indigo_league: Artist: <user name="jellosaurusrex" site="tumblr.com"> (Default)
The Indigo League ([personal profile] indigo_league) wrote2016-06-24 09:47 am
Entry tags:

Badge Requests



 What does it take? It changes for each gym! Normally, the games increase in difficulty as you progress, but that wouldn't be any fun if characters could just as easily take on the Gyms that are supposed to be for top trainers only. THEREFORE, the gym leaders aren't going to be pushovers like in the games! In order to win a badge, the mods will take into account your current roster and the attacks and advantages to see whether your pokémon is strong enough to win a badge or not.

Each gym leader has a Regular Team of pokemon and an Elite Team of pokemon you can challenge. It's up to a trainer to decide which team to challenge, but if you take on the Elite Team of six level 100 Pokemon, you'll receive double the prize money. The items, however, are not doubled. Excellent for trainers looking for the extra challenge or those looking to make money fast.

!!! Badges must be mod approved. To earn a badge, please comment on this post. Please don't ask for more than two badges to be approved at once!


JOHTO
Violet City
Badge: Zephyr
Leader: Falkner

Team:
Noctowl (L: 30)
Honchkrow (L: 32)
Pidgeot (L: 35)

Rewards:
[P10,000]
TM Roost
Can use Fly outside of battle

Elite Team: Pidgeot, Dodrio, Swellow, Xatu, Staraptor, Pelipper
Azalea Town
Badge: Hive
Leader: Bugsy

Team:
Pinsir (L: 35)
Heracross (L: 37)
Scizor (L: 40)

Rewards:
[P12,000]
TM U-Turn
Can use Rock Smash outside of battle

Elite Team: Scizor, Venomoth, Vespiquen, Yanmega, Galvantula, Heracross
Goldenrod City
Badge: Plain
Leader: Whitney

Team:
Girafarig (L: 40)
Clefable (L: 42)
Miltank (L: 45)

Rewards:
[P14,000]
HM Rock Smash
TM Attract
Can use Strength outside of battle

Elite Team: Ursaring, Granbull, Blissey, Exploud, Tauros, Snorlax
Ecruteak City
Badge: Fog
Leader: Morty

Team:
Haunter (L: 45)
Misdreavus (L: 47)
Gengar (L: 50)

Rewards:
[P16,000]
TM Shadow Ball
HM Strength
Can use Surf outside of battle

Elite Team: Drifblim, Spiritomb, Dusknoir, Mismagius, Gengar, Chandelure
Cianwood City
Badge: Storm
Leader: Chuck

Team:
Hitmonlee (L: 50)
Hitmonchan (L: 52)
Poliwrath (L: 55)

Rewards:
[P18,000]
HM Fly

Elite Team: Medicham, Machamp, Hariyama, Breloom, Primeape, Toxicroak
Olivine City
Badge: Mineral
Leader: Jasmine

Team:
Skarmory (L: 55)
Magneton (L: 57)
Steelix (L: 60)

Rewards:
[P20,000]
HM Surf
HM Whirlpool

Elite Team: Metagross, Bronzong, Skarmory, Steelix, Magnezone, Empoleon
Mahogany Town
Badge: Glacier
Leader: Pryce

Team:
Dewgong (L: 60)
Lapras (L: 62)
Mamoswine (L: 65)

Rewards:
[P22,000]
TM Hail
Can use Waterfall outside of battle

Elite Team: Abomasnow, Dewgong, Glalie, Froslass, Mamoswine, Walrein
Blackthorn City
Badge: Rising
Leader: Clair

Team:
Gyarados (L: 65)
Kingdra (L: 67)
Dragonite (L: 70)

Rewards:
[P24,000]
HM Waterfall
Can use Whirlpool outside of battle
A reusable ticket for the SS Anne*

Elite Team: Aerodactyl, Charizard, Kingdra, Salamence, Garchomp, Dragonite

      *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion.
KANTO
Pewter City
Badge: Boulder
Leader: Brock

Team:
Rhyhorn (L: 30)
Golem (L: 32)
Onix (L: 35)

Rewards:
[P10,000]
TM Rock Slide
HM Rock Smash

Elite Team: Rhyperior, Rampardos, Golem, Omastar, Kabutops, Onix
Cerulean City
Badge: Cascade
Leader: Misty

