The Indigo League (
indigo_league) wrote2016-05-03 09:08 pm
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MOD CONTACT


If you have any questions or concerns for the mods, feel free to comment here. Whether it be about the game, player disputes, or even random questions (preferably regarding Victory Road or Pokémon as a whole). Screening is on! For faster responses, feel free to IM or PM us.
Mod Contact:
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★ | PP Terry! (he/they) |
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Unscreening this so that you can reply if you see it!
That said, your proposed rules for the warp pads actually seem to be limiting them further than they currently are!
There is currently no limit on how many times you can use warp pads a day, nor is there a limit on how many individual warp pads you can use. Meaning that getting from Goldenrod to Cherrygrove is as simple as heading over to the Goldenrod PokeCenter, stepping onto the warp pad (to Azalea), and then stepping to the left twice (to Violet, and then to Cherrygrove). Then they can get back the same way. Whether they're greeting newbies, holding a mingle party, or really [i]do[/i] want a spa day, they're still free to warp to their heart's content!
The only caveats to this are that you cannot warp somewhere you haven't reached on foot first (like you mention in your proposal), and that if you decide to go nuts and warp around Johto nonstop for an hour you're going to wind up very dizzy. (Just warping a few times successively probably wouldn't cause any adverse effects unless your character is particularly prone to vertigo or carsickness!)
Please feel free to let us know if (and where) there was any confusion regarding how the warping system works, so that we can clear up any... well, unclear wording on the info page(s) if necessary! (As always, our FAQ is a perpetual work in progress, so we're definitely aware some of the older content leaves a lot to be desired!)
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An overall indictment of "players," though, is a bit broad!
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We'd also like to add that our warning list is offered merely as a reminder to those that have not yet posted AC. It is not meant to act as something to hold against people. Our AC period is a period for a reason, and whether people post on the first day or on the last day makes no difference to us.
VR is a game with a relaxed atmosphere and an activity requirement that reflects that. This is a conscious choice we (and the player-base) made. We understand this isn't for everyone, but this is the game we want to create. All players are being held to the same standard, and unless there are pressing issues where you are somehow being prevented from making AC yourself, we have no intention of changing our activity policy or strike system.
Again, thank you for bringing this to us. If you have any other questions, please let us know.
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If you know of players who struggle to meet AC requirements, we highly encourage them to take strikes or hiatuses, if necessary, instead of stressing themselves excessively about meeting AC. Again, we would like to emphasize that the strike system is intended to be used--otherwise, we would not have it in the first place.
Roleplaying is a collaborative hobby, not a game to "win" through more activity. In a game like Victory Road, where there is a higher emphasis on slice-of-life type content and other low-stakes events, we want to make sure people are having fun first and foremost, and this fun may vary between players. We understand that different people have different circumstances, and we're willing to give people the benefit of the doubt, especially during the COVID-19 pandemic. This sentiment would extend to any player, in addition to the one that you mentioned.
We understand your potential frustration, and we want to reiterate that if you or any other players are struggling or stressed about making AC, it is completely fine to take a strike or two, and there is no long-term consequence of doing so multiple times over a given period.
If you have any questions or concerns, please let us know.
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Thank you for bringing this to our attention, and we apologise for how stressful this must be for you and others.
However, if you could provide some linked examples of the behaviour you've described, that would help tremendously to inform our decision in response to this situation!
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As for this issue you presented to us, we appreciate you speaking up on your discomfort. We want you to know the situation is something we are taking seriously, as this is not a position we want anyone in the game to find themselves in. We're sorry this happened and please know, we will be taking action to address this issue.
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We definitely hear you, and apologize for the delay on getting the most recently-swept characters fully removed from the game's materials. The Taken List should now be up to date, with the characters who were swept by the most recent AC (as listed in the AC summary post from October 10th) removed from it (as well as... Kuroko, who I-- the mod writing this message-- did not even realize was still on there. My bad!)
Your second point about overall inactivity in the game is more complicated, but is one that we have noticed and been concerned about as well. For this reason, we have been working on a Retirement mechanic (mentioned here in the September event wrap-up edit) which we hope to present to the game for feedback by the end of October. This mechanic has been requested by multiple players and should address some of your concerns about characters getting a satisfying conclusion to their time in-game. Victory Road becoming more of a sandbox setting is also something that has been discussed amongst us, and isn't something we are opposed to.
In regards to the game's limited activity coming from players who mod... while we understand the concern, we are not really sure what you're asking for here. The players on the mod team chose to be/stay on the mod team because otherwise the game would close, and we enjoy playing in it and want it to still exist! With that in mind, the activity in most recent event has been a good indicator for interest in continuing as a structured game, and we will be taking it into account as we solidify what the proposed retirement mechanic looks like. Our Head Mod is currently away from home on vacation, but once they've returned we will be discussing the matters you've brought up further.
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As of right now, the Snorunt event is planned to take place in January with mod-provided fortunes as usual.
We do want to reassure you that our current goal to spruce up the Plot Suggestions page was not due to a struggle to provide mod-run events, but rather to make it clearer to players that they're allowed (and encouraged) to submit and run their own, since it came up as a point of discussion on the last player opinion post and seemed to be something that many players had not been aware of previously!
As for the rest of your feedback, we have taken it into consideration.
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(Anonymous) 2025-03-10 06:57 pm (UTC)(link)no subject
We understand your intent is not to be a jerk, and we would like to encourage you to continue to come to mods if you have concerns or think we missed something.
That said, as a general rule, we would also like to politely discourage jumping to the conclusion that someone is receiving special mod treatment/privileges. In this case, all of the involved information is public, but there are also situations where players speak with us privately about unexpected circumstances that prevent them from making AC on time. While VR's lenient activity policy means that this happens very rarely, in such cases we would not be sharing private information with an unrelated party asking why a character wasn't being swept.