nightyorb: (pic#16371737)
Riz Gukgak ([personal profile] nightyorb) wrote in [personal profile] indigo_league 2023-04-13 09:43 pm (UTC)

Character: Riz Gukgak | [personal profile] nightyorb
Badge/Gym Leader: Fuchsia City / Janine
Elite/Regular: Regular
Team: Puk the Kecleon (lvl 76) (holding Sitrus Berry), Grum the Honedge (lvl 100) (holding Scope Lens)
Battle Details:


VS Crobat

Riz is going to start off this battle with his Kecleon Puk. Important to note that Kecleon's ability is Protean, meaning it will always change its typing to match that of the move it is executing, so every move it uses will gain extra STAB damage.

First things first, to compensate for Kecleon's low speed, Riz will have him use Trick Room. This will allow Kecleon to move first the next five turns, and will make it much harder for Janine to target Kecleon with something its Protean induced typing is weak to, as by the time Crobat attacks, Kecleon will already have assumed a new type. He'll re-up this if Crobat is not down within those five turns.

First, Riz will have his Kecleon use Ice Punch, both to exploit Crobat's weakness to Ice, but also for the additional chance of leaving Crobat frozen.

Next turn, he'll have Kecleon use Psybeam, again, both to exploit Crobat's weakness to Psychic and for the additional chance of confusion.

Next turn, he'll have Kecleon use Ancient Power. There is no additional chance of status effects here, but it is a rock type move that neatly exploits Crobat's weakness.

Now, these are the main three moves Kecleon has to target Crobat's weaknesses, so Riz will repeat using these (with Trick Room tossed in where needed) for the rest of the battle. He doesn't want to set up a pattern though, and give Janine a chance to guess what he is using next, so he'll pick which move to use next based on the position of the second timer on his watch: If it is on an uneven number, Psybeam; if it is on an even number, Ice Punch; if it is on a multiple of five, Ancient Power.

This is just to prevent from falling into a set pattern that Janine could predict and Riz kinda thought this would be a cool spy move!

Note: Because Janine's Crobat will be getting the first hit in, there is a chance she'll have Crobat use a move that prevents Kecleon from getting Trick Room off in the first round (such as a move that causes flinching or leaves Kecleon confused). Should this happen, Riz's first priority will always be getting the Trick Room up, so he'll keep repeating this move until it works.


VS Ariados

Against Ariados, Riz will bring out Grum the Honedge. As a combined Ghost/Steel type, Grum is completely immune to poison and normal moves, and he double-resists bug moves, and has a normal resistance to grass moves, which pretty much accounts for most of Ariados' roster (Riz has a Spinarak himself, so he knows what these pokemon can do.) It does leave Janine with a few Ghost and one Dark type move to which Honedge is weak, but we can't have it all!

Starting the battle, Riz'll have Honedge use Autotomize. This move should up Honedge's speed by two stages, and have it go ahead of Ariados' from the first turn on. This should hopefully limit the amount of super-effective hits Ariados can land on Honedge.

From here on, things are fairly straightforward with Riz spamming Arial Ace to take advantage of Ariados' weakness to Flying moves. Which isn't a very intricate strategy but if it works, it works.

Note: If Ariados' raises its own speed too, Riz'll have Honedge use Autotomize twice to still outclass it. Also, if for some reason, he becomes unable to use Arial Ace, he'll switch to using Iron Head. It doesn't target a weakness of Ariados, but it still does plenty of damage and might make it flinch!


VS Venomoth

Riz is going to leave Honedge on the field. Because as it turns out, what is good for the Ariados, is good for the Venomoth. Ariados and Venomoth have the same typing, so like with Ariados, Honedge resists/is immune to much of its move set.

Honedge should still have its boosted speed from the last fight. If Honedge used Autotomize twice during the last battle, Riz'll jump straight into attacking. If he only used it once, Riz's first move will be Autotomize.

And from there on, its much the same as the last battle. Riz'll have Honedge use Arial Ace to take advantage of Venomoth's weakness, and he'll have Iron Head as a back-up should he no longer be able to use Arial Ace. He can also toss in Shadow Sneak and Night Slash if Honedge can't use its head anymore.


Riz thinks these two should be enough to take down Janine's pokemon. These are his ideal strategies, but if Kecleon gets knocked out early, he will bring Honedge into play earlier and depend on its much higher level to carry it through the rest of the fight. And should Honedge's HP really start flagging, it has Rest to serve as a way to regain all that lost HP while he has Snore as a way to attack still.

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