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The Indigo League ([personal profile] indigo_league) wrote2016-05-03 09:48 pm

APPLICATIONS

APPLICATIONS!
Currently: Open!
Applications are checked roughly weekly unless otherwise stated.



  • We ask that potential applicants post their application in comments rather than linking. If their application contains explicit references to 'hard' spoilers (character death, unforeseen plot twists, big reveals, he was evil all along etc), players should put the application in their own journal or their character's journal and link it, making sure to mention the presence of spoilers within. For further clarification on our spoilers policy and whether or not your application needs to be linked, please check this page. Thank you for your cooperation!

  • The comment character limit on Dreamwidth is 16,000 characters so apps no longer need to be split into multiple comments; however this is at players' discretion.

  • While players are welcome to play multiple characters (five characters maximum are allowed per player!), please only apply for one character at a time, and wait for a decision before submitting another application!

  • A reminder for those waiting to hear back: Please don't be worried if we skip yours while going through them. It only means we needed a little more time to research!

  • Please use the form below to apply! If you have any questions, feel free to ask any of the mods.

    Helpful links!
  • Taken / Reserves
    Please do not app a character from either of these unless you reserved them!
  • Starter Pokémon!
    A compiled list of the starter Pokémon to choose from offered in Victory Road!
  • Word Count Tool!
    Word count! It has other pointless stats too.
  • Navigation



  • protectshope: (strike a pose!)

    [personal profile] protectshope 2018-03-24 09:02 pm (UTC)(link)
    Player
    Name: Berri
    E-mail: (don't use it, sorry! plurk & discord are better for contacting me)
    Preferred Contact: Plurk (taiyakinonaku) & Discord (Berria #4911)
    Timezone: PST
    Current Characters in Victory Road: n/a

    Character
    Name: Madoka Kaname
    Series: Puella Magi Madoka ☆ Magica
    Timeline: End of the TV Show
    Canon Resource Links: Madoka's Page | Series Page

    Personality:

    At first impressions, Madoka Kaname comes off as a very normal girl. She's cheerful, tries hard, doesn't excel particularly at anything, and has her cozy social circle. There is nothing particularly special about this shy but kind middle schooler at first glance... and honestly? That's an opinion that Madoka shares. She doesn't see herself as having any special talents. To Madoka, the charm of being a magical girl was going to be giving her life meaning. Yet Madoka Kaname is an extraordinary girl in many ways, even more so after inevitably contracting and becoming a magical girl.

    One thing about Madoka that really stands out is her decision making process. Madoka is a shy person and not very assertive on her own. She typically doesn't feel like she can make decisions on her own. During the entire anime, Madoka is constantly asking others for advice. She asks Sayaka, Mami, Homura, her mother, her father, Kyoko... Madoka is slow to make choices, because she puts a lot of weight in them. She may be a cutie, but she's calculating in the sense that she really takes the time to chew her choices.
    The only Madoka doesn't stew in her choices is when there is an immediate threat: She stops a group suicide because she has no choice, and she shoots Mami because she felt she had no choice. This kind of decision making does leave Madoka drowning in her insecurities after the fact. In both of these cases, Madoka fell apart after taking impulsive action.

    Magical girl Madoka makes decisions slightly faster, but only slightly. Being a magical girl gives Madoka the well-needed confidence boost to assert herself more. As this is an app for a magical girl Madoka, it's important to note that her magic and role as a 'protector' gave value to Madoka's life. When she isn't working hard, Madoka may backtrack slightly on the confidence she doesn't feel she deserves.

    Another exceptional trait about Madoka is her kindness. Madoka's core goal is always to help people and be worth the space she takes. Kindness is what causes her to wish a cat back to life, what almost drives her to wish for cake, and what ultimately informs her wish to become "Ultimate Madoka." She is someone who is happiest when those around her are happy.
    Madoka feels happiness can be achieved by togetherness. And admittedly, some of Madoka's ideas of happiness are naive and childish. Her view on the world is honestly informed by the very genre she's from: Madoka likes magical girl stories where friends come together and work as a team. She never works solo and always reaches out to others. Sometimes, even when a normal person would call it quits. Madoka sees Sayaka and Kyoko in a life or death struggle, but she never hates Kyoko. She sees Homura and Mami being cold to each other, but she never stops trying to reach out to Homura. She's stubborn about her pure hearted ideals. In most all social conflicts, Madoka is playing mediator and trying to dissolve the issue peacefully.

    This stubborn purity does get Madoka hurt. And Madoka has some impressive capacity to hurt. Even when her series gets very dark and the audience has given up, Madoka is searching for a happy ending. She might cry a lot and she might seem to break down, but Madoka always picks herself back up. She doesn't recognize it about herself in her daily life, but Madoka is a very brave girl. And that bravery is driven by a kind heart that believes and hopes.

    It's that brave girl that I am applying for. At this point in Madoka's story, she has a few additional weights. For one, she has contracted with Kyuubey and become "Ultimate Madoka." She is a being almost on par with a goddess. This has given Madoka a lot of calm and confidence. Despite everything Kyuubey did to her friends, Madoka has the matured understanding that Incubators were just acting by their sense of justice. And it's important to note that Madoka doesn't blame them entirely. In fact, it's because she has come to understand how they think that Madoka is so calm and confident now: She knows her wish will be granted fully, without any delay, to the fullest capacity of her soul and the Incubator's ability to awaken it.

    This Madoka carries an additional weight of having lost her human existence. She has no regrets with her wish and knows she will see everyone she loves eventually, but that doesn't mean she is happy to have lost her humanity. She misses her friends and family, for example, and it is implied that she keeps watch over them (Ex.: Tatsuya drawing Madoka like she's his imaginary friend.) However, Madoka is now comfortable with herself and less critical of her lack of a role. She's likely to be very content and happy in VR and enjoy her chance to be mortal for a while. She has no doubt her wish has been and is being fulfilled, even if a part of her is away from home.


    Pokémon Information
    Affiliation: Trainer
    Starter: Audino
    Password: Atomic Fireball

    Samples
    RP Sample: Genessia Sample

    Victory Road Sample:

    Madoka was a city girl. Her hometown of Mitakihara was a modern delight, but left very little room for nature trails or even very big parks. So the view from atop a hill on the route nearly took her breath away. Though a bit breathless from the hike and ready for a snack, Madoka stood in a moment's awed silence.

    "Look at it... It goes on forever, Audino!" She gasped, "So many trees... And they're so tall! Are we really going to have to go through that?"
    Next to her, Madoka's new partner made a confirming noise. They did have to go through that forest in order to progress along the route. The confirmation rattled Madoka's awe with an echo of fear.
    "Maybe we should go back to town and buy more supplies. I don't think I brought enough food for a bunch of days." She worried quietly, getting cold feet, "And what if we get lost? How do I know if this compass is working?"
    Frowning, she added in an embarrassed tone, "And how do I even use a map? It doesn't have gps."

    Audino gazed up at her silly trainer quietly. It took Madoka another moment, but she eventually pinched her own cheeks. "No, it'll be fine! I'm a magical girl!"
    ...
    "Was... a magical girl."
    Madoka lowered her hands again, sighing. "But... Pokemon Trainer is kind of similar. You're relying on me, and so are the others."
    "Aud." Audino stepped closer and gave Madoka's leg a loose hug. At first, at the cost of almost knocking her clumsy trainer over... But Madoka eventually got her balance again.
    "Oh. Audinooo." Madoka dropped to her knees to hug her Pokemon back, "You're right... I can rely on you too, huh? Thank youu."
    "No~" Her Pokemon chimed. Madoka smiled softly. She had always wanted to be a magical girl team with the others. Even if she didn't regret her wish, Madoka did miss the old fantasy. Maybe she didn't have magical powers here, or magical girls to fight evil with, but she did have a team. One that she supported as much as they supported her. The thought warmed her with confidence.

    Giggling, the pink haired trainer gave Audino one last squeeze and then stood up. "So you think we can do it, Audino? You're right, it won't be that long of a walk if we just keep moving... Okay!"

    With a hop, Madoka proceeded down the hill. "We got this~! L-Let's go... Team~!"
    grubbles: (just two normal guyz)

    xefros tritoh X hiveswap X reserved

    [personal profile] grubbles 2018-03-25 07:13 am (UTC)(link)
    Player
    Name: Bee
    E-mail: n/a please use plurk or this journal!
    Preferred Contact: [plurk.com profile] sleepcoast
    Timezone: EST
    Current Characters in Victory Road: N/A

    Character
    Name: Xefros Tritoh
    Series: Hiveswap
    Timeline: Discovering that Joey is an "Alien" over rebelgram.
    Canon Resource Links: I'm providing three links. First a brief introduction to Homestuck from which the game is inspired. A link about Hiveswap as a game and finally a summary of the timeline in the game which contains spoilers; Act One: Kansas City Shuffle. It should go without saying that the personality section will contain some mild spoilers but nothing too specific.

    Personality: Before jumping right into Xefros' personality, it's important to understand that a large portion of his personality and social behavior is shaped by the culture of his planet. The most significant part of the culture to understand is the Hemospectrum of Alternia. As the name suggests, the Hemospectrum is the spectrum of blood colors posses by trolls. This spectrum dictates several different things in troll society such as their caste system, occupation options/social interactions, and even biology. The caste system is based on the color of the blood and follows the order of the rainbow which gives us the terms "lowblood" and "highblood" with lowbloods occupying the peasantry population and highbloods occupying the nobility portion of the population. Due to the violent nature of Alternia, lowbloods are generally mistreated, culled, or forced into laborous slave work for higherbloods and for the most part, many accept that as their way of life. (Xefros states that rustbloods like him don't matter and no one cares if a lowblooded neigherborhood gets raided or set on fire simply because the Heiress wanted a cool selfie backdrop. The 'disposable' nature of lowbloods is also reflected in things like sports in Alternia whereas the most important position is also the one that has the highest risk for getting killed.) Many highblooded trolls see culling the weak as their duty or do so because it's a hobby or fun.

    Blood impacts biology too with lowbloods being gifted with powerful mental abilities whereas highblood trolls are gifted with incredible physical powers. Even anatomy is impacted by the hemospectrum! (Highbloods closer to purple and fuschia in the hemospectrum have fins which are basically markers of royalty.) It's also said that life expectancy is different for members of the caste but that could also partly be due to the violent social norms.

    This is the most basic surface level of understanding the Hemospectrum but it will go a long way in understanding Xefros (a low rustblood) and his motives and basic interactions with others. So who is Xefros?

