The Indigo League (
indigo_league) wrote2016-06-24 09:47 am
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Badge Requests

What does it take? It changes for each gym! Normally, the games increase in difficulty as you progress, but that wouldn't be any fun if characters could just as easily take on the Gyms that are supposed to be for top trainers only. THEREFORE, the gym leaders aren't going to be pushovers like in the games! In order to win a badge, the mods will take into account your current roster and the attacks and advantages to see whether your pokémon is strong enough to win a badge or not.
Each gym leader has a Regular Team of pokemon and an Elite Team of pokemon you can challenge. It's up to a trainer to decide which team to challenge, but if you take on the Elite Team of six level 100 Pokemon, you'll receive double the prize money. The items, however, are not doubled. Excellent for trainers looking for the extra challenge or those looking to make money fast.
!!! Badges must be mod approved. To earn a badge, please comment on this post. Please don't ask for more than two badges to be approved at once!
Violet City ![]() Leader: Falkner Team: Noctowl (L: 30) Honchkrow (L: 32) Pidgeot (L: 35) Rewards: ![]() ![]() ![]() Elite Team: Pidgeot, Dodrio, Swellow, Xatu, Staraptor, Pelipper | Azalea Town ![]() Leader: Bugsy Team: Pinsir (L: 35) Heracross (L: 37) Scizor (L: 40) Rewards: ![]() ![]() ![]() Elite Team: Scizor, Venomoth, Vespiquen, Yanmega, Galvantula, Heracross | Goldenrod City ![]() Leader: Whitney Team: Girafarig (L: 40) Clefable (L: 42) Miltank (L: 45) Rewards: ![]() ![]() ![]() ![]() Elite Team: Ursaring, Granbull, Blissey, Exploud, Tauros, Snorlax | Ecruteak City ![]() Leader: Morty Team: Haunter (L: 45) Misdreavus (L: 47) Gengar (L: 50) Rewards: ![]() ![]() ![]() ![]() Elite Team: Drifblim, Spiritomb, Dusknoir, Mismagius, Gengar, Chandelure | |||
Cianwood City ![]() Leader: Chuck Team: Hitmonlee (L: 50) Hitmonchan (L: 52) Poliwrath (L: 55) Rewards: ![]() ![]() Elite Team: Medicham, Machamp, Hariyama, Breloom, Primeape, Toxicroak | Olivine City ![]() Leader: Jasmine Team: Skarmory (L: 55) Magneton (L: 57) Steelix (L: 60) Rewards: ![]() ![]() ![]() Elite Team: Metagross, Bronzong, Skarmory, Steelix, Magnezone, Empoleon | Mahogany Town ![]() Leader: Pryce Team: Dewgong (L: 60) Lapras (L: 62) Mamoswine (L: 65) Rewards: ![]() ![]() ![]() Elite Team: Abomasnow, Dewgong, Glalie, Froslass, Mamoswine, Walrein | Blackthorn City ![]() Leader: Clair Team: Gyarados (L: 65) Kingdra (L: 67) Dragonite (L: 70) Rewards: ![]() ![]() ![]() ![]() Elite Team: Aerodactyl, Charizard, Kingdra, Salamence, Garchomp, Dragonite *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion. | |||
Pewter City ![]() Leader: Brock Team: Rhyhorn (L: 30) Golem (L: 32) Onix (L: 35) Rewards: ![]() ![]() ![]() Elite Team: Rhyperior, Rampardos, Golem, Omastar, Kabutops, Onix | Cerulean City ![]() Leader: Misty Team: Golduck (L: 35) Lapras (L: 37) Starmie (L: 40) Rewards: ![]() ![]() ![]() Elite Team: Quagsire, Lanturn, Floatzel, Lapras, Milotic, Starmie | Vermilion City ![]() Leader: Lt. Surge Team: Electabuzz (L: 40) Magneton (L: 42) Raichu (L: 45) Rewards: ![]() ![]() ![]() Elite Team: Manectric, Electrode, Pachirisu, Magnezone, Electivire, Raichu | Celadon City ![]() Leader: Erika Team: Jumpluff (L: 45) Tangrowth (L: 47) Bellossom (L: 50) Rewards: ![]() ![]() ![]() ![]() Elite Team: Shiftry, Jumpluff, Victreebel, Bellossom, Roserade, Vileplume | |||
