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The Indigo League ([personal profile] indigo_league) wrote2016-06-24 09:47 am
Entry tags:

Badge Requests



 What does it take? It changes for each gym! Normally, the games increase in difficulty as you progress, but that wouldn't be any fun if characters could just as easily take on the Gyms that are supposed to be for top trainers only. THEREFORE, the gym leaders aren't going to be pushovers like in the games! In order to win a badge, the mods will take into account your current roster and the attacks and advantages to see whether your pokémon is strong enough to win a badge or not.

Each gym leader has a Regular Team of pokemon and an Elite Team of pokemon you can challenge. It's up to a trainer to decide which team to challenge, but if you take on the Elite Team of six level 100 Pokemon, you'll receive double the prize money. The items, however, are not doubled. Excellent for trainers looking for the extra challenge or those looking to make money fast.

!!! Badges must be mod approved. To earn a badge, please comment on this post. Please don't ask for more than two badges to be approved at once!


JOHTO
Violet City
Badge: Zephyr
Leader: Falkner

Team:
Noctowl (L: 30)
Honchkrow (L: 32)
Pidgeot (L: 35)

Rewards:
[P10,000]
TM Roost
Can use Fly outside of battle

Elite Team: Pidgeot, Dodrio, Swellow, Xatu, Staraptor, Pelipper
Azalea Town
Badge: Hive
Leader: Bugsy

Team:
Pinsir (L: 35)
Heracross (L: 37)
Scizor (L: 40)

Rewards:
[P12,000]
TM U-Turn
Can use Rock Smash outside of battle

Elite Team: Scizor, Venomoth, Vespiquen, Yanmega, Galvantula, Heracross
Goldenrod City
Badge: Plain
Leader: Whitney

Team:
Girafarig (L: 40)
Clefable (L: 42)
Miltank (L: 45)

Rewards:
[P14,000]
HM Rock Smash
TM Attract
Can use Strength outside of battle

Elite Team: Ursaring, Granbull, Blissey, Exploud, Tauros, Snorlax
Ecruteak City
Badge: Fog
Leader: Morty

Team:
Haunter (L: 45)
Misdreavus (L: 47)
Gengar (L: 50)

Rewards:
[P16,000]
TM Shadow Ball
HM Strength
Can use Surf outside of battle

Elite Team: Drifblim, Spiritomb, Dusknoir, Mismagius, Gengar, Chandelure
Cianwood City
Badge: Storm
Leader: Chuck

Team:
Hitmonlee (L: 50)
Hitmonchan (L: 52)
Poliwrath (L: 55)

Rewards:
[P18,000]
HM Fly

Elite Team: Medicham, Machamp, Hariyama, Breloom, Primeape, Toxicroak
Olivine City
Badge: Mineral
Leader: Jasmine

Team:
Skarmory (L: 55)
Magneton (L: 57)
Steelix (L: 60)

Rewards:
[P20,000]
HM Surf
HM Whirlpool

Elite Team: Metagross, Bronzong, Skarmory, Steelix, Magnezone, Empoleon
Mahogany Town
Badge: Glacier
Leader: Pryce

Team:
Dewgong (L: 60)
Lapras (L: 62)
Mamoswine (L: 65)

Rewards:
[P22,000]
TM Hail
Can use Waterfall outside of battle

Elite Team: Abomasnow, Dewgong, Glalie, Froslass, Mamoswine, Walrein
Blackthorn City
Badge: Rising
Leader: Clair

Team:
Gyarados (L: 65)
Kingdra (L: 67)
Dragonite (L: 70)

Rewards:
[P24,000]
HM Waterfall
Can use Whirlpool outside of battle
A reusable ticket for the SS Anne*

Elite Team: Aerodactyl, Charizard, Kingdra, Salamence, Garchomp, Dragonite

      *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion.
KANTO
Pewter City
Badge: Boulder
Leader: Brock

Team:
Rhyhorn (L: 30)
Golem (L: 32)
Onix (L: 35)

Rewards:
[P10,000]
TM Rock Slide
HM Rock Smash

Elite Team: Rhyperior, Rampardos, Golem, Omastar, Kabutops, Onix
Cerulean City
Badge: Cascade
Leader: Misty

Team:
Golduck (L: 35)
Lapras (L: 37)
Starmie (L: 40)