Team:
Golduck (L: 35)
Lapras (L: 37)
Starmie (L: 40)

Rewards:
[P12,000]
TM Water Pulse
Can use Surf outside of battle

Elite Team: Quagsire, Lanturn, Floatzel, Lapras, Milotic, Starmie
Vermilion City
Badge: Thunder Badge
Leader: Lt. Surge

Team:
Electabuzz (L: 40)
Magneton (L: 42)
Raichu (L: 45)

Rewards:
[P14,000]
TM Thunder
Can use Strength outside of battle

Elite Team: Manectric, Electrode, Pachirisu, Magnezone, Electivire, Raichu
Celadon City
Badge: Rainbow
Leader: Erika

Team:
Jumpluff (L: 45)
Tangrowth (L: 47)
Bellossom (L: 50)

Rewards:
[P16,000]
TM Giga Drain
HM Strength
Can use Fly outside of battle

Elite Team: Shiftry, Jumpluff, Victreebel, Bellossom, Roserade, Vileplume
Fuchsia City
Badge: Soul
Leader: Janine

Team:
Crobat (L: 50)
Ariados (L: 52)
Venomoth (L: 55)

Rewards:
[P18,000]
TM Toxic
HM Surf
Can use Rock Smash outside of battle

Elite Team: Crobat, Weezing, Toxicroak, Drapion, Arbok, Venomoth
Saffron City
Badge: Marsh
Leader: Sabrina

Team:
Espeon (L: 55)
Mr. Mime (L: 57)
Alakazam (L: 60)

Rewards:
[P20,000]
TM Psychic
HM Fly

Elite Team: Jynx, Wobbuffet, Espeon, Gallade, Gardevoir, Alakazam
Cinnabar Island
(Seafoam Islands)
Badge: Volcano
Leader: Blaine

Team:
Magcargo (L: 60)
Magmortar (L: 62)
Rapidash (L: 65)

Rewards:
[P22,000]
TM Fire Blast
HM Whirlpool
Can use Whirlpool outside of battle

Elite Team: Torkoal, Camerupt, Magcargo, Houndoom, Magmortar, Rapidash
Viridian City
Badge: Earth
Leader: Blue

Team:
Exeggutor (L: 65)
Machamp (L: 66)
Rhydon (L: 67)
Gyarados (L: 68)
Pidgeot (L: 69)
Arcanine (L: 70)

Rewards:
[P25,000]
TM Hyper Beam
A reusable ticket for the SS Anne*

Elite Team: Venusaur, Blastoise, Charizard, Tyranitar, Pidgeot, Jolteon

      *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion.


The Elite Four is now distributing Keystones and Mega Stones to promising trainers! Any trainer who has defeated all eight gyms of a single region will be granted a Keystone and one Mega Stone of their choice. No player will be able to have more than one Mega Stone at a time, and those looking to switch theirs out may do so once every four months. Mega Stones may be used in any casual trainer battle, but as far as gyms go may only be used in Elite battles.


The Indigo Plateau is now open to challengers! To qualify, trainers must have all sixteen badges from Johto and Kanto. Every Pokémon they face will be level 100, and the Elite Four and the Champion have heaps of talent and experience. As such, we will be reviewing Indigo Plateau challenges with more scrutiny than we bring to badge requests. A higher level of strategy is required to win on this field. Show us what you've got!

ELITE FOUR
Bede

Team:
Mawile (L: 100)
Sylveon (L: 100)
Galarian Rapidash (L: 100)
Primarina (L: 100)
Tinkaton (L: 100)
Hatterene (L: 100)

Rewards:
[P30,000]
TM Draining Kiss
Life Orb
Koga

Team:
Skuntank (L: 100)
Venomoth (L: 100)
Toxicroak (L: 100)
Swalot (L: 100)
Crobat (L: 100)
Muk (L: 100)

Rewards:
[P35,000]
TM Venoshock
Expert Belt
Bruno

Team:
Hitmontop (L: 100)
Hitmonlee (L: 100)
Hitmonchan (L: 100)
Hariyama (L: 100)
Machamp (L: 100)
Lucario (L: 100)

Rewards:
[P40,000]
TM Power-Up Punch
Protective Pads
Karen

Team:
Weavile (L: 100)
Absol (L: 100)
Spiritomb (L: 100)
Houndoom (L: 100)
Honchkrow (L: 100)
Umbreon (L: 100)