Fuchsia City ![]() Leader: Janine Team: Crobat (L: 50) Ariados (L: 52) Venomoth (L: 55) Rewards: ![]() ![]() ![]() ![]() Elite Team: Crobat, Weezing, Toxicroak, Drapion, Arbok, Venomoth | Saffron City ![]() Leader: Sabrina Team: Espeon (L: 55) Mr. Mime (L: 57) Alakazam (L: 60) Rewards: ![]() ![]() ![]() Elite Team: Jynx, Wobbuffet, Espeon, Gallade, Gardevoir, Alakazam | Cinnabar Island (Seafoam Islands) ![]() Leader: Blaine Team: Magcargo (L: 60) Magmortar (L: 62) Rapidash (L: 65) Rewards: ![]() ![]() ![]() ![]() Elite Team: Torkoal, Camerupt, Magcargo, Houndoom, Magmortar, Rapidash | Viridian City ![]() Leader: Blue Team: Exeggutor (L: 65) Machamp (L: 66) Rhydon (L: 67) Gyarados (L: 68) Pidgeot (L: 69) Arcanine (L: 70) Rewards: ![]() ![]() ![]() Elite Team: Venusaur, Blastoise, Charizard, Tyranitar, Pidgeot, Jolteon *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion. |
Bede Team: Mawile (L: 100) Sylveon (L: 100) Galarian Rapidash (L: 100) Primarina (L: 100) Tinkaton (L: 100) Hatterene (L: 100) Rewards: ![]() ![]() ![]() | Koga Team: Skuntank (L: 100) Venomoth (L: 100) Toxicroak (L: 100) Swalot (L: 100) Crobat (L: 100) Muk (L: 100) Rewards: ![]() ![]() ![]() | Bruno Team: Hitmontop (L: 100) Hitmonlee (L: 100) Hitmonchan (L: 100) Hariyama (L: 100) Machamp (L: 100) Lucario (L: 100) Rewards: ![]() ![]() ![]() | Karen Team: Weavile (L: 100) Absol (L: 100) Spiritomb (L: 100) Houndoom (L: 100) Honchkrow (L: 100) Umbreon (L: 100) Rewards: ![]() ![]() ![]() | |||
Lance Team: Salamence (L: 100) Gyarados (L: 100) Garchomp (L: 100) Altaria (L: 100) Charizard (L: 100) Dragonite (L: 100) Rewards: ![]() ![]() ![]() ![]() | Aurora League Gym Leaders may choose their own battle specializations, as well as. design their own unique Gym (which will take one month to build from the time of request) and Badge (which will be available as soon as the Gym opens). They will be compensated for their work as Gym Leaders with a stipend that will cover building costs, labor (the Leader's and any Trainers they may employ), and rewards for victorious challengers. We ask that Aurora Gym Leaders think carefully about the location of their Gym and the difficulty level they wish to present challengers. We also ask that they create their own Badge Request page like this one so that others can request battles with them. To officially request an Aurora League Gym, fill out the provided template and comment here. |
Please use this form to request a badge or a showdown with the Elite Four! Post your request as a comment to this post. Badges will generally be processed once per week, on either Wednesday or during the weekend. Please try not to PM or IM mods about badges (including elite challenges) unless your request has gone unanswered for more than a week.
!!! Please request badges as your character is actually in the general area of the gym!
!!! To preserve the spirit of the game, obtaining badges using recently-inherited Pokémon (ie, Pokemon received from dropped characters) that massively outlevel your own is discouraged. If this happens, you may be asked by the badge mod to revise your team. Inherited Pokemon that your character has had for a while and are the same level as the rest of your character's team are fine to use!
!!! Remember that you must fight all four members of the Elite Four and Champion Lance in a row. You may heal your Pokémon between battles and take a short break, but you cannot leave without ending your challenge.