Rewards:
[P12,000]
TM Water Pulse
Can use Surf outside of battle

Elite Team: Quagsire, Lanturn, Floatzel, Lapras, Milotic, Starmie
Vermilion City
Badge: Thunder Badge
Leader: Lt. Surge

Team:
Electabuzz (L: 40)
Magneton (L: 42)
Raichu (L: 45)

Rewards:
[P14,000]
TM Thunder
Can use Strength outside of battle

Elite Team: Manectric, Electrode, Pachirisu, Magnezone, Electivire, Raichu
Celadon City
Badge: Rainbow
Leader: Erika

Team:
Jumpluff (L: 45)
Tangrowth (L: 47)
Bellossom (L: 50)

Rewards:
[P16,000]
TM Giga Drain
HM Strength
Can use Fly outside of battle

Elite Team: Shiftry, Jumpluff, Victreebel, Bellossom, Roserade, Vileplume
Fuchsia City
Badge: Soul
Leader: Janine

Team:
Crobat (L: 50)
Ariados (L: 52)
Venomoth (L: 55)

Rewards:
[P18,000]
TM Toxic
HM Surf
Can use Rock Smash outside of battle

Elite Team: Crobat, Weezing, Toxicroak, Drapion, Arbok, Venomoth
Saffron City
Badge: Marsh
Leader: Sabrina

Team:
Espeon (L: 55)
Mr. Mime (L: 57)
Alakazam (L: 60)

Rewards:
[P20,000]
TM Psychic
HM Fly

Elite Team: Jynx, Wobbuffet, Espeon, Gallade, Gardevoir, Alakazam
Cinnabar Island
(Seafoam Islands)
Badge: Volcano
Leader: Blaine

Team:
Magcargo (L: 60)
Magmortar (L: 62)
Rapidash (L: 65)

Rewards:
[P22,000]
TM Fire Blast
HM Whirlpool
Can use Whirlpool outside of battle

Elite Team: Torkoal, Camerupt, Magcargo, Houndoom, Magmortar, Rapidash
Viridian City
Badge: Earth
Leader: Blue

Team:
Exeggutor (L: 65)
Machamp (L: 66)
Rhydon (L: 67)
Gyarados (L: 68)
Pidgeot (L: 69)
Arcanine (L: 70)

Rewards:
[P25,000]
TM Hyper Beam
A reusable ticket for the SS Anne*

Elite Team: Venusaur, Blastoise, Charizard, Tyranitar, Pidgeot, Jolteon

      *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion.


The Elite Four is now distributing Keystones and Mega Stones to promising trainers! Any trainer who has defeated all eight gyms of a single region will be granted a Keystone and one Mega Stone of their choice. No player will be able to have more than one Mega Stone at a time, and those looking to switch theirs out may do so once every four months. Mega Stones may be used in any casual trainer battle, but as far as gyms go may only be used in Elite battles.


The Indigo Plateau is now open to challengers! To qualify, trainers must have all sixteen badges from Johto and Kanto. Every Pokémon they face will be level 100, and the Elite Four and the Champion have heaps of talent and experience. As such, we will be reviewing Indigo Plateau challenges with more scrutiny than we bring to badge requests. A higher level of strategy is required to win on this field. Show us what you've got!

ELITE FOUR
Bede

Team:
Mawile (L: 100)
Sylveon (L: 100)
Galarian Rapidash (L: 100)
Primarina (L: 100)
Tinkaton (L: 100)
Hatterene (L: 100)

Rewards:
[P30,000]
TM Draining Kiss
Life Orb
Koga

Team:
Skuntank (L: 100)
Venomoth (L: 100)
Toxicroak (L: 100)
Swalot (L: 100)
Crobat (L: 100)
Muk (L: 100)

Rewards:
[P35,000]
TM Venoshock
Expert Belt
Bruno

Team:
Hitmontop (L: 100)
Hitmonlee (L: 100)
Hitmonchan (L: 100)
Hariyama (L: 100)
Machamp (L: 100)
Lucario (L: 100)

Rewards:
[P40,000]
TM Power-Up Punch
Protective Pads
Karen

Team:
Weavile (L: 100)
Absol (L: 100)
Spiritomb (L: 100)
Houndoom (L: 100)
Honchkrow (L: 100)
Umbreon (L: 100)

