indigo_league: Artist: <user name="jellosaurusrex" site="tumblr.com"> (Default)
The Indigo League ([personal profile] indigo_league) wrote2016-06-24 09:47 am
Entry tags:

Badge Requests



 What does it take? It changes for each gym! Normally, the games increase in difficulty as you progress, but that wouldn't be any fun if characters could just as easily take on the Gyms that are supposed to be for top trainers only. THEREFORE, the gym leaders aren't going to be pushovers like in the games! In order to win a badge, the mods will take into account your current roster and the attacks and advantages to see whether your pokémon is strong enough to win a badge or not.

Each gym leader has a Regular Team of pokemon and an Elite Team of pokemon you can challenge. It's up to a trainer to decide which team to challenge, but if you take on the Elite Team of six level 100 Pokemon, you'll receive double the prize money. The items, however, are not doubled. Excellent for trainers looking for the extra challenge or those looking to make money fast.

!!! Badges must be mod approved. To earn a badge, please comment on this post. Please don't ask for more than two badges to be approved at once!


JOHTO
Violet City
Badge: Zephyr
Leader: Falkner

Team:
Noctowl (L: 30)
Honchkrow (L: 32)
Pidgeot (L: 35)

Rewards:
[P10,000]
TM Roost
Can use Fly outside of battle

Elite Team: Pidgeot, Dodrio, Swellow, Xatu, Staraptor, Pelipper
Azalea Town
Badge: Hive
Leader: Bugsy

Team:
Pinsir (L: 35)
Heracross (L: 37)
Scizor (L: 40)

Rewards:
[P12,000]
TM U-Turn
Can use Rock Smash outside of battle

Elite Team: Scizor, Venomoth, Vespiquen, Yanmega, Galvantula, Heracross
Goldenrod City
Badge: Plain
Leader: Whitney

Team:
Girafarig (L: 40)
Clefable (L: 42)
Miltank (L: 45)

Rewards:
[P14,000]
HM Rock Smash
TM Attract
Can use Strength outside of battle

Elite Team: Ursaring, Granbull, Blissey, Exploud, Tauros, Snorlax
Ecruteak City
Badge: Fog
Leader: Morty

Team:
Haunter (L: 45)
Misdreavus (L: 47)
Gengar (L: 50)

Rewards:
[P16,000]
TM Shadow Ball
HM Strength
Can use Surf outside of battle

Elite Team: Drifblim, Spiritomb, Dusknoir, Mismagius, Gengar, Chandelure
Cianwood City
Badge: Storm
Leader: Chuck

Team:
Hitmonlee (L: 50)
Hitmonchan (L: 52)
Poliwrath (L: 55)

Rewards:
[P18,000]
HM Fly

Elite Team: Medicham, Machamp, Hariyama, Breloom, Primeape, Toxicroak
Olivine City
Badge: Mineral
Leader: Jasmine

Team:
Skarmory (L: 55)
Magneton (L: 57)
Steelix (L: 60)

Rewards:
[P20,000]
HM Surf
HM Whirlpool

Elite Team: Metagross, Bronzong, Skarmory, Steelix, Magnezone, Empoleon
Mahogany Town
Badge: Glacier
Leader: Pryce

Team:
Dewgong (L: 60)
Lapras (L: 62)
Mamoswine (L: 65)

Rewards:
[P22,000]
TM Hail
Can use Waterfall outside of battle

Elite Team: Abomasnow, Dewgong, Glalie, Froslass, Mamoswine, Walrein
Blackthorn City
Badge: Rising
Leader: Clair

Team:
Gyarados (L: 65)
Kingdra (L: 67)
Dragonite (L: 70)

Rewards:
[P24,000]
HM Waterfall
Can use Whirlpool outside of battle
A reusable ticket for the SS Anne*

Elite Team: Aerodactyl, Charizard, Kingdra, Salamence, Garchomp, Dragonite

      *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion.
KANTO
Pewter City
Badge: Boulder
Leader: Brock

Team:
Rhyhorn (L: 30)
Golem (L: 32)
Onix (L: 35)

Rewards:
[P10,000]
TM Rock Slide
HM Rock Smash

Elite Team: Rhyperior, Rampardos, Golem, Omastar, Kabutops, Onix
Cerulean City
Badge: Cascade
Leader: Misty

Team:
Golduck (L: 35)
Lapras (L: 37)
Starmie (L: 40)

Rewards:
[P12,000]
TM Water Pulse
Can use Surf outside of battle

Elite Team: Quagsire, Lanturn, Floatzel, Lapras, Milotic, Starmie
Vermilion City
Badge: Thunder Badge
Leader: Lt. Surge

Team:
Electabuzz (L: 40)
Magneton (L: 42)
Raichu (L: 45)

Rewards:
[P14,000]
TM Thunder
Can use Strength outside of battle

Elite Team: Manectric, Electrode, Pachirisu, Magnezone, Electivire, Raichu
Celadon City
Badge: Rainbow
Leader: Erika

Team:
Jumpluff (L: 45)
Tangrowth (L: 47)
Bellossom (L: 50)

Rewards:
[P16,000]
TM Giga Drain
HM Strength
Can use Fly outside of battle

Elite Team: Shiftry, Jumpluff, Victreebel, Bellossom, Roserade, Vileplume
Fuchsia City
Badge: Soul
Leader: Janine

Team:
Crobat (L: 50)
Ariados (L: 52)
Venomoth (L: 55)

