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The Indigo League ([personal profile] indigo_league) wrote2016-06-24 09:47 am
Entry tags:

Badge Requests



 What does it take? It changes for each gym! Normally, the games increase in difficulty as you progress, but that wouldn't be any fun if characters could just as easily take on the Gyms that are supposed to be for top trainers only. THEREFORE, the gym leaders aren't going to be pushovers like in the games! In order to win a badge, the mods will take into account your current roster and the attacks and advantages to see whether your pokémon is strong enough to win a badge or not.

Each gym leader has a Regular Team of pokemon and an Elite Team of pokemon you can challenge. It's up to a trainer to decide which team to challenge, but if you take on the Elite Team of six level 100 Pokemon, you'll receive double the prize money. The items, however, are not doubled. Excellent for trainers looking for the extra challenge or those looking to make money fast.

!!! Badges must be mod approved. To earn a badge, please comment on this post. Please don't ask for more than two badges to be approved at once!


JOHTO
Violet City
Badge: Zephyr
Leader: Falkner

Team:
Noctowl (L: 30)
Honchkrow (L: 32)
Pidgeot (L: 35)

Rewards:
[P10,000]
TM Roost
Can use Fly outside of battle

Elite Team: Pidgeot, Dodrio, Swellow, Xatu, Staraptor, Pelipper
Azalea Town
Badge: Hive
Leader: Bugsy

Team:
Pinsir (L: 35)
Heracross (L: 37)
Scizor (L: 40)

Rewards:
[P12,000]
TM U-Turn
Can use Rock Smash outside of battle

Elite Team: Scizor, Venomoth, Vespiquen, Yanmega, Galvantula, Heracross
Goldenrod City
Badge: Plain
Leader: Whitney

Team:
Girafarig (L: 40)
Clefable (L: 42)
Miltank (L: 45)

Rewards:
[P14,000]
HM Rock Smash
TM Attract
Can use Strength outside of battle

Elite Team: Ursaring, Granbull, Blissey, Exploud, Tauros, Snorlax
Ecruteak City
Badge: Fog
Leader: Morty

Team:
Haunter (L: 45)
Misdreavus (L: 47)
Gengar (L: 50)

Rewards:
[P16,000]
TM Shadow Ball
HM Strength
Can use Surf outside of battle

Elite Team: Drifblim, Spiritomb, Dusknoir, Mismagius, Gengar, Chandelure
Cianwood City
Badge: Storm
Leader: Chuck

Team:
Hitmonlee (L: 50)
Hitmonchan (L: 52)
Poliwrath (L: 55)

Rewards:
[P18,000]
HM Fly

Elite Team: Medicham, Machamp, Hariyama, Breloom, Primeape, Toxicroak
Olivine City
Badge: Mineral
Leader: Jasmine

Team:
Skarmory (L: 55)
Magneton (L: 57)
Steelix (L: 60)

Rewards:
[P20,000]
HM Surf
HM Whirlpool

Elite Team: Metagross, Bronzong, Skarmory, Steelix, Magnezone, Empoleon
Mahogany Town
Badge: Glacier
Leader: Pryce

Team:
Dewgong (L: 60)
Lapras (L: 62)
Mamoswine (L: 65)

Rewards:
[P22,000]
TM Hail
Can use Waterfall outside of battle

Elite Team: Abomasnow, Dewgong, Glalie, Froslass, Mamoswine, Walrein
Blackthorn City
Badge: Rising
Leader: Clair

Team:
Gyarados (L: 65)
Kingdra (L: 67)
Dragonite (L: 70)

Rewards:
[P24,000]
HM Waterfall
Can use Whirlpool outside of battle
A reusable ticket for the SS Anne*

Elite Team: Aerodactyl, Charizard, Kingdra, Salamence, Garchomp, Dragonite

      *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion.
KANTO
Pewter City
Badge: Boulder
Leader: Brock

Team:
Rhyhorn (L: 30)
Golem (L: 32)
Onix (L: 35)

Rewards:
[P10,000]
TM Rock Slide
HM Rock Smash

Elite Team: Rhyperior, Rampardos, Golem, Omastar, Kabutops, Onix
Cerulean City
Badge: Cascade
Leader: Misty

Team:
Golduck (L: 35)
Lapras (L: 37)
Starmie (L: 40)

Rewards:
[P12,000]
TM Water Pulse
Can use Surf outside of battle

Elite Team: Quagsire, Lanturn, Floatzel, Lapras, Milotic, Starmie
Vermilion City
Badge: Thunder Badge
Leader: Lt. Surge

