Character: Joey Wheeler | infernofireblast Badge/Gym Leader: Storm/Chuck Elite/Regular: Regular Team:"Charizard - LV100", "Dragonite - LV100", "Bisharp - LV100" , "Ceruledge - LV92", "Feraligatr - LV100", "Wailord - LV100" Battle Details: Against Hitmonlee or Hitmonchan Joey would open with his Charizard, Red-Eyes Black Dragon, who’s flying typing would give it the advantage in not only offense but in defense as well. Hurricane, though, not as accurate as moves like Flamethrower, would provide it with a constant stream of super-effective damage as well as a 1/3 chance of confusing its target. The combination of Charizard’s held item, Wise Glasses, and it’s Timid nature would mean that special-damage moves like Hurricane would also be boosted beyond their normal damage threshold and spell one-to-two hit knockouts on either Hitmon without much chance for them to fire back. As has become his modus operendi, Joey would be standing-by with Hyper Potions and Full Restores in the event his fiery friends’ health dropped below a safe level to ensure he was able to remain fighting-fit.
Should attrition or an unlucky critical bring Red-Eyes down Joey would switch out to his Ceruledge, Gearfried the Iron Knight. Though Gearfried isn’t a full level-100 Pokemon like his comrades being at LV92 certainly doesn’t make him weak, and the Ghost typing he possesses means he’s granted immunity to all of the Fighting-type moves that may come his way. The regular Bitter Blade combination that Joey likes to make use of with his Ceruledge isn’t as effective thanks to his opposition’s lack of vulnerability to fire, but kicking-off with a Swords Dance and moving in to repetitions of Psycho Cut would still put the hurt on very quickly. Volley-after-volley of super-effective Ghost damage coming in should prove sufficient to finish-off whichever of the two Hitmon Pokémon were still around after Joey’s Charizard had dropped its payload on them but, should there be any struggle in taking the pair of Martial Artists out, readily-available quantities of Hyper Potions and Full Restores would be waiting in the wings to give Gearfried the edge he needed to finish the job.
Whenever Chuck puts out his Poliwhirl Joey would match it up against his Dragonite, Baby Dragon. Dragon typing doesn’t present an inherent advantage against Fighting Pokemon, but Dragonite’s knowledge of Thunder Punch means that the scales would be solidly tipped in Joey’s favor yet again. Starting-off with a Dragon Dance before beginning his pummeling, Baby Dragon would increase his damage output further still and, with the chance to paralyze inherent to the move as well, the chance that the Water Pokémon lasts more than a couple turns against him would stand between slim and nil. Poliwhirl can use some Ice Type moves however, so Joey would be very cautious of the chance that a sneaky super-effective move or two might come out of the pipeline. Just as with the previous two Pokémon the presence of recovery items like Hyper Potions and Full Restores would be constant, specifically to avoid the dangers presented by potential hits like that.
Should the three aforementioned Pokémon somehow fail to get the job done a LV100 Feraligatr, LV100 Wailord, and LV100 Bisharp all stand ready to step in and do damage. Feraligatr knows numerous hard-hitting moves and the ability to permanently hit at x1.6+ damage, Wailord has a permanently boosted x.1.5 Water Spout, and Bisharp possesses the ability to deprive opponents of held items and almost guarantee hitting-first with Sucker Punch. Should one fail, the rest would complete the mission.
Character: Joey Wheeler | infernofireblast Badge/Gym Leader: Mineral/Jasmine Elite/Regular: Regular Team:"Charizard - LV100", "Dragonite - LV100", "Bisharp - LV100" , "Ceruledge - LV92", "Feraligatr - LV100", "Wailord - LV100" Battle Details: Jasmine’s team of Steel-Type Pokémon possess weaknesses to nearly all of Joey’s Pokémon and, therefore, Joey has a good deal of selection in how he goes against her. Should Jasmine start with any Pokémon except for her Magneton Joey would put out his Wailord, Fortress Whale. Fortress Whale is by far the lowest in terms of competitive strength among his team but his typing, nature, and held item make for a powerful offensive anyways and his high health pool means that restorative items get a lot more of their money’s worth on him. Fortress Whale’s Choice Specs make any special-type move he puts out hit at x1.5 their ordinary power, but lock him into only using the first move he uses for the rest of the battle. With the blisteringly powerful Water Spout as his chosen spammable he would be putting out a super-effective and already-boosted move with a base power of 150, which would almost guarantee one-to-two hit knockouts on his vulnerable opponents. Water Spout gets weaker depending on how much health the user has remaining however, so Joey would be quite happy to put down items like Hyper Potions and Full Restores to ensure his little battleship buddy would be able to continue broadsiding the enemy effectively.