Rewards:
[P18,000]
TM Toxic
HM Surf
Can use Rock Smash outside of battle

Elite Team: Crobat, Weezing, Toxicroak, Drapion, Arbok, Venomoth
Saffron City
Badge: Marsh
Leader: Sabrina

Team:
Espeon (L: 55)
Mr. Mime (L: 57)
Alakazam (L: 60)

Rewards:
[P20,000]
TM Psychic
HM Fly

Elite Team: Jynx, Wobbuffet, Espeon, Gallade, Gardevoir, Alakazam
Cinnabar Island
(Seafoam Islands)
Badge: Volcano
Leader: Blaine

Team:
Magcargo (L: 60)
Magmortar (L: 62)
Rapidash (L: 65)

Rewards:
[P22,000]
TM Fire Blast
HM Whirlpool
Can use Whirlpool outside of battle

Elite Team: Torkoal, Camerupt, Magcargo, Houndoom, Magmortar, Rapidash
Viridian City
Badge: Earth
Leader: Blue

Team:
Exeggutor (L: 65)
Machamp (L: 66)
Rhydon (L: 67)
Gyarados (L: 68)
Pidgeot (L: 69)
Arcanine (L: 70)

Rewards:
[P25,000]
TM Hyper Beam
A reusable ticket for the SS Anne*

Elite Team: Venusaur, Blastoise, Charizard, Tyranitar, Pidgeot, Jolteon

      *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion.


The Elite Four is now distributing Keystones and Mega Stones to promising trainers! Any trainer who has defeated all eight gyms of a single region will be granted a Keystone and one Mega Stone of their choice. No player will be able to have more than one Mega Stone at a time, and those looking to switch theirs out may do so once every four months. Mega Stones may be used in any casual trainer battle, but as far as gyms go may only be used in Elite battles.


The Indigo Plateau is now open to challengers! To qualify, trainers must have all sixteen badges from Johto and Kanto. Every Pokémon they face will be level 100, and the Elite Four and the Champion have heaps of talent and experience. As such, we will be reviewing Indigo Plateau challenges with more scrutiny than we bring to badge requests. A higher level of strategy is required to win on this field. Show us what you've got!

ELITE FOUR
Bede

Team:
Mawile (L: 100)
Sylveon (L: 100)
Galarian Rapidash (L: 100)
Primarina (L: 100)
Tinkaton (L: 100)
Hatterene (L: 100)

Rewards:
[P30,000]
TM Draining Kiss
Life Orb
Koga

Team:
Skuntank (L: 100)
Venomoth (L: 100)
Toxicroak (L: 100)
Swalot (L: 100)
Crobat (L: 100)
Muk (L: 100)

Rewards:
[P35,000]
TM Venoshock
Expert Belt
Bruno

Team:
Hitmontop (L: 100)
Hitmonlee (L: 100)
Hitmonchan (L: 100)
Hariyama (L: 100)
Machamp (L: 100)
Lucario (L: 100)

Rewards:
[P40,000]
TM Power-Up Punch
Protective Pads
Karen

Team:
Weavile (L: 100)
Absol (L: 100)
Spiritomb (L: 100)
Houndoom (L: 100)
Honchkrow (L: 100)
Umbreon (L: 100)

Rewards:
[P45,000]
TM Snarl
Ring Target
Lance

Team:
Salamence (L: 100)
Gyarados (L: 100)
Garchomp (L: 100)
Altaria (L: 100)
Charizard (L: 100)
Dragonite (L: 100)

Rewards:
[P60,000]
TM Giga Impact
A Dragon-type egg with one egg move and one TM move of your choice
The League Certificate qualifying the winner to create and lead their own Pokémon "Gym." This Gym is part not of the Indigo League, but the Aurora League.
Aurora League Gym Leaders may choose their own battle specializations, as well as. design their own unique Gym (which will take one month to build from the time of request) and Badge (which will be available as soon as the Gym opens). They will be compensated for their work as Gym Leaders with a stipend that will cover building costs, labor (the Leader's and any Trainers they may employ), and rewards for victorious challengers.

We ask that Aurora Gym Leaders think carefully about the location of their Gym and the difficulty level they wish to present challengers. We also ask that they create their own Badge Request page like this one so that others can request battles with them.

To officially request an Aurora League Gym, fill out the provided template and comment here.



Please use this form to request a badge or a showdown with the Elite Four! Post your request as a comment to this post. Badges will generally be processed once per week, on either Wednesday or during the weekend. Please try not to PM or IM mods about badges (including elite challenges) unless your request has gone unanswered for more than a week.

!!! Please request badges as your character is actually in the general area of the gym!

!!! To preserve the spirit of the game, obtaining badges using recently-inherited Pokémon (ie, Pokemon received from dropped characters) that massively outlevel your own is discouraged. If this happens, you may be asked by the badge mod to revise your team. Inherited Pokemon that your character has had for a while and are the same level as the rest of your character's team are fine to use!

