
KANTO
Pewter City
Badge: Boulder
Leader: Brock

Team:
Rhyhorn (L: 30)
Golem (L: 32)
Onix (L: 35)

Rewards:
[P10,000]
TM Rock Slide
HM Rock Smash

Elite Team: Rhyperior, Rampardos, Golem, Omastar, Kabutops, Onix
Cerulean City
Badge: Cascade
Leader: Misty

Team:
Golduck (L: 35)
Lapras (L: 37)
Starmie (L: 40)

Rewards:
[P12,000]
TM Water Pulse
Can use Surf outside of battle

Elite Team: Quagsire, Lanturn, Floatzel, Lapras, Milotic, Starmie
Vermilion City
Badge: Thunder Badge
Leader: Lt. Surge

Team:
Electabuzz (L: 40)
Magneton (L: 42)
Raichu (L: 45)

Rewards:
[P14,000]
TM Thunder
Can use Strength outside of battle

Elite Team: Manectric, Electrode, Pachirisu, Magnezone, Electivire, Raichu
Celadon City
Badge: Rainbow
Leader: Erika

Team:
Jumpluff (L: 45)
Tangrowth (L: 47)
Bellossom (L: 50)

Rewards:
[P16,000]
TM Giga Drain
HM Strength
Can use Fly outside of battle

Elite Team: Shiftry, Jumpluff, Victreebel, Bellossom, Roserade, Vileplume
Fuchsia City
Badge: Soul
Leader: Janine

Team:
Crobat (L: 50)
Ariados (L: 52)
Venomoth (L: 55)

Rewards:
[P18,000]
TM Toxic
HM Surf
Can use Rock Smash outside of battle

Elite Team: Crobat, Weezing, Toxicroak, Drapion, Arbok, Venomoth
Saffron City
Badge: Marsh
Leader: Sabrina

Team:
Espeon (L: 55)
Mr. Mime (L: 57)
Alakazam (L: 60)

Rewards:
[P20,000]
TM Psychic
HM Fly

Elite Team: Jynx, Wobbuffet, Espeon, Gallade, Gardevoir, Alakazam
Cinnabar Island
(Seafoam Islands)
Badge: Volcano
Leader: Blaine

Team:
Magcargo (L: 60)
Magmortar (L: 62)
Rapidash (L: 65)

Rewards:
[P22,000]
TM Fire Blast
HM Whirlpool
Can use Whirlpool outside of battle

Elite Team: Torkoal, Camerupt, Magcargo, Houndoom, Magmortar, Rapidash
Viridian City
Badge: Earth
Leader: Blue

Team:
Exeggutor (L: 65)
Machamp (L: 66)
Rhydon (L: 67)
Gyarados (L: 68)
Pidgeot (L: 69)
Arcanine (L: 70)

Rewards:
[P25,000]
TM Hyper Beam
A reusable ticket for the SS Anne*

Elite Team: Venusaur, Blastoise, Charizard, Tyranitar, Pidgeot, Jolteon

      *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion.


The Elite Four is now distributing Keystones and Mega Stones to promising trainers! Any trainer who has defeated all eight gyms of a single region will be granted a Keystone and one Mega Stone of their choice. No player will be able to have more than one Mega Stone at a time, and those looking to switch theirs out may do so once every four months. Mega Stones may be used in any casual trainer battle, but as far as gyms go may only be used in Elite battles.


The Indigo Plateau is now open to challengers! To qualify, trainers must have all sixteen badges from Johto and Kanto. Every Pokémon they face will be level 100, and the Elite Four and the Champion have heaps of talent and experience. As such, we will be reviewing Indigo Plateau challenges with more scrutiny than we bring to badge requests. A higher level of strategy is required to win on this field. Show us what you've got!

ELITE FOUR
Bede

Team:
Mawile (L: 100)
Sylveon (L: 100)
Galarian Rapidash (L: 100)
Primarina (L: 100)
Tinkaton (L: 100)
Hatterene (L: 100)

Rewards:
[P30,000]
TM Draining Kiss
Life Orb
Koga

Team:
Skuntank (L: 100)
Venomoth (L: 100)
Toxicroak (L: 100)
Swalot (L: 100)
Crobat (L: 100)
Muk (L: 100)

Rewards:
[P35,000]
TM Venoshock
Expert Belt
Bruno

Team:
Hitmontop (L: 100)
Hitmonlee (L: 100)
Hitmonchan (L: 100)
Hariyama (L: 100)
Machamp (L: 100)
Lucario (L: 100)

Rewards:
[P40,000]
TM Power-Up Punch
Protective Pads
Karen

Team:
Weavile (L: 100)
Absol (L: 100)
Spiritomb (L: 100)
Houndoom (L: 100)
Honchkrow (L: 100)
Umbreon (L: 100)

Rewards:
[P45,000]
TM Snarl
Ring Target
Lance

Team:
Salamence (L: 100)
Gyarados (L: 100)
Garchomp (L: 100)
Altaria (L: 100)
Charizard (L: 100)
Dragonite (L: 100)

Rewards:
[P60,000]
TM Giga Impact
A Dragon-type egg with one egg move and one TM move of your choice
The League Certificate qualifying the winner to create and lead their own Pokémon "Gym." This Gym is part not of the Indigo League, but the Aurora League.
Aurora League Gym Leaders may choose their own battle specializations, as well as. design their own unique Gym (which will take one month to build from the time of request) and Badge (which will be available as soon as the Gym opens). They will be compensated for their work as Gym Leaders with a stipend that will cover building costs, labor (the Leader's and any Trainers they may employ), and rewards for victorious challengers.