    Xefros is a timid troll with anxiety and self-esteem issues but that doesn't stop him from being a selfless troll with a huge heart. All of which we can see in Joey's first encounter with him. Although he wrongly assumes that Joey is his best friend Dammek (because she was using Dammek's laptop), it's clear from their first interactions that Xefros cares for the wellbeing of others. He asks if she is ok because he'd just witnessed a huge explosion that took out the roof of his friend's house and because their suburbs were being raided with trolls being snatched up from the streets. Heck, when he does find out that Joey isn't Dammek and that she's an alien- he's quick to offer her his help in getting her out of Dammek's house because she's a lowblood like him AND an alien, someone who the Heriess doubly hates! Even with this quickness to act, Xefros kindness also shows a great deal of selflessness because he's risking his own life to save Joey. (The neighborhood they're in is being raided at the time after all; he could easily be culled or arrested by the drones flying around.) While he doesn't manage to make it to Joey due to being crushed by falling debri, he still helps her out by calmly explaining how to do things in Dammek's house to unlock it and find items to help them both escape the neighborhood.

    Though while Xefros may be quick to lend a helping hand and put himself in harms way for others, Xefros doesn't think very highly of himself. While talking to Joey he repeatedly apologizes much like someone with Apology Syndrome would. He uses the word "sorry" often and frequent, to the point where he even apologized after bringing attention to something that was bothering him, claiming that it was probably a silly thing to mention and that it wasn't a big deal. He even told Joey not save him when he needed saving because he didn't want her to risk hurting herself but also because he felt like he wasn't worth the effort. A large part of his low self-worth might have stemmed from Alternian culture. Since he's on the lowest rung of the caste, he's used to seeing and hearing about fellow low bloods being culled for no rhyme or reason, stating that "we don't matter" and that "all [of] this is taking out the garbage."

    A lot of this self-esteem issues seem to be tied to anxiety as he is constantly looking worried or anxious in cut-scenes. Then again, he is watching his neighbors get snatched up and his suburbs being burned down to the ground. The sorry-tick and typing quirk do indicate some manner of anxiety or uncertainty. His uncertainty becomes clear when he asks Joey what he should say or do when it becomes clear that his current words or actions aren't helping, as he seems to rely on others to tell him what to do in order to feel like he is succeeding. (He is very used to following Dammeks whims as Dammek is constantly testing him. But Xefros feels lucky to have someone to be able to push him to his limits, stating that "being concerned is what friends do for each other" when Joey tries to tell him Dammek isn't a nice person.) A lot of his anxiety is also tied to his fading childhood as he thinks about his future and what that means for him. (He reflects on the fact that he doesn't have time anymore to do the things he used to, partly because Dammek demands his attention in other areas.) Even his stage persona in the band Dammek made him be a part of exhibits an anxious "skittish"-ness to it. But that also may be because he's terrified of the lyrics he sings in their band. They are revolutionary and could put a target on his back for making rhymes about taking down the Heiress.

    Xefros is also a bit naive and too trusting of others as seen with his relationship to Dammek. For an example, he trusts Dammek without question and lets Dammek take advantage of him and his belongings to the point where Dammek has kept Xefros' personal items for sweeps. He trusts Dammek unconditionally to the point where, when Joey tries to tell him that Dammek isn't nice, he vehemously denies this claim and tries to excuse Dammek's behavior by then claiming he needed Dammek's pushing to get better and stronger. Xefros is also quick to believe that Joey is an alien (doesn't matter which of the three options you pick in that scene as Joey, he will always respond with "woah! that sounds like something an alien would say!")

    But despite these weaker tendencies and anxieties of the unknown, Xefros is proud of himself to a degree. He knows that he's trying his best and that he messes up from time to time but that doesn't stop him from feeling pride in the work he does. That work could be something as simple as cleaning his hive to doing something revolutionary even though he might not understand the concepts. He's also excited at trying new things and the prospect of adventurer; exclaiming that Joey is a "real-life adventurer" for the shenanigans she's gotten into. Based on the hobbies and tests that Dammek seems to put Xefros through, it's clear that even though Xefros doesn't think very highly of himself, he's willing to rise up to difficult challenges and attempt to overcome them.

    Aside from his quirks and weird alien planet, Xefros is a normal teenager with normal teenage hobbies. His hobbies include playing Arena Stickball for which he is the pusher, a highly dangerous sport position as many are killed quite frequently in the sport, slam poetry/singing (his FLARP class is Espiacrooner which is a fairly difficult class that includes signing and stealth AND Xefros dreamed on being "Slam or Get Culled", a popular Alternian television show that mirrors American Idol except the losers get culled instead of going home.), and video games. He finds comfort in his sports heroes, who were famous rustbloods, and is a little terrified of the unknown in the world. He is also training to be a butler but doesn't enjoy it very much. You know? Just typical teenage things.

    As a last-minute addition to Xefros' personality. It should be noted that ontop of the Hemospectrum comes the tradition of hemotyping which essentially means that trolls use font colors to reflect their blood status. Ontop of this odd text flavor, trolls exhibit quirks that are unique to them. Xefros quirk is typing with lower-case letters, little punctuation and using an X to replace words like "X/Ex" "cross" "trans" and words sounding like "ten." He also uses little emotes like :D and :( but uses an X above the eyes to represent his horns. (An example of his typing quirk would be; im so Xcited to see troll panic at the disco X:D ive been paying Xtra atXtion to their new Xsition into the pop genre!!!!! This would translate to; I'm so excited to see (troll) Panic! At the Disco. :D I've been paying extra attention to their new transition into the pop genre!!!!!)
    Pokémon Information
    Affiliation: Team Rocket
    Starter: Slakoth (lvl 15) + Rocket starter; Magikarp (lvl 5)
    Password: Atomic Fireball

    Samples
    RP Sample: Victory Road's TDM!
    Victory Road Sample:He breathed shakily as he ran a hand through his black curly hair before neatly pulling a cap over his skull. It'd been weird getting used to not having horns. To look so alien in an equally alien world. To say that it was discomforting was an understatement of the year. At best, Xefros was a walking ball of anxiety and at his worst he felt a sinking pit in his stomach at the thought of having left Joey behind in the middle of the imperial raid. But the fact that she'd proven to be very adventurous was at least comforting to him. Maybe her arrival had set off some weird alien transport system? Except... there had been no signs of him taking the place of someone else like Joey did with Dammek. Alien technology and planet swapping aside, Xefros knew he had to be brave and bold like Joey.

    With another anxious breath, he pulled the cap down harder as he tried to focus on the battle issued to him. A small smile formed as Xefros exhaled, looking up from his worried gaze with a new passion burning in his eyes. Wherever Dammek and Joey were... he'd make them proud. The challenger had already sent out their pokemon and with a practiced swing, Xefros also threw out his battle buddy.

    "Go Xully!" Xefros could feel his confidence building at the sight of his beloved pokemon. Though they'd only known each other for a few wipes now and while their first couple of battles had been clumsy and awkward; they seemed to understand each other better now. He pointed at the enemy Rattata.

    "Use scratch now!!" And so it began, with each trainer calling out different commands with varying degrees of success and valor until one winner emerged. Immediately Xefros ran to Slakoth's aid, picking up the lethargic (and heavy) pokemon with relative ease as he smiled from each to ear. Their first victory as a team.

    "We did it!" He could barely contain his excitement as he hoisted Xully into the sky. He always knew Xully could do it but now he was starting to believe that he had the power to help win their battles too. Maybe he could be a pokemon master after all.
    grubbles: (pic#12179649)

    [personal profile] grubbles 2018-03-26 02:52 am (UTC)(link)
    Thank you! Here's my journal! :)
    protectshope: (Default)

    [personal profile] protectshope 2018-03-26 05:10 am (UTC)(link)
    Hello~! Thank you very much! This will be Madoka's journal!
    goldeneyeball: (wildwood)

    JW | Original Character

    [personal profile] goldeneyeball 2018-04-08 01:04 am (UTC)(link)
    Player
    Name: Wolfy
    E-mail: wolfyttwisted@gmail.com
    Preferred Contact: plurk: wolfyttwisted / personal dw: wolfintheattic
    Timezone: Central Daylight Time
    Current Characters in Victory Road: Maurice Hutch, Henry Townshend

    Character
    Name: JW
    Series: OC
    Timeline: Post 'book' 1

    Original Character Background:

    JW was born around 1950 in rural Tennessee. His family mostly got on with the help of his mother's parents. When his mother contracted pneumonia and died suddenly (heart enlargement) his father fell into a guilt-driven depression and drinking habit which set off the schizophrenia that his own father had suffered from. He grew abusive and JW was taken away from him to live with his grandfather on his mother's side at the age of six or seven. JW lived with him and learned farm work until he was 14. After the death of his grandfather he was placed back with his father who had deteriorated greatly. JW was a sheltered kid and didn't know to look for help. He was pulled out of school after failing tenth grade and kept secluded from people.

    He left his father's home at 18 after a violent fight and took his grandfather's horse to a different town. There he fell in with a Mexican-American family after making friends with the oldest son, Horas Valentine. They unofficially adopted him and repaired the damage that had been done to him as best they could. He was fed, clothed, given a role in the family, and spoiled just a little bit. He grew up along side Horas and the two of them did everything together, including sharing an apartment and working at the same deli. They were like Timon and Pumba if Timon and Pumba smoked weed and occasionally vandalized buildings.

    "Hawksaw" is the first ‘book’ in the series. I have completed this one. It describes JW’s arrival in the year 2007 from 1974. It hints that this is not his first adventure, but a terrible creature he encountered on the last one still has his claws sunk in deep from Beyond. The being, described only as The Man in the Cap attempts to puppet JW’s body from within and force him to kill himself. JW over powers him and manages to force him ‘back through the veil’. The Man in the Cap steals a chunk of his memory on his way to being shoved into spectator mode and proceeds to make a pest of himself from there on out.

    The thing about JW that I want to make very clear is, yes he is schizophrenic and he is aware of it. He experiences audio and visual hallucinations along with pain, but they are separate from the ‘man in his head’ that yells at him for the entire book. JW is very familiar with his symptoms. The Man in the Cap is very real as an entity.

    JW tries to confess to the murder of a girl from 1974 but being only 27 years old, no one believes him. The Man in the Cap causes an outburst that makes the cops to write JW off as ‘just a crazy homeless kid’. Unbeknownst to JW, when they investigated his claim, they managed to find a photo of a man that looked very similar to him, sure enough, from 1974. Bugle, Cheif of Police, got mighty spooked and decided to throw JW onto the streets so he didn’t have to deal with it.