!!! Remember that you must fight all four members of the Elite Four and Champion Lance in a row. You may heal your Pokémon between battles and take a short break, but you cannot leave without ending your challenge.




scourgingstars: (you need to confess)

[personal profile] scourgingstars 2021-05-31 05:56 pm (UTC)(link)
Character: Ardyn | [personal profile] scourgingstars
Badge/Gym Leader: Falkner, Zephyr Badge
Elite/Regular: Regular
Team: (in order because order matters in this case)
Kirin | Galarian Ponyta (34)
Rakshasa | Zorua (35)
Frostbearer | Snorunt (26) [w/Oran Berry]

Battle Details: Kirin will lead off with Confusion both for damage and stalling, tossing in Tail Whip and Growl if given the chance for stat lowering. Presuming this is enough to deal with Noctowl, he'll switch out to Frostbearer--assuming both that Honchkrow is faster and that Snorunt can survive an initial attack, he'll answer with Avalanche for that sweet double damage with a 2x weakness. He's even handed Frostbearer one of those wacky curative berries he's been seeing here and there in the wild while training. Just in case. If all this should go according to keikaku, he'll switch to send out another 'Snorunt' against Pidgeot. Which...immediately uses Fake Tears, because it's actually a Zorua. Should Foul Play not be enough to deal with Pidgeot, depending on if Kirin has fainted or not he'll make an attempt to switch back to the actual Snorunt for another try with Avalanche or return to the Confusion+stat lowering strategy with his Ponyta.

Win or lose, he is extremely polite to Falkner, but in that weird sort of way that sounds astonishingly like condescension and/or a thinly veiled murder plan. Sorry, buddy. It's really not your fault he can't stand you.
scourgingstars: (not a thing can be done with so few men)

[personal profile] scourgingstars 2021-06-02 10:42 pm (UTC)(link)
he's definitely not making plans to find himself a mareep and lay waste to the gym next time, that would be Mean

(thank you :3)
bestswordmaster: (Default)

Backdated to 5/6-ish

[personal profile] bestswordmaster 2021-06-03 08:23 am (UTC)(link)
Character: Felix Fraldarius | [personal profile] bestswordmaster
Badge/Gym Leader: Glacier Badge/Pryce
Elite/Regular: Regular
Team: Kyphon the Gyarados (lvl 87), Fimbulvetr the Cryogonal (lvl 70), Brandl the Lucario (lvl 86), Zoltan the Aegislash (lvl 86), Ukonvasara the Mienshao (lvl 73), Pwyll the Gallade (lvl 80)
Battle Details:
(Note: since this is backdated, the levels here don't match the levels in Felix's inventory, these are the levels they were at the time we arrived in Mahogany!)

Felix ends up a little disappointed by how much stronger his team is than Pryce's, especially after he trained and strategized so carefully, but...it's fine. No training is a waste.

First up is the Dewgong vs. Fimbulvetr. Felix has a lot of Pokemon who could have done the job of providing super-effective attacks against a water/ice type, but most of them would likewise have been at a type disadvantage of one kind or another. So instead he's brought his Cryogonal, who isn't weak to anything Dewgong can do, takes half damage from its ice attacks, ad can't be frozen. Felix might normally start out with some good status moves like Laser Focus, Reflect, or Acid Armor, the chances of getting Encore'd on something like that are high, so instead he just dives right in with Ancient Power for double damage! Which is fine, because spamming Ancient Power means the possibility of making Fimbulvetr stronger in the process; Encore actually helps them out here. If it takes too much damage from Normal and Water moves, it can use Recover to stabilize; this opposite the Dewgong's Rest could result in a bit of a war of attrition, but that's what Solar Beam is for - to deal enough damage to hopefully outrace Rest. And since Dewgong doesn't know Rain Dance, it can't wake itself up from Rest easily if it has Hydration!

It is possible that Pryce might switch in Lapras to make it rain and then switch back, so Kyphon is here to switch in and bask in the downpour while Rock Smashing the Dewgong in the face repeatedly, hopefully decreasing its Defense multiple times along with the double Fighting damage. And in case things go wrong with Fimbulvetr, Brandl can step in to finish Dewgong off with fun tricks like using Counter against Dewgong's majority-physical moveset to deal 4x damage, along with its many other Fighting moves.

Lapras' primary opponent is Brandl, who takes half damage from ice and water moves. Sing and Confuse Ray are annoying, so Felix will keep plenty of items on hand to deal with those. Perish Song is worse! But Brandl can use Endure to survive through the turn when Perish Song activates, and then Life Dew to restore her health afterward, with plenty of Fighting moves to bring to bear in between--like Force Palm, which can hopefully paralyze Lapras and hold off its status moves. She can also use Copycat to use Perish Song on Lapras in return! And, if Felix and Brandl are feeling spicy, Brandl can forgo Life Dew to instead use Reversal after Endure sends her to 1HP for a ridiculously powerful Fighting-damage blow.

Finally, vs. Mamoswine, Felix sends out Ukonvasara. They've been training together a lot, because they're both training-obsessed weirdos, so Felix is glad to give her a chance to shine. Ukon takes half damage from Ancient Power and regular damage from everything else in Mamoswine's arsenal. Force Palm is once again useful for potential paralysis, hopefully before Ukon can be frozen. If her health starts getting low, she can use Reversal to deal a good chunk of Fighting damage and then Drain Punch to deal more Fighting damage while restoring her own health. Mamoswine can do the Endure + Flail combo, so it's good for Ukon to be able to recover health quickly.

If Ukon gets frozen or faints, Pwyll will come in as her backup with obnoxious nonsense like Psybeam, Hypnosis, and Will-O'-Wisp. Psycho Cut and Close Combat should be able to finish Mamoswine off along with those. If Pwyll gets too injured, he has both Draining Kiss and Life Dew to help himself out.

Finally, if all else fails, Zoltan is here as usual to mop up whatever's left at the end with Power Trick followed by Rock Smash, Sacred Sword, and/or Solar Blade. As a backup, he can also use Retaliate if he's called in after someone else faints!