We ask that Aurora Gym Leaders think carefully about the location of their Gym and the difficulty level they wish to present challengers. We also ask that they create their own Badge Request page like this one so that others can request battles with them.

To officially request an Aurora League Gym, fill out the provided template and comment here.



Please use this form to request a badge or a showdown with the Elite Four! Post your request as a comment to this post. Badges will generally be processed once per week, on either Wednesday or during the weekend. Please try not to PM or IM mods about badges (including elite challenges) unless your request has gone unanswered for more than a week.

!!! Please request badges as your character is actually in the general area of the gym!

!!! To preserve the spirit of the game, obtaining badges using recently-inherited Pokémon (ie, Pokemon received from dropped characters) that massively outlevel your own is discouraged. If this happens, you may be asked by the badge mod to revise your team. Inherited Pokemon that your character has had for a while and are the same level as the rest of your character's team are fine to use!

!!! Remember that you must fight all four members of the Elite Four and Champion Lance in a row. You may heal your Pokémon between battles and take a short break, but you cannot leave without ending your challenge.




thenightsky: (☾25)

[personal profile] thenightsky 2018-08-26 04:15 pm (UTC)(link)
Character: Noctis Lucis Caelum | [personal profile] thenightsky
Badge/Gym Leader: Zephyr Badge
Elite/Regular: Regular Team
Team:
Bean (lv. 38)

Battle Details:
Starting off against the Noctowl, Bean is going to immediately use Defense Curl to boost her own defense followed by Screech to lower her opponent's since she doesn't have anything that's super effective against Flying types. From there she's going to use Body Slam twice in a row in order to take this bird out of the game.

At the start of the next round Noctis is going to use a potion on Bean to be on the safe side, since she is the only Pokemon he's got in this race. Afterwards he'll have her use Screech again to knock the Honchkrow's defense down some before using her third turn to strike with Surf.

Once the Honchkrow is down and their final opponent is out, Noctis will use a Hyper Potion he bought this time before having Bean use Screech twice in a row this time for a double hit to the Pidgeot's defense stat. Saving her strongest move for the Pidgeot, Bean's going to use Hyper Beam against the final bird foe in hopes of taking it out with one shot.
meteorman: (Default)

[personal profile] meteorman 2018-09-09 06:32 am (UTC)(link)

Character: Stanford Pines | [personal profile] meteorman
Badge/Gym Leader: Cascade Badge | Misty
Elite/Regular: Elite
Team: Fantastic Mr. Fox, Munchies, Claudia, Phoebe, all level 100
Battle Details: There's no reason for Ford to be here. He already has the Cascade Badge. He just wants to beat Misty's real team (her full Elite team) as a final test before he's ready for the Indigo Plateau, and he mostly intends to have fun with this battle rather than treating it super seriously.

Which is why he's starting with Ninetales. Hopefully the cameras are recording, because Ninetales Guy is back at it again in the Krispy Kreme. This time Mr. Fox is a lot better-equipped for dealing with Misty's Pokémon thanks to a host of new moves. The very first thing he's going to do is set up a Sunny Day. His base speed of 100 compared to Quagsire's measly 35 means it'll be halving the power of Quagsire's water moves before Quagsire even has a chance to hit him, and then the single-turn Solar Beam he can use on the next turn should hit Quagsire's quad weakness to grass right where it hurts. He's also faster than Lanturn and will be making full use of those turns of Sunny Day to Solar Beam the Lanturn down quickly as well.

Unfortunately Mr. Fox does lose a speed contest with Floatzel, so Ford will be swapping him out for Munchies before he can get knocked out. The thing about Munchies the Snorlax is that he knows Thunderbolt. He won't be going first but his HP is obnoxiously high so he can take several hits from the Floatzel while whittling it down. Lapras, though, is just as bulky and faster and Ford will be swapping Munchies out for Claudia when it comes in-- guess who also knows Sunny Day? It's Claudia! Lapras's water attacks will be halved in strength, allowing Claudia to chip away at its bulk with Toxic and 110 power Acrobatics (thanks to her lack of held item). Unfortunately Lapras is also an Ice Type and Claudia is weak to its ice moves, so she may need to take some turns using Roost to keep her health up while letting Toxic whittle the Lapras down.

Milotic is also incredibly bulky and possessed of a good host of Ice Moves, so just like with Mr. Fox, Claudia's last job will be refreshing the Sunny Day before she faints. Phoebe is going to be taking over. Phoebe can match Milotic in bulk and scope of moveset. She's going to use her first move to Cosmic Power, raising her defense while allowing the Toxic Orb she holds poison her. With her Magic Guard ability this means she won't take any damage from being poisoned and can't be hit with any other status effect because she already has one. Then it's time for some Science: Phoebe is going to use Charm. It's a gamble, but the outcome Ford wants is to see the Milotic get its boost from Competitive because that means it doesn't have Marvel Scale. If that's the case she's going to use Bestow to toss that Toxic Orb onto the Milotic, who doesn't have Magic Guard and will have to deal with that poison damage. However if the Milotic does have Marvel Scale then Ford is going to have Phoebe use another Cosmic Power and then Moonblast for the STAB and in hopes of lowering Milotic's special attack back down again. Once she starts to get into real danger HP-wise Ford is going to have her use Healing Wish… on Mr. Fox. He can come in, use his superior speed to Energy Ball Milotic into next week, and then set up a Sunny Day again to help him against the Starmie. That Starmie. That fucking Starmie. It's faster than him, he can't Captivate it-- but he can hit it with a super-effective dark type Payback that's guaranteed to be doubled in power because he's guaranteed to go second, and that's not too shabby. Once the Starmie is down to low enough health Mr. Fox can finish it off with a Quick Attack, and that should be that.
yu_hoo: (Default)