Rewards:
[P45,000]
TM Snarl
Ring Target
Lance

Team:
Salamence (L: 100)
Gyarados (L: 100)
Garchomp (L: 100)
Altaria (L: 100)
Charizard (L: 100)
Dragonite (L: 100)

Rewards:
[P60,000]
TM Giga Impact
A Dragon-type egg with one egg move and one TM move of your choice
The League Certificate qualifying the winner to create and lead their own Pokémon "Gym." This Gym is part not of the Indigo League, but the Aurora League.
Aurora League Gym Leaders may choose their own battle specializations, as well as. design their own unique Gym (which will take one month to build from the time of request) and Badge (which will be available as soon as the Gym opens). They will be compensated for their work as Gym Leaders with a stipend that will cover building costs, labor (the Leader's and any Trainers they may employ), and rewards for victorious challengers.

We ask that Aurora Gym Leaders think carefully about the location of their Gym and the difficulty level they wish to present challengers. We also ask that they create their own Badge Request page like this one so that others can request battles with them.

To officially request an Aurora League Gym, fill out the provided template and comment here.



Please use this form to request a badge or a showdown with the Elite Four! Post your request as a comment to this post. Badges will generally be processed once per week, on either Wednesday or during the weekend. Please try not to PM or IM mods about badges (including elite challenges) unless your request has gone unanswered for more than a week.

!!! Please request badges as your character is actually in the general area of the gym!

!!! To preserve the spirit of the game, obtaining badges using recently-inherited Pokémon (ie, Pokemon received from dropped characters) that massively outlevel your own is discouraged. If this happens, you may be asked by the badge mod to revise your team. Inherited Pokemon that your character has had for a while and are the same level as the rest of your character's team are fine to use!

!!! Remember that you must fight all four members of the Elite Four and Champion Lance in a row. You may heal your Pokémon between battles and take a short break, but you cannot leave without ending your challenge.




nightyorb: (ᴄʀʏ ᴠᴇɴɢᴇᴀɴᴄᴇ)

[personal profile] nightyorb 2022-03-30 02:33 am (UTC)(link)
Character: Riz Gukgak | [personal profile] nightyorb
Badge/Gym Leader: Ecruteak City / Morty / Fog Badge
Elite/Regular: Regular
Team: PI the Yungoos (lvl 100) holding a Chesto berry, Tufsa the Ninjask (lvl 74) holding a Scope Lens, Nasha the Galvantula (lvl 59),
Battle Details:

Riz has scraped together his money to bring

- 10x Chesto Berry
- 1x Full Restore
- 1x Revival Herb


Is Riz bringing a Normal pokemon to a Ghost battle? He sure as heck is!

Now, rest assured, Riz is no dummy. He knows very well that Ghost pokemon are immune to normal attacks. However, what is also true is that Normal pokemon are immune to Ghost attacks. And while his Yungoos has many Normal-type attacks, Riz went ahead and used the money he got from catching that Hisuian Braviary to get a few new TMs for dear PI here, namely Thief and Payback. This gives PI four (4!) Dark-type moves to use, and guess what Ghost pokemon are weak to?

Oh, and also, PI just recently hit lvl 100, which should be a slight bonus too.


Haunter

His strategy for Haunter is to have his Yungoos first focus on using a few mudslaps to lower its accuracy. And, fun little extra, it's a move that Haunter is weak to too!. After a few of those, he'll switch to using Crunch -- not only is this a dark type move, that Haunter is weak too, but Yungoos' ability (Strongjaw) means that its power is doubled.

Unfortunately, Crunch has fairly limited spellslots PP, so Riz will only use this twice (2x) on Haunter, before switching to using Thief or Payback if Haunter has not yet gone down. Payback is a move that doubles in power if the pokemon using it goes last, and it just so happens that Yungoos' base speed is 45 VS Haunter's 95.

One concern is that Morty will have Haunter use a Hypnosis + Dreameater combo, as that is one of the few moves it has that can hit Yungoos. So, Riz will be ready with plenty of Chesto Berries on hand to give to Yungoos.


Misdreavus

If everything has gone well, Yungoos should still be reasonably fresh after taking on Haunter. After all, very few of its attacks should've been able to hit him. So, with this in mind, Riz is going to leave Yungoos out on the field, hoping to duplicate the strategy he used against Haunter on Misdreavus.