Should Fortress Whale be brought-down Joey would bring in his Charizard, Red-Eyes Black Dragon, to the table next. Red-Eyes possesses both Dragon and Fire type moves, both of which are super-effective against Steel-Type Pokémon, so his preferred method of attack would be to begin bombarding the opponent with Flamethrower. With high power, boosts from both his nature and held item, and super-effectiveness thrown into the mix each and every hit he put out would be devastating to the opposing Pokémon. Should things begin to look dicey however, as with just about every other battle, Joey would be quick to put in items like Hyper Potions and Full Restores to bring his Charizard back to being fighting-fit.
In the unfortunate event that both his predecessors were brought down the next Pokémon Joey would bring to the line would be his Dragonite, Baby Dragon. Beginning with a Dragon Dance to enhance his already strong offense both Dragon Rush and Thunder Punch sit within his moveset, allowing him to put out super-effective damage against any of Jasmine’s Pokémon without worry about their secondary typing and adding a 1 in 5 and 1 in 10 chance for flinching and paralysis. With high damage and a good chance of interrupting his opponent Joey would be able to continue bombarding the enemy with good damage output while being able to fall back on restorative items like Hyper Potions and Full Restores, as well as his own Roost, to keep Dragonite in the fight should its health get low.
Should this primary three-Pokémon lineup be unable to get the job done there is ample strength in-reserve to ensure the job gets done. Joey’s LV92 Ceruledge is capable of putting out nearly-double strength Fire Moves while restoring half the damage it inflicts to the enemy to its own health. Joey’s LV100 Feraligatr gets stacked x1.3 multipliers from his ability and held item while putting out type-advantage water moves with crushing strength. Joey’s LV100 Bisharp has the least advantage against Jasmine’s team but still possesses a significant level gap and equal typing, meaning that in a battle of supposed equals it would almost certainly come out on-top.
no subject
Badge/Gym Leader: Storm/Chuck
Elite/Regular: Regular
Team: "Charizard - LV100", "Dragonite - LV100", "Bisharp - LV100" , "Ceruledge - LV92", "Feraligatr - LV100", "Wailord - LV100"
Battle Details:
Against Hitmonlee or Hitmonchan Joey would open with his Charizard, Red-Eyes Black Dragon, who’s flying typing would give it the advantage in not only offense but in defense as well. Hurricane, though, not as accurate as moves like Flamethrower, would provide it with a constant stream of super-effective damage as well as a 1/3 chance of confusing its target. The combination of Charizard’s held item, Wise Glasses, and it’s Timid nature would mean that special-damage moves like Hurricane would also be boosted beyond their normal damage threshold and spell one-to-two hit knockouts on either Hitmon without much chance for them to fire back. As has become his modus operendi, Joey would be standing-by with Hyper Potions and Full Restores in the event his fiery friends’ health dropped below a safe level to ensure he was able to remain fighting-fit.
Should attrition or an unlucky critical bring Red-Eyes down Joey would switch out to his Ceruledge, Gearfried the Iron Knight. Though Gearfried isn’t a full level-100 Pokemon like his comrades being at LV92 certainly doesn’t make him weak, and the Ghost typing he possesses means he’s granted immunity to all of the Fighting-type moves that may come his way. The regular Bitter Blade combination that Joey likes to make use of with his Ceruledge isn’t as effective thanks to his opposition’s lack of vulnerability to fire, but kicking-off with a Swords Dance and moving in to repetitions of Psycho Cut would still put the hurt on very quickly. Volley-after-volley of super-effective Ghost damage coming in should prove sufficient to finish-off whichever of the two Hitmon Pokémon were still around after Joey’s Charizard had dropped its payload on them but, should there be any struggle in taking the pair of Martial Artists out, readily-available quantities of Hyper Potions and Full Restores would be waiting in the wings to give Gearfried the edge he needed to finish the job.