[personal profile] yu_hoo 2018-09-11 06:44 pm (UTC)(link)
Character: Yu Narukami | [personal profile] yu_hoo
Badge/Gym Leader: Pewter City Gym
Elite/Regular: Regular
Team: Here
Battle Details: Ducklett will be used as something of a sacrificial lamb against Ryhorn, with Yu hoping to beat it or at least wear it down significantly with its superior speed and water attacks. Once Ducklett or Ryhorn are down, he will switch to Sylveon. Mienfoo will only be used against Golem if absolutely necessary. Once Golem is down and Onyx comes out, Yu switches to Butterfree to quickly use poison powder for additional chip damage. Butterfree is yet another sacrificial lamb, as he expects to do the bulk of the fighting to be done with Mienfoo.
meteorman: (99 | i just can't ever)

[personal profile] meteorman 2018-09-13 02:39 am (UTC)(link)
Thank you so much for indulging this man's single-minded mission to beat Misty as many times as possible.
foolishwren: God: 7 HOUR compilation video of you hitting curbs while driving (VERY FUNNY) (me when i die: hey god wassup bro lol)

[personal profile] foolishwren 2018-09-26 08:28 am (UTC)(link)
Character: Heather Mason | [personal profile] foolishwren
Badge/Gym Leader: Elite 4
Elite/Regular: we're all elite here
Team: FULL ROSTER. For these battles, Heather will be using: Alessa the Absol (holding Absolite), Godzilla the Feraligatr (wearing an Assault Vest), Carousel the Rapidash (holding Charcoal), Tricia the Manectric (holding Brightpowder), Sunny the Togekiss (wearing Wise Glasses), and Val Jr. the Hitmonchan (wearing an Expert Belt).
Battle Details: FIRST OFF, Heather will be coming prepared with as many Hyper Potions, Full Restores, and Revives as she can afford. She generally doesn't like using them in the middle of a battle (and only would if the alternative was a certain loss), but she does NOT want to face any of her opponents with her team starting at anything less than full health.

OPPONENT 1: Will

Despite having a Dark-type at her disposal, Heather will actually approach this battle leading with Tricia the Manectric, aiming to take out as many of Will's Pokemon as possible in an all-out offensive. Flamethrower to melt Bronzong and Jynx, Iron Tail against Gardevoir, Signal Beam against Grumpig, and her wide spread of Electric-type moves to dispatch Slowbro and Xatu. Heather's not one to rely on buffs or status effects if she can avoid it, but Tricia's got a few tricks up her sleeve. Like blitzing any Pokemon that seems to be particularly dangerous with a quick Thunder Wave followed by as many Flashes as it takes to dent their ability to actually make a hit. Her held item, Brightpowder, will also help in this endeavor.

Still, knocking out six opponents is a big task for just one Pokemon-- should Tricia get knocked out without finishing Will's team off, Alessa the Absol will be right behind her, hopefully with one last successful Thunder Wave from Tricia to make the job easier. Equipped to handle just about everything but the Gardevoir (#pray2nephelis that Tricia was able to take care of that one) with a good solid Swords Dance-boosted Sucker Punch, Alessa also has both her other Dark-type moves and X-Scissor to combat the rest of Will's psychics. And, in a pinch, there's even Thunder and Icy Wind in case Slowbro and/or Xatu are still standing.

Between the two of them, Heather expects to sweep Will's team without too much trouble--but just in case, Carousel the Rapidash (fire-type moves for Bronzong and Jynx, and Sunny Day + Solar Beam for Slowbro) and Godzilla the Feraligatr (Crunch and Shadow Claw for all around anti-psychic goodness) are waiting in the wings.


OPPONENT 2: Koga

Defeating Koga will primarily be a team effort between Alessa and Carousel-- although Alessa's Psychic-type moves make her an ideal choice for lead 'mon against Koga's Poisons, her vulnerability to Bug moves make it a risky choice, too. But then, Heather's never been one to back away from risks! Because the battle is likely to involve a lot of switching, she's going to try and avoid doing anything with too much set-up until the coast is clear for Alessa to sweep up.

Carousel will be sent out first, primarily to dispatch Skuntank with Drill Run-- and will likely be sent out again to deal with Venomoth and Crobat (as much as she'd love Alessa to Zen Headbutt that thing to death, it's faster and has X-Scissor so :T). Fire Blast and Wild Charge will work nicely there.

Once those three are taken care of, there's nothing standing in Alessa's path. Swords Dance and Zen Headbutt / Psycho Cut can easily dispatch Swalot, Muk, and Toxicroak, even if Toxicroak is lucky enough to get a super-effective Fighting-type move in there. Not to mention, she has Bounce now. So, like, y'know. Bye creepy assassin frog.

If all else fails, Tricia will be around to utilize Flamethrower against Venomoth and zap Crobat into submission.