Since his whole team is so much more powerful in level than Pryce's, Felix doesn't anticipate any problems here, and he's confident in his strategies as well. He plans to stick to them even if the level advantage means he could sort of coast through the battle - he has to set a good example for Chip and Dimitri other trainers! Plus Felix never does anything by halves.
Edited 2021-06-03 08:28 (UTC)
seacub: (AND NOW A PIPE TOO??)

oh god a twofer- (SUPER Backdated in Brock's case; 'may 13th'. misty is...now lol)

[personal profile] seacub 2021-06-06 12:13 pm (UTC)(link)
Character: Emporio Alniño | [personal profile] seacub
Badge/Gym Leader: Boulder
Elite/Regular: REGULAR TEAM
Team: Braviary (7), Toucannon (5), Chansey (11) & Floatzel (13)
Battle Details:

Since Brock primarily uses Rock and Ground types, and they're all between 30 and 35, Emporio feels a bit more room to be creative now. As usual he goes in with the naturally weak pokemon to face off, and he's pretty sure he won't regret it.

Mullet the Braviary, being Normal/Flying, is not only weak to rock attacks, but not typically effective against them. However, they do have super power...and that move IS super effective against rocks. Emporio tells Mullet to be sure to 'stay ahead' (using Tailwind to up his own speed), before otherwise simply shouting 'go'. There's only one attack that will really have effect here after all, and Mullet intends to make use of it.

And if Mullet goes down, they aren't the only bird in the line up. With a slight level advantage over Brock's entire team, and the dangerously handy ability of Skill Link, Poker the Toucannon is ready with a combined Supersonic-Rock Blast, and Roost combo. While Roost is a move that Poker makes use of on her own time- Emporio would, after all, rather outright swap pokemon out than risk healing on the field- Emporio's command to Poker this time is to 'make them see stars'. A rather ridiculous way of alluding to the usual 'rocks fall, dizziness follows' idea, but one that the Toucannon has figured out.

Oddly, Emporio's backup for the final end isn't flying type however- rather, they're the Chansey- now recently named Petals- Emporio's trained a bit over the time in the woods. While hardly something that can be called a hard hitter, Petals does have something handy- Sing, and Life Dew. Between the ability to lock down Brock's mobility and heal, it doesn't matter how long it takes to pound her way to success.

She's doing it.

And fittingly, between the commands to 'take a breather' or simply 'tuck [the pokemon] in'?

"PUMMEL 'M!"

Sorry, Brock! What's more is that Emporio's not taking chances on the others failing- and ever sneakily, with a level disadvantage to make up for the super effective moveset combined with sheer speed, Dewdrop the Floatzel is laying in wait.

Character: Emporio Alniño | [personal profile] seacub
Badge/Gym Leader: Cascade
Elite/Regular: REGULAR TEAM
Team: Drifblim (5), Camerupt (12), Diggersby (3), and Azumarill (6)
Battle Details:

Meanwhile, with Misty, things are a slight bit trickier. Emporio didn't really train up any pokemon between Pewter and Cerulean, which means he needs to otherwise rely on anyone who happened to come out alongside Petals before. Going up against Water and whatever else Water is often paired at, Emporio doesn't actually have a lot of natural opposites to that- so instead he goes with what might not generally have...well. Any advantage!

First up in line, as an innocent pile of none advantages or disadvantages, Violet the Drifblim enters the field. Equipped largely with sneaky moves in the form of Phantom Force and Shadow Ball, there might be a bit of an edge against the Golduck, but that's about it. Over all, Violet is told simply to 'keep out of sight'- and from there, well, the ghost does quite well to do just that.

Should Violet suffer the consequences of floating out on the water too long, Emporio's next choice is the recently dubbed 'Ringshot'- whose flames were largely used as a lightsource while in the woods and then the mountain caves later on. Being Fire/Ground, there's an abundance of weaknesses at hands- and Camerupt aren't exactly fast. But Ringshot has 'Solid Rock', which reduces the super effectiveness of the water, buying her that much needed time- specifically, the time to use yawn. When her enemies are asleep, it'll be much easier to pull out Focus Energy and Eruption- along with normal moves like Tackle- to her advantage. Emporio's orders are to 'put them down' for Yawn, followed by '...and launch them!' in order to encourage Eruption's use...and she seems to get it!

To finish it all off, as the final line of defense, Scoops the Diggersby makes his return! While he hasn't been seeing much action, he's no less skilled in interpretting Emporio's...questionable commands. While weak to water, the rabbit makes for a good fast show- using moves such as Bounce to avoid various water moves, Scoops is plenty fine with focusing on Double Kick- and Laser Focus to get started. 'Ready, Aim, Go!' is the only warning Misty is getting as Scoops attacks, and the rabbit would have it no other way.

And of course, sitting at the side ready to play backup, Easter the Azumarill has her 12+ level advantage in case things go really sour...but that wouldn't happen right?
Edited 2021-06-06 12:14 (UTC)
demonpuppy: well you can try but i will walk away really fast before you can finish saying it (you can't say i didn't make an effort)

backdated for 5/12 because i'm so good at staying on top of shit

[personal profile] demonpuppy 2021-06-10 12:38 am (UTC)(link)
Character: Chip Abaroa | [personal profile] demonpuppy
Badge/Gym Leader: Pryce for the Glacier Badge
Elite/Regular: Elite!
Team: check 'battle' under the teams section
Battle Details:
If this were a game, Chip would probably not mind just whomping the normal team with their overleveled Pokemon...but with it being real and all, it feels a bit more like cheating. So! They're gonna fight the big team! It's fine, their team is all really strong and Chip has faith in them!