The only difference here is that Misdreavus has a few more moves that could potentially hit Yungoos, so he'll be on the lookout for that. Especially if it happens to use the move Perish Song. In that case, Riz will temporarily switch out Yungoos for one of his back-ups to clear the count, before bringing him back out. One further thing is that Misdreavus is not weak to ground moves, so Riz will leave those out, moving straight into the Dark-type attacks.

If Yungoos looks worse for wear at any point during this battle, Riz will fall back on ye olde Rest+Chesto combo to have him quickly restore his HP.


Gengar

Finally it is Gengar's turn. And... still Yungoos' turn too.

Now, there is a big chance that Yungoos is in serious need of some healing, so Riz has a Full Restore ready and waiting for when Yungoos' HP hits 25%. If/when it does, he'll spend his a turn healing Yungoos, and then he'll try and repeat the same strategy as before -- first a few mud-slaps to lower Gengar's accuracy (and target its weakness), move onto Crunch (except he won't have to hold anything back now) and finally use Payback and Thief to finish Gengar off.


Of course, expecting one pokemon, even if it is level 100 to take on three pokemon is fairly optimistic. So Riz has prepared a few plans in case it doesn't go off without a hitch. He has brought Tufsa the Ninjask and Nasha the Galvantula.

Both Riz's Ninjask and Galvantula will not be able to depend on their Bug-type moves, as these are resisted by Morty's ghosts, however, both Tufsa and Nasha have some other moves they can use. Tufsa had a few Ground-type attacks (which Haunter and Gengar will be weak to) and several powerful Flying-type moves. Nasha has several Electric-type attacks, as well as one Dark-type attack to depend on.

If/When PI goes down, he'll first bring out Tufsa and have her do her thing, before switching to Nasha. If it gets to this point, Riz will use a turn to full revive PI and bring him back on the field. However, if it looks like Tufsa has a handle on Morty's remaining pokemon, he'll save the revival herb. Listen, that was a good bit of money, and he'd like to save it if he can.
Edited 2022-03-30 14:50 (UTC)
tempredmental: (Concentrating on the Fight)

[personal profile] tempredmental 2022-04-02 03:39 am (UTC)(link)
Character: Keith | [personal profile] tempredmental
Badge/Gym Leader: Falkner, Zephyr Badge
Elite/Regular: Regular
Team: https://tempredmental.dreamwidth.org/11817.html?thread=363049#cmt363049
Battle Details: Welp... attempt number two. Keith is determined, and was able to finally level up his team better now that the Snorunt curse making his team all lazy is long gone. He spent time trying to train them up and get stronger with a better typing set this time... resistant to flying moves, etc. He's going to take advantage of having Misty Terraine, Protect, and other defensive moves, as well as having Rock, Ice, and Electric type moves against those Flying types.
songstressedout: (Default)

backdated to sometime during late march because I got LAZY

[personal profile] songstressedout 2022-04-04 06:32 am (UTC)(link)
Character: Yuzu Hiiragi | [personal profile] journal
Badge/Gym Leader: Jasmine / Mineral Badge
Elite/Regular: Regular
Team: https://songstressedout.dreamwidth.org/3500.html
Battle Details: Yuzu will lead with Schubert the Garchomp to... basically handle all of this battle. The level difference is pretty significant, and Garchomp has every advantage. Schubert will aim to outfly Jasmine's Skarmory and hit it with Flamethrower. With Magneton, Yuzu will have Schubert use Dragon Claw to slam the Magneton into the ground, and once it's firmly on the ground, use Earthquake to finish it off. As for Steelix... she'll have Schubert use Dragon Rush to knock Steelix off-balance and then finish them off with either Flamethrower or Earthquake.
orangesmith: (excitement)

[personal profile] orangesmith 2022-04-12 11:58 am (UTC)(link)
Character: Narancia Ghirga | [personal profile] orangesmith
Badge/Gym Leader: Thunder/Lt. Surge
Elite/Regular: Regular!
Team: Mr. Smith the Skarmory, Volare the Houndoom, Expresso the Liepard, Cannoli the Bewear, Broccole the Eldegoss, and Bacca the Pincurchin
Battle Details: Okay so Narancia rushed to do this fight as soon as he could after getting back to Vermilion City post prom. He hasn't really got a distinct type advantage this time, but hopefully things will work out for him.