OPPONENT 3: Bruno

This time, Sunny the Togekiss gets to open the battle. Like with the fight against Will, Sunny's goal is to take out as many of Bruno's Pokemon as possible before passing the reins over to Val Jr. the Hitmonchan.

She's got quite the arsenal at her disposal, with a Fly, Dazzling Gleam, and Psychic all packing a (Wise Glasses-powered in the case of the latter two) punch against Bruno's fighters. Sweet Kiss, Charm, and Yawn can throw a wrench in the gears too if need be.

The only iffy one in the bunch is Lucario, whose Steel-type spells trouble for Sunny. This is where Val comes in with Fire Punch and an array of Fighting-type moves to duke it out. And, you know, if Val should happen to have the chance to fight Bruno's Hitmonchan and win, well that would just make his day.

Carousel is also available should Val's efforts not be enough, and can swoop in with Flame Charge to knock out whatever fight Lucario has left, and Bounce against any remaining opponents.


OPPONENT 4: Karen

Being a Fighting type, it's no surprise that Val is the lead in this fight. With no significant weakness to Weavile, he'll open the battle by boosting his speed with Agility (at least once, but maybe even twice if he can afford it) before dispatching it with a 4x super-effective Sky Uppercut. With such a high speed, and with his Expert Belt boosting super-effective moves, he's in a good position to take out the vast majority of Karen's Pokemon-- even Honchkrow, thanks to Rock Slide. As for Spiritomb, immune to Fighting-type attacks, Val has Fire, Ice, and Thunder Punch at his disposal.

Should he be taken down at any point, the rest of Heather's team can clean up after him: Godzilla the Feraligatr has water-moves for Houndoom and Ice Fang for Honchkrow, Carousel has Drill Run for Houndoom and Weavile and Wild Charge for Honchkrow, Tricia has Signal Beam for any pure Dark-types, and of course Sunny can wipe out almost any of them with a well-placed Dazzling Gleam.


OPPONENT 5: Lance

For most of the fight so far, Godzilla has largely been waiting in the wings. But like in Heather's battle against Claire for the Rising Badge, now it's his time to shine!

Zilla doesn't really have "non-offensive" moves, which means his Assault Vest is perfect to keep him toughened up while he wages an all-out war on Lance's dragons. A few vicious Ice Fangs should be enough to take out Salamence, Altaria, and Garchomp. Meanwhile, he also has Outrage and Dragon Pulse if the ice isn't enough.

However, Heather knows full well that at least one of Lance's Pokemon is likely to have Electric-type attacks, and wants to be prepared if Godzilla should be knocked out of the fight. She fully intends to withdraw him in the event of Outrage confusion and replace him with Tricia for Gyarados, and Sunny with Ancient Power for Charizard and Dazzling Gleam for any of the true Dragons.

Should all else fail, she's saved one last secret weapon.

However grueling the previous matches were, the one tactic she's made sure not to use all along is Mega Evolution, because she wanted to save it for where it counted. If it comes down to just Lance's beloved Dragonite, Alessa will utilize her Absolite, coming onto the field as a Mega with Double Team to boost her evasion. Then Icy Wind to slow Dragonite down and Will-o-Wisp to hurt it and lower its defenses. And then it's time to go in for the kill with a fully-powered Return until victory is in her jaws.

Edited 2018-09-27 03:42 (UTC)
exeggutorhead: (challenge accepted)

[personal profile] exeggutorhead 2018-09-27 05:52 am (UTC)(link)
Character: Envy | [personal profile] exeggutorhead
Badge/Gym Leader: Elite Four
Elite/Regular: ELITE
Team: Chimera (holding Tyranitarite), Lucky (holding Blackglasses), Xerxes (holding King’s Rock), Juliet (holding Wise Glasses), Izumi (holding Quick Claw), Samus (holding Lum Berry)
Battle Details:

WILL

Lucky and Chimera are going to be the main players in this fight for obvious reasons, and Envy uses status effects like confusion against opponents enough to expect the same from Will, so he’ll be trying to finish this as quick as he can. Chimera will be sent out first against Bronzong and immediately get Sand Stream started as well as laying down Stealth Rock. Envy will make a misstep thinking that he can use Fire Fang against Bronzong’s Steel type, but after he discovers that it has Heatproof he’ll have Chimera tank through with high defense and Dark Type moves until he’s taken it down. Assuming Will sends out Slowbro next to counter, Envy will switch Pokemon to Xerxes to outspeed and try and take that down quickly with electric attacks. Lucky will go against Jynx and use a Nasty Plot to up special attack and then Fire type moves to finish. Envy won’t depend too much on stat boosters otherwise, as his plan for dealing with potential confusion statuses is to switch between Chimera, Lucky, and potentially Xerxes for Will’s Xatu as necessary for the rest of the battle. Between them they should have enough type resistance and move coverage to handle the rest easily enough.

KOGA

Like with Will, Envy knows better than to mess around taking his time against a team that’s out to poison him, so again his strategy is to hit hard and fast. Chimera is out first again for another Stealth Rock and to take out Skuntank with Earthquake. Envy will keep Chimera out as long as he can for continued Earthquake damage, but should he become worn down by poison or if Venomoth is sent out, he’ll switch out. Either to Lucky to take out the Venomoth with Flamethrower, Xerxes against Crobat (if Chimera wound up too worn down to use Stone Edge against it) to fight with Flash and Discharge, or Samus against anything else. Samus’ Steel typing will protect her from poisoning and she has Zen Headbutt and Bulldoze to go for the throat.