Rewards:
[P45,000]
TM Snarl
Ring Target
Lance

Team:
Salamence (L: 100)
Gyarados (L: 100)
Garchomp (L: 100)
Altaria (L: 100)
Charizard (L: 100)
Dragonite (L: 100)

Rewards:
[P60,000]
TM Giga Impact
A Dragon-type egg with one egg move and one TM move of your choice
The League Certificate qualifying the winner to create and lead their own Pokémon "Gym." This Gym is part not of the Indigo League, but the Aurora League.
Aurora League Gym Leaders may choose their own battle specializations, as well as. design their own unique Gym (which will take one month to build from the time of request) and Badge (which will be available as soon as the Gym opens). They will be compensated for their work as Gym Leaders with a stipend that will cover building costs, labor (the Leader's and any Trainers they may employ), and rewards for victorious challengers.

We ask that Aurora Gym Leaders think carefully about the location of their Gym and the difficulty level they wish to present challengers. We also ask that they create their own Badge Request page like this one so that others can request battles with them.

To officially request an Aurora League Gym, fill out the provided template and comment here.



Please use this form to request a badge or a showdown with the Elite Four! Post your request as a comment to this post. Badges will generally be processed once per week, on either Wednesday or during the weekend. Please try not to PM or IM mods about badges (including elite challenges) unless your request has gone unanswered for more than a week.

!!! Please request badges as your character is actually in the general area of the gym!

!!! To preserve the spirit of the game, obtaining badges using recently-inherited Pokémon (ie, Pokemon received from dropped characters) that massively outlevel your own is discouraged. If this happens, you may be asked by the badge mod to revise your team. Inherited Pokemon that your character has had for a while and are the same level as the rest of your character's team are fine to use!

!!! Remember that you must fight all four members of the Elite Four and Champion Lance in a row. You may heal your Pokémon between battles and take a short break, but you cannot leave without ending your challenge.




infernofireblast: (003)

[personal profile] infernofireblast 2023-03-15 03:40 am (UTC)(link)
Character: Joey Wheeler | [personal profile] infernofireblast
Badge/Gym Leader: Storm/Chuck
Elite/Regular: Regular
Team: "Charizard - LV100", "Dragonite - LV100", "Bisharp - LV100" , "Ceruledge - LV92", "Feraligatr - LV100", "Wailord - LV100"
Battle Details:
Against Hitmonlee or Hitmonchan Joey would open with his Charizard, Red-Eyes Black Dragon, who’s flying typing would give it the advantage in not only offense but in defense as well. Hurricane, though, not as accurate as moves like Flamethrower, would provide it with a constant stream of super-effective damage as well as a 1/3 chance of confusing its target. The combination of Charizard’s held item, Wise Glasses, and it’s Timid nature would mean that special-damage moves like Hurricane would also be boosted beyond their normal damage threshold and spell one-to-two hit knockouts on either Hitmon without much chance for them to fire back. As has become his modus operendi, Joey would be standing-by with Hyper Potions and Full Restores in the event his fiery friends’ health dropped below a safe level to ensure he was able to remain fighting-fit.

Should attrition or an unlucky critical bring Red-Eyes down Joey would switch out to his Ceruledge, Gearfried the Iron Knight. Though Gearfried isn’t a full level-100 Pokemon like his comrades being at LV92 certainly doesn’t make him weak, and the Ghost typing he possesses means he’s granted immunity to all of the Fighting-type moves that may come his way. The regular Bitter Blade combination that Joey likes to make use of with his Ceruledge isn’t as effective thanks to his opposition’s lack of vulnerability to fire, but kicking-off with a Swords Dance and moving in to repetitions of Psycho Cut would still put the hurt on very quickly. Volley-after-volley of super-effective Ghost damage coming in should prove sufficient to finish-off whichever of the two Hitmon Pokémon were still around after Joey’s Charizard had dropped its payload on them but, should there be any struggle in taking the pair of Martial Artists out, readily-available quantities of Hyper Potions and Full Restores would be waiting in the wings to give Gearfried the edge he needed to finish the job.