VS Electabuzz: Hopefully that Electabuzz doesn't know any Fighting type moves/Static doesn't activate, because Narancia hasn't got much wiggle room here. He's going to open with Expresso and let the Liepard open with Fake Out before spamming Night Slash. If Expresso gets paralyzed or goes down, he'll switch in Broccole and fall back on the good old Leaf Tornado+Synthesis combo, this time with Hyper Voice mixed in for good measure.

VS Magneton: Finally, something he can exploit a type advantage against! He'll send in Cannoli and have him spam Hammer Arm. There's no real strategy here, just Hammer Arm.

VS Raichu: And we're back to no type advantage+Static risk. At this point he'll just send Broccole back out for a repeat performance of Leaf Tornado+Hyper Voice+Synthesis. If Broccole goes down, he'll switch in Volare to finish up with Fire Fang, with Bacca on backup with Bubble Beam+Recover if things go wrong.

Hopefully it won't get to the point where he has to send in Mr. Smith, but if it somehow does, then the Skarmory is going to go aggro and won't stop using Air Slash until either Narancia wins or Mr. Smith goes down.
perfectteatime: (IM SO CLOSE.)

[personal profile] perfectteatime 2022-04-12 08:09 pm (UTC)(link)
Character: Byleth Eisner| [personal profile] perfectteatime
Badge/Gym Leader: Lt. Surge and Erika
Elite/Regular: Regular
Team: Breakfast - Meowstic Lv.45, What - Noibat Lv.46, Snuggles - Minccino Lv.50, Swordie - Doublade Lv.60, and Mac and Cheese - Corviknight Lv.50
Battle Details:

For Surge His team for Surge will be Breakfast the Meowstic (45), Snuggles the Minccino (50), and Swordie the Doublade (60). While he's aware that Swordie doesn't deal as much with steel type moves, he's going to rely on it's other moves like Sacred Sword and Night Slash to deal damage. Meowstic will be primarily for using his protective/support moves like Reflext and Light Screen to assist while Snuggles and Swordie dish the primary damage. Snuggles will be leaning into moves like Slam, Hyper Voice, Sing and Wake-up Slap to make quick work of Surge's roster.

For Erika His team will have Mac and Cheese the Corviknight (50), What the Noibat (46) and Swordie the Doublade (60). The strategy here is very simple in that he intends to use type advantage to the fullest. All of these know flying type moves from Drill Peck, Air Cutter, Wing Attack, Aerial Ace, Brave Bird and Peck. He intends to go on a fully offensive strategy here to burn down Erika's roster as quickly as possible to avoid any of the status moves that may come his way with the plant types. If possible, he will simply try to Brave Bird one-shot them all to death.
Edited 2022-04-12 20:12 (UTC)
grandtrashking: (Seijoh-043)

[personal profile] grandtrashking 2022-04-15 01:13 am (UTC)(link)
Character: Tooru Oikawa | [personal profile] grandtrashking
Badge/Gym Leader: Witney | Plain Badge
Elite/Regular: Regular
Team: Gyarados "Tobio" Lv. 54, Zoroark "Mika" Lv. 50, Houndoom "Kyōken" Lv. 54
Battle Details: For Witney, Oikawa will be using mostly Dark Type moves from Zoroark, Water Type moves along with Ice Fangs from Gyarados with the occasional Hurricane if and when Rain Dance gets set up, and bombarding the cow with Dark and Fire moves with Houndoom as well as the occasional Thunder Fang in hopes of getting the paralysis and flinch chances. Since Oikawa has heard that Witney is "one of the strongest" thanks to Steve Palchuk, Oikawa will also be having his Pokémon use moves such as Dragon Dance, Leer, Nasty Plot, Hone Claws, and the like to set up and weaken Witney's pokemon as much as possible before going in hard with attacking moves to try and get as many flinches or status effects as possible.