Team:
Electabuzz (L: 40)
Magneton (L: 42)
Raichu (L: 45)

Rewards:
[P14,000]
TM Thunder
Can use Strength outside of battle

Elite Team: Manectric, Electrode, Pachirisu, Magnezone, Electivire, Raichu
Celadon City
Badge: Rainbow
Leader: Erika

Team:
Jumpluff (L: 45)
Tangrowth (L: 47)
Bellossom (L: 50)

Rewards:
[P16,000]
TM Giga Drain
HM Strength
Can use Fly outside of battle

Elite Team: Shiftry, Jumpluff, Victreebel, Bellossom, Roserade, Vileplume
Fuchsia City
Badge: Soul
Leader: Janine

Team:
Crobat (L: 50)
Ariados (L: 52)
Venomoth (L: 55)

Rewards:
[P18,000]
TM Toxic
HM Surf
Can use Rock Smash outside of battle

Elite Team: Crobat, Weezing, Toxicroak, Drapion, Arbok, Venomoth
Saffron City
Badge: Marsh
Leader: Sabrina

Team:
Espeon (L: 55)
Mr. Mime (L: 57)
Alakazam (L: 60)

Rewards:
[P20,000]
TM Psychic
HM Fly

Elite Team: Jynx, Wobbuffet, Espeon, Gallade, Gardevoir, Alakazam
Cinnabar Island
(Seafoam Islands)
Badge: Volcano
Leader: Blaine

Team:
Magcargo (L: 60)
Magmortar (L: 62)
Rapidash (L: 65)

Rewards:
[P22,000]
TM Fire Blast
HM Whirlpool
Can use Whirlpool outside of battle

Elite Team: Torkoal, Camerupt, Magcargo, Houndoom, Magmortar, Rapidash
Viridian City
Badge: Earth
Leader: Blue

Team:
Exeggutor (L: 65)
Machamp (L: 66)
Rhydon (L: 67)
Gyarados (L: 68)
Pidgeot (L: 69)
Arcanine (L: 70)

Rewards:
[P25,000]
TM Hyper Beam
A reusable ticket for the SS Anne*

Elite Team: Venusaur, Blastoise, Charizard, Tyranitar, Pidgeot, Jolteon

      *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion.


The Elite Four is now distributing Keystones and Mega Stones to promising trainers! Any trainer who has defeated all eight gyms of a single region will be granted a Keystone and one Mega Stone of their choice. No player will be able to have more than one Mega Stone at a time, and those looking to switch theirs out may do so once every four months. Mega Stones may be used in any casual trainer battle, but as far as gyms go may only be used in Elite battles.


The Indigo Plateau is now open to challengers! To qualify, trainers must have all sixteen badges from Johto and Kanto. Every Pokémon they face will be level 100, and the Elite Four and the Champion have heaps of talent and experience. As such, we will be reviewing Indigo Plateau challenges with more scrutiny than we bring to badge requests. A higher level of strategy is required to win on this field. Show us what you've got!

ELITE FOUR
Bede

Team:
Mawile (L: 100)
Sylveon (L: 100)
Galarian Rapidash (L: 100)
Primarina (L: 100)
Tinkaton (L: 100)
Hatterene (L: 100)

Rewards:
[P30,000]
TM Draining Kiss
Life Orb
Koga

Team:
Skuntank (L: 100)
Venomoth (L: 100)
Toxicroak (L: 100)
Swalot (L: 100)
Crobat (L: 100)
Muk (L: 100)

Rewards:
[P35,000]
TM Venoshock
Expert Belt
Bruno

Team:
Hitmontop (L: 100)
Hitmonlee (L: 100)
Hitmonchan (L: 100)
Hariyama (L: 100)
Machamp (L: 100)
Lucario (L: 100)

Rewards:
[P40,000]
TM Power-Up Punch
Protective Pads
Karen

Team:
Weavile (L: 100)
Absol (L: 100)
Spiritomb (L: 100)
Houndoom (L: 100)
Honchkrow (L: 100)
Umbreon (L: 100)

Rewards:
[P45,000]
TM Snarl
Ring Target
Lance

Team:
Salamence (L: 100)
Gyarados (L: 100)
Garchomp (L: 100)
Altaria (L: 100)
Charizard (L: 100)
Dragonite (L: 100)

Rewards:
[P60,000]
TM Giga Impact
A Dragon-type egg with one egg move and one TM move of your choice
The League Certificate qualifying the winner to create and lead their own Pokémon "Gym." This Gym is part not of the Indigo League, but the Aurora League.
Aurora League Gym Leaders may choose their own battle specializations, as well as. design their own unique Gym (which will take one month to build from the time of request) and Badge (which will be available as soon as the Gym opens). They will be compensated for their work as Gym Leaders with a stipend that will cover building costs, labor (the Leader's and any Trainers they may employ), and rewards for victorious challengers.