BRUNO

It’s finally Izumi’s time to shine. For this fight Envy isn’t going to attempt Stealth Rock again as Chimera has that 4x weakness to everything Bruno has, so he’s going to open with the Tropius. Her type resistance, high HP, and defense stats will keep her from taking too much damage when Bruno’s Pokemon are faster, and her Quick Claw will keep that from happening EVERY turn. She’ll be primarily using Air Slash and Fly, Roosting if she gets the chance. Hariyama will be on the recieving end of Grass Knot. Assuming Hitmonchan has Fire or Thunder Punch though, that’s likely to be what takes her out. If so, Envy will switch back to Samus and Zen Headbutt, hoping to be faster than a Fire Punch, with Xerxes as the third backup there to finish with a return combination of Flash and Discharge. Bruno’s Lucario will be the most challenging. If Xerxes is still out Envy will use both Flash and Rain Dance but will probably be out after that, and then send out Juliet to burn it with Scald to lower Attack and do continuous damage, Water Pulse to try and confuse, and then Surf, taking advantage of the lingering Rain Dance. This should do the trick, but if she’s taken out then it’s back to Samus if she’s still in the game, with Lucky and Chimera as last resorts to try and use their strongest fire moves in hopes of landing them before Bruno’s Lucario hits them.

KAREN

Chimera is out first once more now that his first turn Stealth Rock is viable again, and should have plenty of Defense to withstand Weavile before taking it out with Stone Edge, or Fire Fang if Stone Edge turns out to have a hard time landing against a nimble opponent. After Weavile is out, Envy will be switching to either Juliet or Samus depending on what comes out. Samus should be able to take care of Absol with Aura Sphere, and take out or at the very least deal significant damage to Umbreon before status effects become too much of an issue. In this fight, surprisingly, Juliet is the star against most of this team if she starts out with a Rain Dance, with her Hydration ability and Haze attacks nullifying the worst of the status ailments and stat changes Karen can use on her. She’ll start with Scald against everything, which will be powered up by the Rain Dance, and follow up with Signal Beam possibly against Umbreon, Ice Beam against Honchkrow, and Surf for Houndoom. For Spiritomb she’ll rely on wearing it down with Whirlpool and her powered up Surf.

LANCE

STEALTH

ROCK

Because what’s the point of having it if you don’t get it set up? But this time it’s not just the same old, because before it’s Chimera’s First Turn Stealth Rock Time, it’s also time to finally use that Tyranitarite. Once powered up with mega evolution, Chimera will use either Stone Edge or Rock Slide to get Salamence’s HP down…and then, because he knows that Gyarados and Garchomp are waiting in the wings and isn’t going to let Lance pick them on purpose, will use Dragon Tail to knock Salamence out and hope that whatever comes in isn’t one of those two. Either Altaria or Charizard would be heavily damaged by Stealth Rock on coming in, and Chimera would use Rock Slide against Charizard and more Dragon Tail against Altaria or Dragonite to keep spinning that roulette and wearing any incoming Pokemon down with Stealth Rock. If either Gyarados or Garchomp get pulled in, Envy will immediately switch to Xerxes against Gyarados for that extra supereffective Discharge, and if it’s Garchomp will be putting in Juliet for her Ice Beam and Surf. Izumi is the backup against Garchomp with the Quick Claw and Grass Knot. Other than those two, Chimera should have this match locked down.
a_sin_for_him: (be careful what you get yourself into)

[personal profile] a_sin_for_him 2018-09-29 05:14 am (UTC)(link)
Character: Lust | [personal profile] a_sin_for_him
Badge/Gym Leader: Pewter
Elite/Regular: REGULAR!
Team: Team for this gym
Battle Details: Lust will be going hard with type advantage attacks and immobilizing effects: utilizing her Foongus' Ingrain and Bide, as well as her Bayleef's Magical Leaf and Razor Leaf, and Brione's Disarming Voice and Water Gun. She hopes to use just the first three, with her Munna only coming out if the others all faint.
toxicodendron_isley: (Punch)

ONE OF THESE IS SUPER BACKDATED

[personal profile] toxicodendron_isley 2018-09-30 08:25 am (UTC)(link)
Character: Pamela Isley | [personal profile] toxicodendron_isley
Badge/Gym Leader: Zephyr Badge
Elite/Regular: Regular
Team: Petra
Battle Details: Ivy needs to be able to fly on her leafy dinosaur, so this is way passed overdue.

Ivy's pretty confident she can probably solo run this gym with Petra so let's give it our best shot.

This Rock type not only has the advantage on the attack with STAB, but also in the defense. Her high level combined with using Tearful Look at the beginning of each switch out should keep her from getting knocked out even from stray crits.

Her attack strategy is pretty simple. Spam the hell out of Rock Slide. True Pam could pick Head Smash (because she doesn't need to worry about recoil) or even Stone Edge but she'd rather stick with a good accuracy.

Character: Pamela Isley | [personal profile] toxicodendron_isley
Badge/Gym Leader: Rising Badge
Elite/Regular: Regular
Team: Roma, AJ
Battle Details: After the fight with Surge, Pam's idea for this gym is to attempt another solo run. More so for a challenge as the rest of her Pokemon are getting far too high level. So the plan here is to solo with Roma. AJ is simply here for backup as she's another lower level Pokemon that could do with training. Roma is equipped with a Chesto Berry.