Character: Tooru Oikawa | [personal profile] grandtrashking
Badge/Gym Leader: Erika | Rainbow Badge
Elite/Regular: Regular
Team: Lurantis "Hana" Lv. 54, Houndoom "Kyōken" Lv. 54, Dragalge "Mizuchi" Lv. 62
Battle Details:
For Erika, Oikawa will be setting up with Sunny Day and using various Fire Type moves as well as Bug Type moves from Houndoom and Lurantis. Once Sunny Day fades, Houndoom will also be employing Thunder Fangs against Erika's Jumpluff for hopes of paralysis if it doesn't get burned or poisoned first by Fire type moves or Smog. If things start looking rough, Oikawa will send in Dragalge and assault the remaining Pokémon with Poison Type moves to finish the battle.
toughlovin: (Default)

[personal profile] toughlovin 2022-04-15 04:42 am (UTC)(link)
Character: Iwaizumi Hajime | [personal profile] toughlovin
Badge/Gym Leader: Witney | Plain Badge
Elite/Regular: Regular
Team: Volcarona LV: 70 - Beedrill LV: 57 - Furret LV 69
Battle Details: For the most part Iwaizumi is betting on this being a numbers game. And his numbers are higher.

To start he'll be sending out who he considers his 'main', Taiyo, his Volcarona. She's going to go in hard with fire and bug attacks. Bug Bite, Struggle Bug and Bug Buzz, throwing in a leech life as needed. Fire Blast and Flame Wheel for that burn damage that ticks over time. He'll throw Beedrill out next and use poison attacks on Clefable. Poison Sting, Poison Jab, Toxic Spikes will be thrown down too giving the fairy type little chance to recover. Miltank will be tricky without any fighting pokemon. So Iwa is going to fight fire with fire and send out a normal type of his own. Furret knows Reversal which is it's only fighting move, it will use it without mercy! Slam attacks too. If his health gets low he'll rest for a turn.


Character: Iwaizumi Hajime | [personal profile] toughlovin
Badge/Gym Leader: Erika | Rainbow Badge
Elite/Regular: Regular
Team: Swellow LV: 57 - Beedrill LV: 57 - Volcarona LV: 70
Battle Details:
Once more a numbers game, but this time a bit more evenly matched! Iwaizumi will start by throwing out Swellow and using his flying type moves on Jumpluff. Air Slash, Aerial Ace and Brave Bird will be utilised the most. Beedrill should be used next, if Swellow can still fight then he will continue using flying moves until Iwa swaps him out for his bug pokemon. Toxic spikes will be thrown out followed by Fell stinger and pin missile. Should Beedrill faint, Iwa's Volcarona will follow. If Beedrill survives the second fight, he will still be swapped out. Taiyo will go hard with fire and bug attacks, fire blast, bug buzz and leach life along with heat wave to finish the battle.
ourstosee: (11)

[personal profile] ourstosee 2022-04-18 05:48 am (UTC)(link)
Character: Aymeric de Borel | [personal profile] ourstosee
Badge/Gym Leader: Violet City/Zephyr
Elite/Regular: Regular
Team: Here. In particular, Aymeric will be using Lucille, Anglaise, Vicomte, Naegling and Quill
Battle Details: Aymeric will be sending out Lucille to start the team off. Mostly, she's here to charm the other team to sleep with Sing. While his team isn't particularly at an advantage, they're not at at a disadvantage either. Thus, it's going to come down to brute force mostly, so he'll put the other team at whatever disadvantage he can. That also means building up defenses, so Vicomte will come in after Lucille to drop Reflect and Lightscreen as necessary. He's also taken advantage of Quill's ability to record moves with sketch and kitted him with some type advantages. There's no STAB here, but at least he'll have some super-effectives to throw around against these flying types!

Once Honchkrow comes out, Aymeric will try to get one round of Sing off, before switching to Disarming Voice. Should Lucille be unavailable, he'll bring Vicomte back in to do the same.

Mostly it's going to be about resilience and taking advantage of whatever abilities he has!
nevercaught: (trainer)

[personal profile] nevercaught 2022-04-20 03:06 am (UTC)(link)
Character: Jarlaxle Baenre | [personal profile] nevercaught
Badge/Gym Leader: Violet
Elite/Regular: Regular
Team: Euol (Sableye 52), with Mrim'ol (Klefki 50) and Dalhar (Zoroark 42) as back-up
Battle Details: Just by typing alone, Falkner was always destined to be a harder battle for Jarlaxle, whose taste for spider-shaped Pokemon has left him with a main team that's half bug. It's probably not a surprise that he chooses to leave his spiders on the bench for this battle.