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Badge/Gym Leader: Fuchsia City / Janine
Elite/Regular: Regular
Team: Puk the Kecleon (lvl 76) (holding Sitrus Berry), Grum the Honedge (lvl 100) (holding Scope Lens)
Battle Details:
VS Crobat
Riz is going to start off this battle with his Kecleon Puk. Important to note that Kecleon's ability is Protean, meaning it will always change its typing to match that of the move it is executing, so every move it uses will gain extra STAB damage.
First things first, to compensate for Kecleon's low speed, Riz will have him use Trick Room. This will allow Kecleon to move first the next five turns, and will make it much harder for Janine to target Kecleon with something its Protean induced typing is weak to, as by the time Crobat attacks, Kecleon will already have assumed a new type. He'll re-up this if Crobat is not down within those five turns.
First, Riz will have his Kecleon use Ice Punch, both to exploit Crobat's weakness to Ice, but also for the additional chance of leaving Crobat frozen.
Next turn, he'll have Kecleon use Psybeam, again, both to exploit Crobat's weakness to Psychic and for the additional chance of confusion.
Next turn, he'll have Kecleon use Ancient Power. There is no additional chance of status effects here, but it is a rock type move that neatly exploits Crobat's weakness.
Now, these are the main three moves Kecleon has to target Crobat's weaknesses, so Riz will repeat using these (with Trick Room tossed in where needed) for the rest of the battle. He doesn't want to set up a pattern though, and give Janine a chance to guess what he is using next, so he'll pick which move to use next based on the position of the second timer on his watch: If it is on an uneven number, Psybeam; if it is on an even number, Ice Punch; if it is on a multiple of five, Ancient Power.
This is just to prevent from falling into a set pattern that Janine could predict and Riz kinda thought this would be a cool spy move!
Note: Because Janine's Crobat will be getting the first hit in, there is a chance she'll have Crobat use a move that prevents Kecleon from getting Trick Room off in the first round (such as a move that causes flinching or leaves Kecleon confused). Should this happen, Riz's first priority will always be getting the Trick Room up, so he'll keep repeating this move until it works.
VS Ariados
Against Ariados, Riz will bring out Grum the Honedge. As a combined Ghost/Steel type, Grum is completely immune to poison and normal moves, and he double-resists bug moves, and has a normal resistance to grass moves, which pretty much accounts for most of Ariados' roster (Riz has a Spinarak himself, so he knows what these pokemon can do.) It does leave Janine with a few Ghost and one Dark type move to which Honedge is weak, but we can't have it all!
Starting the battle, Riz'll have Honedge use Autotomize. This move should up Honedge's speed by two stages, and have it go ahead of Ariados' from the first turn on. This should hopefully limit the amount of super-effective hits Ariados can land on Honedge.
From here on, things are fairly straightforward with Riz spamming Arial Ace to take advantage of Ariados' weakness to Flying moves. Which isn't a very intricate strategy but if it works, it works.
Note: If Ariados' raises its own speed too, Riz'll have Honedge use Autotomize twice to still outclass it. Also, if for some reason, he becomes unable to use Arial Ace, he'll switch to using Iron Head. It doesn't target a weakness of Ariados, but it still does plenty of damage and might make it flinch!
VS Venomoth
Riz is going to leave Honedge on the field. Because as it turns out, what is good for the Ariados, is good for the Venomoth. Ariados and Venomoth have the same typing, so like with Ariados, Honedge resists/is immune to much of its move set.
Honedge should still have its boosted speed from the last fight. If Honedge used Autotomize twice during the last battle, Riz'll jump straight into attacking. If he only used it once, Riz's first move will be Autotomize.
And from there on, its much the same as the last battle. Riz'll have Honedge use Arial Ace to take advantage of Venomoth's weakness, and he'll have Iron Head as a back-up should he no longer be able to use Arial Ace. He can also toss in Shadow Sneak and Night Slash if Honedge can't use its head anymore.
Riz thinks these two should be enough to take down Janine's pokemon. These are his ideal strategies, but if Kecleon gets knocked out early, he will bring Honedge into play earlier and depend on its much higher level to carry it through the rest of the fight. And should Honedge's HP really start flagging, it has Rest to serve as a way to regain all that lost HP while he has Snore as a way to attack still.
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