    The local busybody church lady named Betty notices JW and decides to make him her new charity project. She drags him to church and shows him off to the Do Good Comity to make herself look good. JW is bounced around from host to host, leaving each time due to things like alcohol triggering his PTSD or simply witnessing domestic abuse. When Betty can’t keep him homed, she elects to put him in a ‘historical’ house at the edge of town as its groundskeeper.

    JW is not an idiot and accepts this free house. The moment he manages to land a job and starts to get his feet under him it turns out that Something Else is in the house with him: an undead taxidermy nightmare of a wolf that can speak and wants him out. JW, fed up with just about everything at this point, refuses to leave. A fight ensues which causes his elderly neighbor to overhear the ruckus and rush JW to the ER for a severe eye injury.

    The neighbor is Mrs. Shirley and she tells JW that Betty also put her on the hill as a ‘charity trophy’ and they bond over how much they hate her.

    With a huge ER bill hanging over his head, JW is more determined than ever to defy the creature living in his house. One day, while he is out, the city brings some machines onto the property to deal with some dead trees. The wolf, who we learn is called Deuteronomy, thinks they have come to knock down the house and in an act of desperation, contacts another monster that lives even deeper in the house. Deuteronomy was made by a man and the monster was made by the same man. As the elder, she orders it to destroy JW so that development of the land will stop, but the monster, Feverdream, decides to run out into the town and Do a Crime instead. Deuteronomy is like “fuck”.

    JW returns from an outing and actually manages to talk to Deuteronomy without her trying to murder him, he reveals to her that he just wants to live in the house and not destroy it. She’s like ‘Oh. hey by the way…” so he teams up with her in search of Feverdream so that the monster does not kill anybody in town because a) that would be bad and b) they will TOTALLY knock the house down if folks know that horrible monsters come out of it and also that horrible monsters exist??? Also neither of them will have a house.

    So, armed with a spell that Deuteronomy’s creator used to make Feverdream, they chase the monster through town. They run into Chief Bugle and he gives them a lead on where the monster went. He’s also like “What the fuck this isnt in my job description.” JW and Deuteronomy trail Feverdream into someone’s house. There’s a really cool fight that eventually starts a fire and the paper that the spell is on gets burnt up. JW opts for just making up his own spell on the spot and beating the monster to death with an empty rifle. The house burns down and JW is rescued from the wreckage by the fire department.

    In the end, JW’s medical bills are “taken care of” by Bugle on the condition that if any other monsters pop up, JW takes care of them. Instead of, you know, people trained in combat that have guns. And muscles. Okay.

    World Info:

    JW's setting is sort of your run-of-the-mill Earth with hidden supernatural things that have some kind of magnetic attraction to main characters. It's sort of a monster-of-the-week kind of setting for a series of short stories I'm working on. As of right now there are no real history differences between our own world and the Earth JW is from. I may eventually decide that some famous figure like Elvis was actually a unicorn or something, but that doesn't really matter in the long run.

    There are three classes of supernatural being: undead, fae, and monsters. Undead contains everything from ghosts to vengeful 'demons' to homebrew necromancy projects. Fae are kind of that weird blurry space between creature and spirit and they don't even give a damn. They are unstable, free-roaming, and snobby. Don't mess with them. Monsters are simply creatures bound by biology that haven't been discovered or have fallen off the radar. They're the rarest.

    Other dimensions exist and if you know where the thin places are you can pass between them. Like the layers in an onion, there are infinite dimensions circling the main 'base' dimension the stories take place in. Some are just blurry in-between places. It's possible to slip out of the world behind a gas station in Tennessee and pop out of some lady's bathroom in China. However you must know where the roads are. Otherwise, you might just wind up somewhere in the vacuum of space and promptly turn inside out. Some dimensions are exactly the same as Earth except you, dear reader, you actually play the saxophone. Or if you already play the sax, you're a belly dancer. Or maybe a rabbit.

    There are three notable dimensions that cluster close to the base-world and make up something called The Memory Dogma: The Attic, The Underbed, and The Basement. They are guarded by three horses: Lost, Forgotten, and False. The memories of man collect here and sort of form a 'mindscape' for Earth as a whole. Some think fae are formed from this place but nobody knows.

    One unique feature of this setting is that every single sentient being capable of reasoning between right and wrong has something called a Mindscape. This is a world that exists inside the individual's head and is populated by manifestations of facets of their personality. The happenings and appearance and even the functionality of this little world reflect what has happened to the character. Everyone's is different and VERY rarely do people even know theirs exists. JW has had brief brushes with his since he did some involuntary dimension hopping, but doesn't really understand it. He just knows there's an annoying trap-mouthed man in his head.

    Personality:

    You know that sign at McDonalds that says 'refills same visit only'? They put that there because of people like JW.

    James Walter picks his way through life glancing over one shoulder. Street smart and shifty-eyed, if he can take it, he will. Finders keepers, losers SUCK. Growing up in poverty with an abusive father, hopping from home to home and then world to world, and suddenly landing himself in an important position as an adult has given JW a skewed sense of WANT vs NEED. Suddenly an entire town is at his mercy and his fingertips. If it's yours, he covets it. If it's addressed to him, he gives it the stink eye and dunks it in water first because why are you being so nice? Nobody is nice for no reason! Money is his weakness though and it's an easy way to twist his arm no matter how high on the ladder he sees himself. JW has gone so far as to swallow live goldfish for a crisp twenty dollar bill.

    And yet, he hates those with money. He envies and despises them and lets his envy leak over onto other privileged people like folks with high educations, claiming them to be know-it-alls. JW is petty and delights in any failure he sees them face. He is a hypocrite in denouncing things like fancy cars and expensive houses when he himself would absolutely indulge in the very same.

    On the social end of things, JW tends to go on long solo walks, only coming home when it's time for dinner. When he does hang around people, he tends to be a wallflower and provide snide internal commentary. He isn't good at talking to people outside of ranting, small talk, or making sales. People are more trouble than they're worth in his opinion and if he can't get anything out of them, what's the use in bothering at all? As much as he'd like to call himself a lone wolf, he's more of a lonely wolf. JW is mentally ill and his schizophrenia causes him to come off as rude (even when he isn't trying to be) and distant. He's in a lot of pain due to it and other issues with his body so his fuse is short and his patience is thin as he is. When JW actually does make an effort to reach out and attempt to make friends, he tends to shove his entire leg down his throat. The best way to be friends with JW is to not take anything he says personally because he doesn't mean half of it.

    James does surprisingly well with children though. He's ashamed of his incomplete education and doesn't feel nearly as pressured to sound 'smart' around them. He talks to them like equals. Their protection is very important to him. That is, until they become teenagers. He finds himself easily frustrated by them since he is suddenly an opponent. He reads too much into the attitudes they put on as they come into their own and, in turn, makes himself a great target for anybody looking to ruffle his feathers. JW somehow seems to age at least ten years when he comes within a twelve foot radius of a single Hip Teen.

    Though his moral compass is wobbly (lying, cheating, stealing, more lying, leading people he doesn't like into fae-infested groves so that they end up on the receiving end of their pranks instead of him) he's not the sort to go out of his way to be cruel. He might make messes in public spaces but he won't do things that could cause harm, such as setting fires or leaving broken glass laying around. He doesn't like animals very much and while he will shout and shoo strays, he wouldn't hurt them. He smokes weed like a train that smokes a lot of weed and has been tempted by other substances but will turn right around and judge anybody with a scowl if he sees them drinking, toting himself as a teatotler.

    James Walter is not a terribly good man, but he's not a bad man either. That's what is most important.

    Pokémon Information
    Affiliation: Breeder
    Starter: Doduo
    Password: Atomic Fireball

    Samples
    RP Sample:

    Test Drive Thread

    Victory Road Sample:

    [After much trial and error, JW has managed to start out a video message without much issue. It's a little crooked and the very edge of his thumb is visible on the right side of the screen, but hey. You can see his face and he isn't covering the mic this time! He's frowning but that's just his usual expression.]

    Hello. Hey. It's Jim, listen, I'm over here at Pallet Town. Just got of the boat and a few miles back I think I saw something interesting in the water. Somebody onboard told me I need Surf to travel that far back on my own.

    What kinda Pokemon is least likely to get me drowned out there? I'm willing to barter for it, blew all my cash on the ferry. Thanks.
    goldeneyeball: th-th-the man with the golden eyeball (Default)

    Re: ACCEPTED

    [personal profile] goldeneyeball 2018-04-10 11:15 pm (UTC)(link)
    This is the journal!
    isleavepossible: (3)

    Alex | Oxenfree | Reserved

    [personal profile] isleavepossible 2018-04-11 02:39 am (UTC)(link)
    Player
    Name: Katie
    E-mail: themadmaiden@gmail.com
    Preferred Contact: [plurk.com profile] themadmaiden
    Timezone: AST
    Current Characters in Victory Road: Newt (Aliens), Harry Mason, Dipper Pines

    Character
    Name: Alex
    Series: Oxenfree
    Timeline: before waking up on the ferry home (new game +)

    Canon Resource Links:
    The Game
    Alex herself

    Personality:

    Alex is a generally friendly teenager who gets along with most people or at least tries to get along with most people. She's one of those folks who will try to reasonably talk things out, like when Jonas and Ren start to fight, she tries to break it up without picking a side. Telling them both to just calm down so they can focus on getting away from the island. She also is nice to and starts to befriend her stepbrother Jonas when she first meets him and as time passes. She states she's an optimist and proud of it at the start of the game and that's not wrong. And with everything that she goes through, even when her optimism starts to strain at points, it never truly breaks.

    She is a pretty normal teen and while she doesn't smoke, she will drink and she did go to a party on an island that no one is supposed to be at after dark. However she doesn't approve of her best friend, Ren taking what are clearly pot brownies. Firstly, because he becomes really annoying on them and secondly because the next time he takes one, they're very much in the middle of something they all need clear minds for. However she doesn't hold it against him as much as Jonas seems to.

    Alex has a good sense of humour. She cracks jokes and can be sarcastic at times. It's what she usually uses instead of lashing out angrily if she can help it. Once stating that Clarissa is mean because she (Clarissa) had pigs blood dumped on her in a past life and is getting ahead of the curve. She can also be silly/humorous in times of danger, telling Jonas that "the evil" is what left behind the weird hand prints on a chalkboard. Also playing along with her friend Ren over the radio when he pretends to be an official, claiming that she wants to report a poltergeist that has invaded her home and among other things, looks better in her mittens then she does. Though she'll drop the act quickly when things become serious.