...so anyway, they'll lead with Lazzo since, you know. Fire. Ice. Kind of the obvious choice. He's fast and has a x4 advantage against Abomasnow so that probably goes without too much trouble, but Dewgong immediately has Chip switching over to Espie. She's similarly fast, but with her hits not doing quite as much work she's probably pretty tired by the time Dewgong goes down (which is not helped by the fact that Chip is still not using status moves). She'll be pulled back out for Lazzo to come back for Glalie and Froslass, and if he goes down against those two it'll be Michelin coming out to tank and smack shit around with Fire Punch. Mamoswine might be a bit trickier, and if push comes to shove it'll be Sponk coming in after Michelin goes down. He'll also be staying out to start against Walrein, given Espie isn't at top form. And if those two go down...well, rip to Rocky and let's hope poor Precious can get in an attack before he's blasted out.
Edited 2021-06-10 00:38 (UTC)
cometkin: (yay! | but the moment)

[personal profile] cometkin 2021-06-10 02:06 am (UTC)(link)
Character: Greg Universe | [personal profile] cometkin
Badge/Gym Leader: Chuck
Elite/Regular: regular
Team: Counting Stars (Clefairy 59) with Little Birdhouse (Chatot 57) as back-up.
Battle Details: Greg has never, ever done a gym before. He barely does matches against trainers on the road. His pokemon level (very slowly) by playing with each other. But he knows that people like getting Fly as an egg move, so he's gonna get the HM for him and Rose's pokemon.

Greg sends out Counting Stars as his primary fighter for this match, since she's fairy and evidently Chuck's pokemon don't like that. She uses Disarming Voice, Psychic, and Moonblast mainly for offense, with Moonlight to restore her hit points. If she starts looking really low on hit points, Greg uses Healing Wish to switch her out for Little Birdhouse, who mostly uses Air Cutter for his attack. If he goes down, he can switch Counting Stars (who ought to be already healed) back in.

Character: Greg Universe | [personal profile] cometkin
Badge/Gym Leader: Jasmine
Elite/Regular: regular
Team: Electric Youth (Toxtricity 56) and Monkey Wash (Mudsdale 74) with Private Dancer (Baile Oricorio 100)
Battle Details: Greg had a plan for this. He looked up what Steel Pokemon were vulnerable to and evidently one of those thing is Electric and another is Fire. He was going to have Electric Youth as his main fighter with Private Dancer as his back-up, with the idea that if Electric Youth went down, he'd throw Private Dancer in and have them Revelation Dance as a Fire move in order to melt the Steel Pokemon.

But luckily for Greg, he wasn't the only person in line to challenge Jasmine that day and managed to watch the other challengers during their matches... which is how he learned that neither Magneton nor Steelix will take Electric damage.

Oops.

He took a sec to quickly look up what Magneton was vulnerable to, which turned out to be Ground among other things, then ran back to the caravan so he could un-hook Monkey Wash and bring him back for the match.

Which is a very long way to say that for the fight against Skarmory, Greg uses Electric Youth to Thundershock, Charge, and Discharge, but then he switches to Monkey Wash for Magneton for Bulldozing and Earthquakes. He'll then send out Private Dancer against Steelix with Revelation Dance as a Fire move... but since Steelix can hit Private Dancer where he's vulnerable with his Electric moves, he'll probably end up dragging Monkey Wash back out again to Bulldoze and Earthquake once more.
Edited 2021-06-10 02:08 (UTC)
happyhalloween: ((⌣_⌣”))

[personal profile] happyhalloween 2021-06-10 03:05 am (UTC)(link)
Character: Maria Ushiromiya | [personal profile] happyhalloween
Badge/Gym Leader: Big Sister Misty
Elite/Regular: regular
Team: Syaoko (Tsareena 47), Vine (Pumpkaboo 53), and Tomosuke (Shinx 41)
Battle Details: Like with Maria's first battle against Brock, she gets her Furniture Pokemon together and asks for volunteers to face Misty. Syaoko and Vine decide they want to go again, but so does Tomosuke! Maria says that they have to take turns so everyone gets a chance to fight, but she trusts them to know what to do!

Like last time, everyone gets a Sitrus Berry and nobody goes in their balls, walking into the arena with Maria. They sort of handle it like a tag team match. Together, Maria and her Furniture Pokemon decide to fight in the order of who has the most levels.

So Tomosuke goes against Golduck and he makes a Scary Face to reduce Golduck's speed, then alternates Charging and Discharging.

Syaoko goes against Lapras and she uses her Sweet Scent to make it harder for Lapras to hide, then Vine Whips and Trop Kicks and whips up a Leaf Storm all while cackling loudly.

Finally, Vine makes a Scary Face before Leech Seeding Starmie. After that, he lobs Seed Bombs and Shadow Balls at it until it's down.
cometkin: (bbq | handing out autographed)

[personal profile] cometkin 2021-06-10 03:25 am (UTC)(link)
Character: Greg Universe | [personal profile] cometkin
Badge/Gym Leader: let's try Chuck again
Elite/Regular: regular
Team: Counting Stars (Clefairy 59) with Dancing Queen (P'au Oricorio 96) as back-up
Battle Details: After losing to Chuck, Greg comes back the very next day with two pokemon again, but this time his second Pokemon is Dancing Queen, his P'au Oricorio. Not only does she have at least forty levels on any of Chuck's own Pokemon, but she's doubly resistant to Fighting moves.