We ask that Aurora Gym Leaders think carefully about the location of their Gym and the difficulty level they wish to present challengers. We also ask that they create their own Badge Request page like this one so that others can request battles with them.

To officially request an Aurora League Gym, fill out the provided template and comment here.



Please use this form to request a badge or a showdown with the Elite Four! Post your request as a comment to this post. Badges will generally be processed once per week, on either Wednesday or during the weekend. Please try not to PM or IM mods about badges (including elite challenges) unless your request has gone unanswered for more than a week.

!!! Please request badges as your character is actually in the general area of the gym!

!!! To preserve the spirit of the game, obtaining badges using recently-inherited Pokémon (ie, Pokemon received from dropped characters) that massively outlevel your own is discouraged. If this happens, you may be asked by the badge mod to revise your team. Inherited Pokemon that your character has had for a while and are the same level as the rest of your character's team are fine to use!

!!! Remember that you must fight all four members of the Elite Four and Champion Lance in a row. You may heal your Pokémon between battles and take a short break, but you cannot leave without ending your challenge.




songofthedawn: (51)

[personal profile] songofthedawn 2022-05-02 05:08 am (UTC)(link)
Character: G'rhyf Kett | [personal profile] songofthedawn
Badge/Gym Leader: Bugsy for the Hive Badge
Elite/Regular: Regular
Team: here
Battle Details:
While G'rhyf is pretty sure they could just go in with Jaya to start and just sweep the whole thing, that doesn't really feel very sporting. So, they'll start out with Kavi! Minimize and Confuse Ray for defense, and then it's on to spamming Power Gem and Brine as Pinsir's health gets lower. With the help of Recover and Psychic Kavi can probably also put a decent amount of hurt into Heracross, but Jaya will probably come out to finish it off. Scizor is a bit of problem since that steel typing leaves Jaya with only normally effective moves at best, but she's resistant to everything it can put out, so Iron Defense and Drill Peck are more than enough to see this through.

Character: G'rhyf Kett | [personal profile] songofthedawn
Badge/Gym Leader: Whitney for the Normal Badge
Elite/Regular: Regular
Team: here
Battle Details:
Kavi coming out to start the fight is...becoming a theme but I swear it isn't on purpose. Minimize and Light Screen, and then Kavi will go in for the damage with Surf and Brine against Girafarig. Clefable will see Jaya coming out, because fuck you steel typing. Iron Defense, Steel Wing, I think we're done here. Jaya stays out to chip away at Miltank for a bit, but resistance only does so much against Rollout when she's already worn down. Dhaval has Hypnosis and Charm to hopefully stall out Miltank a little bit while he beats on it with Moonblast, and if that all works G'rhyf will be startled and INCREDIBLY guilty at making Whitney cry, they're pretty sure this is a teenager??? Wow they're horrible what the hells.
tempredmental: (Woah Hang On!)

[personal profile] tempredmental 2022-05-02 07:30 am (UTC)(link)
Character: Keith | [personal profile] tempredmental

Badge/Gym Leader: Plain Badge / Whitney
Elite/Regular: Regular
Team: https://tempredmental.dreamwidth.org/11817.html?thread=377385#cmt377385
Battle Details: Keith is a little nervous about this one because he doesn't have much to combat this team directly. He's hoping he made some good picks.

Against the Girafig, he'll send in his Absol first, using moves like Sucker Punch, Bite, and Night Slash. As a back up, if needed, he has his Houndoom come in with Foul Play.

Against the Clefable, he goes with Doublade first and sticks with Iron Head as much as he can. He has his Corviknight with Steel Wing for a back up.

And against Miltank, he brings in Hawlucha. This Pokémon has the most fighting moves out of his roster. If he needs the back up, he ends up with Lycanroc, just hoping that the wolf-type's resistance to Normal moves will help and that Miltank doesn't have High Horsepower.

Badge/Gym Leader: Hive Badge / Bugsy
Elite/Regular: Regular
Team: https://tempredmental.dreamwidth.org/11817.html?thread=376873#cmt376873
Battle Details: Keith definitely knows that bugs are weak to fire and flying, so he packs his team. They're probably a little over-leveled, but, not only were these the ones suited for it, they were the ones who wanted to do the battle. Some had been part of his failed first Zephyr attempt and were looking for redemption, especially since they'd been affected by the Snorunts at the time and ended up all lazy and untrainable for a month.