    A sore spot for Alex is the recent death of her older brother, Micheal, who she was best friends with. He drowned when he took her out swimming before he left to go away and since she didn't know how to swim, she was unable to do anything but watch him die. This is also the reason Clarissa hates her or at least acts negatively towards her, as she was dating Micheal and she blames Alex for his death. When Micheal was around, as shown in the flashbacks she actually wanted to get along with Alex and the two were friendly, if a bit awkward. After his death though, she claims that everyone in the town knows that Alex is the reason that Micheal is dead. He died because she did nothing. Alex doesn't believe it is her fault, because there was nothing she could have done, even though she feels terrible about it, even just thinking about it. She tries to put up with Clarissa as much as she can, because she knows she's just hurt as well. But she can be pushed too far and sometimes she'll snap back at the the girl. Usually with sarcasm, but sometimes with just exasperation. She doesn't want them to be at odds with each other. Sometimes she'll just stay silent as well because it's not worth it.

    However despite all of that; when asked if she really includes Clarissa in her list of friends she says yes, despite what it looks like. She also point blank refuses to trade Clarissa to the ghosts. She is a loyal friend, whether it's not trading a friend to ghosts for (alleged) freedom, or simply not calling her friend Ren out on his crush in truth or slap because he asked her too. In fact she drops a few hints to his crush, Nona and they end up together because of this. She also tells Jonas that he's a good guy and makes him repeat it to her. She cares a lot about her friends and is willing to give up everything for them.

    Alex is very determined, she's the only one who seems to remember most of the loops they get stuck in/she gets stuck in, at least in each run through, she forgets them when everything resets, but she still refuses to give up and finds a way out of them, usually ending up winding old tape recorders, which somehow sets things right.

    Alex is excitable and loves the idea of finding a treasure map someday. This is one reason she finds all the letters and radio anomalies, the other is that she wants more information about what she's dealing with. Alex is the sort of person who will see a giant jump and take it, leaping over a large gap that she almost doesn't make, but she says she's been doing since she was a child. It still freaks Jonas out though. She's a risk taker and like the more literal example above, doesn't always look before she leaps. While unlocking the ghosts is something she did by accident, and had to do as the exit vanished from the cave she and Jonas went in....She did still let them out by her actions of using the radio. She also sealed the portal behind her at the end of her first run through, even though the ghosts tell her that means she will be trapped with them as well.

    Which she is.

    Alex is starting to realize that she's been living the same portion of time over and over again for an undisclosed number of cycles. In short. The game is a time loop and she's been living through it, over and over just like the ghosts have been living reality over and over again. She's done most of the things the same way but tried to vary things a few times but nothing ever changes. Part of her is starting to realize this, as she is now in the new game + where she's trying to send messages to other versions off herself and the ghosts are being more open about her having done this multiple times. She knows that the messages won't help her and she doesn't even know if they'll help the other Alex's in different timelines. But she refuses to give up or not try to help the other versions of herself that might be out there.

    Speaking of time. Alex is willing to mess with time. Damn the consequences. She convinces her brother to not go away so that she doesn't go swimming with him and he doesn't die. This is how most of her endings go as she can't bring herself to not save him. Even if she can't always remember the other times. She has forced herself to not save him on occasions because there is something in her mind saying she shouldn't (possibly memories of her past attempts or simply just time travel logic) but of course it doesn't change anything and she doesn't remember doing so. So the next time she ends up on the island she will usually end up saving him again because it's her brother and she wants him to be alive. Even if it's just for a short period of time and she's trapped back on the island doing the same thing again, when she does start to remember.

    Some things are just more important, that's also why she stops right before they're about to confront the ghosts to help Jonas tune into a strange song that has been following them, that reminds him of something his dead mother used to hum. Helping her new sibling and friend possibly get to talk to his dead mother is worth putting off confronting their enemies for, no matter what.

    At this point in time she's realized that she is stuck in the time loop with the ghosts, possibly forever. She's being taken from right before she wakes up on the ferry again with her brother alive at the end of the game/ pre time loop restart.

    Game Choices: Current Run

    -Remains friends with Ren
    -Ren dates Nona
    -Is friends with Nona
    -Befriends Jonas
    -Becomes friends with Clarissa again
    -Brings her brother back to life with her choices (hasn't seen this in effect yet but knows somewhat, what she did will cause it)
    -finds all the Adler letters and radio anomalies
    -Currently on time loop number ???? in the new game+ mode round ???. There's no way to tell. It's been many though.


    Pokémon Information
    Affiliation: Trainer

    Starter: Spiritomb | The Sunken
    Password: Atomic Fireball

    Samples
    RP Sample:
    Alex at the tdm

    Victory Road Sample:

    [Alex has managed to turn on the gear. It's no radio, thank god. More like a really weird video phone. She's visibly stressed out right now]

    Okay, so apparently whatever this place is, it has a sense of humour. I'll give them that. But can I also say, their sense of humour?.....it sucks.

    [She points the device over to some sort of creature. It's just sitting there. Being creepy.]

    Yeah, whoever you are that brought me here? I looked this thing up. Really funny. The last thing I need in my life right now is more trapped ghosts.

    [She looks over at it again and then back to the gear.]

    .....these ghosts can't possess people can they?

    [Another quick glance and then turning away from the void of ghosts.]

    Okay so if anyone's out there....Ren, Jonas, Nona...hell, Clarissa? Anyone? If my eyes start glowing red ...or maybe green or purple in this case...whatever. If it does that, or it starts to possess people? I just want everyone to know that I didn't actually do anything this time. I just got this thing as sort of the worst welcome gift ever.
    faintwaves: ([Smile] We'll watch the sun set)

    Xion | Kingdom Hearts | Not reserved

    [personal profile] faintwaves 2018-04-15 08:28 pm (UTC)(link)
    Player
    Name: Mozart
    E-mail: inzivil at gmail
    Preferred Contact: [plurk.com profile] noctowl
    Timezone: PDT
    Current Characters in Victory Road: Botan, Maka Albarn

    Character
    Name: Xion
    Series: Kingdom Hearts
    Timeline: After she fades away
    Canon Resource Links: Good luck figuring out Kingdom Hearts.
    Personality:

    If there was anything to compare to Xion, it would be the ocean. Like the ocean, Xion's thoughts often remain just below the surface, too dark to discern. She remains private with her thoughts and what's bothering her until it comes crashing to the shore out into the open, then quickly receding away to obscurity. She doesn't like to bring it up or make it apparent, apologizes for doing so, but at the same time, her thoughts overwhelm her so much that she can't help but show it in her expression and tone. Her thoughts are often her enemy, plaguing her with doubts about her worth or who she even is and drowns her like the ocean she dreams of. With this, Xion is hesitant to open up and express how she's feeling in unfamiliar situations, in some ways she's not entirely sure what her thoughts mean or if they're even her own. She questions everything inside and outside of her, sometimes they're deep and existential, "why do I feel pain if I don't have a heart? How do I know about this? Are these memories real or fake? Who was I before I became a Nobody?" these are the thoughts she keeps to herself, to agonize over and only long for the answer to. The more light-hearted questions come from her endless curiosity, indeed with someone that is as unsure of her origins or basic humanity as she is, Xion is always wishing to explore the world around her and the ones beyond. Her mind leans towards being more literal and logical as, again, she's a person that tends to think a lot—simple phrases like "push your buttons" escape her and she questions where this button on her could possibly be. At the same time she points out the obvious ("Roxas, that's a stick") or the harsh truth ("If we ran from the Organization, where would we go?") to people that she's close to, not maliciously, just to get the facts straight. Truth and clarity is very important to her as a person that is unsure of her origins and wants to find answers.

    However, as Xion is a person clouded by doubt and lack of confidence as these thoughts torment her, she ends up being a little sensitive. She takes rejection hard and begs for another chance, apologizes over and over again, even if the person is someone that treats her badly. She can handle it, she says, though rejection as well as abusive words still hurt her feelings, Xion does not speak up in her own defense, she tries to mediate and find the best solution for everyone around her. Being created in an environment where she often feels (and usually is) powerless, she has difficulty making decisions for her own benefit as a result and, really, thinks more of what everyone else wants, what people expect from her. For some part, it's for self-preservation, she's fully aware that some people can and are perfectly willing to kill her and though she does not wish to be dependent on them and their desires, she knows she has to be, she knows it's her duty. For the rest, it's because she truly cares about some and wishes only to make the best decisions for their sake. Her heart is in the right place, but still she is lost and confused, she asks questions of others constantly, "what should I do? How can I do that?" even if the decision should solely be left to herself. She has to be stopped and reminded: no, this is your life, it's your own decision whether you want to do what's right by them or right by you. Regardless, she will always choose what's right by the people she cares for, it's not necessarily a strong sense of justice so much as a strong desire to be loyal and take care of her friends. These same loved ones also end up begging Xion to please think of herself, be selfish and do what's best for her, but once Xion has made up her mind, made her goals, she will not be swayed and she'll do what it takes to make that goal happen.

    A huge part of Xion's doubt and anxiety is the question of her identity, the one time she flies into a rage and blindly attacks (when usually she's more careful with her fighting) is when it's implied that she's a "sham." She hears it enough already, that she's nothing more than a puppet, but she has people that treat her like a real person to drown that out, so how dare anyone say that she's a fake? Though, in actuality, the attack wasn't directed at her but at her Keyblade, still—her doubts leave her feeling like anything is an attack on her. Some part of her believes that she really isn't worth anything; she really is just a fake, isn't she? And when Xion feels as stressed and pulled in all directions as she does while trying to figure out who she is really, she runs away and hides to compose herself, to consider what should be done next. She knows always that she has to push aside her doubts and seek the truth, no matter what it ends up being, she's fully aware of how her actions and behavior affects those around her and—again—she doesn't want her loved ones to worry, but sometimes isolating herself is necessary. Especially when she realizes that her actions have negative consequences on her friends, it's just better if she's not there; she loves them too much to have them suffer by protecting her.

    Love…how can somebody without a heart love? Yet she feels it, she feels it for her friends and knows that she would do anything for them. She has the instinct to take care of her friends and keep them company, watch over them when they're not feeling well, even if it's not something that a Nobody should know or even care about. She stays by them without fail and reassures them when bad things happen. She does this in spite of them, like before, telling her to please worry about herself. Though ultimately Xion is not able to get a firm grasp on an identity of her own and ends up pulled in all directions and almost losing herself completely, she still knows deep down that what must be done is what is best for her friends. Anything, even removing herself from the picture and the memory of her friends entirely, even if it's painful to consider and difficult to go through with. As said, once Xion has her mind set on a goal, she will do anything to make it work, even if it means acting antagonistic to her friends in order for them to destroy her. Yes, she will actually die for a cause that she's loyal to, for people that she loves. She doesn't do it because she wants to be regarded as brave or heroic, it's simply because even if she's not who she thinks she is and there never really was a "Xion" the time and memories she made with her loved ones is precious and real.