Anyway, like with the first match, Counting Stars uses Disarming Voice, Psychic, and Moonblast mainly for offense, with Moonlight to restore her hit points. If she gets too low, she'll switch out with a Healing Wish for Dancing Queen. Dancing Queen then uses Feather Dance to lower her opponent's Attack stats before using Revelation Dance as a Psychic move and a whole lot of Hurricanes and Air Slashes. And hopefully with the level disparity and the double resistance that should keep Dancing Queen from going down the same way Little Birdhouse did.
demonpuppy: guess that's why i don't know so much (you don't know until you try)

[personal profile] demonpuppy 2021-06-10 06:40 pm (UTC)(link)
Character: Chip Abaroa | [personal profile] demonpuppy
Badge/Gym Leader: Pryce for the Glacier Badge
Elite/Regular: Elite
Team: see 'battle' under the teams tab
Battle Details:
Round two: now with two braincells running! ...and a much better level matchup, considering only Precious is under 100 now.

Anyway!

This starts out mostly the same as before, with Lazzo going out against Abomasnow for an ez clap victory. The change in tactics only really starts to show when Dewgong comes out, and Chip has Espie open with a Thunder Wave leading into Electro Ball spam, finally seeming to have figured out that Big Number isn't the end all be all of attacks. With that combo most likely leaving Espie with a bit more health left than last time she's again pulled back out, with Michelin coming in for Glalie and Froslass. Confuse Ray and Fire Punch are the name of the game this time, with a Destiny Bond thrown in there if things start to look dicey. Any mop-up here is handled by Lazzo, who will also take the lead on Mamoswine. Ground moves make it too dicey to lead with any poisoning attempts, so the strategy here is to get as much fire damage in as possible before switching to Sponk. Confuse Ray comes out again, and Power Gem and Iron Tail are going to be the main damage dealers.

And this, of course, leads to Espie and Walrein. With a Thunder Wave and Electro Ball combo again, Espie will probably take out a decent chunk of health before going down, and Chip is banking on paralyze sticking around to let Precious get a Stone Edge or two in and hopefully finish it off. Should Rest come into play and wreck that, however, it's gonna be a lot of panic and hard-hitting attacks to try and take it out quickly. Thunder from Espie, more Stone Edge from Precious, and Superpower from Rocky should it come to that...either way, it'll be pretty close.
floatsaway: (15)

[personal profile] floatsaway 2021-06-13 08:39 pm (UTC)(link)
Character: Ochako Uraraka | [personal profile] floatsaway
Badge/Gym Leader: Falkner/Zephyr Badge
Elite/Regular: Regular!
Team: Here!! Ochako is going in with Parfait (Clefairy), Eclair (Meowstic), Thuban (Gabite), Almond (Pachirisu), Red Velvet (Rockruff), and Sorbet (Snom).
Battle Details: Ochako has spent at least three weeks at the Trainer's School in Violet before thinking she may even have a shadow's of a chance at facing the leader. Cramming all that knowledge into her head and doing mock battles wasn't easy, but Ochako and her Pokemon are determined and won't go down without a fight!

Parfait (Clefairy)
Ochako is actually going to lead with her strongest/starter Pokemon in the battle, which she knows isn't the wisest move but one she feels is most effective. Why? Because Parfait comes with an abundance of status moves meant to hinder the opponent considerably. Employing the move Gravity (because of course) right from the start of the battle, Ochako is hoping to cripple those birds and make it so they can no longer fly and thus become slower and less agile on the ground. Plus, it gives Parfait a chance to begin stacking up on her own defenses.

She will literally become an impenetrable wall, using moves such as Charm, Minimize, and Defense Curl to avoid attacks and further weaken Falkner's birds. Furthermore, as she takes damage, Parfait will then heal herself with moves such as Life Dew and Moonlight and then begin to truly LASH OUT by using Stored Power. All those boosts and buffs from earlier?? They're helping boost not only her defenses, but her brute force as well.

If Parfait does get low on health, she'll spin the Metronome roulette as well, hoping to get something good. (Mods, you can employ this link if you'd like to surprise me with a Metronome move!)


Thuban (Gabite)

If Gravity is still in effect, Ochako will switch in Thuban. He's a strong Pokemon, her second strongest in fact, and can actually touch Falkner's birds with STAB ground moves while they're unable to fly. Sand Tomb to not only prevent switching out, but to do some decent chip damage, and Bulldoze for more oomph. He also knows Dragon Rage to do a set amount of damage as well as Dragonbreath for the chance to paralyze as well.

Thuban's weakness, however, is that he's also slightly disobedient to Ochako. Playful and fun-loving, he treats the battle as more of a game than anything really serious, and may not outright attack or try to befriend the other Pokemon on the field. Once the fighting really starts to happen, and he gets attacked a bit, he might change up his act, but...it's a true dice roll. He's here to have a good time and he's feeling so attacked right now. :(


Almond (Pachirisu)

Now, if/when Thuban goes down, or if Ochako has to switch him out, her next play will be to send in Almond. One of two Pokemon that Ochako has with a type advantage, but the other being incredibly underleveled...considering it was freshly caught. However! Though Almond is also a bit low-level, she is speedy and very agile. Banking on if Thuban was able to get any of Falnker's bird's paralyzed with Dragonbreath, she'll quickly deal the big damage with an Electro Ball. She'll also attempt at further lowering stats with Charm, and get through any accuracy-lowering moves with Swift, but will mostly be employing her electric moves, trying to get her own paralysis off with Spark.

If things start to get hairy, Almond will Endure a fatal hit, then use a final burst of courage and strength to nail a Quick Attack and hope to do more damage for the next in the lineup. She may be Docile, but even this little squirrel knows when to put up her dukes.