That said, Red goes first with something to prove. The Torracat doesn't care if he's not an Incineroar, and loves using his fire moves. Keith has him focus on those, but he won't hold back on having Red use a Bite or a Scratch if he needs to. Keith'll have him throw a Swagger or two in there as well. He knows Red isn't afraid to take a stronger hit if it means getting his opponent all Confused.

Phoenix the Talonflame's Flame Body makes it hard for physical attackers to not get burned when they hit. If he needs to Brave Bird, he'll do it for the team. Keith generally tries not to let him do it unless absolutely necessary. For the most part, Keith will focus on those flying moves with the Talonflame. If HP gets low, Keith will have him use Roost.

Fiesty's favorite move is Blaze Kick and he uses a lot. Like... a lot. He gets miffed when Keith tells him to use something else. But he does like to Bulk Up and do Fire Spin. Keith uses Fire Spin any time he feels a need to hold an opponent in place for a few turns.

Devildog the Houndoom will be told to use Fire Fang instead of Thunder Fang, and Keith will definitely focus on attempting to use Detect to his advantage.

Firedancer is back after her race with a giant emo Zapdos, and is ready to battle! Keith will focus on using Quick Attack to stay ahead of the opponent if they're fast, but also Ember, Fire Spin, and Flame Charge most of the time. Keith will have her use Agility to avoid being caught up in sticky web threads!

Antok the Corviknight is pretty large, like his namesake. He's another Brave Bird user, and Keith will hold back on that as long as possible. Instead, he'll use Iron Defense to keep the bird safe, and focus on Peck and Pluck as much as possible.
Edited 2022-05-02 08:36 (UTC)
talkyourwayout: (Not buying it)

[personal profile] talkyourwayout 2022-05-03 06:47 pm (UTC)(link)
Character: Louie Duck | [personal profile] talkyourwayout
Badge/Gym Leader: Mineral/Jasmine
Elite/Regular: Regular
Team: The "Current Team" section, in which Pokemon images link to their in-depth comment! I said I'd do it someday!
Battle Details:
Because Louie's taking on Jasmine before Chuck, there's a level jump here that he's not unprepared for, per say, but isn't as prepared to be strategic with. Basically, this is where the "he's a teenager, and a lazy one at that" kicks in: It's getting a little hard, and for all of how far he's come, Louie's still not about that. He's feeling kind of frustrated, especially after being stagnant in the aftermath of prom. So he's relying on the type advantages and raw power of Topaz the Scrafty and Lexington the Rapidash.

First, though, Tesla the Togedemaru (level 63) will take on Skarmory. That'll start off with a couple Defense Curls plus a Nuzzle to paralyze the opponent, but again, the strategy here is minimal. Louie will mostly rely on Zing Zaps-- And well, paraflinch is a strategy of sorts, I suppose.

Beyond that, Lexington will be the main fighter against Magneton, using a few Flame Charges for damage and increased speed as well. Lexington is at level 100, but if she needs to turn to Flare Blitz, Louie will have her do so-- Topaz (also level 100) is still waiting in the wings.

And, alright, there's strategy with Topaz. It's just pretty cheap strategy. If Topaz faces Magenton, that's just some Brick Breaks. But for Steelix? Louie will have Topaz spamming Sand Attacks. As many as the Scrafty can safely get in, which will hopefully allow Topaz to land some successful Focus Punches. If that isn't working out, Louie will instead go for Low Kicks and maybe some more Brick Breaks.

All in all, not a very exciting battle, but Louie's ready to move on from Olivine-- With or without the badge. His heart and mind aren't totally in it. After all, next stop is Cianwood, so he'll hit Olivine again on the way back.
nightyorb: (ᴛʜʀᴇᴇ ᴀᴄᴛ ᴛʀᴀɢᴇᴅʏ)

[personal profile] nightyorb 2022-05-05 12:51 am (UTC)(link)
Character: Riz Gukgak | [personal profile] nightyorb
Badge/Gym Leader: Jasmine, Olivine City, Mineral
Elite/Regular: Regular
Team: Nasha the Galvantula (lvl 75), Asfel the Shedninja (lvl 76), PI the Yungoos (lvl 100),
Battle Details:

VS Skarmory

Starting off against Skarmory, Riz will bring out his Galvantula. Skarmory is weak to Electric attacks, and Galvantula is strong against Steel types. This is about as straightforward a match-up as one can find.