    Xion would not know what to do with her own identity, she doesn't know who she really is, some part of her feels like a lot of the traits she has are just patchwork of others. Why does she like collecting seashells? Well, that must be because she's made from memories of Kairi, who also loved seashells and collected them to make charms. Why does she know how to use the Keyblade? She doesn't know at the time, but it's because she's made from the Keyblade wielder Sora's memories. But at the same time there's the determination to become much better with the Keyblade and with her fighting so she doesn't mess up and lose it again. There's the very intense desire to not fail, part born from her fear of the higher ups in the Organization deeming her "useless." She screams in frustration at a failed mission, she beats herself up for not being better, she isolates herself, and then she decides she must plead for another chance. "Let me do it again, please, I can do better." She's reserved, slow to open up with so much as a word or a smile…though when she does open up, she seems to become a whole new person—smiling and laughing along with her friends. Some of her highlights of the day are spending time with her friends, talking about things like going on trips or "what does this mean? What does that mean?" She listens carefully to what's said and she remembers it well, even to the point of turning it back onto her friends to tease them. Xion's affection for teasing indicates her level of comfort and trust in the people she keeps company with, one would rarely see her like this in any regular situation, especially one that she doesn't feel comfortable in. She does not make jokes, not really, not even to lighten the mood, though she does have encouragement for the ones she's close to and insistence—"Yes, I'm fine, I can handle it!" Xion appears strong solely for her friends, while for others she would wilt in the background as she's unsure of what to make of them and doesn't want to draw attention to herself. Outside of the Organization is not a life Xion ever considered, she shot it down when Roxas brought it up after all, she's not sure what to do in that sort of situation. She's not sure what to do with the unfamiliar or with anything about her remaining stable, being her own person and making decisions for herself and her own benefit. She might say something and then immediately second-guess it and apologize to the person she's speaking with for saying something odd. She might question what they say at every turn out of genuine curiosity at something she's never heard of. She thinks she might mess it up entirely and should avoid it. But then she has to remember that Roxas didn't know what to think about her either when they first met; yet when she began to speak, he kindly offered friendship to her. She's still in the progress of discovering what her identity—her own identity, the girl called "Xion"—really is, doubt and apprehension rest heavily on her, some memories in her mind remain mixed up and she isn't certain if they even belong to her. But she won't give up, she'll approach it carefully, one step at a time, and open up to properly introduce herself to the world.

    After her first time around in Johto and Kanto Xion did indeed open up and come into her own identity more. She grew into a girl that enjoyed seashell crafts and swimming, collected Water Pokemon, became a great trainer with a strong sense of always wanting to do the right thing. She also grew into a sense of sarcasm and wit when affronted, after all she needs that sort of defense when dealing with certain people from her own world that try to needle at her origins. She also began physically spelling her name S H I O N, removing the X which symbolized the Organization's ownership of her.

    The long and short of it:

    +Loyal: Once a person has Xion's trust, she'll stick with them and defend them to the end.
    +Kind: Xion is a friendly and happy girl once she opens up to people, she wants to spend time with friends and have fun.
    +Hardworking: Xion gives her all on missions and always wants to show that she can do it and do all of her duty correctly. She might go a little…overboard with the desire to prove herself.
    +Observant: As said, Xion prefers to hang back and listen carefully to a situation before butting into it.
    +Resourceful: Despite her origins Xion is actually quite adept at trying to figure her own way out of certain situations, of course this can unfortunately lead into a tendency to not ask for help until it's too late.

    +/-Introspective: This can be a good thing as Xion gives a lot of thought to her actions…but also a bad thing as she can get caught up in her own thoughts and psyche herself out of interaction or asking for help.

    -Secretive: Something is wrong and will hurt her friends, Xion will fix it, it will hurt her instead. She won't at any point tell her friends that this will happen, because she wants to protect them.
    -Lack of self-image: She's getting better with it, but her fractured identity and origin as a puppet does still hurt, she still in some respect views herself as a thing and not a person.
    -Emotional: Like said, she experiences her emotions in a very unstable fashion, with the question of her identity being pulled in all different directions she's liable to experience her emotions very strongly and suddenly. Nobody ever taught her how to regulate intrusive thoughts and emotional outbursts.
    -Stubborn: Once she's come to a decision, she'll stick with it, no take-backs, no talking her out of it. Obviously since she thought about it, it's the right decision and has to be done.
    -Very, very naïve at heart: She's barely a year old in all actuality, there's still some things she'll actively question or not know about and won't necessarily know you're not supposed to say something like she would out loud.

    Pokémon Information
    Affiliation: Trainer
    Starter: Wimpod
    Password: Atomic Fireball

    Samples
    RP Sample: TDM thread

    Victory Road Sample:

    [When the video turns on, the person handling the Gear seems surprisingly calm—she's not remotely upset to be "suddenly displaced" somewhere new, she looks like it's just another day for her. A Wimpod is nestled in the hood of her jacket (an odd black trenchcoat-looking thing) dozing peacefully.]

    I came home.

    [It's the first thing the girl says, very simply, very factually. She has been in the world of Pokemon before and considers it home over where she was before. Nobody would remember, either, that when the girl first arrived she spoke with much less confidence than she does now.]

    Riku? Vanitas? Are you guys still here? I hope Vani didn't mope too long when I left, I didn't mean to.

    [A cheeky grin comes to her face after she says that, whoever Vanitas is to her this is evidently some kind of ploy to rile them up.]

    A more general question for everyone: hi, I'm Xion. That's S-H-I-O-N, but the Gear probably lists me as X-I-O-N, I need to go back in and fix that. Did anybody end up with my Pokemon? I'm not gonna fight with you about it, if you're taking care of them, but I just wanna make sure they're safe. And…

    [Xion stops, a serious look coming to her face.]

    I think Silph kidnapped my Null, I'm definitely gonna fight them to get Saturn back.

    [Well that's a very ambitious thing for a teenager to say.]

    That's all for now, thanks.
    faintwaves: ([Dork] YEAH!!!!)

    [personal profile] faintwaves 2018-04-16 07:37 am (UTC)(link)
    It's her, ya clone girl
    isleavepossible: (How long baby have I been away?)

    [personal profile] isleavepossible 2018-04-16 12:18 pm (UTC)(link)
    thank you!
    thumbsdown: (☢ & they've given you a reason to fight)

    Craig Boone | Fallout: New Vegas | Not Reserved

    [personal profile] thumbsdown 2018-05-06 09:00 pm (UTC)(link)
    Player
    Name: Steff
    E-mail: watermelonboxx@gmail.com
    Preferred Contact: [plurk.com profile] novicecity or Discord: novicecity#8049
    Timezone: GMT
    Current Characters in Victory Road: none

    Character
    Name: Craig Boone
    Series: Fallout: New Vegas
    Timeline: Post-game, independent route
    Canon Resource Links: Wiki

    Personality:

    Boone generally tends to keep to himself, so for most people he'll probably come across as cold and distant to start with. His involvement in the Bitter Springs Massacre left him troubled to say the least, and after being forced to mercy kill his pregnant wife, Carla, he became convinced that he was being punished for his role in the shootings. For a long while, the only thought on his mind besides killing Legionaries was finding death (and, in his mind, an end to his "punishment"), but after travelling with the Courier for a while and going back to Bitter Springs he's begrudgingly come to accept that perhaps his punishment is simply having to live with what he's done.

    A strong believer in fate, he still feels that his time will come when it's "done with him", and though he no longer actively seeks it out he doesn't fear death. Boone treats fate as something that watches over everyone, tormenting and punishing them where it sees fit to do so, unstoppable and inescapable. He believes that he lost his wife and unborn child because of his part in the massacre at Bitter Springs, and that if it hadn't been her it would have been something or someone else. "You take out a debt, it's only a matter of time before someone comes collecting." For this reason he's still reluctant to get close to anyone out of fear that he'll bring them down with him, but with enough time and patience it is possible to get him to open up. He also believes that one action isn't cancelled out by another, and that karma will catch up to you regardless. "A murderer who does good deeds is still a murderer. And he'll still get his judgement."

    He can be apathetic to other people's problems, more likely to grunt and keep walking than take the time to break up a violent fight between strangers if he spots it. He's also clearly fine with the Courier stealing from others, though he'll get angry if he catches you stealing from him. Essentially, if it isn't his problem, he probably doesn't care. Once he sees you as a friend however, he becomes far more reliable and willing to help out, and can become fiercely protective over those he's most loyal to. He doesn't like to talk about it, but he's terrified of losing anyone else to what he believes is just waiting to take it all away again. He's also still loyal to the NCR, despite having left the military, and refuses to actively work against them. "I fought with those men. I'll be damned before I betray them." He does, however, acknowledge that the NCR have their problems.

    He doesn't talk much, preferring to listen quietly. He can struggle with finding the right words to express how he feels, though if something bothers him he will usually speak up. For the most part he's fairly soft-spoken, and it's a very rare thing for him to actually raise his voice to anyone; his tone is more likely to become low and threatening instead. If angered, he's more likely to brood on it for a while than to seek a physical confrontation, though verbally he still won't hide his feelings on the matter or sugarcoat his words. The exception to this rule is if he feels someone he cares for is being threatened, in which case he will not hesitate to threaten right back with violence and/or death, or if he's hit where it hurts (slavery being one of the few topics that will immediately infuriate him). Once Boone dislikes someone enough, he'll generally refuse to speak to them. Bugging him after the fact probably won't get you anywhere, but he's capable of giving second chances if he thinks you're sorry enough. His sense of humour is dry and often delivered flatly, sometimes making it difficult to tell if he's serious or not.

    Even with his closest friends, Boone isn't much of a talker, though he is more likely to offer substantial answers to questions asked by someone he's comfortable with. He's fairly blunt and straightforward with his words, and it isn't really in his nature to say something he doesn't mean. If a conversation is heading in a direction he doesn't like, he'll make it clear that he doesn't want to talk about it; repeated attempts to continue the subject will only serve to irritate him and close him off even further. He doesn't generally appreciate close contact, even with people he's comfortable with, and is likely to edge away if someone gets in his personal space. There are exceptions to this, but only with those he has a strong bond with. Unfortunately, besides being terrible with words he also isn't particularly book-smart (to put it into perspective, his intelligence stat is the lowest of all the human companions at 3/10, and he only beats the dog by one point). He's aware of this, and probably won't appreciate having it pointed out, but it's hard to truly offend him and most insults won't get much of a reaction from him. In fact, if he believes that it's the truth he's more likely to simply agree than anything else.