If possible, Jarlaxle will try to use Euol for the entire fight, because the little imp is well and determined to show off how clever a creature he is--and he does have Power Gem, which is very useful for ruining the day of any Flying pokemon by hitting them in the Rock weakness. Even better, Euol's advantageous Dark/Ghost typing leaves him vulnerable only to Fairy attacks, none of which the birds on Falkner's team should have. At the start of each battle, Euol will Flash to screw with his opponent's accuracy.

For his fights with Noctowl and Pidgeot, Euol turns to the already mentioned Power Gem, paying strict attention to how many times he has to move available and pacing himself, so he'll have Power Gems for Noctowl and Pidgeot both, tossing in some Zen Headbutts if it's taking more Power Gems to take them down than he though. For Honchkrow, however, he turns to the Dazzling Gleam he taught Euol via TM, smacking the gangster bird in their mutual fairy weakness instead.

If Euol goes down, Mrim'ol goes in, using Metal Sound to decrease their special defense, before mixing things up with a combination of more Dazzling Gleams and Draining Kisses. Although only Honchkrow is vulnerable to Fairy, none of Falkner's birds are resistant at least. Meanwhile, poor Dalhar is mainly here to be a heal stall until Jarlaxle can get Euol or Mrim'ol back up again.

Jarlaxle tends to work out battle strategy beforehand with his pokemon, so he can catch his opponents off-guard by not shouting out move names. If he does have to give orders in the field, he does it using the Drow Sign Language he's been teaching all his pokemon. His entrances and exits are highly flamboyant; the drow is a consummate showman.
Edited 2022-04-20 13:53 (UTC)
fayblood: (Default)

[personal profile] fayblood 2022-04-20 04:12 am (UTC)(link)
Character: Shrike | [personal profile] fayblood
Badge/Gym Leader: Whitney
Elite/Regular: Regular
Team: here (updated to time of challenge)
Battle Details: A bit backdated, but! So Shrike pays attention to the information available to him in general, but especially in this case, as he doesn't want to stay in the big city longer than he has to. And hearing that Whitney has a lot of fairy and normal type pokemon, the kid in the togekiss hoodie shows up with...

Corviknight.

That's right, it's Airy's turn to shine! Steel wing ought to handily take care of that clefable, and the resistance steel has to normal-type attacks will give Airy time to pummel the others while minimizing damage. Shrike will also take advantage of status moves, both to slow down Whitney's team... and to power up Airy so that she can hit extra hard with power trip.

If somehow a level 100 corviknight isn't enough, Shrike still has his togekiss and nidorino to fall back on! Needles in particular would be handy with double kick.
heartofalioness: (Oh yeah!)

[personal profile] heartofalioness 2022-04-26 01:37 pm (UTC)(link)
Character: Princess Allura | [personal profile] heartofalioness
Badge/Gym Leader: Bugsy, Hive Badge
Elite/Regular: Regular
Team: Avara the Lycanroc, Lovebug the Ribombee, and Nara the Pyroar
Battle Details:
Starting off, Pinsir’s opponent will be Avara. The two are pretty well-matched in terms of stats, but Avara has the immediate advantage in terms of typing and experience. Still, Pinsir has quite a few Fighting moves at its disposal, and Avara’s more suited for offense and speed than defense, so she’ll need to be careful and keep her distance. So Avara will start off with a Sand Attack followed by Double Team to make it harder for Pinsir to land an attack, then trap Pinsir in a Rock Tomb to hold it still for Stone Edge. If Pinsir does manage to get close enough to hit her, she has Counter and Reversal to dish the damage back before trying to get that distance between them again; even if Pinsir is resistant to Fighting moves, if it uses a super-effective Fighting move on Avara, that still sets up the Bug-type to take a LOT of damage.

Next up is Lovebug versus Heracross. While the Ribombee is resistant to Bug and double resistant to Fighting, she'll still need to be careful of Heracross's Aerial Ace and Stone Edge since she's much squishier than the Single Horn Pokémon. Still, Lovebug has an advantage in experience and especially in Speed, so to start she'll send a Stun Spore Heracross's way to paralyze it. This will trigger Guts if Heracross has it, but Allura doesn't plan on getting in close enough to find out. So once again, attacking from a distance with Dazzling Gleam, and if Heracross does manage to get in close enough to land a blow, she'll counter with Draining Kiss to keep herself healed.