The strategy this time is to build up the stats while Gyarados on the field. First thing is to make that Gyarados less threatening while we set up, so first let's get a good Toxic on that terrifying thing. Now it's taking worse and worse poison damage over time, let's throw a Sweet Kiss ontop of that so now he's confused and has a chance of damaging himself instead of us.

Now we stack those Calm Mind's, over and over, Ivy wants at least 3 on there so our Sp. Atk and Sp. Def is nice and high. If the Gyarados hasn't gone down by now to a combination of it's confusion and poison, time to put it out of its misery with a well place Flail, which will be nice and strong as it's been whittling away at our setting-up-Roma's health. Then it's time for a Rest to get us back to full health and an immediate wake up with a Chesto Berry.

Now Pam sits back and let's Roma Moonblast her way to victory. She's not expecting much fight given the STAB boost plus 3+ from the Calm Minds. I hope Clair is in the mood to be beaten up by a tiny floating flamingo.

If by some freak act of the RNG God's things don't work out that way she's planning, Ivy had AJ, who's coming packed with a special egg move of Dragon  Breath.
maybeitsmabelline: (❀78)

[personal profile] maybeitsmabelline 2018-09-30 01:25 pm (UTC)(link)
Character: Mabel Pines | [personal profile] maybeitsmabelline
Badge/Gym Leader: Cascade Badge
Elite/Regular: Regular Team
Team:
Little Dipper (lv. 50)
Jungle Jim (lv. 43)
Quill (lv. 36)

Battle Details:
Alright Misty. ARE YOU READY?

Mabel is going to start off with Little Dipper, sending him out against the Golduck and having him start with Confuse Ray to throw its opponent off. After this, Little Dipper is going to use Autotomize to boost his speed then Shell Smash to increase his stats further. This will be followed up by two uses of Swift to take the Golduck out.

When the Lapras comes out Mabel will swap out Little Dipper for Quill, the Datrix using Feather Dance first to lower the Lapras's attack before it's all out assault time. Mabel will have him use Razor Leaf and Leafage one right after the other to bombard his opponent, utilizing the Grass-type weakness to their advantage to take the Lapras down without too much issue.

And finally comes the Starmie which will be where Jungle Jim takes over! Mabel's not going to bother having him do any stat dropping or raising and instead have him go for an all out assault. Leaf Tornado will be the first move she has Jim use followed by Razor Leaf and, if need be, a final attack of Magical Leaf to end it all.

Once the fight is over Mabel is going to present Misty with a gift just like she did Brock--a sweater! Enjoy your baby blue sweater with a Staryu on it, Misty!!
thenightsky: (☾31)

[personal profile] thenightsky 2018-09-30 04:31 pm (UTC)(link)
Character: Noctis Lucis Caelum | [personal profile] thenightsky
Badge/Gym Leader: Thunder Badge
Elite/Regular: Regular Team
Team:
Bean (lv. 48)

Battle Details:
Right out of the Pokeball Bean is going to be using Defense Curl to boost her own defense stat, allowing the Electabuzz to get a move off before she retaliates with a Bulldoze. If that by itself isn't enough to finish it off, Noct will have her use a Body Slam to knock it out of the battle so they can move on to the Magneton.

At the start of the next round Noctis is going to use a Hi Potion on Bean to restore her HP, allowing the Magneton to get a hit in before Bean uses it's Ground weakness to her advantage and uses Bulldoze just like she did against the Electabuzz. If for any reason she needs to add an extra assault in, Return will be used to finish the job.

Last but not least is the Raichu. Using Defense Curl again to boost her own stat, Bean will follow this up by Hyper Beam, keeping the Raichu from being able to attack it's next turn and giving Bean a chance to finish it off using, you guessed it, Bulldoze.
meteorman: (86 | or fend off king rat)

[personal profile] meteorman 2018-10-03 07:10 am (UTC)(link)
Character: Stanford Pines | [personal profile] meteorman
Badge/Gym Leader: ELITE FOUR BABY
Elite/Regular: WHAT DID I JUST SAY
Team:

Roswell
Ford's starter. Roswell has been with him for over two years now and the two are incredibly close. Thanks to Roswell's Psychic typing she is able to take directions from Ford nonverbally, and they often use this to their advantage. She shares his competitive nature and is ready to prove she's the best and help her assistant (because Ford is obviously the assistant here) follow his cute human dreams.

Destroying Angel (Big Root)
Destroying Angel is one of the first Pokémon Ford caught and has consistently been one of his favorites. Not only is she one of his preferred partners to battle with but she's also one of the Pokémon he just generally enjoys spending time with, so the two have a very strong rapport. She's going to approach this with her usual slightly-unnerving zeal.

Mirkwood (Life Orb)
Ford raised Mirkwood from an egg and was there for Mirkwood's entire character development from a bratty child to a moody teenager and, finally, to a mature adult. There's a lot of mutual respect between them, and Mirkwood is still always eager to show how responsible and focused he can be. He'll be putting his all into these battles.

Scylla (Mystic Water)
Scylla's entire character revolves around wanting to fuck shit up. She adores Ford because he rescued her from Team Rocket but she still has a lot of the violent tendencies Team Rocket tried to train into her, and the best outlet is battle. Ford is bringing her as a support Pokémon not just because of her arsenal of setup move but because he knows that she will put her all into fighting any Pokémon he sends her in against, making her ideal backup.