    While he lacks in smarts and charisma, he makes up for it by being physically strong and extremely perceptive. He's deadly with his rifle, and his military training combined with the constant threat of the wasteland means he's always on high alert. He's often the first in a group to spot trouble, and is swift about putting an end to it. He wakes easily from sleep, and if woken too forcefully or in the midst of a nightmare he may instinctively react with violence. He also hates having people sneak up on him or startle him. Being former 1st Recon, a sniper battalion with a reputation for being some of the best the NCR has to offer, he's at his best with a good vantage point and a sniper rifle in his hands. "Give me my rifle and a clear line of sight and I'll start picking them off before they've even seen me." He can use most conventional guns just as well though, and is also skilled with melee weapons though he prefers to keep the enemy "out of his face". He's also been trained as a spotter, and can find enemies through his scope for a partner. He's very stealthy, able to sneak up on many enemies without them even noticing him. Unarmed combat is where he falls short, having had little to no hand-to-hand training, so knowing this he prefers to keep a weapon of some kind on him at all times.

    He takes no real joy in killing, seeing it as more of a necessity to stay alive and protect the people he cares about. The exception to this is when it comes to revenge. He'll state that he wishes there were more Legionaries to kill after wiping out Cottonwood Cove, and he'll be particularly happy after killing Caesar himself. He'll also get antsy when getting near certain Legion encampments, warning the Courier that if they get any closer he's killing any Legionary he sees whether they want him to or not. He refuses to leave Novac until he's personally dealt with whoever sold his wife, despite claiming to have no friends there or even anyone he can trust.

    He can spend a lot of time deep in thought, and sometimes may take a few moments to respond to a question. His thoughts usually end up back at Bitter Springs or his wife somehow, and he still spends a lot of time alone mourning her loss. He's shown to deeply regret that he couldn't fight to save her life on the day she died, despite truly believing there was nothing else he could have done and that he was always meant to pull the trigger. He doesn't like to talk about Carla too much with anyone he isn't friends with, and will get annoyed quickly with persistent attempts to pry into his past. He has some difficulty separating himself from things that hold sentimental value to him; he still keeps a letter written to his wife while she was alive with him, and he struggles to leave Vegas because it's where he met her. He's also adamantly against mercy killing, having had his fair share of it as an NCR sniper even before having to kill Carla, and sees it as an absolute last resort.

    Under a lot of stress, Boone is prone to completely shutting himself away emotionally. Depending on the reason for the stress he can also take to drinking a lot in order to forget bad memories, or just in an attempt to get some sleep that isn't plagued by nightmares. He'll become more self-loathing and cold towards people, even his friends, and is likely to begin pushing them away with the belief that they'll be better off without him. At his absolute lowest he can have suicidal thoughts, and may behave more recklessly than usual (rushing into potentially dangerous situations, for example). Two of his endings involve him either outright committing suicide, or going mad and staging a solo suicide mission against scores of Legionaries, knowing he won't make it out alive.


    Pokémon Information
    Affiliation: Trainer
    Starter: Skorupi
    Password: Atomic Fireball

    Samples
    RP Sample: Test Drive

    Victory Road Sample:

    [He's not sure how he got here. Last he checked, he'd gone to sleep sitting with his back to a wall in a rundown shack. Boone had been ushered out of his bed by a woman claiming to be his mother, and now he's standing outside the house he woke up in and eyeing the Skorupi that's standing nearby.

    He doesn't trust this creature, whatever it is. His first thought would have been to grab his rifle- clearly this is some radscorpion mutation- but he's weaponless. It isn't attacking him, but for how long?

    When he moves, it follows. Like a lost puppy. He can't seem to get away from it, and it watches him cluelessly as he slowly bends down to pick up a stick for self-defence.]

    Okay. You just stay right there while I...

    [He fiddles with the gear that he was given and manages to turn it on. Then, assuming he's contacting someone, he speaks.]

    So I just woke up here, and there's a goddamn scorpion following me around. Not sure what to do about it, since my weapons are gone. Anyone out there know why this thing won't leave me alone? And what...

    [He narrows his eyes, pausing for a moment to listen.]

    ...What the hell is that music?
    thumbsdown: (☢ you're still here)

    [personal profile] thumbsdown 2018-05-14 11:15 am (UTC)(link)
    this is the journal!
    hauntpadour: (Default)

    Egon Spengler | The Real Ghostbusters

    [personal profile] hauntpadour 2018-05-26 03:45 pm (UTC)(link)
    Player
    Name: CJ
    E-mail: Pythonmelon@yahoo.com
    Preferred Contact: plurk.com/pythonmelon
    Timezone: Eastern Time
    Current Characters in Victory Road: None

    Character
    Name: Egon Spengler
    Series: The Real Ghostbusters
    Timeline: post “The Hole in the Wall Gang”
    Canon Resource Links: http://ghostbusters.wikia.com/wiki/Egon_Spengler/Animated

    Personality: Egon Spengler is the brains of the Ghostbusters team, seconded only by Ray Stanz. He takes control of the team as the tactical leader most of the time, and is the inventor of the proton packs and the containment unit. He is stated in Rollerghoster to have gotten his first degree in primary school, and went on from there to get his PHD in paranormal studies early in life. He has an expansive knowledge of the supernatural, from his own research and that which he finds is his go-to resource, Tobin’s Spirit Guide. He is also very well versed in many other fields, being a collector of spores, mold, and fungus once being the owner of the largest ant farm in Iowa. The knowledge he’s collected of the creatures they often come across has a tendency to make him the most level-headed and analytical of the Ghostbusters. His interest in science leads him to be more fascinated with than fearful of the subjects they come across. He is an exceptional inventor, capable of creating nearly anything needed for their ventures, including a car that transforms into a new vehicle every time it’s damaged in Don’t Forget the Motor City. In Ghost Busted, when the team converted to crime fighting, Egon’s inventions came in so handy that they were able to stop all crime in New York. At least some of his academic prowess comes from pressure from his parents who, in The Devil to Pay, are stated to have not spoken to him for a week once when he was in college, only because he made an A- on a test.
    Despite Egon’s calmer take on his usual job, he remembers offenses and can be very quick to go on the attack when he or his friends are personally threatened or insulted. In The Boogieman Cometh he meets with the Boogieman that once tormented him as a child, and compromised their mission in an attempt to attack him physically. In The Devil to Pay, at the realization that a demon is attempting to trick his friends, he jumps out of his seat, shouts, and attempts to tackle the creature as everyone else remains calm. In Rollerghoster He is also the first to get mad about their image being stolen for a rollercoaster, confronting the owner and threatening to sue immediately, while most of the team wants to let them be. He is also terrifyingly efficient at dispensing justice for his offenses.
    Egon’s occasional fiery moments are offset by an otherwise extremely dry personality. He often has to clarify his own emotions to people because he speaks so flatly, such as in Slimer, Come Home with Winston. Very few things shock or surprise him, and even extreme situations rarely earn an emotional response, again aside from the insult or threat to himself or friends. Facing off with Cthulu hardly earned an expression of surprise from him. He is certainly not above feelings of fear or anger, but often struggles with expressing them. This dryness makes him hard to read, and he can often come across as uncaring or above it all. He takes many traumas in stride, including having his soul torn out and used as a trampoline in Egon on the rampage, and being blasted into a hollow vapor of himself in Egon’s Ghost.
    Egon’s dryness and preference for study over human socialization has made him somewhat awkward around others, with a sense of humor that is often misunderstood and obscure. He tends to be somewhat uncomfortable showing emotions around others, played up to a comical level around Janine and the other women that often flirt with him. He is clearly uncomfortable with most displays of affection, opting at most for a companionable hand on the shoulder at most times. He has also unknowingly insulted Janine to the point of her wanting to quit more than once.
    Along with being awkward around others, Egon can be very detached. He is very forgetful of his own and other’s safety at times, including when he wanted to try electroshock therapy as a viable solution to a problem, and took a glass of water meant for an unconscious Ray and drank it himself. When he’s not uncomfortable with close shows of emotion, he misses them completely as with the librarian in Chicken, He Clucked. He also has a tendency to completely ignore others when focused on his work, such as in Slimer, Come Home when he walked directly past a group of muggers without even flinching while searching for Slimer. In Cry Uncle he gets so absorbed in his calculations after finishing a job that he stays in the center of the street, standing waist deep in a man hole until Peter and Winston pull him out.
    Though Egon may often have a poor understanding of others, he is far from antisocial. He is happy to spend time with the team outside of work, lives comfortably with them, and is often the first to give a friendly greeting to the supernatural creatures they study. His friends matter a lot to him, and he often thinks to check on their safety after or during their missions. He shares a lot of friendly banter with Peter, and shares the lab space working with Ray. In Citizen Ghost he is the first to greet Slimer politely, introducing himself and asking for permission to study him. He is also the one who most often has to clear up any misunderstandings caused by Peter. He very much cares about the wellbeing of others, which is a large part of why he got into the Ghostbusting business, and his main concern in many dangerous situations is the wellbeing of his friends, as seen in Ragnarok and Roll when he was willing to overload his proton pack, killing himself in the process, to save the world and mentioning Janine’s safety in particular. He has also stated that he would like to be the first human ambassador to the ghost world, looking to communicate with them more than stop all passage between both worlds.
    Egon also has a tendency to try and put himself above trivial pleasures, but he has his joys and is open about them. He enjoys fooling with the occasional difficult customer, as stated in Doctor, Doctor when Peter excuses their damaging a chemical facility by claiming at the owner allowed them in and he noted it was his turn to make the excuse. He is also known to enjoy playing jokes on the others, Peter in particular, employing Slimer. He is a lover of opera, and even offered the Metropolitan Opera their services for free in the name of art appreciation.
    Egon is also very responsible, taking good care of any charges and completing almost any task he takes on. This is in exemplified in Ghost Busted when he takes on the challenge of fighting crime in New York and subsequently eliminates all crime in the city. He also keeps a close watch on the containment unit, and is most of the reason why something that is so delicate and requires so much upkeep remains operational. He is one of the main firehouse inhabitants that helps care for Slimer, because of the ghost’s importance to his studies.
    On the outside Egon seems quite relaxed at times, but internally he is quite tightly wound and cares very much about his success. As stated above, in The Devil to Pay he mentions that his parents once neglected to speak to him for a week because on an A- on a test. This pressure likely persisted through his entire childhood, and has led to quite a drive for success. His extended family is shown to also add pressure for success to him, as seen in Cry Uncle when his Uncle Cyrus arrives and claims that he is too brilliant for work as a Ghostbuster, and that he should be part of a proper lab setting. He looks to prove his capabilities to himself and others because of this, striving to be recognized with Nobel prizes and mention in scientific papers. He has a low tolerance for others messing with or outright destroying his creations, having to warn Peter and others away from messing with items like the containment unit or PKE meters.
    Egon is also an extremely loyal person, sticking with his friends and keeping to his promises strictly. In Cry Uncle Cyrus Spengler states that Egon has never given up on a promise he’s made, and uses a promise his nephew still owes him to wrench him away from Ghostbusters work. At no time has he left any of the team behind for any reason, and will even go out of his way to stand up for or save them. In Look Homeward, Ray he helps to prove Ray’s capabilities to his home town when they doubt the Ghostbusters, and in Rollerghoster He is quick to defend their stolen image.