Starting off, Galvantula will use Discharge, which has a one in three chance of causing paralysis. After this, Riz will have Galvantula use a few Electrowebs to further lower Skarmory's speed. Then finally, he'll have Galvantula use Electro Ball. Electro Ball deals more damage the greater the speed difference between the two pokemon. Skarmory's base speed is 70 VS Galvantula's 108. Further lowered by Paralysis and a lowered speed stat, Electro Ball should start hitting those high damage numbers.

Galvantula will also go into this battle equipped with a Sitrus Berry to restore some HP if Skarmory happens to hit it hard.


VS Magneton

Against Magneton, Riz will bring out his Shedninja. Shedninja has the ability wonderguard. This means that can only be damaged by a Super Effective move. Unfortunately, as an Electric/Steel type, Magneton only learns Steel, Electric, Normal and one Psychic move, none of which can damage Shedninja.

This battle will be fairly simple. While Magneton cannot damage Shedninja in any way, Riz will have Shedninja use Mud-Slap and Dig, which are both Ground type attacks, which Magneton is very weak to.

Goodbye Magneton, you got to do literally nothing this fight.


VS Steelix

Finally, we come to Steelix. Steelix is going to be a fucking ass to fight for Riz because of its many resistances and the fact that it just so happens to target a lot of Riz's pokemons' weaknesses. So this fight is going to be a scrappy one.

To begin, he's gonna leave his Shedninja on the field. He knows that one hit from Steelix will down Shedninja, but damage is damage. He'll have Shedninja use Mud Slap. Shedninja is quicker than Steelix, so it should go first. If Riz gets very very lucky, Steelix's accuracy might be lowered and it might miss, but more likely than not after dealing one Mud-Slap worth of damage, Shedninja will go down (but it dealt Ground damage and Steelix is weak to that shit!)

Next up is Yungoos.

As a normal type, most of Yungoos' attacks are resisted by Steelix. However, it does know both Mud-Slap and Stomping Tantrum, both of which are Ground moves.

So, Riz will first have Yungoos use Mud-Slap, which hopefully has the added bonus of lowering Steelix's accuracy. It would be very advantageous for Steelix to miss Yungoos a few times because it is literally a nine-meter long steel snake vs one small bitey boy, and it would be nice if Yungoos could not get flattened during this fight.

Once Steelix's accuracy is as low as it can go, Riz will switch to using Stomping Tantrum. Should Yungoos run out of PP for both Mud-slap and Stomping Tantrum, Riz will have him use his dark type moves. These don't have an advantage on Steelix, but at least it doesn't resist them.

Oh, and as always, Riz will have equipped Yungoos with a Chesto Berry before the fight, so if its HP gets down low, it can use the Rest+Chesto combo to replenish it and immediately wake up.

(He also promised PI that he'll buy him a cup of coffee if he wins, which maybe a motivational boost?)
ourstosee: (Default)

[personal profile] ourstosee 2022-05-08 08:16 pm (UTC)(link)
Character: Aymeric | [personal profile] ourstosee
Badge/Gym Leader: Bugsy/Hive
Elite/Regular: Regular
Team: Here In particular, Lucille, Vicomte, Naegling and Quill
Battle Details: Aymeric is much more confident going into this battle, considering the type advantages he has going for him. Lucille will lead the charge against Pinsir, laying down heavy cover with her Flying moves. Should she waver at any point, Vicomte is there to pick up the slack with his Psychic moves.

Dealing with Scizor is the more challenging part. For this, he's brought in Quill and trained him with a new Fire move thanks to sketch. He'll do what he can to bring Scizor down, and let the others jump in if need be!


Badge/Gym Leader: Whitney/Plains
Elite/Regular: Regular
Team: Here, with Naegling and Anglaise leading the charge, with Lucille, Vicomte, and Quill providing support
Battle Details: Aymeric is a little less confident coming into this one. Though his team is being led by two Ghost pokemon, he doesn't have any notable type advantages when it comes to fighting back. His biggest strategy is going to be chipping away at whatever Whitney throws at him with Anglaise's Giga Drain. If she does manage to land hits, it should keep them healed up. Naegling, on the other hand, will be much more direct with his steel type moves.
perfectteatime: (Default)