Douglas (Abomasite)
When Mega Stones were first given out Ford didn't have any Pokémon who could use one, so he was given an Abomasite at random. He went up to the Ice Path just to catch a Snover and that Pokémon is now one of his dearest friends. She is also unique in that she can box and thanks to that training is a lot faster on her feet and more nimble than the common Abomasnow. She loves a good fight and will be invaluable against Lance's dragons.

MIPS
Rounding out the team is MIPS, a Pokémon created specifically for Ford at his own request. Since they were announced he has been staunchly in favor of the Type: Null line and has defended their right to exist despite their glitching, and it's thanks to this that MIPS has unshakeable confidence in and love for its trainer. It would do absolutely anything for Ford, and on top of generally enjoying battle it feels responsible for proving it can hack it in the league just like any other normal Pokémon.

Battle Details: This is taking place in late October, a few days before Halloween! Ford also brought plenty of Hyper Potions and Revives with him just to be sure his team will be fighting fit for every room. In addition they did quite a bit of training on the way up the mountain, so everybody is in peak condition.

Room 1: Will

Ford's very first battle is also the very first time a Silphally will be used against the Elite 4. He's not expecting it to throw Will much of a curveball since… well… this is the Elite 4, but maybe just a little bit of surprise is all he'll need for a leg up. As a pure Ghost type with access to a bunch of good Ghost moves and Adaptability to boost that STAB up even further, MIPS should perform well here.

Bronzong is far slower than MIPS, who should be able to tear through its relatively high defenses with a few quick Shadow Claws. It's got Flamethrower for the Jynx, X-Scissor and its Ghost moves for the Grumpig (though it might have to worry about a super-effective Payback in return), and Slowbro will take some super-effective Ghost moves as well. There's also Iron Head for the Gardevoir (with a chance to flinch, always handy) and then it's back to trusty Ghost attacks and a super-effective Icy Wind for the Xatu. MIPS can also use super-effective Dark type Punishment on most of Will's pokemon if he makes the mistake of trying to set up, and it has a maxed-out Return if all else fails.

Of course there's the possibility that MIPS will faint. If it does, Mirkwood will come in with his equally-stacked host of Ghost moves and priority Sucker Punch to finish the job. If he falls as well then Scylla will be brought in for that last bit of cleanup.

Room 2: Koga

The main player in this battle is actually going to be Roswell, but Ford is going to be sending Scylla out first. From a ninja like Koga he expects setup and shenanigans and he wants to counter that with setup and shenanigans of his own. This is going to turn out to work in his favor, because Roswell's Psychic typing would be useless against Dark type Skuntank. Scylla doesn't have anything super-effective against it but what she can do is set up like a son of a bitch. First order of business is an Aqua ring, then an Amnesia or two, and then she'll dispatch the Skuntank with a STAB Water move further boosted by her Mystic Water. When the Venomoth shows up is when she'll Baton Pass out into Roswell, tossing her that raised special defense and a free heal every turn.

From there Roswell should sweep fairly easily. She'll set up a Trick Room to ensure she's going first and then slowly tear through Koga's team. In addition to her Psychic moves she has HP Flying for the Venomoth. Her Psychic moves are 4x effective on poor Toxicroak and doubly effective on Swalot (which with the Trick room up she's still faster than). Crobat will have to take a Thunderbolt and Muk will be on the wrong end of another Psychic. Roswell can also Recover if she needs to, and if her attacks aren't packing enough punch she can always Calm Mind.

If Ford really needs to he'll send Scylla back in, have her set up another Aqua Ring, and blast through the rest of Koga's Pokémon with some Ice Beams and Hydro Pumps. She can also use Rain Dance to take advantage of her Swift Swim ability and help her get the speed advantage against her opponents. And if all else fails, Douglas has Earthquake.

Room 3: Bruno

You know what's a great idea when you're going into a fight? Being untouchable. Mirkwood is who Ford will be using here, and he's immune to Fighting moves entirely and thus has a huge leg up from the get-go. Hitmontop's Intimidate might be a problem, but if that's the ability it has Mirkwood can just boost right back up with a Swords Dance before tearing through it with a Life Orb boosted Brave Bird. The other Hitmons will be dispatched the same way (leaving room between for Synthesis when Mirkwood's health gets low). He'll want to save some Synthesis for Hariyama, though, because while Hariyama's Defense is abysmal its HP is quite high. The plan is for Mirkwood to get as far as he can against the Hariyama before things get dire, and then he'll U-Turn out into Roswell. With her powerful Psychic moves and access to Recover she should be able to easily take hits while dishing out massive damage against Hariyama and Machamp. She doesn't have anything super-effective against Lucario, but the reverse is true as well, and she can paralyze and confuse it while steadily whittling it down.

MIPS is of course waiting in the wings, also pretty much invulnerable, if it's needed. This is the room Ford expects to have the least trouble with overall though so he really doubts MIPS will need to make an appearance.

Room 4: Karen

Once again Ford is going to be sending out Scylla first. Once again she'll be setting up an Aqua ring and a couple of Amnesias before working on taking down the Weavile. He doesn't want an Ice type on the field because the Pokémon he brought for Karen's team is one of his three grass types. Once the Absol comes out, Scylla will Baton Pass out into Destroying Angel. Destroying Angel is holding a Big Root, meaning the Aqua Ring will heal her for even more than it normally would. In addition she'll be using Ingrain (also boosted by the Big Root) first thing. Basically, her entire strategy is going to be stay planted and stay healthy while wearing down Karen's Pokémon one by one.