    Pokémon Information
    Affiliation: Breeder
    Starter: Solosis
    Password: Atomic, Fireball

    Samples
    RP Sample: https://ryslig.dreamwidth.org/679532.html

    Victory Road Sample: https://ohmyarceus.dreamwidth.org/9629.html?thread=1864093#cmt1864093
    hauntpadour: (Default)

    Re: ACCEPTED

    [personal profile] hauntpadour 2018-05-31 02:27 pm (UTC)(link)
    Thanks so much!

    Lucas Baker | Resident Evil | Not Reserved

    [personal profile] 1019 2018-06-03 09:38 pm (UTC)(link)
    Player
    Name: Inigo
    E-mail: gemiknitemare@gmail.com
    Preferred Contact: Plurk @ [profile] schmendricks; Discord @ Schmendricks#4170; PM
    Timezone: PST (GMT -8:00)
    Current Characters in Victory Road: N/A

    Character
    Name: Lucas Baker
    Series: Resident Evil
    Timeline: Before the final boss fight of RE7
    Canon Resource Links: Canon Wiki!

    Personality:

    The very first bit of information given about Lucas in-canon is that since youth, he was infamously a "bad seed". He is rrrrreally not a nice person, and has zero interest in being subtle about it - he's not even a pleasant one. At his best-behaved, he can still be said to have a hostile, petty nature and obstinate difficulty with not having things his way - in the Daughters DLC scenario, which takes place three years prior to the main game, he gets huffy and protests when his parents mention putting a lost child up for the night in his childhood bedroom, and has apparently been keeping month-by-month laptop documents of all of the things his family has done to end up on his shitlist.

    The above sets him up to sound like the dour, angry sort, which... he can be, but really only when, well, he is, again, not getting what he wants - when the balance of power's not in his favor. He's seen anywhere from morose to furious at four notable points/potential points in canon: one, the Daughters scenario, throughout which he's in the company of parents who're willing to keep him in line (prior to infection in the main game, Lucas's father Jack was, apparently, strict with him in particular - aforementioned shitlist claims that Jack at least once smacked him upside the head for checking his phone at the dinner table, and towards the end of the scenario Jack shuts Lucas up after a snide remark with a glare and his name - which probably at least lent to dislike that got Lucas switching in private from calling Jack "Dad" to calling him "that old man"); two, if the player beats him at his own game at the end of the 21 DLC (he recovers pretty quickly from that once, presumably because he has a scheme to fall back on); three, when he's getting worked up in his video message to protagonist Ethan regarding the potential cure to the Bakers' infection (it's not exactly in high supply and he has no reason to believe that it'll be used on him if it's made, but he seems to think of its sheer existence as a threat to the regenerative abilities that the infection gives him); and four, when Ethan solves the Happy Birthday escape room in one piece by circumventing every one of its trapped elements (his response to that being essentially to throw a tantrum and end his turn as RE7's antagonist-at-large via ragequit).

    Each of those has "he's having his 'scuse you I do whatever the hell I want roll blocked or interrupted" and/or him losing/not having the most ground in common. He doesn't take losing or disappointment well, and imposition of outside control or restrictions makes him absolutely miserable; he blows up in the face of the former, and he'll look for outs from the latter, whether that's on the scale of mentally checking out and giving a hundred percent of attention to his phone when surrounded by family or of his playing spy on his household for an unnamed organization in exchange for immunity to Eveline's mind/behavior control.

    But he's seen through virtually the entire rest of RE7 with the reins off. And when he doesn't feel as if his style's being cramped or his buzz's being harshed, evidently, Lucas is one of the most exuberant, chatty, and fun-loving fellas a person could meet. He goes from the teenage/post-teenage moodiness in Daughters to freely, enthusiastically chattering to strangers as if they're good ol' friends he's so darn excited to see. He's quick with a quip and has an expressive flair. He'll rush in on any opportunity for a laugh and is one for playing jokes.

    He's a big ol' kid at heart.

    One who isn't only a bratty sulker when faced with discipline or restrictions but who flat-out delights in being a sadistic bully taken to the extreme.

    I do mean sadistic. By "playing jokes" above, I mean "genuinely trying to terrorize and detrimentally misdirect people" (two-in-one - there's a bit where he jumpscares Ethan at a keypad-locked door to give him a [fake] password - before "correcting" himself and giving a new [also] fake password twice; the keypad turns out to be linked not only to the door but to a wrong-password-activated booby trap hanging over it), and finding new and interesting ways to hurt and/or kill people is essentially a creative hobby for him - one that he gets massive amounts of gratification from. (Lucas laughs often, but good lord is it particularly drawn-out and pronounced when he assumes he's fatally pulled the rug out from under Clancy in 21 and if he gets to watch Ethan burn to death in the Happy Birthday trap if the player hasn't pieced together how to keep Ethan alive for it.)

    The other side of the coin of his disliking being under anyone else's control or restrictions, probably. He loves being able to whatever the heck he wants with people as if they were action figures or game pieces (flipping the equation is just humiliatingly wrong and unfair in his head), and this is much more than likely just... the way he is, rather than learned or reactive behavior. He made his first kill as a kid young enough to be referring to his mother as "Mommy", when he responded to being bullied for being "crazy" (whatever he did to get that reputation and the CAT scan his boyhood journal mentions in childish terms at that age isn't gone into) with inviting his bully over and locking him in the attic until he starved to death. (True, he didn't actively, directly hurt the kid, but he locked him up over days upon days of hearing him begging to be let out, and his only comment on the whole thing after the bully stopped making noise was an eventual complaint about the body upstairs stinking up his bedroom.) There's also a bit of scrawling in his old room stating that he used to hope he'd find dead bodies scouring the bayou. It wouldn't be a stretch to say he can "like" other people due to thinking they're interesting or entertaining - catalysts for fun, in other words - or to roll with people whose qualities and/or actions he thinks could help him out, but as for anything more personal than that? He likes being in position to see other people as... well, essentially-inanimate things, rather than autonomous entities who can make demands of him or throw off his pursuit of fun and going nuts in seeing the ways in which he can play with his environment. In fact, best of all are scenarios in which people are nothing more than elements of that environment!

    Seriously, if there's anything genuinely good to be said about Lucas, it's that he has a highly- and productively-active, exploratory creative mind bent on getting results. He'd be a poor trickster and trapmaster if he didn't! He's the clever, resourceful type and he's proud of being such - he takes a moment during the 21 DLC to emphasize the fact that "I got 'em working again!" with regards to the retired electric chairs he has a couple of prisoners strapped to; and, again in his childhood diary, he alludes to the fact that he turned his first-ever first-prize kid inventors' contest trophy into a lamp by saying that "Now it'll be shiny even at night".

    His cleverness serves him well not only in pursuit of novelty in his... areas of interest, but in service of the fact that he's kind of a coward when it comes to one-on-one direct conflict. Again, balance of power - Lucas gets on-edge and irritable in any situation in which he doesn't have a distinct advantage over anyone he might clash with; and being more oblique and fond of blindsiding and outwitting than he is the direct type, he's most always at a disadvantage over people who are not only willing but able to go right for the jugular.

    Still, he can get... complacent in his own intelligence. That complacency and his general uncompromising nature result in development of blind spots all across the board, and they're not small ones. When he finds out in Daughters that Zoe's been sneaking peeks at his laptop by virtue of knowing both his phone password and the fact that he uses the same password for both devices? He does nothing. When Clancy manages to cheat death in 21 by countering his obviously-meant-to-be-a-last-minute-cheat-move with a bonus card he personally wrote and provided? He seems genuinely surprised, and even more genuinely irritated - though, again, he gets over it quickly, thanks to having another deathtrap set up for whoever won 21. He's the sort who can get caught up in the concept and let the what-ifs and finer points of a plan slip through the cracks - 'ey, if he's smart enough, his planning process should leave no "what-ifs" worth bothering with, am I right? - and that coupled with his pettiness and inability to react gracefully when outsmarted makes for an Achilles heel blatantly on display.

    Pokémon Information
    Affiliation: Team Rocket!
    Starter: Totodile (Lv. 15) + Houndour (Lv. 5)
    Password: Atomic Fireball

    Samples
    RP Sample: A Ryslig thread...

    Victory Road Sample: ...and a Fourth Wall thread!

    [personal profile] 1019 2018-06-04 05:10 am (UTC)(link)
    Ahh, awesome!

    This is the journal - I’ll get right on everything else!
    awomanoutoftime: (Please Stand By)

    The Sole Survivor/Kim Nguyen | Fallout 4 | Reserved

    [personal profile] awomanoutoftime 2018-06-09 08:46 pm (UTC)(link)
    Player
    Name: Katie
    E-mail: themadmaiden@gmail.com
    Preferred Contact: [plurk.com profile] themadmaiden
    Timezone: AST
    Current Characters in Victory Road: Newt, Harry Mason, Dipper Pines, Alex

    Character
    Name: The Sole Survivor | Kim Nguyen
    Series: Fallout 4
    Timeline: Post Railroad ending
    Canon Resource Links:
    Fallout 4
    The Sole Survivor
    Pre-War America

    Original Character Background: CUSTOMIZABLE PROTAGONIST!

    Stuff we know about Kim's past.

    Kim has a law degree and was listed as a lawyer by a pre-war robot. Kim was married to a man named Nate and had a son named Shaun. They lived together with a Mr. Handy unit, until the day bombs fell and they got into a vault at the last minute.

    More Details
    Kim grew up in pre-war America in the years that it was truly going downhill towards the end. That meant a few things. Paranoia, food/oil/everything shortages, plague, war with China, the annexation of Canada, and a very corrupt government as well as a lot of other terrible things. Kim had a family that she was very close to and grew up in the Boston area. Kim being very close and having tight bonds to her family is shown in game as she's unwilling to give up on finding her missing son. No matter how many 'impossible' things she had to do along the way.