Eclair (Meowstic)

Oh, lawd, she comin'.

Eclair is, honestly...the scariest member of Ochako's team in that she is an absolute MENACE. Fiercely loyal to Ochako, despite her tsundere attitude, she is stubborn and loves to fight. Not only that, she has a very 'do or die' personality and doesn't tend to back down easily. Starting thing off, Eclair will use Fake Out to get that free hit off, then immediately go for the offensive. Her psychic powers have been boosted post-evolution, so she's going to use them quite a bit.

Psybeam is the main damaging move Eclair will use, as it deals good damage and has a chance to confuse the opponent as well. If the opponent does happen to get confused, she'll also star to Leer at them to lower their defenses...then hit them with a Sucker Punch when they manage to break through the confusion and strike back against her.


Red Velvet (Rockruff)

Good dog, best friend. Honestly, Ochako knows the little Rockruff is underleveled and not that strong at the moment, since she just got him recently, but she's giving him a chance to show his stuff regardless.

Mostly Red's doing to stack up on Double Team to boost his evasion and try to survive as long as possible. His only damaging move at the moment is Tackle, so while he's resilient to those birds' attacks, mostly...he's not expected to do much this time around. But any help is help, and Ochako will congratulate him and dote on him for what he can do.


Sorbet (Snom)

....She's here for moral support.

And to kiss boo-boos.




Ochako will not be using her in the fight, and if all her other Pokemon are defeated and Sorbet has to go in, she will forfeit. The little Snom is a level 3 baby and Ochako won't let her get utterly destroyed by Falkner's birds.
Edited (christ i keep forgetting shit ) 2021-06-13 21:13 (UTC)
songstressedout: (Default)

[personal profile] songstressedout 2021-06-13 09:12 pm (UTC)(link)
Character: Yuzu Hiiragi | [personal profile] songstressedout
Badge/Gym Leader: Zephyr Badge/Falkner
Elite/Regular: REGULAR TEAM
Team: Roster here!
Battle Details: So, after much traveling and training, Yuzu'll be taking the warps (and briefly learning about the pains of using them one after the other) to head back to Violet City and nab her first badge!

Yuzu unfortunately doesn't have much in the way of type advantages for this battle, actually having two Pokemon with a type disadvantage, as well as one who could still use some more levels. Hence, she's aiming to avoid using them in this match unless absolutely necessary.

Noctowl: She'll lead with Soprano here. Since she’s pretty high-leveled for this fight, Soprano will focus on using Dragon Pulse and other damaging moves while keeping up with Noctowl in the sky… while also making sure that Safeguard is up to avoid any status conditions Falkner’s Noctowl tries to put on her. She’ll also be using Tailwind if Soprano needs a boost in speed.

Honchcrow: With Honchcrow's dark typing alone, this part of the battle is much easier, and Yuzu will switch to using Aria, her Fairy Type. She doesn’t have much in the way of matching Honchcrow in the skies, but she does have a lot of ranged options. She’ll mostly focus on using ranged moves like Swift, Disarming Voice, and Dazzling Gleam. If Honchcrow tries to come in close, however, she’ll have Aria use her feelers to try and grab onto Honchcrow and start pummeling it with Dazzling Gleam or Disarming Voice from up-close.

Pidgeot: Yuzu will be now trying to match Falkner in the sky with Solo. Another aerial battle! She will, for the most part, be trying to employ hit-and-run tactics with things like Quick Attack, Aerial Ace, and Close Combat (since Pidgeot's normal typing clashes with it's flying typing here, so Close Combat will do it's regular damage despite being a Fighting Type move). She'll be having Solo try to give Falkner's Pidgeot as little breathing room as possible, even attempting to ground the battle if necessary since even while on the ground, Staraptors are pretty physical in terms of attacking power, and Yuzu doesn't want to let Falkner's Pidgeot have enough time to really start picking up some wind. Close the distance with things like Quick Attack if necessary and focus on using Aerial Ace before trying to finish things off with Close Combat, since multiple Close Combats will leave Solo pretty vulnerable.

Back-up plan: Of course, Yuzu doesn’t expect things to go perfectly (even if she did unintentionally overlevel for this fight). Diva doesn’t have much she can do against Falkner’s team, but while she was in Goldenrod, Yuzu got a Thunderbolt TM for Mozart. She can switch to Mozart if anything goes terribly wrong and just try to play evasively with Teleport and Protect, while using Thunderbolt or some other damaging move whenever the opportunity shows itself. Plus, Opera may not have any direct advantages against flying types, but it also doesn’t have any direct disadvantages, meaning that she can fall back on Opera if necessary.
lightningfang: (fang)

[personal profile] lightningfang 2021-06-20 11:44 pm (UTC)(link)
Character: Razor | [personal profile] lightningfang
Badge/Gym Leader: Bugsy for Hive Badge!
Elite/Regular: Regular
Team: [lv67 Lycanroc] [lv36 Riolu] [lv50 Swoobat] [lv65 Delphox] [lv62 Houndoom] [lv53 Mightyena]
Battle Details: Logically, to Razor, people smash bugs. Fighting Type is basically smashing things, therefore Riolu will be super strong against Bugs!

... Except he isn't. Why isn't he? Ugh. Well, if Rock Smash isn't doing much, Razor will still try to whittle Pinsir down with Quick Attacks or Metal Claws. Given that that likely won't be enough, Razor will return Riolu and send out the next logical answer -- Flying!

Swoobat will unleash Gust, Air Cutter, and Air Slash. Hopefully that will get Heracross a little down as well, especially considering it's 4x effective! How does that work? Maybe adorable little Swoobat is just that badass.