Whenever Chuck puts out his Poliwhirl Joey would match it up against his Dragonite, Baby Dragon. Dragon typing doesn’t present an inherent advantage against Fighting Pokemon, but Dragonite’s knowledge of Thunder Punch means that the scales would be solidly tipped in Joey’s favor yet again. Starting-off with a Dragon Dance before beginning his pummeling, Baby Dragon would increase his damage output further still and, with the chance to paralyze inherent to the move as well, the chance that the Water Pokémon lasts more than a couple turns against him would stand between slim and nil. Poliwhirl can use some Ice Type moves however, so Joey would be very cautious of the chance that a sneaky super-effective move or two might come out of the pipeline. Just as with the previous two Pokémon the presence of recovery items like Hyper Potions and Full Restores would be constant, specifically to avoid the dangers presented by potential hits like that.
Should the three aforementioned Pokémon somehow fail to get the job done a LV100 Feraligatr, LV100 Wailord, and LV100 Bisharp all stand ready to step in and do damage. Feraligatr knows numerous hard-hitting moves and the ability to permanently hit at x1.6+ damage, Wailord has a permanently boosted x.1.5 Water Spout, and Bisharp possesses the ability to deprive opponents of held items and almost guarantee hitting-first with Sucker Punch. Should one fail, the rest would complete the mission.
Character: Joey Wheeler |
Badge/Gym Leader: Mineral/Jasmine
Elite/Regular: Regular
Team: "Charizard - LV100", "Dragonite - LV100", "Bisharp - LV100" , "Ceruledge - LV92", "Feraligatr - LV100", "Wailord - LV100"
Battle Details:
Jasmine’s team of Steel-Type Pokémon possess weaknesses to nearly all of Joey’s Pokémon and, therefore, Joey has a good deal of selection in how he goes against her. Should Jasmine start with any Pokémon except for her Magneton Joey would put out his Wailord, Fortress Whale. Fortress Whale is by far the lowest in terms of competitive strength among his team but his typing, nature, and held item make for a powerful offensive anyways and his high health pool means that restorative items get a lot more of their money’s worth on him. Fortress Whale’s Choice Specs make any special-type move he puts out hit at x1.5 their ordinary power, but lock him into only using the first move he uses for the rest of the battle. With the blisteringly powerful Water Spout as his chosen spammable he would be putting out a super-effective and already-boosted move with a base power of 150, which would almost guarantee one-to-two hit knockouts on his vulnerable opponents. Water Spout gets weaker depending on how much health the user has remaining however, so Joey would be quite happy to put down items like Hyper Potions and Full Restores to ensure his little battleship buddy would be able to continue broadsiding the enemy effectively.
Should Fortress Whale be brought-down Joey would bring in his Charizard, Red-Eyes Black Dragon, to the table next. Red-Eyes possesses both Dragon and Fire type moves, both of which are super-effective against Steel-Type Pokémon, so his preferred method of attack would be to begin bombarding the opponent with Flamethrower. With high power, boosts from both his nature and held item, and super-effectiveness thrown into the mix each and every hit he put out would be devastating to the opposing Pokémon. Should things begin to look dicey however, as with just about every other battle, Joey would be quick to put in items like Hyper Potions and Full Restores to bring his Charizard back to being fighting-fit.
In the unfortunate event that both his predecessors were brought down the next Pokémon Joey would bring to the line would be his Dragonite, Baby Dragon. Beginning with a Dragon Dance to enhance his already strong offense both Dragon Rush and Thunder Punch sit within his moveset, allowing him to put out super-effective damage against any of Jasmine’s Pokémon without worry about their secondary typing and adding a 1 in 5 and 1 in 10 chance for flinching and paralysis. With high damage and a good chance of interrupting his opponent Joey would be able to continue bombarding the enemy with good damage output while being able to fall back on restorative items like Hyper Potions and Full Restores, as well as his own Roost, to keep Dragonite in the fight should its health get low.
Should this primary three-Pokémon lineup be unable to get the job done there is ample strength in-reserve to ensure the job gets done. Joey’s LV92 Ceruledge is capable of putting out nearly-double strength Fire Moves while restoring half the damage it inflicts to the enemy to its own health. Joey’s LV100 Feraligatr gets stacked x1.3 multipliers from his ability and held item while putting out type-advantage water moves with crushing strength. Joey’s LV100 Bisharp has the least advantage against Jasmine’s team but still possesses a significant level gap and equal typing, meaning that in a battle of supposed equals it would almost certainly come out on-top.