And for Scizor, Allura will send out Nara. This one is very straightforward, especially with Scizor's double weakness to Fire and Nara being significantly faster, even when they're more equal in levels than the last two rounds. A couple of well-placed Flamethrowers from a distance should work nicely- since Nara's squishier than Scizor but Scizor's special defense isn't as bulky as his physical defense- and if Scizor does manage to get close enough to land a hit, Nara will retaliate with a Fire Fang.
Edited 2022-04-26 13:37 (UTC)
nevercaught: (trainer)

[personal profile] nevercaught 2022-04-26 09:40 pm (UTC)(link)
Character: Jarlaxle Baenre | [personal profile] nevercaught
Badge/Gym Leader: Azalea
Elite/Regular: regular!
Team: Euol (Sableye 60) and Mrim'ol (Klefki 58), with Dalhar (Zoroark 50) as back-up
Battle Details: Like with his challenge in Violet, Jarlaxle's spiders will be remaining on the bench for this fight. (He also leaves his main flyer on the bench, as Honglath is not quite high level enough for the gym.)

For the match with Pinsir, Jarlaxle sends out Euol to use his Power Gem to take advantage of Pinsir's Rock weakness--though he starts the match with Flash first, to reduce Pinsir's accuracy. Euol is willing to use up all his Power Gem attacks on Pinsir to accomplish this, since he won't be needing them for the other two opponents.

While Euol insists he could solo the whole gym, Jarlaxle switches him out for Mrim'ol for the battle with Heracross, given that the little Klefki can easily hit Heracross in their Fairy weakness. Metal Sound decreases special defense and then Mrim'ol alternates between Dazzling Gleam and Draining Kiss to hurt Heracross hard.

Euol comes right back out for Scizor, so that the little imp can use the move that Jarlaxle had been lucky enough to find a move tutor to teach him: Fire Punch. Unfortunately, due to advantageous typing, Scizor is only vulnerable to Fire attacks--but it's very vulnerable to them, at least. Again, he starts out the match by using Flash to reduce accuracy.

As with Violet, Dalhar is here mostly to be a heal-stall, should Euol or Mrim'ol go down, giving time for Jarlaxle to administer them potions while Dalhar attempts to tank a hit or two. (It helps that Dalhar is resistant to Bug.)

Jarlaxle and his pokemon work out their match strategy in advance, so that he might not call out his moves in the field and potentially catch his opponents off-guard with them. If he does need to give instruction in the field, he uses the Drow Sign Language he's been teaching his pokemon.

As with last time, Jarlaxle exhibits a great deal of drama in his entrances and exits. Both Euol and Dalhar will be wearing pokemon-sized capes, which were personally tailored by Jarlaxle. Euol's is rainbow, like his trainer's, while Dalhar's is blue.
perfectteatime: (nothin nothin nOTHIN THIS IS NOTHIN)

[personal profile] perfectteatime 2022-04-27 12:57 am (UTC)(link)
Character: Byleth Eisner | [personal profile] perfectteatime
Badge/Gym Leader: Soul and Marsh
Elite/Regular: Regular
Team: Meowstic: LV61, Luxray: LV57, Noivern: LV72 LV, Minccino: LV64, Doublade: LV68, Corviknight: LV78
Battle Details:

Against Janine: Swordie the Doublade will be the star of this show dealing the primary damage. He will be taking a completely offensive beat-down strategy here with the type advantage. Backing Swordie up will be Mac and Cheese the Corviknight against the two bug-types, aiming to one-shot them with Brave Bird. What the Noivern will be for back-up if anything gets complicated as he has flying-type moves as well.

Against Sabrina: Swordie the Doublade strikes again here, being very deadly with both ghost and dark-type moves. As backup Mister Mitri the Luxray will also be dealing ample damage with Bite and Crunch. Breakfast the Meowstic will be providing defensive support for the two, but is still armed with Sucker Punch for dishing out damage as well.

Both battles, Byleth will be using his newly-developed battle style that involves grid-positioning for the best angles of attack. His battle style has become very clean and calculated, he has thought of what type advantages he should heed, as well as researched both leaders and their rosters extensively. It's clear he's developed a system.
Edited 2022-04-27 00:59 (UTC)