Luckily Absol and Spiritomb are both weak to her Fairy moves. Houndoom's Fire and Poison moves are a real worry but luckily she can Spore it to sleep immediately so as to prevent it from hitting her (it might get in a hit first considering her low speed, but with all the ways she has to heal herself she will definitely be able to take at least one). Hopefully it has Flash Fire so she can safely chip down its health with powerful neutral moves, but if it has Early Bird then it's going to become a stall battle while she repeatedly Spores it, heals back up with Strength Sap (to also lower its attack power), and whittles more health away.

Assuming Destroying Angel makes it through the Houndoom, Honchkrow and Umbreon will also have to face super-effective Moonblasts interspersed with Strength Sap so she can keep up her health. However in the very possible event that she doesn't make it through all six of Karen's Pokémon, it's back to good old dependable Scylla to clean things up. Her Water moves will destroy the Houndoom, she has Ice moves for Honchkrow, and it's pretty difficult to withstand a Hydro Pump even if it's neutral damage so the Umbreon probably won't be too much trouble either.

Champion: Lance

Alright. Assuming all goes well, the final battle is here and it's Douglas's time to shine. Sending her out is immediately going to create hail which will be just great for her Dragon type opponents. To prolong this hail Ford is going to be waiting to Mega evolve her, instead relying on her baseline strength to get her through Lance's first couple of Pokémon. Luckily Salamence has middling defenses and is 4x weak to Ice, so she should be able to take it out pretty fast. It and Gyarados both have Intimidate, but luckily Douglas knows Swords Dance. Since she doesn't have anything super-effective against the Gyarados she'll instead be bopping it with a STAB Wood Hammer.

By the time the Garchomp comes in the hail may be close to running out and that means it's time for Douglas to Mega Evolve. Another 4x weakness to Ice means one Blizzard should tear right through it. Altaria will hopefully go the same way to a well-timed Ice Punch. It's the Charizard that's going to really present the first problem here, but luckily Douglas knows some neutral moves and her Mega form has obnoxiously boosted offensive stats. Ford's going to be attempting a slightly risky Outrage strategy. It's incredibly powerful and should hopefully bop the Charizard easily and then tear right on through the Dragonite, but if he times it wrong then Douglas is going to wind up confused and more of a danger to herself than anybody else.

Luckily Destroying Angel is in the back to step in if anything goes wrong for Douglas. Her host of recovery moves and strong Fairy attacks should make it easy for her to wipe the floor with any dragons that Douglas can't manage to take out. Scylla is also waiting with plenty of Ice type attacks if she's needed, plus Water moves for that pesky Charizard.
pikapikajankenpo: (Default)

[personal profile] pikapikajankenpo 2018-10-06 01:55 am (UTC)(link)
Character: Yayoi Kise | [personal profile] pikapikajankenpo
Badge/Gym Leader: Morty
Elite/Regular: ELITE TEAM
Team: https://pikapikajankenpo.dreamwidth.org/1060.html
Battle Details: Starting with Morty's Drifblim, Yayoi is going to blitz it down with Golem, capitalizing on the type difference with Alolan Golem with it's sturdyness and lightning attacks. Switching out once Gengar comes out, she'll type-battle that with Mimikyu using Shadow Claw and Thunderbolt. It will try to inflict some status effects and other effects and gain the upper hand with mobility. Once Spiritomb comes out, go Pikachu (Raichu) with psychic attacks. Dusknoir and Mistmagus will hopefully go down with more psychic attacks if not we'll swap to Ampharos and rely on its high Special and a Mega Evolution to sweep to the final battle. Chandelure will face off against Rapidash who will nail it with as many Fire Blasts as possible until it falls. It'll be an endurance battle.
agent3: (Dont squid around)

[personal profile] agent3 2018-10-12 08:30 pm (UTC)(link)
Character: Thida | [personal profile] agent3
Badge/Gym Leader: Pryce for the Glacier Badge
Elite/Regular: Regular team
Team: Maika, Judd, Buru, Poko, and Uron - all lv 100
Oku, lv 90
Battle Details: While Pryce's gym is based around Ice types, his regular team can combat the typical Fire type response easily. This is why, to go up against his Lapras and Dewgong, Thida will rely mainly on Judd, as he is an experienced Luxray with plenty of Thunder Fangs to go around, and will fall back on Maika and Uron if needed. For Mamoswine, she'll be relying on Oku as a Water-type sweeper for the first proper time since she's evolved into an Octillery, and while their relationship has been shaky in the past, their shared 3rd place victory in the August Pokemon Contest has rekindled it for the better, and Thida is ready to work with her for victory. If she needs backup, Buru is ready to tussle, and Poko is a last resort.
fuelthefire: (GET STYLED UPON!)

[personal profile] fuelthefire 2018-10-13 10:48 pm (UTC)(link)
Character: Krieg | [personal profile] fuelthefire
Badge/Gym Leader: Thunder Badge / Lt. Surge
Elite/Regular: Regular
Team: Blaziken, Charizard, Muk, Electrode, Exploud, Aggron
Battle Details: Krieg's just gonna. Bulldoze these chumps with his Blaziken and Aggron. There's not a lot of strategy with this one beyond "set fire to the steel-type" and alternately punch and kick the other two, and maybe smash them real good with rocks to be sure.

/finger guns