[personal profile] perfectteatime 2022-05-11 05:25 pm (UTC)(link)
Character: Byleth Eisner | [personal profile] perfectteatime
Badge/Gym Leader: Blaine and Blue / Volcano and Earth
Elite/Regular: Regular
Team: Meowstic "Breakfast" LV74, Luxray "Mister Mitri" LV78, Noivern "What" LV 90, Mincino "Snuggles" LV92, Doublade "Swordie" LV92, Corviknight "Mac and Cheese" LV100
Battle Details:

For Blaine In this battle What the Noivern will be taking point for Byleth to soak most of the damage with his resistance to fire. He will be using Hyper Fang to deal a brunt of his damage out and then rely on his STAB moves like Wing Attack and Air Slash. His backup for this fight will be Breakfast the Meowstic with his support moves to also help mitigate damage along with his own psychic attacks. Lastly in this battle will be Mister Mitri the Luxray who tends to be a bit of a glass-cannon but his brutal fighting style will help to at least take out one of Blaine's team, if not more.

For Blue he will be using his full roster. Mister Mitri the Luxray will be set against the Gyrados and Pidgeot using Thunder Fang to deal a large portion of his damage to them. Against Rhydon, Swordie the Doublade and Mac and Cheese the Corviknight will easily be able to dispatch it with steel-type STAB moves. Likely Mac and Cheese will be up against the Rhydon primarily, so that Swordie can deal with Exeggutor using Shadow Sneak and Night Slash with Mister Mitri as backup with Crunch. As for the Machamp, Breakfast the Meowstic will be the primary opponent, utilizing his more offensive psychic moves. In the case that Breakfast may not be able to deal with it, Mac and Cheese and What will also be able to take it on with their flying-type moves. A well-placed Brave Bird would likely do the trick. The Arcanine will be a bit more difficult but fortunately Snuggles the Minccino will still be healthy and ready to go. Utilizing Sing and Wake-Up Slap to gain a type-advantage, it can also use it's various de-buff moves to make the Arcanine more squishy for the rest of his team to polish off should Snuggles fall.

By now for both of these battles, Byleth has developed his grid and positioning based fighting style quite fully. He seems to have grasped the ebb and flow of battle and fully utilizes various tactics, type advantage and strategy. This man has clearly been reading a whole hell of a lot. Every gym he challenges now, he has mapped out on paper along with the terrain to be able to fully use his grid system. He is now the man you hate to fight in Pokemon Showdown. He's the Ludicolo guy.
Edited 2022-05-11 17:29 (UTC)
heartofalioness: (Full Throttle!)

[personal profile] heartofalioness 2022-05-15 06:22 pm (UTC)(link)
Character: Princess Allura | [personal profile] heartofalioness
Badge/Gym Leader: Morty, Fog Badge
Elite/Regular: Regular
Team: Nara the Pyroar, Avara the Lycanroc Eloris the Skitty, and Headbando the Bewear
Battle Details:
First up is Nara versus Haunter. Of course being part Normal gives her immunity to Ghost moves, but not only does she have an experience advantage and slightly stronger stats all around, especially in Speed, Nara also knows Crunch. So Allura's strategy is to have Nara charge in close and wail on Haunter with as many Crunches and Fire Fangs as possible for the super-effective damage and the STAB and burn chance, respectively. Haunter has a lot of nasty status moves up its sleeve though, so Nara is armed with a Lum Berry to keep her out of a healing loop, at least for a while. If Haunter manages to get away, the Crunches should have lowered Haunter's already low Special Defense for Nara to hit it with Flamethrower before lunging in for another flurry of Crunches and Fire Fangs.

For Misdreavus, Allura plans on sending out Avara... but then Eloris decides you know what, Misdreavus looks like someone fun to play with, she wants to battle! So have a tiny pink cat, Morty. Normally this would be a very risky, considering the Skitty's squishier stats and Normalize rendering *all* of her moveset to a type the Screech Pokémon is immune to. But not only does Eloris have a considerable experience advantage over Misdreavus, the little kitty has two aces up her sleep: Foresight and Sing. So she'll set those up first to negate Misdreavus immunity to Normal and put it to sleep, which will double the power of the following Wake-Up Slap on top of the boost it already gets from Normalize. If that doesn't finish the job, Eloris will be in close enough to use Play Rough and Fury Swipes, and Payback if Misdreavus manages to land a heavy enough attack. She also has Heal Bell to protect her from the ghost's status-heavy moveset for at least a while, and Allura will arm her with a Sitrus Berry before going in.