Whenever Chuck puts out his Poliwhirl Joey would match it up against his Dragonite, Baby Dragon. Dragon typing doesn’t present an inherent advantage against Fighting Pokemon, but Dragonite’s knowledge of Thunder Punch means that the scales would be solidly tipped in Joey’s favor yet again. Starting-off with a Dragon Dance before beginning his pummeling, Baby Dragon would increase his damage output further still and, with the chance to paralyze inherent to the move as well, the chance that the Water Pokémon lasts more than a couple turns against him would stand between slim and nil. Poliwhirl can use some Ice Type moves however, so Joey would be very cautious of the chance that a sneaky super-effective move or two might come out of the pipeline. Just as with the previous two Pokémon the presence of recovery items like Hyper Potions and Full Restores would be constant, specifically to avoid the dangers presented by potential hits like that.

Should the three aforementioned Pokémon somehow fail to get the job done a LV100 Feraligatr, LV100 Wailord, and LV100 Bisharp all stand ready to step in and do damage. Feraligatr knows numerous hard-hitting moves and the ability to permanently hit at x1.6+ damage, Wailord has a permanently boosted x.1.5 Water Spout, and Bisharp possesses the ability to deprive opponents of held items and almost guarantee hitting-first with Sucker Punch. Should one fail, the rest would complete the mission.

Character: Joey Wheeler | [personal profile] infernofireblast
Badge/Gym Leader: Mineral/Jasmine
Elite/Regular: Regular
Team: "Charizard - LV100", "Dragonite - LV100", "Bisharp - LV100" , "Ceruledge - LV92", "Feraligatr - LV100", "Wailord - LV100"
Battle Details:
Jasmine’s team of Steel-Type Pokémon possess weaknesses to nearly all of Joey’s Pokémon and, therefore, Joey has a good deal of selection in how he goes against her. Should Jasmine start with any Pokémon except for her Magneton Joey would put out his Wailord, Fortress Whale. Fortress Whale is by far the lowest in terms of competitive strength among his team but his typing, nature, and held item make for a powerful offensive anyways and his high health pool means that restorative items get a lot more of their money’s worth on him. Fortress Whale’s Choice Specs make any special-type move he puts out hit at x1.5 their ordinary power, but lock him into only using the first move he uses for the rest of the battle. With the blisteringly powerful Water Spout as his chosen spammable he would be putting out a super-effective and already-boosted move with a base power of 150, which would almost guarantee one-to-two hit knockouts on his vulnerable opponents. Water Spout gets weaker depending on how much health the user has remaining however, so Joey would be quite happy to put down items like Hyper Potions and Full Restores to ensure his little battleship buddy would be able to continue broadsiding the enemy effectively.

Should Fortress Whale be brought-down Joey would bring in his Charizard, Red-Eyes Black Dragon, to the table next. Red-Eyes possesses both Dragon and Fire type moves, both of which are super-effective against Steel-Type Pokémon, so his preferred method of attack would be to begin bombarding the opponent with Flamethrower. With high power, boosts from both his nature and held item, and super-effectiveness thrown into the mix each and every hit he put out would be devastating to the opposing Pokémon. Should things begin to look dicey however, as with just about every other battle, Joey would be quick to put in items like Hyper Potions and Full Restores to bring his Charizard back to being fighting-fit.

In the unfortunate event that both his predecessors were brought down the next Pokémon Joey would bring to the line would be his Dragonite, Baby Dragon. Beginning with a Dragon Dance to enhance his already strong offense both Dragon Rush and Thunder Punch sit within his moveset, allowing him to put out super-effective damage against any of Jasmine’s Pokémon without worry about their secondary typing and adding a 1 in 5 and 1 in 10 chance for flinching and paralysis. With high damage and a good chance of interrupting his opponent Joey would be able to continue bombarding the enemy with good damage output while being able to fall back on restorative items like Hyper Potions and Full Restores, as well as his own Roost, to keep Dragonite in the fight should its health get low.

Should this primary three-Pokémon lineup be unable to get the job done there is ample strength in-reserve to ensure the job gets done. Joey’s LV92 Ceruledge is capable of putting out nearly-double strength Fire Moves while restoring half the damage it inflicts to the enemy to its own health. Joey’s LV100 Feraligatr gets stacked x1.3 multipliers from his ability and held item while putting out type-advantage water moves with crushing strength. Joey’s LV100 Bisharp has the least advantage against Jasmine’s team but still possesses a significant level gap and equal typing, meaning that in a battle of supposed equals it would almost certainly come out on-top.