In the interest of giving Swoobat some rest, Razor sends Lycanroc out against Scizor. Rocks smash bugs too, right? Except Steel really hurts Rock, for... some reason. Maybe he'll try Mightyena next -- she can Bite Scizor -- oh. Oh, no. Bugs really hurt Dark types. Can Delphox save the day with Fire Fang? ... Whoa. That's 4x effective, too.

Pokemon Typing sure is weird!
lovelybottom: (processing...)

[personal profile] lovelybottom 2021-06-23 03:48 pm (UTC)(link)
These fights would've happened in May along with Jaskier and Kiri, but I've fallen horribly behind on these things, sorry! The levels are adjusted to what they would have been at the time of the fight.

Character: Geralt of Rivia | [personal profile] lovelybottom
Badge/Gym Leader: Zephyr Badge/Faulkner
Elite/Regular: REGULAR TEAM
Team: Lycanroc, Dragalge, Jellicent
Battle Details:
Geralt's general strategy here is to exploit type advantage and use status effect moves to keep the fight in his advantage. The main player in his strategy will be Lambert the Lycanroc (60) who will use double-team and scary face to both raise his own evasion and take the edge off of flying type's speed advantage, stealth rock to injure any Pokemon that Falkner switches to, and then go to town with rock-type moves like rock tomb (further dropping speed) and stone edge (high critical rate). Should that not be sufficient, Geralt also has Pryzyjaciel the Dragalge (46) who, though he has no type advantage, knows thunderbolt, and Paczki the Jellicent (44) who knows ice beam.


Character: Geralt of Rivia | [personal profile] lovelybottom
Badge/Gym Leader: Hive Badge/Bugsy
Elite/Regular: REGULAR TEAM
Team: Talonflame, Houndoom, Lampent
Battle Details:
Geralt's bug-murdering team is what the pros might call overleveled for this fight, but hey, here we are.

He'll lead out with Bard the Talonflame (78), because he doesn't fuck around and his general approach to fighting is to get this over with as quickly as possible. He'll start off on whichever of Bugsy's Pokemon is first with flame charge, which has the bonus of boosting Bard's already absurd speed stat, and then with acrobatics, which has doubled attack power when not holding an item. He'll definitely use that strategy on Bugsy's Heracross, because of the x4 flying type weakness. For the Scizor, he'll switch out for Eskel the Houndoom (73), because Scizor has a x4 fire type weakness and Eskel has better fire-type moves than Bard. Should those two not be enough, Geralt also has Yrden the Lampent (60), who also has some fire-type moves.

[personal profile] rollstoseduce 2021-06-23 05:09 pm (UTC)(link)
Character: Jaskier | [personal profile] rollstoseduce
Badge/Gym Leader: Jasmine for the Mineral badge
Elite/Regular: Regular
Team: Viola the Luxray (84), Holly the Oricorio (53 - yellow nectar has been used to changed her into Pom-Pom form aka Electric/Flying), Cotton the Altaria (67), Crocus the Exploud (48), Regina the Swanna (57), Dittany the Lapras (73).
Battle Details: Jaskier loves the coast, but he's also the kind of guy that can't stay for too long at the same place. So even if he's super busy organizing the event, he decides to take a break on the Saturday before the auction and come by the gym to get his badge so he doesn't have to come back to Olivine soon. Between him having one less level of energy and Jasmine being so shy, the poor girl only gets a kiss on her hand and my lady leader with no winking! What a miracle!

►Vs Skarmory
Jaskier opens with Viola the Luxray, who resists both of Skarmory's types. Combine that with his Intimidate ability, and this lion won't be getting much damage done to him today. After a Leer to drop the birdie's defense, he proceeds to Discharge the hell out of it - the combo of STAB, almost 30 extra levels and that Leer should make it an easy fight, but if someone needs to come up clean up, then Holly the Oricorio will do. She isn't as high-level as Viola, but she's taken the yellow nectar so she now resists Skarmory's types as well and makes Teeter Dance Electric-type, plus Roost for recovery.

►Vs Magneton
Cotton the Altaria may be a birdie, but her Dragon-type makes her receive neutral damage from both Steel and Electric. So Jaskier has taught her Flamethrower for this occasion, since like it happened with Bugsy's Scizor, he doesn't have great counters for Steel-types. Cotton will try to put Magneton to sleep with Sing and use a couple of Agility to help her evade some damage before using her newly acquired fire attack to melt the damn magnet. If backup is needed, then Crocus the Exploud will come out. He is a few levels under Magneton, but he also takes neutral damage from him and has the ability Soundproof to stop some of Magneton's Metal Sound and Supersonic. In fact, he'll be using Supersonic himself before spamming Fire Fang.

►Vs Steelix
Look. Look. Jaskier is a man that likes variety in his life, and the reason why he's been spamming Perish Song lately is that he didn't have good counters for the gym leader's aces. This time, however, he thinks he may have a chance, so he's going to at least try something different. Regina the Swanna has three levels less than Steelix, but she is also immune to Ground, resists Steel and brings STAB that Steelix is weak to. After setting up Tailwind and Aqua Ring, she'll go to town with Surf. And if it turns out she isn't enough after all... then yeah, Dittany the Lapras will come out, try to finish Steelix with Surf as well but still won't hesitate to drop Perish Song if needed in the end. Luckily her type combo makes her neutral to both of Steelix's types and she has Confuse Ray to keep the big serpent at bay, so hopefully -for once- it won't come down to the song of death.