    Kim got a law degree because she believed that she could help people. It's something she feels very strongly about. She was incorrect because the law system was so corrupt and terrible. It was pre-war america. They were putting people in camps after all. Still she tried her best and ended up leaving her job when she had a baby.

    Kim hates the military, that's because she's seen its work and also because her husband almost died away at war. He came back a war veteran and hero but she knows it's just as possible that he might not have come back at all. Coming from pre-war america Kim saw all sorts of prejudices and the use of China as the boogieman in everything. She never really bought into it, especially after seeing how corrupt her own government was. This is why she's accepting of ghouls, synths and even super-mutants like Strong, that aren't trying to kill her. She collects a group of all sorts of people and makes it clear in game she's not prejudged.

    -

    Kim has different options in the game as to how she can react. I chose to make her a sometimes sarcastic but generally decent/good person who wants peace, loves her family, and is willing to do almost anything for her friends. She proves this by helping them on their companion quests. No matter what the situation is. She always has time. She also becomes General of the Minutemen and is always willing to help them when they need her to. She also joins up with Nick and his Detective Agency because hey, might as well put that law degree to some good use. She likes to help people and if she comes across someone who needs help in the game, she'll usually lend a hand.

    She honestly prefers the Commonwealth to Pre-War America and admires the people building and trying to improve their lives. She states as much in her interview with Piper.


    End Game Choices and Reasoning

    -Sided with the Railroad and after trying all she could to convince "Father/Shaun" that he was wrong, she helped them destroy the Institute and killed "Father" so he wouldn't have to suffer from the explosion.

    Given how much family means to her, and how much she did to find her son, this was not an easy choice to make. However seeing how much terrible things the Institute did, how they treated synths as slaves and finding out that her son could have let her out of the vault whenever he wanted and only waited till he was old and curious to see how far she'd go to find him....she realized that he wasn't really her son. Her son died the day her husband died. What was left was a dying old man who she'd never known, who refused to listen to reason, who did terrible things and who seemed to think of her as more of an experiment, then a mother. No matter what he said.

    -Adopted the child, synth version of her son Shaun, that 'Father' left her and took him back to Sanctuary. She loves him like her own and she views this as a new start. He's an innocent and believes she's his mother. That's enough for her. Though she does plan to tell him he is a synth at some point, because she doesn't want to lie to him.


    Companions: What my Sole Survivor thinks about them. I know that anyone can app in a character and have their sole survivor act totally different towards them in their history/be a different person. This is what Kim feels towards her friends and how she acted in some of the quests. .

    Codsworth: Family. Hands down. She is quick to reassure him of that and he helps her a lot in feeling like a good person because he believes in her so much.

    Piper Wright: A good friend and a good person. Kim reassures her that she's not a bad sister, she just has to let Nat be her own person and that avoiding her won't help that. It helps that Kim also believes in freedom of the press.

    Nick Valentine: Her partner in crime....or against crime. Nick is probably Kim's best friend. He has pre-war memories and is connected to the law with a strong sense of justice just like her. She helped him get revenge against Eddie Winter and keeps telling him that he's as much a real person as anyone is. Because he is.

    Preston Garvey
    : One of the first people she met out of the vault and a good person. He got her to join up with the minutemen and wants what's best for the Commonwealth. She considers him a good friend and will always have his back. He managed to get her to lead a semi military organization, that's how much she trusts him, given her hatred of military things.

    Deacon: A totally not shifty guy with more costumes then you can imagine. Kim likes his sense of humour and that he believed in her when joining the Railroad. They make a good team and Deacon eventually opened up to her about his past, several times lying about it, but she chose to believe the last one because despite everything, she trusts him. She also trusts him to lie 99% of the time.

    MacCready: A mercenary whose a bit hard to get along with. However eventually after a while she got to know him well enough that she helped him out of a bind with a group called the Gunners and then helped him find a cure for his sick kid. After all she was on a quest to find her own kid, of course she'd help another parent.

    Strong: An interesting case. Strong believes he's looking for the milk of human kindness, an actual thing that will give him power. Kim let him join her, even if she knows that's not a real thing. Along the way her ability to kill things and helpfulness on settlement quests made Strong admire her and decide she is his leader. She likes him, even though she refuses to be as violent as he'd like.

    Cait: A cynical, drug using cage fighter, you'd think she and Kim wouldn't get along. And for a while they didn't really. However Kim stuck with her, and treated her like a person and didn't betray her, or demand payment or anything Cait figured would happen, to the point where Cait started to open up to her about things. Kim eventually helped Cait break her addiction and now considers the woman a friend. If still a cynical friend.

    Curie: Kim helped the Miss Nanny turned scientist, robot find a new synth body and tries to help her find her way in the world that is even more new to the synth then it is to the pre-war woman. They get along well as Curie wants to help people, though through science and medicine mostly.

    Hancock: Kim supports him as he wants to do right by his people. Even if his methods and style of government is kinda anarchy like. Still, 'by the people, for the people', does have a good ring to it and he has a good sense of humour. Kim likes him.

    X6-88: Kim only worked with him while she was undercover. She managed to earn his respect by her logical dealings while undercover at the Institute. She felt horribly guilty about that. She has no idea if he's dead but after the destruction of the Institute, he probably is. Or if he is alive he probably wants her dead. She's not sure which one she should hope for.

    Paladin Danse: Helped with the first mission to get the transmitter but turned down offer to join the Brotherhood of Steel so he was never recruited. He probably died in the explosion when they blew up the Brotherhoods blimp. Unlike X6, she has no real feelings of regret as she never got to know him.

    If you want to know more about her as a customizable character that isn't in the personality segment. Ask away.

    Personality:

    If there's one word that describes Kim, it would have to be adaptable. Throw her in a new situation and she'll manage to survive in it. Be it growing up in pre-war America, waking up in post-war America or any of the various situations she ends up in, in game. Spy, general, undercover spy, etc. That's because she's a quick learner and she's willing to learn whatever she can to survive and find her son. Be it, learning how to shoot and take care of weapons, to figuring out how to pick locks and hack computers. As well as learning how to build settlements and cook new food made out of mutated plants, vegetables.and irradiated animals and anything else she needs to know to survive in this new world.

    She had a steep learning curve and the fact that she made it as far as she did was a surprise to a lot of people when she caught up with them. The mercenary who killed her husband figured she had a 50/50 chance of even making it to Diamond City, the largest city in the Commonwealth as she was just a simple pre-war housewife. She showed up in his secret base quite far away from the city. Not only managing to track him down but also killing him and his Institute synth protection when he refused to hand over her son or tell her how to get into the place where her son was. Kim is very stubborn and refuses to give up no matter how many 'impossible tasks are put in front of her. She manages to figure out how to get through all of them.

    Kim is good at talking her way out of things. Very good. She was a lawyer, pre-war and that was basically her job. Using her words to convince people of things. She doesn't like to manipulate people but she she will try to press things in a way she thinks they should go. Normally that's towards a peaceful outcome because she'd much rather talk things out then fight. It also comes in handy when she goes undercover at the Institute as a spy for the Railroad. She's given a lot of jobs there and many of them involve situations that she could use violence for or use logic and talk people down. She always goes with the logical talking option and it usually works.

    Kim as stated above, is not prejudged. Well mostly not prejudged. She's very anti-military which is why she doesn't join up or support the Brotherhood of Steel and why Preston had to convince her that the Minutemen wasn't your typical army to get her to join. However aside from that she's new to the world so sees no reason not to trust ghouls or synths or treat them as anything but people. In fact she considers a Mr. Handy, a type of robot that is not humanoid at all, part of her family. Because he is. This is why she joins up with the Railroad. They believe synths are people, not slaves or things to be destroyed and she agrees with them.

    As much as she prefers peace, Kim is not above revenge or violent actions. For one thing, she killed the man who killed her husband and stole her son and doesn't regret it. Even after she sees his life and she feels a sting of pity, she can't forgive him. Not fully. She helps blow up the Brotherhood of Steels blimp just as much for revenge for her friend Glory's death in their attack on the Railroad headquarters; as the fact that the Brotherhood knowing where they are means that they won't stop trying to wipe them out. So taking them out was a needed action. She knows this. The revenge was just also a large part of her motivation as well.

    She also knows that the best way to free all the synths is to take out the Institute and so she does just that. With the second one, she sounds an evacuation signal and convinces "Father" to stand down some of the guards so that more people, Institute as well can survive, but when it comes down to it, she's willing to sacrifice the people of the Institute for the freedom of the synths.

    Kim likes to collect comics and magazines and also gets really into character when she dresses up as the Silver Shroud, a pulp comic/radio play action hero. She has a lot of fun with it. Doing a dramatic voice and everything. Despite mostly taking things seriously, Kim does have a sense of humour. Usually with sarcasm, like when she greets Eddie Winter by introducing herself in a terrible Irish accent as "Molly McFuckyourself". Or just teasing her friends or bantering with sarcasm. She also likes to listen to pre-war songs on the radio, or the Silver Shroud radio plays as she goes through the commonwealth. Oh and she like collecting different hats.


    Pokémon Information
    Affiliation: Trainer
    Starter: Ditto | Deacon Jr.
    Password: Atomic Fireball

    Samples
    RP Sample: Test Drive Thread

    Victory Road Sample:

    Kim wasn't sure where she was. It was.....far too green to be the Commonwealth and unless she'd managed to go back in time, it certainly wasn't pre-war America. Besides, there weren't enough propaganda posters up for that. No this was some totally new place.

    With some really weird creatures and people too. There was a purple blob she'd been watching after her "mother" had kicked her out of the house she'd woken up in, before she could even say, excuse me, my mother died in an atomic blast, who the hell are you?

    Probably for the best though. She didn't want to argue the fact that her mother was dead. You lost that argument either way. No, instead she focused on the weird blob thing as she sat under a real live tree, something she thought she'd never do again. The weird machine, gear or something they'd apparently switched her pip-boy out for seemed to say the creature was something called a ....

    "Ditto....huh?"

    The thing seemed to react to that and then looking over at her, suddenly turned into a perfect copy of a nearby rock. Kim had to grin when it turned back and looked over at her.

    "Oh, I know exactly, what I'm calling you."

    The creature seemed to tilt, or jiggle and she got up from where she'd been sitting.

    "Come on Deacon. We're going to figure out where the hell I am. And how I can get back."

    Deacon, or maybe Deacon Jr. She'd have to decide, followed her. If it had any opinion on her desire to go home, it kept it to itself. Which was good. She had a home, an irradiated home filled with creatures and raiders and things that wanted her dead but it was home. With her family and her friends and most importantly, her son. And this world would just have find out exactly how far she was willing to go to find her son when she was separated from him.