Finally, it's only fitting that Allura uses one of Rainer's old Pokémon to take on the Ghost specialist's ace, especially one with considerably more experience. While the mutual immunity does cut down on a lot of Headbando's moveset, there are only two that Allura really needs: Brutal Swing and Payback. So like with Haunter, Allura's strategy is to try and close the gap as soon as possible and go at it with Brutal Swing, and if Gengar manages to get in a hit as well- especially if it still has access to Focus Blast- counter with Payback. Still, Gengar has a considerable Speed advantage (though that will help with the Payback portion of Allura's strategy), as well as a lot of status moves and the ability Cursed Body, so Allura will keep a close eye on the battle to keep Headbando healed, especially since Klutz means the Bewear can't use berries.
seacub: (: O)

I was supposed to hand this in two weeks ago and instead it sat in notepad oh no

[personal profile] seacub 2022-05-16 01:05 pm (UTC)(link)
Character: Emporio Alniño | [personal profile] seacub
Badge/Gym Leader: Mineral Badge
Elite/Regular: REGULAR TEAM
Team: HERE - China the Polteageist, Wes the Gengar (slide 4), Salem the Absol (slide 8), and Oxy the Haunter (slide 2) for Backup
Battle Details: Emporio is once again back at it, and apparently with some renewed vigor! Just in time to soon after get slammed in the face by Actual Ghosts, but eh whatever

While Jasmine may have heard down the grapevine ages ago that there was a trainer using Jolyne's unconventional and...honestly kind of terrifying methods of battle, along with a few slightly less stale rumors of someone going out of their WAY to make a fight difficult, it's only now that she gets to see it for real!

Emporio's taken a good while to sort out his team for her, and ultimately...not to mention ironically, it's all Ghosts! They're the one type that doesn't have a defensive advantage against Steel, and lacks a straight advantage or disadvantage on the offensive end. Granted, most steel types also have the sp. defense levels of a sheet of paper but...hey.

The hope is that China can handle most of the fighting, as everyone else in the team is roughly ten levels higher than Jasmine's Steelix...and Emporio's not here to Power Level! Primarily, China is focusing on a stat-lock; with the simple order to 'Take care of themselves', accompanied by the command to think Carefully, China is going to kick off by raising special attack with Nasty Plot, while also lowering opponent attack levels- not to mention healing- by way of Strength Sap. While China can also protect using...well, Protect, the dancing tea pot (which is, being real, just being an absolute teasing menace while scooting around the arena here) gets their shots in by way of Sucker Punch and Shadow Ball- throwing a good ol' 'Astonish' with a splash of cold tea for good measure.

Notably Emporio has no given orders for these moves; China is simply meant to determine which works best for the situation, and really...all three are roughly as effective as the other.

This is ultimately a strategy that gets used on all three pokemon where China can; skittering around Skarmory's feet, hiding beneath Magneton to avoid sight, and finally, if the little thing has made it to Steelix, getting the gal to even scurry up and around the steel snake's coils until it's sitting just out of reach. Mean!

Of course, if it's looking grim, China has one last option; if China is about to get taken out, they're using 'Memento' before passing the baton on to Salem.

Salem, of course, is Dark Type- and another one likely to abuse statlocking. Salem makes use of his Super Luck to his advantage, raising his attack using Sword Dance and his Evasiveness with Double Team; he ultimately leans mostly on Me First however, just to add to the risk; though of course, rather than any actual orders, Emporio keeps it as vague as usual- encouraging Salem to 'have his dance', and from there merely instructing him to 'beat [the opponent] at their own game'.

Which is a pretty good way to describe 'Me First'.

At the end of it all, Wes and Oxy are here as backups; if Wes has to come out, Emporio tells him to take the 'easy route', which will result, ultimately, in Wes simply putting the enemy pokemon to sleep before hammering down with Shadow Ball. Likewise, if it comes to be Oxy's turn (though hopefully not), she is made to do the same thing- though this time eating away at the health with the less effective 'Dream Eater' after putting the pokemon to sleep.

But hey, while the Steel mons might have been embarrassed a bit by the dancing tea pot, at least the arena isn't a mess?
nightyorb: (pic#15641373)

[personal profile] nightyorb 2022-05-17 11:57 pm (UTC)(link)
Character: Riz Gukgak | [personal profile] nightyorb
Badge/Gym Leader: Violet City, Falker
Elite/Regular: Regular
Team: Nasha the Galvantula (lvl 82), Gozgoz the Trubbish (lvl 100)
Battle Details:

Way way back, Riz skipped this gym because throwing bugs at a bird gym seemed like a bad plan altogether. Now that he is back in the neighbourhood and striving towards a metal dog (and also, money for creamed corn), it's time to handle this.

Because of how much higher leveled Riz's Galvantula is compared to Falkner's birds, he's not put a lot of time into coming up with a very sneaky strategy. This is more of a brute force battle. For each bird, Riz will start off each battle with a Thunderwave, hoping to paralyse them, then he'll have Galvantula use Electro Ball (Galvantula is much quicker than Noctowl and Honchkrow, so he has a greater advantage using this move early on), Discharge, and finally Electroweb.

Because this is three birds on one spider, Galvantula will be holding a Sitrus Berry to heal herself at some point.

Should it get to a point where Galvantula faints, Riz will bring out his Trubbish Gozgoz as a back-up. Gozgoz is a poison type, which has no specific weaknesses or strengths over flying types, but he has a lot of moves that could induce poison and slowly eat away at any remaining HP (plus a pretty big level advantage) that Riz feels confident these two can get the job done.
tempredmental: (Delivering the News)

[personal profile] tempredmental 2022-05-22 12:41 am (UTC)(link)
Character: Keith | [personal profile] tempredmental
Badge/Gym Leader: Fog
Elite/Regular: Regular
Team: https://tempredmental.dreamwidth.org/11817.html?thread=379689#cmt379689
Battle Details: With all three of the opponents Pokémon sharing weaknesses to Ghost and Dark moves, Keith focuses on using those the most. He specifically avoided bringing in his own Ghost type to avoid the mutual weakness, knowing that he had a good selection of Dark moves available with his Houndoom.

He starts with Houndoom, using Detect to protect when he can, and Payback when he takes a hit. Foul Play, Beat Up, and Crunch will be his main attack moves with this Pokémon. His Midday Lycanroc will be back up, using moves like Sucker Punch and Bite to bring down the opposition.

His Alolan Ratticate is up next, throwing down moves like Bite, Sucker Punch, Assurance, and Crunch. A more aggressive style is used here with the occasional Focus Energy to up those critical hit chances. For back up, Keith will bring in Corviknight with Power Trip, but also making sure to have that Brave Bird to use in a pinch.

His Absol comes out last, and she loves to use Perish Song. She also has Sucker Punch, Bite, and Night Slash to complete the battle, but Keith will bring out his Torracat if needed. Torracat brings Lick and Bite to the battle, plus experience and a high level.
ourstosee: (Default)

[personal profile] ourstosee 2022-05-23 10:15 pm (UTC)(link)
Character: Aymeric de Borel | [personal profile] ourstosee
Badge/Gym Leader: Whitney (Plains)
Elite/Regular: Regular
Team: Here!
Battle Details: Round Two, here we go! Aymeric's gone ahead and trained up a fighting Pokemon and a Pokemon with a decent fighting move, so he'll be leaning heavily on Hext and Sleipnir. Between Sleipnir's Double-Kick and Hext's Triple Arrows, he's hoping he's got decent coverage against the squad.

Starting off the battle, he and Hext will focus on starting off with Rock Smash, in the hopes of bringing down defense. Hext also won't hesitate to Roost and restore health where necessary.

Should Whitney find herself on a Rollout storm, however, Aymeric will gladly switch in Naegling, and rely on Sacred Sword to do the heavy lifting until Miltank has been wiped out. Should things really get down to the Wire, he'll throw in Lucille to Perish Song, and then switch to Anglaise to Protect and stall out the countdown.

epitaffio: (fear comes from ice cream)

[personal profile] epitaffio 2022-05-25 06:04 pm (UTC)(link)
Character: Vinegar Doppio | [personal profile] epitaffio
Badge/Gym Leader: Rising/Clair
Elite/Regular: Regular
Team: Cristina the Morpeko (100), Gomma the Wobbuffet (100), Vaniglia the Vanilluxe (100)
Battle Details: It's Doppio's last Johto badge and it seems, once again, he wants to get straight to business.

Clair's Gyarados gets an Electric Aura Wheel first thing, because he knows first-hand what electricity does to a Gyarados. Kingdra is probably the Pokémon he's least confident he can deal with - the type combination makes it hard to guarantee he can KO it in one or two hits. Sure serves as a reminder that he ought to evolve that Seadra Team Rocket gave him, though... Anyway, he opens with Destiny Bond just in case he gets his Counters and his Mirror Coats mixed up. As for Dragonite, he's hoping Vaniglia's Ice Beam will be enough to deal with it.

Could that be it? Has Doppio hit his stride as a confident trainer? Or is he still relying too much on brute force...?